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LineWeb v1.0

 

LineWeb is a website system that lets you as a administrator manage your website with ease. System is built especially for L2J-based Lineage 2 private servers. Two obvious features we shouldn't be missing are of course the Rankings (Level, PvP and Player Kills) and the Server Status page where you can see if server is online and the online players count.

There is a full featured account manager where players can create and manage their game accounts. When it comes to customizing the website's layout it is quite easy if you have basic HTML & CSS skills. Each and every part of the website's layout is located in one folder and can be modified in any way you want.

 

If you run into any or have any questions -  Forum

Main Website Features

- 3 database support (lets you use a total of 3 databases, one for your l2j gameserver, one for your l2j login server and one for LineWeb)

- Register & Logout

- Rankings (Level, Player Kills & PvP)

- Custom AntiSpam filters

- Password Recovery for players

 

Member Panel Features

- Change Password

- Change Email

- View your accounts characters

- Character teleporter

 

Admin Panel

- News Management (Add, Edit & Delete)

- Download Management (Add, Edit & Delete)

- Website Settings (Add, Edit & Delete)

- Server Status (Configure your server status)

- Password Recovery settings (URL, sender email, email subject)

- Server Features (Editable Page Content)

- Server Rules (Editable Page Content)

- Connection Guide (Editable Page Content)

- Admin Accounts (Edit, Add & Delete)

 

Screenshot

siege.jpg

width=1024 height=394http://northize.com/lw/coinshop.jpg[/img]

width=1024 height=394http://northize.com/lw/purchaselog.jpg[/img]

 

That are all the current features for the latest free version . However,  have a premium version available for those who are interessed. You can order and view a comparison table between the free and the premium version here. Click on the tab "Compare Free & Premium" to view the differences between the two.

 

If you want to order the premium version, you can do it  here -Premuim

 

FREE :

Download

 

Posted

LineWeb is a website system that lets you as a administrator manage your website with ease. Our system is built especially for L2J-based Lineage 2 private servers. Two obvious features we shouldn't be missing are of course the Rankings (Level, PvP and Player Kills) and the Server Status page where you can see if server is online and the online players count.

There is a full featured account manager where players can create and manage their game accounts. When it comes to customizing the website's layout it is quite easy if you have basic HTML & CSS skills. Each and every part of the website's layout is located in one folder and can be modified in any way you want.

 

If you run into any or have any questions -  http://northize.com/forum/index.php

Main Website Features

- 3 database support (lets you use a total of 3 databases, one for your l2j gameserver, one for your l2j login server and one for LineWeb)

- Register & Logout

- Rankings (Level, Player Kills & PvP)

- Custom AntiSpam filters

- Password Recovery for players

 

Member Panel Features

- Change Password

- Change Email

- View your accounts characters

- Character teleporter

 

Admin Panel

- News Management (Add, Edit & Delete)

- Download Management (Add, Edit & Delete)

- Website Settings (Add, Edit & Delete)

- Server Status (Configure your server status)

- Password Recovery settings (URL, sender email, email subject)

- Server Features (Editable Page Content)

- Server Rules (Editable Page Content)

- Connection Guide (Editable Page Content)

- Admin Accounts (Edit, Add & Delete)

 

Screenshot

 

 

That are all the current features for the latest free version . However,  have a premium version available for those who are interessed. You can order and view a comparison table between the free and the premium version here. Click on the tab "Compare Free & Premium" to view the differences between the two.

 

If you want to order the premium version, you can do it  http://northize.com/index.php/store/category/1

 

 

download : http://www.gamefront.com/files/21151319/lineweb_free_1.0.zip

Download now ty!
Posted

havent seen anything like that also i use search in forum of LineWeb v1.0 and there was nothing so give me the link of your topic if u posted before me send it to report section to close up .

  • 2 months later...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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