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Hey guys, regarding replace existing abnormal effects, I’m able to modify the skill.usk, lineageeffect.u files, but I have no idea which abnormal status corresponds to which item inside these files, for example bleed is 0x01, but what is 0x04, 0x08 etc, do you have maybe a list of abnormal statuses ids with corresponding entry inside skill.usk or lineageeffect.u? Having that Ill be able to replace unused abnormal effects with my own, please help
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rafaelbr89
Mind explaining to me what does the effect_point parameter on skilldata.txt do?
I tried messing with the values in order to see what happens, but nothing visible actually happened.
Just as an example, here's Power Strike level 1 and 2:
As the skill level increases, the effect_point value (in module) also increases, so I'm quite sure it must be somehow related.
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