AbsolutePower Posted November 22, 2011 Posted November 22, 2011 just lock it-delete wasn't me loOOOol Quote
vl4d Posted November 23, 2011 Posted November 23, 2011 this bug working only in l2j(interlude)....... Quote
AbsolutePower Posted November 24, 2011 Author Posted November 24, 2011 this bug working only in l2j(interlude)....... yep... and now is fixed... :P Quote
vl4d Posted November 24, 2011 Posted November 24, 2011 [GR]8a sto po etsi afto to bug ginete na to fix akoma kai apo db den einai tpt spoudeo ama 3eris pos doulevi to bug, tespa kl pou to ekanes share einai polu pou den to 3eroun xd Quote
AbsolutePower Posted November 24, 2011 Author Posted November 24, 2011 [GR]8a sto po etsi afto to bug ginete na to fix akoma kai apo db den einai tpt spoudeo ama 3eris pos doulevi to bug, tespa kl pou to ekanes share einai polu pou den to 3eroun xd ok bres m esy sto Triton Pole mia idiotita px san to dropable.... gia aug... gt egw dn 3erw... twra an exei bgei kamia new noaugment.................................................................. axxaxa Quote
bauwbas Posted January 8, 2012 Posted January 8, 2012 Umm. activeChar.closeNetConnection(); its turn off your Client? Its smart? Better would be boolean TryAugmentItem(L2PcInstance player, L2ItemInstance targetItem, L2ItemInstance refinerItem, L2ItemInstance gemstoneItem) { + // can't aug ROD + if (targetItem.getItem().getItemType() == L2WeaponType.ROD) + { + player.sendMessage("You can't augment rod type weapons"); + return false; + } Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.