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[Help] Reward for loose in tvt


CrazyDeagle

Question

hello i will like to know if someone can make a code for me.

 

I search how can i reward the loose player in tvt same win but for lose i don't find how reward.

 

Thanks you if someone can make it for me

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My guess would be L2PcInstance.doDie();

	/**
 * Kill the L2Character, Apply Death Penalty, Manage gain/loss Karma and Item Drop.<BR><BR>
 *
 * <B><U> Actions</U> :</B><BR><BR>
 * <li>Reduce the Experience of the L2PcInstance in function of the calculated Death Penalty </li>
 * <li>If necessary, unsummon the Pet of the killed L2PcInstance </li>
 * <li>Manage Karma gain for attacker and Karam loss for the killed L2PcInstance </li>
 * <li>If the killed L2PcInstance has Karma, manage Drop Item</li>
 * <li>Kill the L2PcInstance </li><BR><BR>
 *
 *
 * @param i The HP decrease value
 * @param attacker The L2Character who attacks
 *
 */
@Override
public boolean doDie(L2Character killer)

 

As for the code, I'm not going to do it :c

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My guess would be L2PcInstance.doDie();

	/**
 * Kill the L2Character, Apply Death Penalty, Manage gain/loss Karma and Item Drop.<BR><BR>
 *
 * <B><U> Actions</U> :</B><BR><BR>
 * <li>Reduce the Experience of the L2PcInstance in function of the calculated Death Penalty </li>
 * <li>If necessary, unsummon the Pet of the killed L2PcInstance </li>
 * <li>Manage Karma gain for attacker and Karam loss for the killed L2PcInstance </li>
 * <li>If the killed L2PcInstance has Karma, manage Drop Item</li>
 * <li>Kill the L2PcInstance </li><BR><BR>
 *
 *
 * @param i The HP decrease value
 * @param attacker The L2Character who attacks
 *
 */
@Override
public boolean doDie(L2Character killer)

 

As for the code, I'm not going to do it :c

 

I don't understand the difference between Dead and reward the player who lose on a TVT.

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Generally, the easiest mean to track something is to rely on "visual" things.

 

By "visual" things, I guess you got a message about victory/defeat. Track those messages and you will go on a method near the good method, if not directly on the good method.

 

You said too the winner earn things. If it's a config (crap), you can track the use of that variable, or even the a-beep-t of reward if it's somewhat unique. If you fall on a mthod who rewards only the winner, then simply create (c/ping) or evolve the current method to reward loser too.

 

PS : why "mou n" from "amou nt" is censored ? Greek insult ? lol

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