CrazyDeagle Posted November 17, 2011 Posted November 17, 2011 hello i will like to know if someone can make a code for me. I search how can i reward the loose player in tvt same win but for lose i don't find how reward. Thanks you if someone can make it for me Quote
0 dpbBryan Posted November 17, 2011 Posted November 17, 2011 My guess would be L2PcInstance.doDie(); /** * Kill the L2Character, Apply Death Penalty, Manage gain/loss Karma and Item Drop.<BR><BR> * * <B><U> Actions</U> :</B><BR><BR> * <li>Reduce the Experience of the L2PcInstance in function of the calculated Death Penalty </li> * <li>If necessary, unsummon the Pet of the killed L2PcInstance </li> * <li>Manage Karma gain for attacker and Karam loss for the killed L2PcInstance </li> * <li>If the killed L2PcInstance has Karma, manage Drop Item</li> * <li>Kill the L2PcInstance </li><BR><BR> * * * @param i The HP decrease value * @param attacker The L2Character who attacks * */ @Override public boolean doDie(L2Character killer) As for the code, I'm not going to do it :c Quote
0 StarSCreams Posted November 17, 2011 Posted November 17, 2011 if you have the original script l2jserver, there is no reward for losers, there is only reward in case of a draw and winners Quote
0 CrazyDeagle Posted November 18, 2011 Author Posted November 18, 2011 My guess would be L2PcInstance.doDie(); /** * Kill the L2Character, Apply Death Penalty, Manage gain/loss Karma and Item Drop.<BR><BR> * * <B><U> Actions</U> :</B><BR><BR> * <li>Reduce the Experience of the L2PcInstance in function of the calculated Death Penalty </li> * <li>If necessary, unsummon the Pet of the killed L2PcInstance </li> * <li>Manage Karma gain for attacker and Karam loss for the killed L2PcInstance </li> * <li>If the killed L2PcInstance has Karma, manage Drop Item</li> * <li>Kill the L2PcInstance </li><BR><BR> * * * @param i The HP decrease value * @param attacker The L2Character who attacks * */ @Override public boolean doDie(L2Character killer) As for the code, I'm not going to do it :c I don't understand the difference between Dead and reward the player who lose on a TVT. Quote
0 Tryskell Posted November 18, 2011 Posted November 18, 2011 Generally, the easiest mean to track something is to rely on "visual" things. By "visual" things, I guess you got a message about victory/defeat. Track those messages and you will go on a method near the good method, if not directly on the good method. You said too the winner earn things. If it's a config (crap), you can track the use of that variable, or even the a-beep-t of reward if it's somewhat unique. If you fall on a mthod who rewards only the winner, then simply create (c/ping) or evolve the current method to reward loser too. PS : why "mou n" from "amou nt" is censored ? Greek insult ? lol Quote
0 CrazyDeagle Posted November 20, 2011 Author Posted November 20, 2011 yeh but the problem is i dont find i t... >_< Quote
0 dpbBryan Posted November 20, 2011 Posted November 20, 2011 yeh but the problem is i dont find i t... >_< Dude, just do a search for text of the variable name from the config file. You're obviously not doing it right. Quote
Question
CrazyDeagle
hello i will like to know if someone can make a code for me.
I search how can i reward the loose player in tvt same win but for lose i don't find how reward.
Thanks you if someone can make it for me
6 answers to this question
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