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[HELP]Something is wrong in drop


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Posted

Soo ,i spawned moobs blablabla and set drop by shift+click ,where i setted various items as x1 with chance (1x drop) also rates.properties are all to 1

 

For example i setted mantra system ,all fire/wind/water mantras have 3-6 drop ,but 2 of the mantras drops 36 lol ,something wrong with category ,2 is the good category? or xD [don't get me wrong ,its mid pvp server ,no retail ,i dont need 25x spoil or other things...

 

Here:

RateDropAdena = 0

RateDropSealStone = 1

RateConsumableCost = 1

RateDropItems = 1

RateDropCommonItems = 1

RateRaidDropItems = 1

RateRaidDropJewels = 2

RateDropSpoil = 2

RateDropManor = 2

RateExtractFish = 25

RateQuestsReward = 300

RateQuestsRewardQIBased = 1

RateQuestsAdenaReward = 1

RateQuestsAdenaRewardQIBased = 1

RateQuestsScrollReward = 1

RateQuestsScrollRewardQIBased = 1

RateQuestsRecipeReward = 1

RateQuestsRecipeRewardQIBased = 1

RateQuestsAccessoryReward = 1

RateQuestsAccessoryRewardQIBased = 1

RateQuestsArmorReward = 1

RateQuestsArmorRewardQIBased = 1

RateQuestsWeaponReward = 1

RateQuestsWeaponRewardQIBased = 1

RateQuestsRewardXP = 1

RateQuestsRewardXPQIBased = 1

RateQuestsRewardSP = 1

RateQuestsRewardSPQIBased = 1

RateKarmaExpLost = 1

RateSiegeGuardsPrice = 1

RateHellBoundPoints = 100

# Warning: Many quests need to be rewritten

# for this setting to work properly.

What's this lol?

# Adena Retail Drop System

# If RateDropAdena = 1 then you can leave this disabled as you will not notice any changes

# If Enabled at default value the Adena will drop at retail value (70% as declared in the droplist db)

# If Enabled the QUANTITY of the Adena dropped will be multiplied by the rate in RateDropAdena

# Example: Adena drop from db 500 min value 1000 max value 70% chance with Adena rate 10x

# If Disabled -> 100% rate of drop from 3500 to 7000 Adena

# If Enabled with default value -> 70% rate of drop from 5000 to 10000 Adena

# Note: If Enabled with value > 1.4 then also the quantity will be influenced

# Default: True, 1

RetailDropAdena = True

RateRetailDropAdena = 1

2 answers to this question

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Posted

The problem is

1. When i change Chance from 1000000 to lower ,drop goes Weird ,like 10x more or depends (bug?)

2. If i write each drop to 10000000 chance ,the drop a.m.m.o.u.n.t work correctly ,what i have to do :/

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