Soo ,i spawned moobs blablabla and set drop by shift+click ,where i setted various items as x1 with chance (1x drop) also rates.properties are all to 1
For example i setted mantra system ,all fire/wind/water mantras have 3-6 drop ,but 2 of the mantras drops 36 lol ,something wrong with category ,2 is the good category? or xD [don't get me wrong ,its mid pvp server ,no retail ,i dont need 25x spoil or other things...
Here:
RateDropAdena = 0
RateDropSealStone = 1
RateConsumableCost = 1
RateDropItems = 1
RateDropCommonItems = 1
RateRaidDropItems = 1
RateRaidDropJewels = 2
RateDropSpoil = 2
RateDropManor = 2
RateExtractFish = 25
RateQuestsReward = 300
RateQuestsRewardQIBased = 1
RateQuestsAdenaReward = 1
RateQuestsAdenaRewardQIBased = 1
RateQuestsScrollReward = 1
RateQuestsScrollRewardQIBased = 1
RateQuestsRecipeReward = 1
RateQuestsRecipeRewardQIBased = 1
RateQuestsAccessoryReward = 1
RateQuestsAccessoryRewardQIBased = 1
RateQuestsArmorReward = 1
RateQuestsArmorRewardQIBased = 1
RateQuestsWeaponReward = 1
RateQuestsWeaponRewardQIBased = 1
RateQuestsRewardXP = 1
RateQuestsRewardXPQIBased = 1
RateQuestsRewardSP = 1
RateQuestsRewardSPQIBased = 1
RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1
RateHellBoundPoints = 100
# Warning: Many quests need to be rewritten
# for this setting to work properly.
What's this lol?
# Adena Retail Drop System
# If RateDropAdena = 1 then you can leave this disabled as you will not notice any changes
# If Enabled at default value the Adena will drop at retail value (70% as declared in the droplist db)
# If Enabled the QUANTITY of the Adena dropped will be multiplied by the rate in RateDropAdena
# Example: Adena drop from db 500 min value 1000 max value 70% chance with Adena rate 10x
# If Disabled -> 100% rate of drop from 3500 to 7000 Adena
# If Enabled with default value -> 70% rate of drop from 5000 to 10000 Adena
# Note: If Enabled with value > 1.4 then also the quantity will be influenced
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I have a system where Accounts are saved on login screen for fast login. I am playing a server where this feature is not on the logic screen. How I can try to add this feature to the system?
I don't know what files I would have to touch.
Thanks!!
Hello everyone,
Given that he has lots of different projects but no concrete opinions..
I pose my request here.
Which serious Lineage2 HighFive project is the best choice?
For a server that can be custom and which can be suitable for a classic x10 server and an x1000 server for example?
L2J
Or we ideally have the source, in order to be able to add the farming systems, weapons and armor, npc...
Free or paid, it doesn't matter.
THANKS
Hello everyone,
Given that he has lots of different projects
but no concrete opinions..
I pose my request here.
Which serious Lineage2 HighFive project/emulator
is the best choice?
For a server that can be custom and
which can be suitable for a classic x10 server
and an x1000 server for example?
L2Java ideally
Or we ideally have the source,
in order to be able to add the farming systems,
weapons and armor, npc...
Free or paid, it doesn't matter.
THANKS
Question
SunBeam
Soo ,i spawned moobs blablabla and set drop by shift+click ,where i setted various items as x1 with chance (1x drop) also rates.properties are all to 1
For example i setted mantra system ,all fire/wind/water mantras have 3-6 drop ,but 2 of the mantras drops 36 lol ,something wrong with category ,2 is the good category? or xD [don't get me wrong ,its mid pvp server ,no retail ,i dont need 25x spoil or other things...
Here:
RateDropAdena = 0
RateDropSealStone = 1
RateConsumableCost = 1
RateDropItems = 1
RateDropCommonItems = 1
RateRaidDropItems = 1
RateRaidDropJewels = 2
RateDropSpoil = 2
RateDropManor = 2
RateExtractFish = 25
RateQuestsReward = 300
RateQuestsRewardQIBased = 1
RateQuestsAdenaReward = 1
RateQuestsAdenaRewardQIBased = 1
RateQuestsScrollReward = 1
RateQuestsScrollRewardQIBased = 1
RateQuestsRecipeReward = 1
RateQuestsRecipeRewardQIBased = 1
RateQuestsAccessoryReward = 1
RateQuestsAccessoryRewardQIBased = 1
RateQuestsArmorReward = 1
RateQuestsArmorRewardQIBased = 1
RateQuestsWeaponReward = 1
RateQuestsWeaponRewardQIBased = 1
RateQuestsRewardXP = 1
RateQuestsRewardXPQIBased = 1
RateQuestsRewardSP = 1
RateQuestsRewardSPQIBased = 1
RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1
RateHellBoundPoints = 100
# Warning: Many quests need to be rewritten
# for this setting to work properly.
What's this lol?
# Adena Retail Drop System
# If RateDropAdena = 1 then you can leave this disabled as you will not notice any changes
# If Enabled at default value the Adena will drop at retail value (70% as declared in the droplist db)
# If Enabled the QUANTITY of the Adena dropped will be multiplied by the rate in RateDropAdena
# Example: Adena drop from db 500 min value 1000 max value 70% chance with Adena rate 10x
# If Disabled -> 100% rate of drop from 3500 to 7000 Adena
# If Enabled with default value -> 70% rate of drop from 5000 to 10000 Adena
# Note: If Enabled with value > 1.4 then also the quantity will be influenced
# Default: True, 1
RetailDropAdena = True
RateRetailDropAdena = 1
2 answers to this question
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