Soo ,i spawned moobs blablabla and set drop by shift+click ,where i setted various items as x1 with chance (1x drop) also rates.properties are all to 1
For example i setted mantra system ,all fire/wind/water mantras have 3-6 drop ,but 2 of the mantras drops 36 lol ,something wrong with category ,2 is the good category? or xD [don't get me wrong ,its mid pvp server ,no retail ,i dont need 25x spoil or other things...
Here:
RateDropAdena = 0
RateDropSealStone = 1
RateConsumableCost = 1
RateDropItems = 1
RateDropCommonItems = 1
RateRaidDropItems = 1
RateRaidDropJewels = 2
RateDropSpoil = 2
RateDropManor = 2
RateExtractFish = 25
RateQuestsReward = 300
RateQuestsRewardQIBased = 1
RateQuestsAdenaReward = 1
RateQuestsAdenaRewardQIBased = 1
RateQuestsScrollReward = 1
RateQuestsScrollRewardQIBased = 1
RateQuestsRecipeReward = 1
RateQuestsRecipeRewardQIBased = 1
RateQuestsAccessoryReward = 1
RateQuestsAccessoryRewardQIBased = 1
RateQuestsArmorReward = 1
RateQuestsArmorRewardQIBased = 1
RateQuestsWeaponReward = 1
RateQuestsWeaponRewardQIBased = 1
RateQuestsRewardXP = 1
RateQuestsRewardXPQIBased = 1
RateQuestsRewardSP = 1
RateQuestsRewardSPQIBased = 1
RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1
RateHellBoundPoints = 100
# Warning: Many quests need to be rewritten
# for this setting to work properly.
What's this lol?
# Adena Retail Drop System
# If RateDropAdena = 1 then you can leave this disabled as you will not notice any changes
# If Enabled at default value the Adena will drop at retail value (70% as declared in the droplist db)
# If Enabled the QUANTITY of the Adena dropped will be multiplied by the rate in RateDropAdena
# Example: Adena drop from db 500 min value 1000 max value 70% chance with Adena rate 10x
# If Disabled -> 100% rate of drop from 3500 to 7000 Adena
# If Enabled with default value -> 70% rate of drop from 5000 to 10000 Adena
# Note: If Enabled with value > 1.4 then also the quantity will be influenced
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Question
SunBeam
Soo ,i spawned moobs blablabla and set drop by shift+click ,where i setted various items as x1 with chance (1x drop) also rates.properties are all to 1
For example i setted mantra system ,all fire/wind/water mantras have 3-6 drop ,but 2 of the mantras drops 36 lol ,something wrong with category ,2 is the good category? or xD [don't get me wrong ,its mid pvp server ,no retail ,i dont need 25x spoil or other things...
Here:
RateDropAdena = 0
RateDropSealStone = 1
RateConsumableCost = 1
RateDropItems = 1
RateDropCommonItems = 1
RateRaidDropItems = 1
RateRaidDropJewels = 2
RateDropSpoil = 2
RateDropManor = 2
RateExtractFish = 25
RateQuestsReward = 300
RateQuestsRewardQIBased = 1
RateQuestsAdenaReward = 1
RateQuestsAdenaRewardQIBased = 1
RateQuestsScrollReward = 1
RateQuestsScrollRewardQIBased = 1
RateQuestsRecipeReward = 1
RateQuestsRecipeRewardQIBased = 1
RateQuestsAccessoryReward = 1
RateQuestsAccessoryRewardQIBased = 1
RateQuestsArmorReward = 1
RateQuestsArmorRewardQIBased = 1
RateQuestsWeaponReward = 1
RateQuestsWeaponRewardQIBased = 1
RateQuestsRewardXP = 1
RateQuestsRewardXPQIBased = 1
RateQuestsRewardSP = 1
RateQuestsRewardSPQIBased = 1
RateKarmaExpLost = 1
RateSiegeGuardsPrice = 1
RateHellBoundPoints = 100
# Warning: Many quests need to be rewritten
# for this setting to work properly.
What's this lol?
# Adena Retail Drop System
# If RateDropAdena = 1 then you can leave this disabled as you will not notice any changes
# If Enabled at default value the Adena will drop at retail value (70% as declared in the droplist db)
# If Enabled the QUANTITY of the Adena dropped will be multiplied by the rate in RateDropAdena
# Example: Adena drop from db 500 min value 1000 max value 70% chance with Adena rate 10x
# If Disabled -> 100% rate of drop from 3500 to 7000 Adena
# If Enabled with default value -> 70% rate of drop from 5000 to 10000 Adena
# Note: If Enabled with value > 1.4 then also the quantity will be influenced
# Default: True, 1
RetailDropAdena = True
RateRetailDropAdena = 1
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