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//instance reenter time


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Hello.

I want to set a Delay on Nornil's Garden instance... atm you can just run it over and over again until you finish... the Quest.

So... i checked Crystal caverns... and it has some restrictions... about reentertime

//instance reenter time

//default:86400000ms

Long reentertime = InstanceManager.getInstance().getInstanceTime(partyMember.getObjectId(), INSTANCEID);

if (System.currentTimeMillis() < reentertime)

{

SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_MAY_NOT_REENTER_YET);

sm.addPcName(partyMember);

party.broadcastToPartyMembers(sm);

return false;

}

}

return true;

}

but iam not sure Where exactlty to put them in the Code...

Can someone Guide me?

what else i have to import etc etc?

"as i said i just started with java and iam trying to understand how it works..."

So if someone can help/explain me i would be gratefull

 

thnx for your time

 

Nornil'sGarden.java:

* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.NornilsGarden;

import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.instancemanager.InstanceManager;
import com.l2jserver.gameserver.instancemanager.InstanceManager.InstanceWorld;
import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.L2Party;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Instance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.State;
import com.l2jserver.gameserver.model.zone.L2ZoneType;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.Rnd;

/**
** @author Gnacik
**
** 2010-10-15 Based on official server Naia
*/
public class NornilsGarden extends Quest
{
private class NornilsWorld extends InstanceWorld
{
	public L2Npc first_npc = null;
	public boolean spawned_1 = false;
	public boolean spawned_2 = false;
	public boolean spawned_3 = false;
	public boolean spawned_4 = false;

	public NornilsWorld()
	{
	}
}

private static final String qn = "NornilsGarden";
private static final int INSTANCE_ID = 11;

private static final int DURATION_TIME = 70;
private static final int EMPTY_DESTROY_TIME = 5;

private static final int INSTANCE_LVL_MIN = 18;
private static final int INSTANCE_LVL_MAX = 22;

private static final int _garden_guard = 32330;

private static final int[] _final_gates = { 32260, 32261, 32262 };

private static final int[] SPAWN_PPL = { -111184, 74540, -12430 };
private static final int[] EXIT_PPL  = {  -74058, 52040,  -3680 };

private static final int[][] _auto_gates =
{
	{ 20110, 16200001 }, // Warriors gate
	{ 20111, 16200004 }, // Midway gate
	{ 20112, 16200013 }  // Gate
};

private static final L2Skill skill1 = SkillTable.getInstance().getInfo(4322, 1);
private static final L2Skill skill2 = SkillTable.getInstance().getInfo(4327, 1);
private static final L2Skill skill3 = SkillTable.getInstance().getInfo(4329, 1);
private static final L2Skill skill4 = SkillTable.getInstance().getInfo(4324, 1);

private static final int _herb_jar = 18478;

private static final int[][] _gatekeepers =
{
	{ 18352, 9703, 0 }, // Kamael Guard
	{ 18353, 9704, 0 }, // Guardian of Records
	{ 18354, 9705, 0 }, // Guardian of Observation
	{ 18355, 9706, 0 }, // Spicula's Guard
	{ 18356, 9707, 16200024 }, // Harkilgamed's Gatekeeper
	{ 18357, 9708, 16200025 }, // Rodenpicula's Gatekeeper
	{ 18358, 9713, 0 }, // Guardian of Secrets
	{ 18359, 9709, 16200023 }, // Arviterre's Guardian
	{ 18360, 9710, 0 }, // Katenar's Gatekeeper
	{ 18361, 9711, 0 }, // Guardian of Prediction
	{ 25528, 9712, 0 }  // Tiberias
};

private static final int[][] HP_HERBS_DROPLIST =
{
	// itemId, count, chance
	{ 8602, 1, 10 }, { 8601, 2, 40 }, { 8600, 3, 70 }
};

private static final int[][] _group_1 = 
{
	{ 18363, -109899, 74431, -12528, 16488 },
	{ 18483, -109701, 74501, -12528, 24576 },
	{ 18483, -109892, 74886, -12528,     0 },
	{ 18363, -109703, 74879, -12528, 49336 }

};

private static final int[][] _group_2 = 
{
	{ 18363, -110393, 78276, -12848, 49152 },
	{ 18363, -110561, 78276, -12848, 49152 },
	{ 18362, -110414, 78495, -12905, 48112 },
	{ 18362, -110545, 78489, -12903, 48939 },
	{ 18483, -110474, 78601, -12915, 49488 },
	{ 18362, -110474, 78884, -12915, 49338 },
	{ 18483, -110389, 79131, -12915, 48539 },
	{ 18483, -110551, 79134, -12915, 49151 }
};

private static final int[][] _group_3 =
{
	{ 18483, -107798, 80721, -12912, 0 },
	{ 18483, -107798, 80546, -12912, 0 },
	{ 18347, -108033, 80644, -12912, 0 },
	{ 18363, -108520, 80647, -12912, 0 },
	{ 18483, -108740, 80752, -12912, 0 },
	{ 18363, -109016, 80642, -12912, 0 },
	{ 18483, -108740, 80546, -12912, 0 }
};

private static final int[][] _group_4 =
{
	{ 18362, -110082, 83998, -12928, 0 },
	{ 18362, -110082, 84210, -12928, 0 },
	{ 18363, -109963, 84102, -12896, 0 },
	{ 18347, -109322, 84102, -12880, 0 },
	{ 18362, -109131, 84097, -12880, 0 },
	{ 18483, -108932, 84101, -12880, 0 },
	{ 18483, -109313, 84488, -12880, 0 },
	{ 18362, -109122, 84490, -12880, 0 },
	{ 18347, -108939, 84489, -12880, 0 }
};

private static final int[][] MP_HERBS_DROPLIST =
{
	// itemId, count, chance
	{ 8605, 1, 10 }, { 8604, 2, 40 }, { 8603, 3, 70 }
};

private static final void dropHerb(L2Npc mob, L2PcInstance player, int[][] drop)
{
	final int chance = Rnd.get(100);
	for (int i = 0; i < drop.length; i++)
	{
		if (chance < drop[i][2])
			((L2MonsterInstance)mob).dropItem(player, drop[i][0], drop[i][1]);
	}
}

private static final void removeBuffs(L2Character ch)
{
	for (L2Effect e : ch.getAllEffects())
	{
		if (e == null)
			continue;
		L2Skill skill = e.getSkill();
		if (skill.isDebuff() || skill.isStayAfterDeath())
			continue;
		e.exit();
	}
}

private static final void giveBuffs(L2Character ch)
{
	if(skill1 != null)
		skill1.getEffects(ch, ch);
	if(skill2 != null)
		skill2.getEffects(ch, ch);
	if(skill3 != null)
		skill3.getEffects(ch, ch);
	if(skill4 != null)
		skill4.getEffects(ch, ch);
}

private static final void teleportPlayer(L2PcInstance player, int[] coords, int instanceId)
{
	QuestState st = player.getQuestState(qn);
	if (st == null)
	{
		Quest q = QuestManager.getInstance().getQuest(qn);
		st = q.newQuestState(player);
	}		
	removeBuffs(player);
	giveBuffs(player);
	if (player.getPet() != null)
	{
		removeBuffs(player.getPet());
		giveBuffs(player.getPet());
	}
	player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
	player.setInstanceId(instanceId);
	player.teleToLocation(coords[0], coords[1], coords[2], true);
}

private void exitInstance(L2PcInstance player)
{
	InstanceWorld inst = InstanceManager.getInstance().getWorld(player.getInstanceId());
	if (inst instanceof NornilsWorld)
	{
		NornilsWorld world = ((NornilsWorld) inst);
		world.allowed.remove(Integer.valueOf(player.getObjectId()));
		player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
		player.setInstanceId(0);
		player.teleToLocation(EXIT_PPL[0], EXIT_PPL[1], EXIT_PPL[2], true);
	}
}

private final synchronized String enterInstance(L2Npc npc, L2PcInstance player)
{
	InstanceWorld world = InstanceManager.getInstance().getPlayerWorld(player);
	if (world != null)
	{
		if (!(world instanceof NornilsWorld) || world.templateId != INSTANCE_ID)
		{
			player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ALREADY_ENTERED_ANOTHER_INSTANCE_CANT_ENTER));
			return null;
		}
		// check for level difference again on reenter
		if (player.getLevel() > INSTANCE_LVL_MAX || player.getLevel() < INSTANCE_LVL_MIN)
		{
			SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT);
			sm.addPcName(player);
			player.sendPacket(sm);
			return null;
		}
		// check what instance still exist
		Instance inst = InstanceManager.getInstance().getInstance(world.instanceId);
		if (inst != null)
		{
			teleportPlayer(player, SPAWN_PPL , world.instanceId);
		}
		return null;
	}
	// Creating new instance
	else
	{
		String result = checkConditions(npc, player);
		if (!(result.equalsIgnoreCase("ok")))
			return result;

		final int instanceId = InstanceManager.getInstance().createDynamicInstance("NornilsGarden.xml");
		final Instance inst = InstanceManager.getInstance().getInstance(instanceId);

		inst.setName(InstanceManager.getInstance().getInstanceIdName(INSTANCE_ID));
		final int[] returnLoc = { player.getX(), player.getY(), player.getZ() };
		inst.setSpawnLoc(returnLoc);
		inst.setAllowSummon(false);
		inst.setDuration(DURATION_TIME * 60000);
		inst.setEmptyDestroyTime(EMPTY_DESTROY_TIME * 60000);			
		world = new NornilsWorld();
		world.instanceId = instanceId;
		world.templateId = INSTANCE_ID;
		InstanceManager.getInstance().addWorld(world);
		_log.info("Nornils Garden: started, Instance: " + instanceId + " created by player: " + player.getName());

		prepareInstance((NornilsWorld) world);

		// and finally teleport party into instance
		final L2Party party = player.getParty();
		if(party != null)
		{
			for (L2PcInstance partyMember : party.getPartyMembers())
			{
				world.allowed.add(partyMember.getObjectId());
				teleportPlayer(partyMember, SPAWN_PPL, instanceId);
			}
		}
		return null;
	}
}

private void prepareInstance(NornilsWorld world)
{
	world.first_npc = addSpawn(18362,-109702,74696,-12528, 49568, false, 0, false, world.instanceId);

	L2DoorInstance door = InstanceManager.getInstance().getInstance(world.instanceId).getDoor(16200010);
	if (door != null)
	{
		door.setTargetable(false);
		door.setMeshIndex(2);
	}
}

private void spawn1(L2Npc npc)
{
	InstanceWorld inst = InstanceManager.getInstance().getWorld(npc.getInstanceId());
	if (inst instanceof NornilsWorld)
	{
		NornilsWorld world = ((NornilsWorld) inst);
		if (npc.equals(world.first_npc) && !world.spawned_1)
		{
			world.spawned_1 = true;

			for (int mob[] : _group_1)
			{
				addSpawn(mob[0], mob[1], mob[2], mob[3], mob[4], false, 0, false, world.instanceId);
			}
		}
	}
}

private void spawn2(L2Npc npc)
{
	InstanceWorld inst = InstanceManager.getInstance().getWorld(npc.getInstanceId());
	if (inst instanceof NornilsWorld)
	{
		NornilsWorld world = ((NornilsWorld) inst);
		if (!world.spawned_2)
		{
			world.spawned_2 = true;

			for (int mob[] : _group_2)
			{
				addSpawn(mob[0], mob[1], mob[2], mob[3], mob[4], false, 0, false, world.instanceId);
			}
		}
	}
}

private void spawn3(L2Character cha)
{
	InstanceWorld inst = InstanceManager.getInstance().getWorld(cha.getInstanceId());
	if (inst instanceof NornilsWorld)
	{
		NornilsWorld world = ((NornilsWorld) inst);
		if (!world.spawned_3)
		{
			world.spawned_3 = true;

			for (int mob[] : _group_3)
			{
				addSpawn(mob[0], mob[1], mob[2], mob[3], mob[4], false, 0, false, world.instanceId);
			}
		}
	}		
}

private void spawn4(L2Character cha)
{
	InstanceWorld inst = InstanceManager.getInstance().getWorld(cha.getInstanceId());
	if (inst instanceof NornilsWorld)
	{
		NornilsWorld world = ((NornilsWorld) inst);
		if (!world.spawned_4)
		{
			world.spawned_4 = true;

			for (int mob[] : _group_4)
			{
				addSpawn(mob[0], mob[1], mob[2], mob[3], mob[4], false, 0, false, world.instanceId);
			}
		}
	}		
}

private void openDoor(QuestState st, L2PcInstance player, int doorId)
{
	st.unset("correct");		
	InstanceWorld tmpworld = InstanceManager.getInstance().getWorld(player.getInstanceId());
	if (tmpworld instanceof NornilsWorld)
	{
		L2DoorInstance door = InstanceManager.getInstance().getInstance(tmpworld.instanceId).getDoor(doorId);
		if (door != null)
			door.openMe();
	}
}

private static final String checkConditions(L2Npc npc, L2PcInstance player)
{
	final L2Party party = player.getParty();		
	// player must be in party
	if (party == null)
	{
		player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_IN_PARTY_CANT_ENTER));
		return "32330-05.html";
	}
	// ...and be party leader
	if (party.getLeader() != player)
	{
		player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ONLY_PARTY_LEADER_CAN_ENTER));
		return "32330-08.html";
	}
	boolean _kamael = false;
	// for each party member
	for (L2PcInstance partyMember : party.getPartyMembers())
	{
		// player level must be in range
		if (partyMember.getLevel() > INSTANCE_LVL_MAX)
		{
			SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT);
			sm.addPcName(partyMember);
			player.sendPacket(sm);
			return "32330-06.html";
		}
		if (partyMember.getLevel() < INSTANCE_LVL_MIN)
		{
			SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT);
			sm.addPcName(partyMember);
			player.sendPacket(sm);
			return "32330-07.html";
		}
		if ( partyMember.getClassId().level() != 0)
		{
			SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT);
			sm.addPcName(partyMember);
			player.sendPacket(sm);
			return "32330-06.html";
		}
		// player must be near party leader
		if (!partyMember.isInsideRadius(player, 500, true, true))
		{
			SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED);
			sm.addPcName(partyMember);
			player.sendPacket(sm);
			return "32330-08.html";
		}
		if (partyMember.getRace().ordinal() == 5)
		{
			QuestState checkst = partyMember.getQuestState("179_IntoTheLargeCavern");
			if(checkst != null && checkst.getState() == State.STARTED)
			{
				_kamael = true;
			}
			else
			{
				SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_QUEST_REQUIREMENT_NOT_SUFFICIENT);
				sm.addPcName(partyMember);
				player.sendPacket(sm);
				return "32330-08.html";
			}
		}
	}
	if (!_kamael)
	{
		return "32330-08.html";
	}
	return "ok";
}

@Override
public String onEnterZone(L2Character character, L2ZoneType zone)
{
	if (character instanceof L2PcInstance
			&& !character.isDead()
			&& !character.isTeleporting()
			&& ((L2PcInstance)character).isOnline())
	{
		InstanceWorld tmpworld = InstanceManager.getInstance().getWorld(character.getInstanceId());
		if (tmpworld instanceof NornilsWorld)
		{
			for (int _auto[] : _auto_gates)
			{
				if (zone.getId() == _auto[0])
				{
					L2DoorInstance door = InstanceManager.getInstance().getInstance(tmpworld.instanceId).getDoor(_auto[1]);
					if (door != null)
						door.openMe();
				}
				if (zone.getId() == 20111)
					spawn3(character);
				else if(zone.getId() == 20112)
					spawn4(character);

			}
		}
	}
	return super.onEnterZone(character,zone);
}

@Override
public final String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
	player.sendMessage("On Event");

	String htmltext = event;
	QuestState st = player.getQuestState(qn);
	if(st == null)
		return getNoQuestMsg(player);

	if(npc.getNpcId() == _garden_guard && event.equalsIgnoreCase("enter_instance"))
	{
		try
		{
			htmltext = enterInstance(npc, player);
		}
		catch (Exception e)
		{
		}
	}
	else if (npc.getNpcId() == 32258 && event.equalsIgnoreCase("exit"))
	{
		try
		{
			exitInstance(player);
		}
		catch (Exception e)
		{
		}
	}
	else if (Util.contains(_final_gates, npc.getNpcId()))
	{
		if(event.equalsIgnoreCase("32260-02.html") || event.equalsIgnoreCase("32261-02.html") || event.equalsIgnoreCase("32262-02.html"))
		{
			st.unset("correct");
		}
		else if(Util.isDigit(event))
		{
			int correct = st.getInt("correct");
			correct++;
			st.set("correct", String.valueOf(correct));
			htmltext = npc.getNpcId()+"-0"+String.valueOf(correct+2)+".html";
		}
		else if (event.equalsIgnoreCase("check"))
		{
			int correct = st.getInt("correct");
			if(npc.getNpcId() == 32260 && correct == 3)
				openDoor(st, player, 16200014);
			else if (npc.getNpcId() == 32261 && correct == 3)
				openDoor(st, player, 16200015);
			else if (npc.getNpcId() == 32262 && correct == 4)
				openDoor(st, player, 16200016);
			else
				return npc.getNpcId()+"-00.html";
		}
	}
	return htmltext;
}

@Override
public final String onTalk(L2Npc npc, L2PcInstance player)
{
	if (Util.contains(_final_gates, npc.getNpcId()))
	{
		QuestState cst = player.getQuestState("179_IntoTheLargeCavern");
		if (cst != null && cst.getState() == State.STARTED)
		{
			return npc.getNpcId()+"-01.html";
		}
		else
			return getNoQuestMsg(player);
	}

	return null;
}

@Override
public final String onFirstTalk (L2Npc npc, L2PcInstance player)
{
	QuestState st = player.getQuestState(qn);
	if (st == null)
	{
		Quest q = QuestManager.getInstance().getQuest(qn);
		st = q.newQuestState(player);
	}
	return npc.getNpcId()+".html";
}

@Override
public final String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
{
	if (npc.getNpcId() == _herb_jar && !npc.isDead())
	{
		dropHerb(npc, attacker, HP_HERBS_DROPLIST);
		dropHerb(npc, attacker, MP_HERBS_DROPLIST);
		npc.doDie(attacker);			
	}
	else if (npc.getNpcId() == 18362 && npc.getInstanceId() > 0)
	{
		spawn1(npc);
	}
	return null;
}

@Override
public final String onKill(L2Npc npc, L2PcInstance player, boolean isPet)
{
	QuestState st = player.getQuestState(qn);
	if (st == null)
		return null;

	for (int _gk[] : _gatekeepers)
	{
		if (npc.getNpcId() == _gk[0])
		{
			// Drop key
			((L2MonsterInstance)npc).dropItem(player, _gk[1], 1);

			// Check if gatekeeper should open bridge, and open it
			if (_gk[2] > 0)
			{
				InstanceWorld tmpworld = InstanceManager.getInstance().getWorld(player.getInstanceId());
				if (tmpworld instanceof NornilsWorld)
				{
					L2DoorInstance door = InstanceManager.getInstance().getInstance(tmpworld.instanceId).getDoor(_gk[2]);
					if (door != null)
					{
						door.openMe();
						door.sendInfo(player);
					}
				}
			}
		}
		if(npc.getNpcId() == 18355)
			spawn2(npc);
	}
	return super.onKill(npc, player, isPet);
}

public NornilsGarden(int questId, String name, String descr)
{
	super(questId, name, descr);

	addStartNpc(_garden_guard);
	addFirstTalkId(_garden_guard);
	addTalkId(_garden_guard);

	for(int i[] : _gatekeepers)
		addKillId(i[0]);
	for(int i[] : _auto_gates)
		addEnterZoneId(i[0]);
	for(int i : _final_gates)
		addTalkId(i);

	addAttackId(_herb_jar);
	addAttackId(18362); // first garden guard
}

public static void main(String[] args)
{
	new NornilsGarden(-1, qn, "instances");
}
}

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    • To manually override it you got to use command //field_cycle set_step 1 11   1 is the field cycle id for hellbound island from db (fiy 2 & 3 are the seeds in gracia sod and soi) and 11 is the level you want to change it to. Anywhere from 1 to 11 will work for different stages.     
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    • 📌 FORUM RULES (Revised – Legal Compliant) Η χρήση του forum προϋποθέτει την πλήρη αποδοχή των παρακάτω κανόνων. Οποιαδήποτε παραβίαση ενδέχεται να οδηγήσει σε περιορισμούς ή μόνιμο αποκλεισμό. 1. Spam & Κατάχρηση Δημοσιεύσεων Το spam απαγορεύεται. Μονολεκτικές, άσχετες ή πολλαπλές διαδοχικές δημοσιεύσεις δεν επιτρέπονται. Bumping επιτρέπεται μόνο στο Marketplace, μία φορά κάθε 24 ώρες. Απάντηση σε θέματα παλαιότερα των 6 μηνών δεν επιτρέπεται. Σχόλια τύπου «wrong section», «request lock» κ.λπ. απαγορεύονται — χρησιμοποιήστε το Report Section. 2. Συμπεριφορά & Τάξη Απαγορεύονται: βρισιές, trolling, drama, απειλές, ρατσισμός, flame posts. Οι κανόνες συμπεριφοράς ισχύουν και σε PMs, profile comments και λοιπές περιοχές. Πολιτικά θέματα επιτρέπονται μόνο εντός λογικών και πολιτισμένων ορίων. 3. Απαγορευμένο & Ακατάλληλο Περιεχόμενο Απαγορεύεται αυστηρά η δημοσίευση ή αναζήτηση περιεχομένου που είναι: Παράνομο βάσει ισχύουσας νομοθεσίας Πειρατικό (warez, cracks, serials, pirated software) Σεξουαλικό, πορνογραφικό ή βίαιο Προσβλητικό, ρατσιστικό ή εξτρεμιστικό Θρησκευτικά προκλητικό με σκοπό την ένταση ➡️ Όλα τα παραπάνω διαγράφονται άμεσα, χωρίς προειδοποίηση. 4. Διαφημίσεις & Προώθηση Απαγορεύεται κάθε μορφή διαφήμισης χωρίς έγκριση Administrator. Απαγορεύεται η προώθηση παράνομων ή μη αδειοδοτημένων υπηρεσιών. Affiliate links, referral systems και external promotions απαιτούν έγκριση. 5. Γλώσσα & Παρουσίαση Μην αναμειγνύετε γλώσσες (αγγλικά σε ελληνικά topics και αντίστροφα). Χρησιμοποιείτε tags [GR] ή [EN]. Τα Greeklish επιτρέπονται προσωρινά, ωστόσο προτιμάται η χρήση ελληνικών χαρακτήρων. 6. Credits & Πνευματικά Δικαιώματα Υποχρεωτική αναφορά πηγών και credits. Απαγορεύεται η αναδημοσίευση περιεχομένου χωρίς άδεια. Κάθε χρήστης είναι υπεύθυνος για τα δικαιώματα του περιεχομένου που δημοσιεύει. 7. Κυβερνοεγκλήματα & Επιβλαβείς Πρακτικές Απαγορεύεται αυστηρά: Hacking, DDoS, flooding, botnets, booters Οδηγίες, εργαλεία ή καθοδήγηση για παράνομες ψηφιακές επιθέσεις Αναζήτηση ή πώληση τέτοιων υπηρεσιών 8. Υπογραφές (Signatures) Μέγιστο μέγεθος: 800x300 pixels. Υπογραφές που παραβιάζουν τους κανόνες αφαιρούνται. 9. Λογαριασμοί & Ασφάλεια Ένας λογαριασμός ανά χρήστη. Κλεμμένοι, κοινόχρηστοι ή πολλαπλοί λογαριασμοί απαγορεύονται. Το forum διατηρεί το δικαίωμα άμεσης διαγραφής λογαριασμών. 10. Σεβασμός προς το Staff Υποτίμηση, απειλές ή προσβολές προς staff δεν γίνονται ανεκτές. Για διαφωνίες ή παραβάσεις χρησιμοποιήστε το Report Section. LEGAL POLICY (Updated – Strict Compliance) 1. Νομιμότητα Περιεχομένου Απαγορεύεται κάθε περιεχόμενο που: Παραβιάζει νόμους ή κανονισμούς Παραβιάζει copyright ή intellectual property Προωθεί παράνομες οικονομικές, τραπεζικές ή επενδυτικές υπηρεσίες Σχετίζεται με απάτη, phishing, money laundering 2. DMCA – Copyright Protection Το forum συμμορφώνεται πλήρως με τον DMCA. Έγκυρες αναφορές οδηγούν σε άμεση αφαίρεση περιεχομένου. Επαναλαμβανόμενες παραβιάσεις = μόνιμος αποκλεισμός. 3. AML / Financial Compliance Απαγορεύεται περιεχόμενο σχετικό με ξέπλυμα χρήματος. Απαγορεύεται η προώθηση μη αδειοδοτημένων χρηματοοικονομικών υπηρεσιών. Δεν παρέχεται καμία οικονομική ή επενδυτική συμβουλή. 4. User-Generated Content & Ευθύνη Όλο το περιεχόμενο δημιουργείται από τους χρήστες. Το forum δεν φέρει νομική ευθύνη, αλλά: Παρακολουθεί Διαγράφει Συμμορφώνεται με τον νόμο 5. AI Moderation Χρησιμοποιούνται AI-based εργαλεία για εντοπισμό παραβάσεων. Η τελική απόφαση λαμβάνεται πάντα από άνθρωπο. 6. Τελικές Διατάξεις Οι κανόνες μπορούν να τροποποιηθούν χωρίς προειδοποίηση. Η χρήση του forum συνεπάγεται αποδοχή όλων των πολιτικών. Η άγνοια των κανόνων δεν αποτελεί δικαιολογία.   ΠΟΛΙΤΙΚΗ ΑΠΟΡΡΗΤΟΥ (Privacy Policy) – Ελληνικά Η παρούσα Πολιτική Απορρήτου περιγράφει τον τρόπο με τον οποίο το forum συλλέγει, χρησιμοποιεί και προστατεύει τα προσωπικά δεδομένα των χρηστών του, σύμφωνα με τον Γενικό Κανονισμό Προστασίας Δεδομένων (GDPR – ΕΕ 2016/679). 1. Συλλογή Δεδομένων Το forum ενδέχεται να συλλέγει τα ακόλουθα δεδομένα: Όνομα χρήστη (username) Διεύθυνση email IP address Ημερομηνία και ώρα σύνδεσης Περιεχόμενο δημοσιεύσεων (posts, topics, private messages) Δεν συλλέγονται ευαίσθητα προσωπικά δεδομένα. 2. Χρήση Δεδομένων Τα δεδομένα χρησιμοποιούνται αποκλειστικά για: Τη λειτουργία και ασφάλεια του forum Τη διαχείριση λογαριασμών Τη βελτίωση της εμπειρίας χρήσης Την πρόληψη κατάχρησης, απάτης ή παράνομων ενεργειών Τη συμμόρφωση με νομικές υποχρεώσεις 3. User-Generated Content Όλο το περιεχόμενο που δημοσιεύεται στο forum δημιουργείται από τους χρήστες. Οι χρήστες φέρουν την αποκλειστική ευθύνη για τα δεδομένα που επιλέγουν να δημοσιεύσουν. 4. Cookies Το forum χρησιμοποιεί cookies μόνο για: Διατήρηση σύνδεσης χρήστη Βασική λειτουργικότητα Ασφάλεια Δεν χρησιμοποιούνται cookies για διαφημιστική παρακολούθηση τρίτων. 5. AI & Αυτοματοποιημένη Επεξεργασία Το forum ενδέχεται να χρησιμοποιεί αυτοματοποιημένα ή AI-based εργαλεία για: Ανίχνευση spam Εντοπισμό παραβιάσεων κανόνων ή παράνομου περιεχομένου ➡️ Οι αποφάσεις επιβολής λαμβάνονται πάντα από άνθρωπο. 6. Κοινοποίηση Δεδομένων Τα προσωπικά δεδομένα: Δεν πωλούνται Δεν διαμοιράζονται με τρίτους Εξαίρεση υπάρχει μόνο εφόσον απαιτείται από τον νόμο ή αρμόδιες αρχές. 7. Δικαιώματα Χρηστών (GDPR) Οι χρήστες έχουν δικαίωμα: Πρόσβασης στα δεδομένα τους Διόρθωσης ή διαγραφής Περιορισμού επεξεργασίας Υποβολής αιτήματος διαγραφής λογαριασμού 8. Ασφάλεια Δεδομένων Λαμβάνονται εύλογα τεχνικά και οργανωτικά μέτρα για την προστασία των δεδομένων, ωστόσο καμία πλατφόρμα δεν είναι απολύτως ασφαλής. 9. Τροποποιήσεις Η παρούσα πολιτική μπορεί να τροποποιηθεί χωρίς προηγούμενη ειδοποίηση. Η συνέχιση χρήσης του forum συνιστά αποδοχή των αλλαγών. ✅ Σημείωση Οποιοδήποτε παράνομο περιεχόμενο δεν επιτρέπεται πουθενά στο forum, ανεξαρτήτως ρόλου, πρόσβασης ή status (VIP / Donator / Staff). 📌 FORUM RULES (English – Legal Compliant) By accessing or using this forum, you agree to comply with the following rules. Violations may result in warnings, restrictions, or permanent account termination. 1. Spam & Abuse Spam is strictly prohibited. One-word, low-effort, off-topic, or consecutive posts are not allowed. Bumping is allowed only in the Marketplace, once every 24 hours. Replying to topics older than 6 months is not permitted. Posts such as “wrong section”, “request lock”, etc. are not allowed — use the Report Section instead. 2. Conduct & Behavior Insults, harassment, trolling, threats, racism, flame posts, and toxic behavior are prohibited. These rules apply to all areas, including private messages and profile comments. Political discussions are allowed only within reasonable and respectful limits. 3. Prohibited & Illegal Content The following content is strictly prohibited anywhere on the forum: Any content that violates applicable laws or regulations Pirated software, warez, cracks, serials, or copyright-infringing material Malware, hacking tools, exploits, or harmful code Sexual, pornographic, violent, or extremist material Hate speech, discrimination, or incitement Content intended to provoke religious or social conflict ➡️ Such content will be removed immediately, without notice. 4. Advertising & Promotion Advertising of any kind requires prior administrator approval. Promotion of illegal or unlicensed services is strictly forbidden. Affiliate links, referral systems, and external promotions require approval. 5. Language & Formatting Do not mix languages (English in non-English topics and vice versa). Use [GR] or [EN] tags when creating a topic. Greeklish is temporarily allowed, but native characters are preferred. 6. Credits & Intellectual Property Proper credit must be given when using third-party content. Reposting content without permission is prohibited. Users are solely responsible for the intellectual property rights of their posts. 7. Cybercrime & Harmful Activities Strictly prohibited: Hacking, DDoS, flooding, botnets, booters Requests, guides, tools, or services related to cyber attacks Buying, selling, or searching for such services 8. Signatures Maximum allowed size: 800x300 pixels. Non-compliant signatures will be removed. 9. Accounts & Security One account per user is allowed. Stolen, shared, or multiple accounts are prohibited. The forum reserves the right to suspend or delete accounts immediately. 10. Respect Toward Staff Disrespect, threats, or harassment toward moderators or administrators will not be tolerated. Use the Report Section to address issues. ⚖️ LEGAL POLICY (English – Strict Compliance) This policy defines the legal framework governing forum operation. 1. User-Generated Content & Liability All content is created by users. The forum and its staff are not legally responsible for user-generated content. Reasonable efforts are made to monitor, review, and remove unlawful material. 2. Legal Compliance Content that violates: Local, national, or international laws Intellectual property rights Terms of third-party services is strictly prohibited. 3. DMCA – Copyright Policy The forum complies fully with the Digital Millennium Copyright Act (DMCA). Valid takedown requests result in prompt content removal. Repeat copyright offenders will be permanently banned. 4. AML – Anti-Money Laundering Prohibited content includes: Money laundering schemes or instructions Fraud, scams, or financial manipulation Promotion of unlicensed or illegal financial services The forum cooperates with authorities when legally required. 5. FCS – Financial & Compliance Services The forum does not provide financial, investment, or legal advice. Promotion of unregulated banking, investment, or financial services is forbidden. 6. Privacy & GDPR Publishing personal data of others is prohibited. Sharing private communications without consent is forbidden. The forum operates in compliance with GDPR regulations. 7. AI-Assisted Moderation Automated and AI-based tools may be used to detect violations. All enforcement actions involve human review. 8. Final Provisions Policies may be updated without prior notice. Continued use of the forum constitutes acceptance of all rules. Ignorance of the rules is not an excuse. PRIVACY POLICY – English Version This Privacy Policy explains how the forum collects, uses, and protects user data, in accordance with the General Data Protection Regulation (GDPR – EU 2016/679). 1. Data Collection The forum may collect the following data: Username Email address IP address Login timestamps User-generated content (posts, topics, private messages) No sensitive personal data is intentionally collected. 2. Use of Data Data is used solely for: Forum operation and security Account management Improving user experience Preventing abuse, fraud, or illegal activity Legal and regulatory compliance 3. User-Generated Content All content posted on the forum is created by users. Users are solely responsible for any personal data they choose to publish. 4. Cookies Cookies are used only for: Session management Essential functionality Security purposes No third-party advertising or tracking cookies are used. 5. AI & Automated Processing The forum may use automated or AI-assisted tools to: Detect spam Identify rule violations or illegal content ➡️ All enforcement decisions are subject to human review. 6. Data Sharing Personal data is: Not sold Not shared with third parties Except where required by law or competent authorities. 7. User Rights (GDPR) Users have the right to: Access their personal data Request correction or deletion Request restriction of processing Request account deletion 8. Data Security Reasonable technical and organizational measures are implemented to protect data. However, no online platform can guarantee absolute security. 9. Policy Updates This policy may be updated at any time without prior notice. Continued use of the forum constitutes acceptance of the updated policy. ✅ Final Note If you have concerns regarding privacy or data protection, please contact the forum administration. ✅ Important Notice Illegal content is not allowed anywhere on the forum, regardless of user role, status, or access level.
    • Hello everyone, This topic has been created to report any content that is considered illegal under applicable law or in violation of the forum rules. This includes, but is not limited to: Illegal software (pirated, cracked, or unauthorized software) Copyright-infringing material Malware, viruses, or any harmful code Scams, fraud, phishing attempts, or impersonation Illegal banking or financial services Money laundering activities or related instructions Any other illegal, unethical, or rule-violating activity — you name it If you encounter any such content, please report it here so it can be reviewed and removed promptly. Legal Disclaimer All content published on this forum is created and posted by its users. The forum administration does not take responsibility for user-generated content. However, we make every reasonable effort to monitor, review, remove, and maintain the forum by deleting illegal or rule-violating content as soon as it is reported or identified. By using this forum, you acknowledge and agree to these terms.     Moderator Notice We would like to inform all users that we are currently developing a custom AI-powered API tool that will assist our moderation team in scanning the forum database for illegal or rule-violating activity. This system will be used strictly as a support tool to help identify potentially problematic content, which will then be reviewed by human moderators before any action is taken. The goal is to improve forum safety, compliance, and response time while maintaining fairness and transparency. 🚧 Coming soon — more details will be shared once the system is ready. Thank you for your cooperation and for helping us keep the forum clean and lawful.
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