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//instance reenter time
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🚀 L2JOne Website System — Features & Security Overview 📌 Overview The L2JOne Website System is a complete platform designed for Lineage 2 servers, providing account management, donation processing, game integration, automation tools, and advanced security protections. Built with a focus on: Security Performance Automation Scalability Easy Administration 🎮 Player Features ✔ Account Registration Direct account creation from the website Game database integration Data validation Optional email verification Google reCAPTCHA protection ✔ Secure Login System Protected user sessions Automatic Session ID regeneration Session Fixation protection Secure logout ✔ Player Control Panel Ticket balance management Purchase history Transfer history Character selection Automatic item delivery ✔ Account Recovery Email-based recovery Temporary recovery tokens Automatic token expiration 💰 Donation System Supported Payment Gateways Mercado Pago PIX Credit Card Debit Card Stripe International credit cards PayPal Worldwide payments Binance Pay Cryptocurrency payments ⚡ Automated Credit Delivery Once a payment is confirmed: Gateway validates the transaction. Webhook signature is verified. Order is marked as completed. Credits are added to the player's balance. Player transfers credits to a character. Items are automatically delivered in-game. No manual intervention required. 🎁 Coupon System Percentage discounts Fixed value discounts Usage limits Expiration dates Minimum purchase requirements 🎟 Ticket System Internal virtual currency Item conversion system Administrative adjustments Full transaction history Balance management 📊 Administrative Dashboard Real-Time Statistics Total revenue Daily revenue New registrations Total purchases Pending payments Approved payments Reports Sales reports Financial reports Player activity reports Transfer history Interactive Charts Revenue growth Daily earnings Monthly earnings Visitors by country Payment distribution 🌍 Analytics System Visitor countries Browser statistics Operating systems Device tracking Access history 📰 News Management System Unlimited news posts Featured images HTML editor support Homepage highlights 🎥 Video & Streaming System Supports: YouTube Twitch Kick Custom stream embeds ⏳ Countdown System Launch countdown timer Configurable date and time Timezone support Homepage integration 📥 Download Center Fully configurable: Game Client Official Patch Mirror Downloads Torrent Downloads External Download Links 📱 Social Media Integration Discord Facebook Instagram Telegram YouTube 🔒 Security Layer CSRF Protection All forms include: Unique security tokens Mandatory validation Automatic expiration Protects against: Cross-Site Request Forgery (CSRF) Google reCAPTCHA Protection Integrated Google reCAPTCHA v3 Protects against: Bots Automated registrations Brute-force attacks Session Security Session ID regeneration HttpOnly cookies SameSite cookie protection Secure cookie support Protects against: Session hijacking Session fixation attacks Upload Protection Sensitive file types are blocked: .sql .sqlite .log .pem .key Directory Protection Direct access denied to: config/ private/ storage/ cli/ database/ Unauthorized access is blocked. Anti-Replay Protection Financial callbacks include: Signed timestamps Expiration windows One-time validation Protects against: Payment replay attacks Duplicate transaction processing Webhook Security HMAC signature validation Shared secret verification Mandatory request authentication Protects against: Fake payment notifications Fraudulent credit generation Duplicate Payment Prevention Built-in: Idempotency control Transaction reference validation Payment status verification Prevents: Double credits Repeated processing SQL Injection Protection Secure database layer using: PDO Prepared Statements Parameter Binding No unsafe SQL concatenation. XSS Protection Output sanitization through: HTML escaping Input filtering Protects against: Cross-Site Scripting (XSS) Session theft Licensing Protection Centralized licensing system with: Unique license key Unique secret key Remote validation Domain verification Heartbeat monitoring Anti-Cloning Protection Licenses are linked to: Authorized domain Unique credentials Central validation server Unauthorized domain usage can be automatically blocked. ⚙ Administrative Tools User Management Create accounts Edit accounts Suspend users Adjust balances Financial Management Approve transactions Cancel orders Financial reports Content Management News management Download management Video management Social media management Global Settings Rates configuration Countdown management Payment gateway settings License management 🚀 Technology Stack PHP 8+ MySQL 9+ / MariaDB 11+ Bootstrap 5.3.8 AdminLTE 4..0.2 Mercado Pago SDK Stripe SDK PayPal API Binance Pay API Google reCAPTCHA v3 PDO Secure Database Layer 🛡 Final Result The L2JOne Website System delivers a professional-grade solution for Lineage 2 servers, combining: ✅ Modern Administrative Dashboard ✅ Advanced Donation System ✅ Automatic In-Game Delivery ✅ Real-Time Statistics ✅ Centralized Licensing Platform ✅ Financial Fraud Protection ✅ SQL Injection Protection ✅ XSS Protection ✅ CSRF Protection ✅ Anti-Replay Security ✅ Anti-Cloning Protection A complete, secure, and scalable platform built for professional Lineage 2 server operations DEMO SITE: "My Site" - Lineage II I am currently studying programming in Trybe | Cursos de Inteligência Artificial e Tecnologia Price: 150 USDT Payment methods: Crypto using the Tron network or PayPal (you pay an administrative fee). You can choose to pay a monthly fee to get new features or stick with your current version with security updates! The maintenance fee is only 30 USDT per month. Customers currently using my website: http://www.l2shadowwars.com/ Panel Admin: Database WebSIte PANEL PLAYER StartPack
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By Banshee Garnet · Posted
Fixed a lot of null crashes, damn vanganth 🤣 Added engine that you can create your custom quests Extender dungeon systen so u can create as many dungeons as you like Possibility to create a server from scratch its possible just is the work + the license/month , many ask for the creation.. i can do everything u like, i can even implement UFOs to fly over gym so.. whatever your dream is i can be as close as possible! -
This is a bump: https://databay.com/
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Hello, it is someone here to help me to make multiskill on helios pack? ( Not stacksub ) i want. On Hi5 i have this config . # When enabled, the following will be true: # All classes can learn all skills. # Skills of another class costs x2 SP to learn. # Skills of another race costs x2 SP to learn. # Skills of fighters/mages costs x3 SP to learn. # Default: False AltGameSkillLearn = True
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By pannicattack · Posted
Thank you Mobius, and thank you to everybody that has helped this project making it the easiest platform to work on even if new. GGZ
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Topics

Question
POP-CORN
Hello.
I want to set a Delay on Nornil's Garden instance... atm you can just run it over and over again until you finish... the Quest.
So... i checked Crystal caverns... and it has some restrictions... about reentertime
but iam not sure Where exactlty to put them in the Code...
Can someone Guide me?
what else i have to import etc etc?
"as i said i just started with java and iam trying to understand how it works..."
So if someone can help/explain me i would be gratefull
thnx for your time
Nornil'sGarden.java:
* This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package instances.NornilsGarden; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.InstanceManager; import com.l2jserver.gameserver.instancemanager.InstanceManager.InstanceWorld; import com.l2jserver.gameserver.instancemanager.QuestManager; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.L2Party; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.Instance; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.model.quest.QuestState; import com.l2jserver.gameserver.model.quest.State; import com.l2jserver.gameserver.model.zone.L2ZoneType; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.util.Util; import com.l2jserver.util.Rnd; /** ** @author Gnacik ** ** 2010-10-15 Based on official server Naia */ public class NornilsGarden extends Quest { private class NornilsWorld extends InstanceWorld { public L2Npc first_npc = null; public boolean spawned_1 = false; public boolean spawned_2 = false; public boolean spawned_3 = false; public boolean spawned_4 = false; public NornilsWorld() { } } private static final String qn = "NornilsGarden"; private static final int INSTANCE_ID = 11; private static final int DURATION_TIME = 70; private static final int EMPTY_DESTROY_TIME = 5; private static final int INSTANCE_LVL_MIN = 18; private static final int INSTANCE_LVL_MAX = 22; private static final int _garden_guard = 32330; private static final int[] _final_gates = { 32260, 32261, 32262 }; private static final int[] SPAWN_PPL = { -111184, 74540, -12430 }; private static final int[] EXIT_PPL = { -74058, 52040, -3680 }; private static final int[][] _auto_gates = { { 20110, 16200001 }, // Warriors gate { 20111, 16200004 }, // Midway gate { 20112, 16200013 } // Gate }; private static final L2Skill skill1 = SkillTable.getInstance().getInfo(4322, 1); private static final L2Skill skill2 = SkillTable.getInstance().getInfo(4327, 1); private static final L2Skill skill3 = SkillTable.getInstance().getInfo(4329, 1); private static final L2Skill skill4 = SkillTable.getInstance().getInfo(4324, 1); private static final int _herb_jar = 18478; private static final int[][] _gatekeepers = { { 18352, 9703, 0 }, // Kamael Guard { 18353, 9704, 0 }, // Guardian of Records { 18354, 9705, 0 }, // Guardian of Observation { 18355, 9706, 0 }, // Spicula's Guard { 18356, 9707, 16200024 }, // Harkilgamed's Gatekeeper { 18357, 9708, 16200025 }, // Rodenpicula's Gatekeeper { 18358, 9713, 0 }, // Guardian of Secrets { 18359, 9709, 16200023 }, // Arviterre's Guardian { 18360, 9710, 0 }, // Katenar's Gatekeeper { 18361, 9711, 0 }, // Guardian of Prediction { 25528, 9712, 0 } // Tiberias }; private static final int[][] HP_HERBS_DROPLIST = { // itemId, count, chance { 8602, 1, 10 }, { 8601, 2, 40 }, { 8600, 3, 70 } }; private static final int[][] _group_1 = { { 18363, -109899, 74431, -12528, 16488 }, { 18483, -109701, 74501, -12528, 24576 }, { 18483, -109892, 74886, -12528, 0 }, { 18363, -109703, 74879, -12528, 49336 } }; private static final int[][] _group_2 = { { 18363, -110393, 78276, -12848, 49152 }, { 18363, -110561, 78276, -12848, 49152 }, { 18362, -110414, 78495, -12905, 48112 }, { 18362, -110545, 78489, -12903, 48939 }, { 18483, -110474, 78601, -12915, 49488 }, { 18362, -110474, 78884, -12915, 49338 }, { 18483, -110389, 79131, -12915, 48539 }, { 18483, -110551, 79134, -12915, 49151 } }; private static final int[][] _group_3 = { { 18483, -107798, 80721, -12912, 0 }, { 18483, -107798, 80546, -12912, 0 }, { 18347, -108033, 80644, -12912, 0 }, { 18363, -108520, 80647, -12912, 0 }, { 18483, -108740, 80752, -12912, 0 }, { 18363, -109016, 80642, -12912, 0 }, { 18483, -108740, 80546, -12912, 0 } }; private static final int[][] _group_4 = { { 18362, -110082, 83998, -12928, 0 }, { 18362, -110082, 84210, -12928, 0 }, { 18363, -109963, 84102, -12896, 0 }, { 18347, -109322, 84102, -12880, 0 }, { 18362, -109131, 84097, -12880, 0 }, { 18483, -108932, 84101, -12880, 0 }, { 18483, -109313, 84488, -12880, 0 }, { 18362, -109122, 84490, -12880, 0 }, { 18347, -108939, 84489, -12880, 0 } }; private static final int[][] MP_HERBS_DROPLIST = { // itemId, count, chance { 8605, 1, 10 }, { 8604, 2, 40 }, { 8603, 3, 70 } }; private static final void dropHerb(L2Npc mob, L2PcInstance player, int[][] drop) { final int chance = Rnd.get(100); for (int i = 0; i < drop.length; i++) { if (chance < drop[i][2]) ((L2MonsterInstance)mob).dropItem(player, drop[i][0], drop[i][1]); } } private static final void removeBuffs(L2Character ch) { for (L2Effect e : ch.getAllEffects()) { if (e == null) continue; L2Skill skill = e.getSkill(); if (skill.isDebuff() || skill.isStayAfterDeath()) continue; e.exit(); } } private static final void giveBuffs(L2Character ch) { if(skill1 != null) skill1.getEffects(ch, ch); if(skill2 != null) skill2.getEffects(ch, ch); if(skill3 != null) skill3.getEffects(ch, ch); if(skill4 != null) skill4.getEffects(ch, ch); } private static final void teleportPlayer(L2PcInstance player, int[] coords, int instanceId) { QuestState st = player.getQuestState(qn); if (st == null) { Quest q = QuestManager.getInstance().getQuest(qn); st = q.newQuestState(player); } removeBuffs(player); giveBuffs(player); if (player.getPet() != null) { removeBuffs(player.getPet()); giveBuffs(player.getPet()); } player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); player.setInstanceId(instanceId); player.teleToLocation(coords[0], coords[1], coords[2], true); } private void exitInstance(L2PcInstance player) { InstanceWorld inst = InstanceManager.getInstance().getWorld(player.getInstanceId()); if (inst instanceof NornilsWorld) { NornilsWorld world = ((NornilsWorld) inst); world.allowed.remove(Integer.valueOf(player.getObjectId())); player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); player.setInstanceId(0); player.teleToLocation(EXIT_PPL[0], EXIT_PPL[1], EXIT_PPL[2], true); } } private final synchronized String enterInstance(L2Npc npc, L2PcInstance player) { InstanceWorld world = InstanceManager.getInstance().getPlayerWorld(player); if (world != null) { if (!(world instanceof NornilsWorld) || world.templateId != INSTANCE_ID) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ALREADY_ENTERED_ANOTHER_INSTANCE_CANT_ENTER)); return null; } // check for level difference again on reenter if (player.getLevel() > INSTANCE_LVL_MAX || player.getLevel() < INSTANCE_LVL_MIN) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT); sm.addPcName(player); player.sendPacket(sm); return null; } // check what instance still exist Instance inst = InstanceManager.getInstance().getInstance(world.instanceId); if (inst != null) { teleportPlayer(player, SPAWN_PPL , world.instanceId); } return null; } // Creating new instance else { String result = checkConditions(npc, player); if (!(result.equalsIgnoreCase("ok"))) return result; final int instanceId = InstanceManager.getInstance().createDynamicInstance("NornilsGarden.xml"); final Instance inst = InstanceManager.getInstance().getInstance(instanceId); inst.setName(InstanceManager.getInstance().getInstanceIdName(INSTANCE_ID)); final int[] returnLoc = { player.getX(), player.getY(), player.getZ() }; inst.setSpawnLoc(returnLoc); inst.setAllowSummon(false); inst.setDuration(DURATION_TIME * 60000); inst.setEmptyDestroyTime(EMPTY_DESTROY_TIME * 60000); world = new NornilsWorld(); world.instanceId = instanceId; world.templateId = INSTANCE_ID; InstanceManager.getInstance().addWorld(world); _log.info("Nornils Garden: started, Instance: " + instanceId + " created by player: " + player.getName()); prepareInstance((NornilsWorld) world); // and finally teleport party into instance final L2Party party = player.getParty(); if(party != null) { for (L2PcInstance partyMember : party.getPartyMembers()) { world.allowed.add(partyMember.getObjectId()); teleportPlayer(partyMember, SPAWN_PPL, instanceId); } } return null; } } private void prepareInstance(NornilsWorld world) { world.first_npc = addSpawn(18362,-109702,74696,-12528, 49568, false, 0, false, world.instanceId); L2DoorInstance door = InstanceManager.getInstance().getInstance(world.instanceId).getDoor(16200010); if (door != null) { door.setTargetable(false); door.setMeshIndex(2); } } private void spawn1(L2Npc npc) { InstanceWorld inst = InstanceManager.getInstance().getWorld(npc.getInstanceId()); if (inst instanceof NornilsWorld) { NornilsWorld world = ((NornilsWorld) inst); if (npc.equals(world.first_npc) && !world.spawned_1) { world.spawned_1 = true; for (int mob[] : _group_1) { addSpawn(mob[0], mob[1], mob[2], mob[3], mob[4], false, 0, false, world.instanceId); } } } } private void spawn2(L2Npc npc) { InstanceWorld inst = InstanceManager.getInstance().getWorld(npc.getInstanceId()); if (inst instanceof NornilsWorld) { NornilsWorld world = ((NornilsWorld) inst); if (!world.spawned_2) { world.spawned_2 = true; for (int mob[] : _group_2) { addSpawn(mob[0], mob[1], mob[2], mob[3], mob[4], false, 0, false, world.instanceId); } } } } private void spawn3(L2Character cha) { InstanceWorld inst = InstanceManager.getInstance().getWorld(cha.getInstanceId()); if (inst instanceof NornilsWorld) { NornilsWorld world = ((NornilsWorld) inst); if (!world.spawned_3) { world.spawned_3 = true; for (int mob[] : _group_3) { addSpawn(mob[0], mob[1], mob[2], mob[3], mob[4], false, 0, false, world.instanceId); } } } } private void spawn4(L2Character cha) { InstanceWorld inst = InstanceManager.getInstance().getWorld(cha.getInstanceId()); if (inst instanceof NornilsWorld) { NornilsWorld world = ((NornilsWorld) inst); if (!world.spawned_4) { world.spawned_4 = true; for (int mob[] : _group_4) { addSpawn(mob[0], mob[1], mob[2], mob[3], mob[4], false, 0, false, world.instanceId); } } } } private void openDoor(QuestState st, L2PcInstance player, int doorId) { st.unset("correct"); InstanceWorld tmpworld = InstanceManager.getInstance().getWorld(player.getInstanceId()); if (tmpworld instanceof NornilsWorld) { L2DoorInstance door = InstanceManager.getInstance().getInstance(tmpworld.instanceId).getDoor(doorId); if (door != null) door.openMe(); } } private static final String checkConditions(L2Npc npc, L2PcInstance player) { final L2Party party = player.getParty(); // player must be in party if (party == null) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_IN_PARTY_CANT_ENTER)); return "32330-05.html"; } // ...and be party leader if (party.getLeader() != player) { player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ONLY_PARTY_LEADER_CAN_ENTER)); return "32330-08.html"; } boolean _kamael = false; // for each party member for (L2PcInstance partyMember : party.getPartyMembers()) { // player level must be in range if (partyMember.getLevel() > INSTANCE_LVL_MAX) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT); sm.addPcName(partyMember); player.sendPacket(sm); return "32330-06.html"; } if (partyMember.getLevel() < INSTANCE_LVL_MIN) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT); sm.addPcName(partyMember); player.sendPacket(sm); return "32330-07.html"; } if ( partyMember.getClassId().level() != 0) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT); sm.addPcName(partyMember); player.sendPacket(sm); return "32330-06.html"; } // player must be near party leader if (!partyMember.isInsideRadius(player, 500, true, true)) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED); sm.addPcName(partyMember); player.sendPacket(sm); return "32330-08.html"; } if (partyMember.getRace().ordinal() == 5) { QuestState checkst = partyMember.getQuestState("179_IntoTheLargeCavern"); if(checkst != null && checkst.getState() == State.STARTED) { _kamael = true; } else { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_QUEST_REQUIREMENT_NOT_SUFFICIENT); sm.addPcName(partyMember); player.sendPacket(sm); return "32330-08.html"; } } } if (!_kamael) { return "32330-08.html"; } return "ok"; } @Override public String onEnterZone(L2Character character, L2ZoneType zone) { if (character instanceof L2PcInstance && !character.isDead() && !character.isTeleporting() && ((L2PcInstance)character).isOnline()) { InstanceWorld tmpworld = InstanceManager.getInstance().getWorld(character.getInstanceId()); if (tmpworld instanceof NornilsWorld) { for (int _auto[] : _auto_gates) { if (zone.getId() == _auto[0]) { L2DoorInstance door = InstanceManager.getInstance().getInstance(tmpworld.instanceId).getDoor(_auto[1]); if (door != null) door.openMe(); } if (zone.getId() == 20111) spawn3(character); else if(zone.getId() == 20112) spawn4(character); } } } return super.onEnterZone(character,zone); } @Override public final String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { player.sendMessage("On Event"); String htmltext = event; QuestState st = player.getQuestState(qn); if(st == null) return getNoQuestMsg(player); if(npc.getNpcId() == _garden_guard && event.equalsIgnoreCase("enter_instance")) { try { htmltext = enterInstance(npc, player); } catch (Exception e) { } } else if (npc.getNpcId() == 32258 && event.equalsIgnoreCase("exit")) { try { exitInstance(player); } catch (Exception e) { } } else if (Util.contains(_final_gates, npc.getNpcId())) { if(event.equalsIgnoreCase("32260-02.html") || event.equalsIgnoreCase("32261-02.html") || event.equalsIgnoreCase("32262-02.html")) { st.unset("correct"); } else if(Util.isDigit(event)) { int correct = st.getInt("correct"); correct++; st.set("correct", String.valueOf(correct)); htmltext = npc.getNpcId()+"-0"+String.valueOf(correct+2)+".html"; } else if (event.equalsIgnoreCase("check")) { int correct = st.getInt("correct"); if(npc.getNpcId() == 32260 && correct == 3) openDoor(st, player, 16200014); else if (npc.getNpcId() == 32261 && correct == 3) openDoor(st, player, 16200015); else if (npc.getNpcId() == 32262 && correct == 4) openDoor(st, player, 16200016); else return npc.getNpcId()+"-00.html"; } } return htmltext; } @Override public final String onTalk(L2Npc npc, L2PcInstance player) { if (Util.contains(_final_gates, npc.getNpcId())) { QuestState cst = player.getQuestState("179_IntoTheLargeCavern"); if (cst != null && cst.getState() == State.STARTED) { return npc.getNpcId()+"-01.html"; } else return getNoQuestMsg(player); } return null; } @Override public final String onFirstTalk (L2Npc npc, L2PcInstance player) { QuestState st = player.getQuestState(qn); if (st == null) { Quest q = QuestManager.getInstance().getQuest(qn); st = q.newQuestState(player); } return npc.getNpcId()+".html"; } @Override public final String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet) { if (npc.getNpcId() == _herb_jar && !npc.isDead()) { dropHerb(npc, attacker, HP_HERBS_DROPLIST); dropHerb(npc, attacker, MP_HERBS_DROPLIST); npc.doDie(attacker); } else if (npc.getNpcId() == 18362 && npc.getInstanceId() > 0) { spawn1(npc); } return null; } @Override public final String onKill(L2Npc npc, L2PcInstance player, boolean isPet) { QuestState st = player.getQuestState(qn); if (st == null) return null; for (int _gk[] : _gatekeepers) { if (npc.getNpcId() == _gk[0]) { // Drop key ((L2MonsterInstance)npc).dropItem(player, _gk[1], 1); // Check if gatekeeper should open bridge, and open it if (_gk[2] > 0) { InstanceWorld tmpworld = InstanceManager.getInstance().getWorld(player.getInstanceId()); if (tmpworld instanceof NornilsWorld) { L2DoorInstance door = InstanceManager.getInstance().getInstance(tmpworld.instanceId).getDoor(_gk[2]); if (door != null) { door.openMe(); door.sendInfo(player); } } } } if(npc.getNpcId() == 18355) spawn2(npc); } return super.onKill(npc, player, isPet); } public NornilsGarden(int questId, String name, String descr) { super(questId, name, descr); addStartNpc(_garden_guard); addFirstTalkId(_garden_guard); addTalkId(_garden_guard); for(int i[] : _gatekeepers) addKillId(i[0]); for(int i[] : _auto_gates) addEnterZoneId(i[0]); for(int i : _final_gates) addTalkId(i); addAttackId(_herb_jar); addAttackId(18362); // first garden guard } public static void main(String[] args) { new NornilsGarden(-1, qn, "instances"); } }0 answers to this question
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