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Posted

Hello MxCers...

I remember in old times some servers like L2Infinity (since c4-c5)

gave a temp hero effect when sb reached 5 pvp kills etc so i though

Why not creating this code...

 

So here is how its works:

When sb reaches X kills in a row he gains Hero effects till he dies...

 

Just add this lines at L2PcInstance.java to do it..:

 

First find this:

private boolean _hero = false;

and then add these bellow it:

private int pvpinrowhero = 0;
private int fakehero = 0;

then find this:

	public void increasePvpKills()

and add bellow it:

            pvpinrowhero++;
            switch(pvpinrowhero){
            case 5:
       		if (pvpinrowhero == 5)
       	 { fakehero = 1 ;
       		setHero(true);
} 
       	        		        sendPacket(new UserInfo(this));
            default:
   			 ;
}

and finally find this:

		_revivePower = 0;

and add bellow it:

		pvpinrowhero = 0;
        if (fakehero == 1)
        {setHero(false); 
        fakehero = 0;}
        sendPacket(new UserInfo(this));

 

Now if you want the player to gain only the hero glow and HVoice..

but not the skills make this line like that:

	       		
			if (isHero())
			{ return ;}	
       else if (pvpinrowhero == 5)
       	 { fakehero = 1 ;
       		setHero(true);
       		{
       			for(L2Skill skill: HeroSkillTable.GetHeroSkills())
       				removeSkill(skill,false);
       		}
} 

       	        		        sendPacket(new UserInfo(this));
            default:
   			 ;

}

 

I made it with 5 kills in a row... in order to change it just change this number:

case 5:
if (pvpinrowhero == 5)

and thats all..

 

Credits: .. well the quake system thing gave me the idea but it was built up by me so...

 

PS: This is my 1st post so plz dont be hard on me :D

  • 5 months later...
Posted

You say

Now if you want the player to gain only the hero glow and HVoice..

but not the skills make this line like that:

	       		
			if (isHero())
			{ return ;}	
       else if (pvpinrowhero == 5)
       	 { fakehero = 1 ;
       		setHero(true);
       		{
       			for(L2Skill skill: HeroSkillTable.GetHeroSkills())
       				removeSkill(skill,false);
       		}
} 

       	        		        sendPacket(new UserInfo(this));
            default:
   			 ;

}

 

Where exactly do I put this ?

Under this ?

	public void increasePvpKills()

Posted

Is it l2j and which version if it is so? IL,c2.5,h5?Also give more information  and a proper coding in order to adjust it to the server.

Oh c'mon, it's 5 lines code you can just copy paste it to any other pack it will just work fine. But anyway, the code is really dirty, i suggest you code it yourself(1 min work).

Posted

So Anarchy could make two codes for us then. one for me for Interlude and one for you for hi5..! total 2 mins of work for him ^_^

Yeah i could, but i can't understand why pressing ctrl+c and ctrl+v is so difficult.. :S It's exactly the same code for every pack.

 

Also i think there must be a mistake in switch statement as there is not break; after each case(and default) so, if i am not mistaken, the default value will always be used. Not really sure, but i think this would happen. Anyway.

 

If you still need help, feel free to pm me.

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