My idea is that I convert the uploaded bitmaps to .png or .jpg via a graphics library via PHP and make some kind of web management system. However when I try to manually open the bitmap file, I can't do it.
I've come across the function that saves the crests to the drive:
public boolean savePledgeCrest(int newId, byte[] data)
{
File crestFile = new File(Config.DATAPACK_ROOT, "data/crests/Crest_" + newId + ".bmp");
try
{
FileOutputStream out = new FileOutputStream(crestFile);
out.write(data);
out.close();
_cachePledge.put(newId, data);
return true;
}
catch (IOException e)
{
_log.log(Level.INFO,"Error saving pledge crest" + crestFile + ":", e);
return false;
}
}
Which I trace into RequestSetPledgeCrest.java, but there it doesn't really shed anymore light on the situation. The file itself seems to be stored in a byte array which is read from readB();, but I can't venture any further into this function.
I'm using l2aCis interlude. Anybody have any extra information on this?
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
dpbBryan
My idea is that I convert the uploaded bitmaps to .png or .jpg via a graphics library via PHP and make some kind of web management system. However when I try to manually open the bitmap file, I can't do it.
I've come across the function that saves the crests to the drive:
public boolean savePledgeCrest(int newId, byte[] data) { File crestFile = new File(Config.DATAPACK_ROOT, "data/crests/Crest_" + newId + ".bmp"); try { FileOutputStream out = new FileOutputStream(crestFile); out.write(data); out.close(); _cachePledge.put(newId, data); return true; } catch (IOException e) { _log.log(Level.INFO,"Error saving pledge crest" + crestFile + ":", e); return false; } }Which I trace into RequestSetPledgeCrest.java, but there it doesn't really shed anymore light on the situation. The file itself seems to be stored in a byte array which is read from readB();, but I can't venture any further into this function.
I'm using l2aCis interlude. Anybody have any extra information on this?
2 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now