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There is one bug. When the character is running and you try to use frenzy, the server does not send the character's stop packet to the client. You'll get a knockback loop.
(same thing when using summon pet without a crystal) or calling a friend outside the zone. We need a specialist who understands packages.
Don't worry, this is just the beginning.
In the next days I will publish a complete package
Server+Extender+Scripts+Client Interlude (C4 Cumulative)
You will be able to have your own (C4 Cumulative) server with just 1 Click.
The package will be already configured so you can use it in a matter of seconds.
Keep throwing Hate, more things I will share to the community.
😉
bY Guytis
Keep in mind, do the people who post DownVote know who they are?
*the ones who want to keep ripping you off*.
they hate it when I post for free! 🙂
DISCORD :
utchiha_market
telegram :
https://t.me/utchiha_market
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Question
james7
Kalimera sas...tha ithela na rwthsw an kapios mporei na me boithisei na metatrepsw ena zone se peace/safe zone..tha tou imoun eugnomon...euxaristw
ostoso tha ithela kai ligo boithia me to ipconfig gt dn thumamai akribws auton ton tupo arxeiou pos na tn rithmisw me external ip kai internal..
<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="127.0.0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.0.0" />
</gameserver>
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