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pws mporw na helarei to pow pof pow wind?


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Posted

kalhmera se olous sas kalo savvatokuriako 8elw na kanw mia erwtisi pws mporw na ftia3w ton pow pofer pow wind na helarei me to pow pof pow wind? as poume 2k hp?

Τι θέλεις?

Να γεμίζει +2.000 HP το Pow?

  • 0
Posted

ke na gemizi ke to skill pio grigora..afta ta duo mono ine diskola? :P

Αυτό γίνεται, το άλλο όμως πρώτη φορά το βλέπω.

Να κάνει HEAL το POF.

 

Κάντο να γεμίζει όπως το Heal του Orca.

( Όπως το δοκίμασα το πρωί, για κάποια δευτερόλεπτα εμφανίζει ακόμη ένα Pof, και σου γεμίζει το life εύκολα )

Τώρα όμως να κάνει Heal, δυστυχώς δε το γνωρίζω.

  • 0
Posted

Λοιπόν, κρατάει 2 δευτερόλεπτα και γεμίζει από 1000 HP.

Άρα, θα γεμίζει +2000 HP όπως ζήτησες!

 

Prophecy of Water

<skill id="1355" levels="1" name="Prophecy of Water">
<table name="#hot"> 1000 1003 1006 1011 1015 1019 1023 1027 1031 1035 1039 1042 1044 1046 1047 1048 1049 1051 </table>
  <set name="mpInitialConsume" val="15"/>
  <set name="mpConsume" val="57"/>
  <set name="itemConsumeId" val="3031"/>
  <set name="itemConsumeCount" val="5"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="hitTime" val="4000"/>
  <set name="reuseDelay" val="120000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <set name="aggroPoints" val="669"/>
<for>
    <effect count="2" name="HealOverTime" time="1" val="#hot" stackOrder="#hot" stackType="LifeChant"/>
  <effect count="1" name="Buff" time="300" val="0" stackOrder="1" stackType="CoV">
    <mul order="0x30" stat="mAtk" val="1.20"/>
    <mul order="0x30" stat="mDef" val="1.20"/>
    <mul order="0x30" stat="mAtkSpd" val="1.20"/>
    <mul order="0x30" stat="mCritRate" val="2.00"/>
    <mul order="0x30" stat="regMp" val="1.2"/>
    <mul order="0x30" stat="runSpd" val="0.80"/>
    <mul order="0x30" stat="debuffVuln" val="0.9"/>
  </effect>
</for>
</skill>

 

Prophecy of Fire

<skill id="1356" levels="1" name="Prophecy of Fire">
<table name="#hot"> 1000 1003 1006 1011 1015 1019 1023 1027 1031 1035 1039 1042 1044 1046 1047 1048 1049 1051 </table>
<set name="mpInitialConsume" val="15"/>
<set name="mpConsume" val="57"/>
<set name="itemConsumeId" val="3031"/>
<set name="itemConsumeCount" val="5"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="120000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
  <set name="aggroPoints" val="669"/>
<for>
    <effect count="2" name="HealOverTime" time="1" val="#hot" stackOrder="#hot" stackType="LifeChant"/>
  <effect count="1" name="Buff" time="300" val="0" stackOrder="1" stackType="CoV">
    <mul order="0x30" stat="pAtk" val="1.10"/>
    <mul order="0x30" stat="pDef" val="1.20"/>
    <add order="0x40" stat="accCombat" val="4"/>
    <mul order="0x30" stat="pAtkSpd" val="1.20"/>
    <mul order="0x30" stat="runSpd" val="0.90"/>
    <mul order="0x30" stat="maxHp" val="1.20"/>
    <mul order="0x30" stat="regHp" val="1.20"/>
    <mul order="0x30" stat="debuffVuln" val="0.9"/>
  </effect>
</for>
</skill>

 

Prophecy of Wind


<skill id="1357" levels="1" name="Prophecy of Wind">
<table name="#hot"> 1000 1003 1006 1011 1015 1019 1023 1027 1031 1035 1039 1042 1044 1046 1047 1048 1049 1051 </table>
<set name="mpInitialConsume" val="15"/>
<set name="mpConsume" val="57"/>
<set name="itemConsumeId" val="3031"/>
<set name="itemConsumeCount" val="5"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="120000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
  <set name="aggroPoints" val="669"/>
<for>
    <effect count="2" name="HealOverTime" time="1" val="#hot" stackOrder="#hot" stackType="LifeChant"/>
  <effect count="1" name="Buff" time="300" val="0" stackOrder="1" stackType="CoV">
     <add order="0x40" stat="absorbDam" val="5"/>
     <add order="0x40" stat="accCombat" val="4"/>
     <add order="0x40" stat="rEvas" val="4"/>
     <mul order="0x30" stat="pAtkSpd" val="1.20"/>
     <mul order="0x30" stat="cAtk" val="1.2">
       <and>
         <player behind="True"/>
       </and>
     </mul>
     <mul order="0x30" stat="rCrit" val="1.2">
       <and>
         <player behind="True"/>
       </and>
     </mul>
     <mul order="0x30" stat="debuffVuln" val="0.9"/>
  </effect>
</for>
</skill>

  • 0
Posted

apoti katalava to pedi 8eli na kani to skill opos itan ston l2.gold/oldschool  to pof edine kanonika ta stats pou dini  ktlp alla ekane kai heal ka8e  fora pou to castares ston allon dld  san greater batle heal kapos etc...

  • 0
Posted

apoti katalava to pedi 8eli na kani to skill opos itan ston l2.gold/oldschool  to pof edine kanonika ta stats pou dini  ktlp alla ekane kai heal ka8e  fora pou to castares ston allon dld  san greater batle heal kapos etc...

Έτσι το έκανα και εγώ.

Κάθε φορά που στο κάνει στον άλλον, ανεβάζει για 2 δευτερόλεπτα, από 1.000.

Καλύτερα έτσι!

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