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Skill Fear


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Hi every Body I have H5 Server and i have got dissbalance for skill Fear.

So when character enchants Skill On Cost it has more chance than When you enchant it on Chance. It needs to change stat from Java script but i don't know in which file is the code for it.

Please Help to fix Skill Chance on Enchanting COST.

 

 

It Is Skill stat but here is no chance for Cost Enchant

	<skill id="1092" levels="19" name="Fear" enchantGroup1="1" enchantGroup2="1">
	<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
	<table name="#mpInitialConsume"> 3 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
	<table name="#mpConsume"> 12 16 18 21 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
	<table name="#magicLvl"> 14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
	<table name="#ench1Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
	<table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 46 45 44 42 42 41 40 38 38 37 37 36 34 34 33 32 30 30 29 28 28 </table>
	<table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 </table>
	<set name="mpInitialConsume" val="#mpInitialConsume" />
	<set name="mpConsume" val="#mpConsume" />
	<set name="lvlDepend" val="1" />
	<set name="power" val="40" /> <!-- Base Land Rate -->
	<set name="saveVs" val="MEN" />
	<set name="magicLvl" val="#magicLvl" />
	<set name="target" val="TARGET_ONE" />
	<set name="reuseDelay" val="5000" />
	<set name="hitTime" val="4000" />
	<set name="skillType" val="FEAR" />
	<set name="isMagic" val="true" />
	<set name="isDebuff" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="600" />
	<set name="effectRange" val="1100" />
	<set name="trait" val="DERANGEMENT" />
	<enchant1 name="magicLvl" val="#enchantMagicLvl" />
	<enchant1 name="power" val="#ench1Power" />
	<enchant2 name="magicLvl" val="#enchantMagicLvl" />
	<enchant2 name="mpConsume" val="#ench2mpConsume" />
	<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
	<for>
		<effect count="5" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" />
	</for>
</skill>

 

 

Thanks For Help.

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Posted

Hi every Body I have H5 Server and i have got dissbalance for skill Fear.

So when character enchants Skill On Cost it has more chance than When you enchant it on Chance. It needs to change stat from Java script but i don't know in which file is the code for it.

Please Help to fix Skill Chance on Enchanting COST.

 

 

It Is Skill stat but here is no chance for Cost Enchant

	<skill id="1092" levels="19" name="Fear" enchantGroup1="1" enchantGroup2="1">
	<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
	<table name="#mpInitialConsume"> 3 4 5 6 6 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
	<table name="#mpConsume"> 12 16 18 21 24 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
	<table name="#magicLvl"> 14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
	<table name="#ench1Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
	<table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 46 45 44 42 42 41 40 38 38 37 37 36 34 34 33 32 30 30 29 28 28 </table>
	<table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 </table>
	<set name="mpInitialConsume" val="#mpInitialConsume" />
	<set name="mpConsume" val="#mpConsume" />
	<set name="lvlDepend" val="1" />
	<set name="power" val="40" /> <!-- Base Land Rate -->
	<set name="saveVs" val="MEN" />
	<set name="magicLvl" val="#magicLvl" />
	<set name="target" val="TARGET_ONE" />
	<set name="reuseDelay" val="5000" />
	<set name="hitTime" val="4000" />
	<set name="skillType" val="FEAR" />
	<set name="isMagic" val="true" />
	<set name="isDebuff" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="600" />
	<set name="effectRange" val="1100" />
	<set name="trait" val="DERANGEMENT" />
	<enchant1 name="magicLvl" val="#enchantMagicLvl" />
	<enchant1 name="power" val="#ench1Power" />
	<enchant2 name="magicLvl" val="#enchantMagicLvl" />
	<enchant2 name="mpConsume" val="#ench2mpConsume" />
	<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
	<for>
		<effect count="5" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" />
	</for>
</skill>

 

 

Thanks For Help.

 

Are you sure the chance is actually higher? When the player enchants COST the #ench2mpConsume and #ench2mpInitialConsume are modified, the property #ench1Power would have be modified. Maybe you should debug instead.

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