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Problem with skills of tyrant


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Geia sas paideia exw to ekshs provlhma otan pataw pumma meta fist ginete kanonika kai krataei molis vgalw ta nuxia fegi to pumma i an valw bow dn mpwro na to patisw kai exw stucksub server kserete pos tha to ftiakso afto na mn ginete?

12 answers to this question

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  • 0
Posted

Geia sas paideia exw to ekshs provlhma otan pataw pumma meta fist ginete kanonika kai krataei molis vgalw ta nuxia fegi to pumma i an valw bow dn mpwro na to patisw kai exw stucksub server kserete pos tha to ftiakso afto na mn ginete?

Πέτα λίγο εδώ το Skill Puma, Data\Stats\Skills

  • 0
Posted

Πέτα λίγο εδώ το Skill Puma, Data\Stats\Skills

Des to pumma kai meta des kai afto me to fist furry na deis to fist fury afto px to kanw me nuxia alazw weapon meni ala vazw alo weapon kai dn litourgi sto alo weapon dn dini to attack speed

<skill id="222" levels="1" name="Fist Fury">

  <set name="weaponsAllowed" val="1024"/>

  <set name="mpConsume" val="8"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="CONT"/>

  <set name="operateType" val="OP_TOGGLE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <cond msg="Dual Fist required.">

    <using kind="Fist, Dual Fist"/>

  </cond>

  <for>

    <effect count="0x7fffffff" name="DamOverTime" time="1" val="13">

      <mul order="0x30" stat="pAtkSpd" val="1.25">

    <using kind="Fist, Dual Fist"/>

  </mul>

 

 

 

 

<skill id="282" levels="1" name="Puma Spirit Totem">

  <set name="weaponsAllowed" val="1024"/>

  <set name="mpConsume" val="18"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="reuseDelay" val="120000"/>

  <set name="hitTime" val="2000"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">

    <using kind="Fist, Dual Fist"/>

  </cond>

  <for>

    <effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession">

      <mul order="0x30" stat="pAtkSpd" val="1.2">

    <using kind="Fist, Dual Fist"/>

  </mul>

      <add order="0x40" stat="accCombat" val="6">

    <using kind="Fist, Dual Fist"/>

  </add>

    </effect>

  </for>

  • 0
Posted

Για δοκίμασε!

 

<skill id="222" levels="1" name="Fist Fury">

  <set name="weaponsAllowed" val="1024"/>

  <set name="mpConsume" val="8"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="CONT"/>

  <set name="operateType" val="OP_TOGGLE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <cond msg="Dual Fist required.">

    <using kind="Fist, Dual Fist, Bow"/>

  </cond>

  <for>

    <effect count="0x7fffffff" name="DamOverTime" time="1" val="13">

      <mul order="0x30" stat="pAtkSpd" val="1.25">

      <using kind="Fist, Dual Fist, Bow"/>

    </mul>

  • 0
Posted

Για δοκίμασε!

pali tpt ;/

<skill id="222" levels="1" name="Fist Fury">

  <set name="weaponsAllowed" val="1024"/>

  <set name="mpConsume" val="8"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="CONT"/>

  <set name="operateType" val="OP_TOGGLE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <cond msg="Dual Fist required.">

    <using kind="Fist, Dual Fist, Bow"/>

  </cond>

  <for>

    <effect count="0x7fffffff" name="DamOverTime" time="1" val="13">

      <mul order="0x30" stat="pAtkSpd" val="1.25">

      <using kind="Fist, Dual Fist, Bow"/>

    </mul>

pali tpt ;/

 

  • 0
Posted

Restart τον Server τον έκανες?

Γρήγορα απάντησες!

File tzifos me tn admin player kolane twra kai me ta normal player dn kolane omg tha xazepso!!! prin den kolousan se kanenan!!!
  • 0
Posted

Τώρα αν χρειαστείς και για άλλο Weapon, απλά προσθέτεις το Type του Weapon!

 

<skill id="222" levels="1" name="Fist Fury">
  <set name="weaponsAllowed" val="1024"/>
  <set name="mpConsume" val="8"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="CONT"/>
  <set name="operateType" val="OP_TOGGLE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <cond msg="Dual Fist required.">
    <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
  </cond>
  <for>
    <effect count="0x7fffffff" name="DamOverTime" time="1" val="13">
      <mul order="0x30" stat="pAtkSpd" val="1.25">
      <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
     </mul>

 

<skill id="282" levels="1" name="Puma Spirit Totem">
  <set name="weaponsAllowed" val="1024"/>
  <set name="mpConsume" val="18"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="120000"/>
  <set name="hitTime" val="2000"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">
    <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
  </cond>
  <for>
    <effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession">
      <mul order="0x30" stat="pAtkSpd" val="1.2">
       <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
     </mul>
      <add order="0x40" stat="accCombat" val="6">
       <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
     </add>
    </effect>
  </for>

  • 0
Posted

Τώρα αν χρειαστείς και για άλλο Weapon, απλά προσθέτεις το Type του Weapon!

 

<skill id="222" levels="1" name="Fist Fury">
  <set name="weaponsAllowed" val="1024"/>
  <set name="mpConsume" val="8"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="CONT"/>
  <set name="operateType" val="OP_TOGGLE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <cond msg="Dual Fist required.">
    <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
  </cond>
  <for>
    <effect count="0x7fffffff" name="DamOverTime" time="1" val="13">
      <mul order="0x30" stat="pAtkSpd" val="1.25">
      <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
     </mul>

 

<skill id="282" levels="1" name="Puma Spirit Totem">
  <set name="weaponsAllowed" val="1024"/>
  <set name="mpConsume" val="18"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="120000"/>
  <set name="hitTime" val="2000"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">
    <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
  </cond>
  <for>
    <effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession">
      <mul order="0x30" stat="pAtkSpd" val="1.2">
       <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
     </mul>
      <add order="0x40" stat="accCombat" val="6">
       <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>
     </add>
    </effect>
  </for>

File den douleuoun rr!! mono sto admin douleuei stuckaroun eno sta apla char oxi se enan normal p dn exei achess tha trelatho!

 

 

 

des pos ta exw kiolas kai dn work re tha trelatho <skill id="282" levels="1" name="Puma Spirit Totem">

  <set name="weaponsAllowed" val="1024"/>

  <set name="mpConsume" val="18"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="reuseDelay" val="120000"/>

  <set name="hitTime" val="2000"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">

    <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>

  </cond>

  <for>

    <effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession">

      <mul order="0x30" stat="pAtkSpd" val="1.2">

    <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>

  </mul>

      <add order="0x40" stat="accCombat" val="6">

  <using kind="Fist, Dual Fist, Bow, Dual, Dagger, Pole, Blunt, Sword"/>

  </add>

    </effect>

  • 0
Posted

Έλα, βάλτα έτσι και είσαι οκ.

 

<skill id="282" levels="1" name="Puma Spirit Totem">
	<set name="weaponsAllowed" val="0"/>
	<set name="mpConsume" val="18"/>
	<set name="target" val="TARGET_SELF"/>
	<set name="reuseDelay" val="120000"/>
	<set name="hitTime" val="2000"/>
	<set name="skillType" val="BUFF"/>
	<set name="operateType" val="OP_ACTIVE"/>
	<set name="castRange" val="-1"/>
	<set name="effectRange" val="-1"/>
	<cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">
		<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Blunt"/>
	</cond>
	<for>
		<effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession">
			<mul order="0x30" stat="pAtkSpd" val="1.2">
				<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Blunt"/>
			</mul>
			<add order="0x40" stat="accCombat" val="6">
				<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Blunt"/>
			</add>
		</effect>
	</for>
</skill>

 

<skill id="222" levels="1" name="Fist Fury">
	<set name="weaponsAllowed" val="0"/>
	<set name="mpConsume" val="8"/>
	<set name="target" val="TARGET_SELF"/>
	<set name="skillType" val="CONT"/>
	<set name="operateType" val="OP_TOGGLE"/>
	<set name="castRange" val="-1"/>
	<set name="effectRange" val="-1"/>
	<cond msg="Dual Fist required.">
		<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Dual Sword, Blunt"/>
	</cond>
	<for>
		<effect count="0x7fffffff" name="DamOverTime" time="1" val="13">
			<mul order="0x30" stat="pAtkSpd" val="1.25">
				<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Blunt"/>
			</mul>
		</effect>
	</for>
</skill>

  • 0
Posted

Έλα, βάλτα έτσι και είσαι οκ.

 

<skill id="282" levels="1" name="Puma Spirit Totem">
	<set name="weaponsAllowed" val="0"/>
	<set name="mpConsume" val="18"/>
	<set name="target" val="TARGET_SELF"/>
	<set name="reuseDelay" val="120000"/>
	<set name="hitTime" val="2000"/>
	<set name="skillType" val="BUFF"/>
	<set name="operateType" val="OP_ACTIVE"/>
	<set name="castRange" val="-1"/>
	<set name="effectRange" val="-1"/>
	<cond msg="An equipped hand-to-hand combat weapon is required to use this skill.">
		<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Blunt"/>
	</cond>
	<for>
		<effect name="Buff" time="120" count="1" val="0" stackOrder="1" stackType="possession">
			<mul order="0x30" stat="pAtkSpd" val="1.2">
				<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Blunt"/>
			</mul>
			<add order="0x40" stat="accCombat" val="6">
				<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Blunt"/>
			</add>
		</effect>
	</for>
</skill>

 

<skill id="222" levels="1" name="Fist Fury">
	<set name="weaponsAllowed" val="0"/>
	<set name="mpConsume" val="8"/>
	<set name="target" val="TARGET_SELF"/>
	<set name="skillType" val="CONT"/>
	<set name="operateType" val="OP_TOGGLE"/>
	<set name="castRange" val="-1"/>
	<set name="effectRange" val="-1"/>
	<cond msg="Dual Fist required.">
		<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Dual Sword, Blunt"/>
	</cond>
	<for>
		<effect count="0x7fffffff" name="DamOverTime" time="1" val="13">
			<mul order="0x30" stat="pAtkSpd" val="1.25">
				<using kind="Fist, Dual Fist, Bow, Dagger, Pole, Sword, Blunt"/>
			</mul>
		</effect>
	</for>
</skill>

 

φιλε ευχαριστω πολυ σαγαπω :*

  • 0
Posted

φιλε ευχαριστω πολυ σαγαπω :*

Τίποτα.

Κάνε Request για Lock αν λύθηκε το πρόβλημα φίλε!

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