Jump to content

Recommended Posts

Posted

And how do you suppose to lower the patch?

 

I have 3 download links..choose one better for you.

 

Server have customized things so the size it's bigger than a non-custom serve..Sorry for that..And 150mb is not a big size patch.

GL.

Posted

1: Daggers hit 7000 (1 blow) when I have 2100 P. Def.

2: Overlords are way too strong (too much def)

3: Bosses don't work right and are not creative or unique

4: Safe zone is better then regular zone

5: Nighty needs to be more active. I tell him things to fix which require literally 2 minutes of editing but he doesn't do it.

6: Very immature community (what else is new on L2J...)

7: Constant disconnects for no reason o_o

8: Weird NPC's like 'Archon' and 'Totor' need to be deleted.

 

It's a OK server but it's missing the unique part and the thing that entertains players that makes them want to stay, invite more people and not log off/no life the server. 3/5.

Posted

The daggers and overlords are now ok i think. If people start to complain more i will re-work them.

Boses are the epic one.. I have time to add and custom ones. I don't like to show all customs from first week.

About comunity ...you choose how you want to be..

Posted

3:30 55 ppl on! hahahaha admin have 30 bots at town with randoms shops with name blalblabla sadafa all names like this..i search at all towns and zones and noone is there just 3-5 ppl they are playing...the other are real players that they let the char on without reason...server is good bad you use bad tricks to make new players come.....:))

Posted

Will be in hopzone but not as "newest server" ...because i had it added before and i can't add again..

86 online. It's ok for start.

Posted

I'll tell you honestly, the server is quite beautiful and thought, but i dont join because I'm sure he will not take more than 1 month.Here are already 3-5 Wipes, so why would need to join again? To Farm and close again the server?

 

Be seriously and try to make a stable server if you want players on it.

 

Cheers

Posted

Dementu, to let you know...my server is one of the romanian server wich is still up.

This server has 7-8 months and this is the first time when it was wiped.

I had 2-3 other server, but that doesn't mean it's this server..they were tottaly different.

Thanks for support.

Posted

Dementu- man know your server full fail balance 0 %  so dont talk other server 1 st fix your server.

NIGHTY  server skill change 0% and unbalance all server make skill normal change  me slow and stun 0 % im  tyrant  ... archer dash reuse 0 sec so how i kill him slow and stun 0 % say me ! i wait fix server and back thx

Posted

Dementu, to let you know...my server is one of the romanian server wich is still up.

This server has 7-8 months and this is the first time when it was wiped.

I had 2-3 other server, but that doesn't mean it's this server..they were tottaly different.

Thanks for support.

Yes you're right, there are no many Romanian servers but i say only my opinion, I do not like to play on a server a while and then get down and then be again back online.

 

Anyway I wish you success and have many players.

 

Cheers :)

 


Dementu- man know your server full fail balance 0 %  so dont talk other server 1 st fix your server.

NIGHTY  server skill change 0% and unbalance all server make skill normal change  me slow and stun 0 % im  tyrant  ... archer dash reuse 0 sec so how i kill him slow and stun 0 % say me ! i wait fix server and back thx

Nigga you can stop to be an idiot? I wanted to write read again my previous  post but almost forgot, you do not know English.I said only my opinion , I did not say that the server is not balanced or beautiful so shut up and learn how to speak to me because I have not offended you.

 

Cheers :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..