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Posted

To login ok...alla to gameserver einai etsi akoma....

jtyjtyt.jpg

Δοκίμασε να περάσεις τις μεταβλητές μέσω πίνακα ελέγχου.
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Posted

kane post to l2jmods mia edw na  to dw..

Giati ama deis sou to leei..

Ektos apo ayto mporei na peraseis kanena  custom  kai na min exeis perasei ta config sosta

  • 0
Posted

to pack einai amesws meta to compile...fresko einai...

 

# ---------------------------------------------------------------------------

# L2JMODS - non-retail-like systems that have been integrated into the L2J project.

# Be warned that there may be no support for these mods beyond the original author's assistance.

# ---------------------------------------------------------------------------

# Champion mobs - Turn random mobs into Champions

# ---------------------------------------------------------------------------

# Enable/Disable Champion Mob System.

ChampionEnable = True

 

# Force Champion mobs to be passive?

# To leave champion mobs to default/Agressive, set to False.

# To set all champion mobs to Passive, set True.

ChampionPassive = False

 

# % chance for a mob to became champion (0 to disable).

ChampionFrequency = 5

 

# Title of all Champion Mobs.

ChampionTitle = Champion

 

# Min and max levels allowed for a mob to be a Champion mob.

ChampionMinLevel = 20

 

#

ChampionMaxLevel = 70

 

# Hp multiplier for Champion mobs.

ChampionHp = 8

 

# Hp Regen Multiplier for Champion mobs.

ChampionHpRegen = 1.0

 

# Standard rewards multiplier for Champion mobs.

ChampionRewards = 8

 

# Adena & Seal Stone rewards multiplier for Champion mobs.

ChampionAdenasRewards = 1.0

 

# P. Attack and M. Attack bonus for Champion mobs.

ChampionAtk = 1.0

 

# Physical/Magical Attack Speed bonus for Champion mobs.

ChampionSpdAtk = 1.0

 

# Specified reward item ID

ChampionRewardItemID = 6393

 

# The amount of the specified reward a player will receive if they are awarded the item.

ChampionRewardItemQty = 1

 

# % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.

ChampionRewardLowerLvlItemChance = 0

 

# % Chance to obtain a specified reward item from a LOWER lvl Champion mob.

ChampionRewardHigherLvlItemChance = 0

 

# Do you want to enable the vitality calculation when killing champion mobs?

# Be aware that it can lead to huge unbalance on your server, your rate for that mob would

# then be "mobXP x serverRate x vitalityRate x championXpRate

# Notes:

# Works only if EnableVitality = True

# Default: False

ChampionEnableVitality = False

 

# Enable spawning of the champions in instances

# Default = False

ChampionEnableInInstances = False

 

# ---------------------------------------------------------------------------

# Wedding System (by evill33t)

# ---------------------------------------------------------------------------

# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>

# CustomNpcTable = True in General.properties

# ---------------------------------------------------------------------------

# Wedding Manager ID: 50007

#

# First part - "Engagement"

# 1) Target the player that you want to make a couple with.

# 2) Use the voice command ".engage nameofyourpartner" then press enter.

# 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.

# 4) If the target player accepts the engagement invitation, you will be engaged.

#

# Second part - "Marriage"

# 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).

#    (You may need Formal Wear and Adena to pay wedding fees!)

# 2) Each player needs to speak to the NPC and make the request to be married.

# 3) Once done, fireworks will display and the two players will be married.

#

# Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)

#

# If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".

#

# If you're married you have to pay a specified % of your adena to your partner.

#

# If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.

# ---------------------------------------------------------------------------

# Enable/Disable Wedding System

AllowWedding = False

 

# Amount of Adena required to get married

WeddingPrice = 250000000

 

# Enable/Disable punishing of players who attempt to be engaged to other players while married.

WeddingPunishInfidelity = True

 

# Enable/Disable teleport function for married couples.

WeddingTeleport = True

 

# Amount of Adena required to teleport to spouse.

WeddingTeleportPrice = 50000

 

# Time before character is teleported after using the skill.

WeddingTeleportDuration = 60

 

# Enable/Disable same sex marriages.

WeddingAllowSameSex = False

 

# Require players to wear formal wear to be married?

WeddingFormalWear = True

 

# Amount of Adena (%) a player must pay to the other to get divorced.

WeddingDivorceCosts = 20

 

# ---------------------------------------------------------------------------

# Team vs. Team Event Engine (by FBIagent)

# ---------------------------------------------------------------------------

# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>

# CustomNpcTable = True in General.properties

# ---------------------------------------------------------------------------

# Enable/Disable TvTEvent System

TvTEventEnabled = True

 

# TvT in instance

TvTEventInInstance = False

 

# Name of the instance file for TvT

TvTEventInstanceFile = coliseum.xml

 

# Times TvT will occur (24h format).

TvTEventInterval = 9:00,15:00,21:00,3:00

 

# Registration timer from start of event (in minutes).

TvTEventParticipationTime = 60

 

# Event running time (in minutes).

TvTEventRunningTime = 20

 

# TvT Event NPC (create a custom npc of type L2TvTEventNpc).

TvTEventParticipationNpcId = 70010

 

# TvT Event Participation Fee (itemId, number). Fee is not returned.

# Example: 57,100000

# Default = none

TvTEventParticipationFee = 0,0

 

# Location for TvTEvent NPC to spawn in form x,y,z[,heading]

TvTEventParticipationNpcCoordinates = 83425,148585,-3406

 

# Min/Max amount of players allowed in each team.

TvTEventMinPlayersInTeams = 1

 

#

TvTEventMaxPlayersInTeams = 20

 

# Min/Max level of players that may join the event.

TvTEventMinPlayerLevel = 1

 

#

TvTEventMaxPlayerLevel = 85

 

# Repsawn and exit delay timers (in seconds).

TvTEventRespawnTeleportDelay = 10

 

#

TvTEventStartLeaveTeleportDelay = 10

 

# First Team - Name, Start/Death x,y,z location.

TvTEventTeam1Name = Team1

 

#

TvTEventTeam1Coordinates = 148695,46725,-3414

 

# Second Team - Name, Start/Death x,y,z location.

TvTEventTeam2Name = Team2

 

#

TvTEventTeam2Coordinates = 149999,46728,-3414

 

# Reward for winning team.

# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount

TvTEventReward = 57,100000

 

# TvTEvent Rules

TvTEventTargetTeamMembersAllowed = True

 

#

TvTEventScrollsAllowed = False

 

#

TvTEventPotionsAllowed = False

 

#

TvTEventSummonByItemAllowed = False

 

# Door ID's to open/close on start/end.

# Not supported in instance, use xml template for defining doors.

# Example: TvTDoorsToOpen = 1;2;3;4;5;6

TvTDoorsToOpen =

 

#

TvTDoorsToClose =

 

# Should both teams get reward if there's a tie?

TvTRewardTeamTie = False

 

# Participant's effects handling on teleport/death.

# Effects lasting through death never removed.

# 0 - always remove all effects.

# 1 - remove all effects only during port to event (noblesse blessing can be used)

# 2 - never remove any effect

# Default: 0

TvTEventEffectsRemoval = 0

 

# Fighter-class participants will be buffed with those buffs each respawn

# Format: skill1Id,skill1Level;skill2Id,skill2Level...

# Example: 1504,1;1501,1;1502,1;1499,1

TvTEventFighterBuffs =

 

# Mage-class participants will be buffed with those buffs each respawn

# Format: skill1Id,skill1Level;skill2Id,skill2Level...

# Example: 1504,1;1500,1;1501,1;1085,3

TvTEventMageBuffs =

 

# Maximum number of allowed participants per IP address (dualbox check)

# Default: 0 (no limits)

TvTEventMaxParticipantsPerIP = 0

 

# Voiced command (.tvt) working during TVT event to get information about event status

TvTAllowVoicedInfoCommand = False

 

# ---------------------------------------------------------------------------

# L2J Banking System

# ---------------------------------------------------------------------------

# Enable/Disable Banking System

BankingEnabled = False

 

# Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".

BankingGoldbarCount = 1

 

# Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".

BankingAdenaCount = 500000000

 

# ---------------------------------------------------------------------------

# Warehouse Sorting

# Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)

# ---------------------------------------------------------------------------

EnableWarehouseSortingClan = False

 

#

EnableWarehouseSortingPrivate = False

 

# ---------------------------------------------------------------------------

# Offline trade/craft

# ---------------------------------------------------------------------------

# Option to enable or disable offline trade feature.

# Enable -> true, Disable -> false

OfflineTradeEnable = False

 

# Option to enable or disable offline craft feature.

# Enable -> true, Disable -> false

OfflineCraftEnable = False

 

# If set to True, name color will be changed then entering offline mode

OfflineSetNameColor = False

 

# Color of the name in offline mode (if OfflineSetNameColor = True)

OfflineNameColor = 808080

 

# Allow fame for characters in offline mode

# Enable -> true, Disable -> false

OfflineFame = True

 

#Restore offline traders/crafters after restart/shutdown. Default: false.

RestoreOffliners = False

 

#Do not restore offline characters, after OfflineMaxDays days spent from first restore.

#Require server restart to disconnect expired shops.

#0 = disabled (always restore).

#Default: 10

OfflineMaxDays = 10

 

#Disconnect shop after finished selling, buying.

#Default: True

OfflineDisconnectFinished = True

 

# ---------------------------------------------------------------------------

# Mana Drugs/Potions

# ---------------------------------------------------------------------------

# This option will enable core support for:

# Mana Drug (item ID 726), using skill ID 10000.

# Mana Potion (item ID 728), using skill ID 10001.

EnableManaPotionSupport = False

 

# ---------------------------------------------------------------------------

# Display Server Time

# ---------------------------------------------------------------------------

# This option will enable displaying of the local server time for /time command.

DisplayServerTime = False

 

# ---------------------------------------------------------------------------

# Welcome message

# ---------------------------------------------------------------------------

# Show screen welcome message on character login

# Default: False

ScreenWelcomeMessageEnable = False

 

# Screen welcome message text to show on character login if enabled

# ('#' for a new line, but message can have max 2 lines)

ScreenWelcomeMessageText = Welcome to L2J server!

 

# Show screen welcome message for x seconds when character log in to game if enabled

ScreenWelcomeMessageTime = 10

 

# ---------------------------------------------------------------------------

# AntiFeed

# ---------------------------------------------------------------------------

# This option will enable antifeed for pvp/pk/clanrep points.

# Default: False

AntiFeedEnable = False

 

# If set to True, kills from dualbox will not increase pvp/pk points

# and clan reputation will not be transferred.

# Default: True

AntiFeedDualbox = True

 

# If set to True, server will count disconnected (unable to determine ip address)

# as dualbox.

# Default: True

AntiFeedDisconnectedAsDualbox = True

 

# If character died faster than timeout - pvp/pk points for killer will not increase

# and clan reputation will not be transferred.

# Setting to 0 will disable this feature.

# Default: 120 seconds.

AntiFeedInterval = 120

 

# ---------------------------------------------------------------------------

# Pvp/pk Announce

# ---------------------------------------------------------------------------

# Default: False

AnnouncePkPvP = False

 

# Announce this as normal system message

# Default: True

AnnouncePkPvPNormalMessage = True

 

# PK message template

# variables: $killer, $target

AnnouncePkMsg = $killer has slaughtered $target

 

# Pvp message template

# variables: $killer, $target

AnnouncePvpMsg = $killer has defeated $target

 

# ---------------------------------------------------------------------------

# Chat Moderation

# ---------------------------------------------------------------------------

# This option will enable using of the voice commands .banchat and .unbanchat

# for players with corresponding access level (default: 7).

# Check access_levels.sql and admin_command_access_rights for details.

# Default: False

ChatAdmin = False

 

# ---------------------------------------------------------------------------

# Multilingual support

# ---------------------------------------------------------------------------

# Enable or disable multilingual support.

# Default: False

MultiLangEnable = False

 

# List of allowed languages, semicolon separated.

# Default: en

MultiLangAllowed = en;ru

 

# Default language, if not defined.

# Default: en

MultiLangDefault = en

 

# Enable or disable voice command .lang for changing languages on the fly.

# Default: True

MultiLangVoiceCommand = True

 

# Enable or disable multilingual SystemMessages support.

# Default: False

MultiLangSystemMessageEnable = False

 

# List of allowed languages for SystemMessages, semicolon separated.

# Default:

MultiLangSystemMessageAllowed =

 

# ---------------------------------------------------------------------------

# Walker/Bot protection

# ---------------------------------------------------------------------------

# Basic protection against L2Walker.

# Default: False

L2WalkerProtection = True

 

# ---------------------------------------------------------------------------

# Debug enable/disable voice command

# ---------------------------------------------------------------------------

# This option will enable voice command .debug allowing players

# to turn on/off debugging on self only.

# (admin command //debug can enable debugging on any character)

# Use admin_command_access_rights table for defining access rights.

# Default: False

DebugVoiceCommand = False

 

# ---------------------------------------------------------------------------

# Dualbox Check

# ---------------------------------------------------------------------------

# Maximum number of players per IP address allowed to enter game.

# Default: 0 (unlimited)

DualboxCheckMaxPlayersPerIP = 0

 

# Maximum number of players per IP address allowed to participate in olympiad.

# Default: 0 (unlimited)

DualboxCheckMaxOlympiadParticipantsPerIP = 0

 

# Whitelist of the addresses for dualbox checks.

# Format: Address1,Number1;Address2,Number2...

# Network address can be number (127.0.0.1) or symbolic (localhost) formats.

# Additional connection number added to the global limits for this address.

# For example, if number of TvT event participants per IP address set to the 1 (no dualbox)

# and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com

# will be 1+2=3. Use 0 or negative value for unlimited number of connections.

# Default: 127.0.0.1,0 (no limits from localhost)

DualboxCheckWhitelist = 127.0.0.1,0

 

#============================================

#      Vote Reward System by GoldenBoy    =

#============================================

#Set it "True" if you want to Enable Vote Reward System.

EnableVoteReward = False

 

#If you enable Vote Reward System you must fill your Html Patch.

#e.g. VoteHtmlPatch = http://l2.hopzone.net/lineage2/moreinfo/yourserver/65487.htm

# Html Patch for Your Vote Site

# Works with HopZone/HopZones/TopZone and other HopZone Like

ServerNameForVotes = L2ServerName

 

#

VoteHtmlPatch =

 

#

VoteReward1Count = 1000

 

#

VoteReward2Count = 1000

 

#

VoteReward1Id = 57

 

#

VoteReward2Id = 57

 

#

VotesForReward = 5

 

#Max amount of reward items that you want to stop reward

#the player that have more than "MaxRewardCountForStack".

MaxRewardCountForStackItem1 = 2000000000

 

#

MaxRewardCountForStackItem2 = 2000000000

 

#DelayForNextReward in seconds

DelayForNextReward = 600

 

# Allows user to use .online Command

# Displays The Number of The Players That are Currently Online.

# Default : False

OnlinePLayers = False

 

#==================================================

#        Custom Start Title by BaGGOC          =

#==================================================

# Set this option to true to enable custom titles on new chars.

 

#

CharTitle = True

 

#

CharAddTitle = Welcome to ""

 

#------------------------------------------

# AltFlagedPlayerCanUseGK

#------------------------------------------

AltFlagedPlayerCanUseGK = True

 

#------------------------------------------

# Olympiad allow matches from same ip

#------------------------------------------

AltOlySameIp = True

 

# Set true for custom spawn location.

CustomSpawn = False

 

#

SpawnX = x

 

#

SpawnY = y

 

#

SpawnZ = z

 

#------------------------------------------

# SUBCLASS By BaGGoC

#------------------------------------------

SUBCLASS_LVL_CUSTOM = 40

 

# -------------------------------------------------------------

# Costum PVP/PK settings

# -------------------------------------------------------------

# Costum pvp/pk message

# after pvp: "Good fight,enemy pwned:)"

# after pk: "Nice kill!You are so dangerous!"

AllowCostumPvPMessage = True

 

# Pvp reward system

AllowPvpRewardSystem = False

 

# Pvp reward itemId

PvpRewardItem = 57

 

# Pvp reward amount

PvpRewardAmount = 1

 

# Pk reward system

AllowPkRewardSystem = False

 

# Pk reward itemId

PkRewardItem = 57

 

# Pk reward amount

PkRewardAmount = 1

 

# Allow the default PK system(+1 pk,+karma)

UseDefaultSystem = True

 

# Allow costum pk system (pvp point for pk,no karma)

# UseDefaultSystem need to be False!

UseCostumSystem = False

 

# Allow custom starting lvl default:false

AllowCustomStartLvl = False

 

#Custom Start lvl for 85 lvl and 100% put 86

CustomStartLvl = 1

 

# ---------------------------------------------- #

# Hero Status (until restart) for kills System [Author: Mentor] www.teamsrv.net

# ---------------------------------------------- #

# Enabled Hero status for kills? (Default: False)

HeroStatusForKills = False

 

# Kills (PvP+PK) for Hero Status (Default: 20)

HeroStatusForKillsCount = 20

 

# Death for removed Hero Status (Default: 2)

DeleteHeroStatusDeathCount = 2

 

# Classes balance

# Note:

# Weapons type: DAGGER; BOW; BLUNT; DUALFIST; DUAL; SWORD; POLE

# Class: Too long...

# Damage: Current damage emperor to 2

# ClassID 90 = Phoenix Knight

ClassID = 90

 

#

WeaponType = DAGGER

 

#

Damage = 2

 

#Author TheEnd

NameColorSystem = True

 

#

NameColor =

 

# This is the amount of goldbars that a new character starts their character with.

# Default: 0

StartingGBCount = 0

 

# This is the id of goldbars

# Default : 3470

StartingGBId = 3470

 

#Exp and SP Award System By Cobra

# 0 Is by Default!

AddExpAtPvp = 0

 

#

AddSpAtPvp = 0

 

#---------------------------------------------------------------

# PK protection

#---------------------------------------------------------------

# Disables attacking char if the attacker's lvl minus victim's lvl is over

# specified difference and the target is not flagged. For example, if you want

# to disable PK'ing chars that are more than 20 lvls below attacker's lvl, set

# the value to 20. Setting the value to 0 disables the feature.

DisableAttackIfLvlDifferenceOver = 0

 

# If player has more than specified number of PKs in the monitored period,

# he/she is automatically punished. If set to zero, this feature is disabled.

PunishPKPlayerIfPKsOver = 0

 

# For what period (in seconds) the PKs should be monitored

PKMonitorPeriod = 3600

 

# Punisment type:

#  jail - char will be jailed

PKPunishmentType = jail

 

# Punishment length (in seconds)

# If punishment type is jail then the punishment period should be divisable by

# 60 as jail punishment is counted in minutes

PKPunishmentPeriod = 3600

 

#

EnableAutoVoteEngine = False

 

#

AutoVoteEngineSaveLoad = False

 

  • 0
Posted

Fresko einai t pack...tpt dn exei piragmeno..

# ---------------------------------------------------------------------------
# L2JMODS - non-retail-like systems that have been integrated into the L2J project.
# Be warned that there may be no support for these mods beyond the original author's assistance.
# ---------------------------------------------------------------------------
# Champion mobs - Turn random mobs into Champions
# ---------------------------------------------------------------------------
# Enable/Disable Champion Mob System.
ChampionEnable = True

# Force Champion mobs to be passive?
# To leave champion mobs to default/Agressive, set to False.
# To set all champion mobs to Passive, set True.
ChampionPassive = False

# % chance for a mob to became champion (0 to disable).
ChampionFrequency = 5

# Title of all Champion Mobs.
ChampionTitle = Champion

# Min and max levels allowed for a mob to be a Champion mob.
ChampionMinLevel = 20

#
ChampionMaxLevel = 70

# Hp multiplier for Champion mobs.
ChampionHp = 8

# Hp Regen Multiplier for Champion mobs.
ChampionHpRegen = 1.0

# Standard rewards multiplier for Champion mobs.
ChampionRewards = 8

# Adena & Seal Stone rewards multiplier for Champion mobs.
ChampionAdenasRewards = 1.0

# P. Attack and M. Attack bonus for Champion mobs.
ChampionAtk = 1.0

# Physical/Magical Attack Speed bonus for Champion mobs.
ChampionSpdAtk = 1.0

# Specified reward item ID
ChampionRewardItemID = 6393

# The amount of the specified reward a player will receive if they are awarded the item.
ChampionRewardItemQty = 1

# % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.
ChampionRewardLowerLvlItemChance = 0

# % Chance to obtain a specified reward item from a LOWER lvl Champion mob.
ChampionRewardHigherLvlItemChance = 0

# Do you want to enable the vitality calculation when killing champion mobs?
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
# then be "mobXP x serverRate x vitalityRate x championXpRate
# Notes:
#	Works only if EnableVitality = True
# Default: False
ChampionEnableVitality = False

# Enable spawning of the champions in instances
# Default = False
ChampionEnableInInstances = False

# ---------------------------------------------------------------------------
# Wedding System (by evill33t)
# ---------------------------------------------------------------------------
# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
# CustomNpcTable = True in General.properties
# ---------------------------------------------------------------------------
# Wedding Manager ID: 50007
#
# First part - "Engagement"
# 1) Target the player that you want to make a couple with.
# 2) Use the voice command ".engage nameofyourpartner" then press enter.
# 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
# 4) If the target player accepts the engagement invitation, you will be engaged.
#
# Second part - "Marriage"
# 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
#    (You may need Formal Wear and Adena to pay wedding fees!)
# 2) Each player needs to speak to the NPC and make the request to be married.
# 3) Once done, fireworks will display and the two players will be married.
#
# Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
#
# If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
#
# If you're married you have to pay a specified % of your adena to your partner.
#
# If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
# ---------------------------------------------------------------------------
# Enable/Disable Wedding System
AllowWedding = False

# Amount of Adena required to get married
WeddingPrice = 250000000

# Enable/Disable punishing of players who attempt to be engaged to other players while married.
WeddingPunishInfidelity = True

# Enable/Disable teleport function for married couples.
WeddingTeleport = True

# Amount of Adena required to teleport to spouse.
WeddingTeleportPrice = 50000

# Time before character is teleported after using the skill.
WeddingTeleportDuration = 60

# Enable/Disable same sex marriages.
WeddingAllowSameSex = False

# Require players to wear formal wear to be married?
WeddingFormalWear = True

# Amount of Adena (%) a player must pay to the other to get divorced.
WeddingDivorceCosts = 20

# ---------------------------------------------------------------------------
# Team vs. Team Event Engine (by FBIagent)
# ---------------------------------------------------------------------------
# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
# CustomNpcTable = True in General.properties
# ---------------------------------------------------------------------------
# Enable/Disable TvTEvent System
TvTEventEnabled = True

# TvT in instance
TvTEventInInstance = False

# Name of the instance file for TvT
TvTEventInstanceFile = coliseum.xml

# Times TvT will occur (24h format).
TvTEventInterval = 9:00,15:00,21:00,3:00

# Registration timer from start of event (in minutes).
TvTEventParticipationTime = 60

# Event running time (in minutes).
TvTEventRunningTime = 20

# TvT Event NPC (create a custom npc of type L2TvTEventNpc).
TvTEventParticipationNpcId = 70010

# TvT Event Participation Fee (itemId, number). Fee is not returned.
# Example: 57,100000
# Default = none
TvTEventParticipationFee = 0,0

# Location for TvTEvent NPC to spawn in form x,y,z[,heading]
TvTEventParticipationNpcCoordinates = 83425,148585,-3406

# Min/Max amount of players allowed in each team.
TvTEventMinPlayersInTeams = 1

#
TvTEventMaxPlayersInTeams = 20

# Min/Max level of players that may join the event.
TvTEventMinPlayerLevel = 1

#
TvTEventMaxPlayerLevel = 85

# Repsawn and exit delay timers (in seconds).
TvTEventRespawnTeleportDelay = 10

#
TvTEventStartLeaveTeleportDelay = 10

# First Team - Name, Start/Death x,y,z location.
TvTEventTeam1Name = Team1

#
TvTEventTeam1Coordinates = 148695,46725,-3414

# Second Team - Name, Start/Death x,y,z location.
TvTEventTeam2Name = Team2

#
TvTEventTeam2Coordinates = 149999,46728,-3414

# Reward for winning team.
# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
TvTEventReward = 57,100000

# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = True

#
TvTEventScrollsAllowed = False

#
TvTEventPotionsAllowed = False

#
TvTEventSummonByItemAllowed = False

# Door ID's to open/close on start/end.
# Not supported in instance, use xml template for defining doors.
# Example: TvTDoorsToOpen = 1;2;3;4;5;6
TvTDoorsToOpen = 

#
TvTDoorsToClose = 

# Should both teams get reward if there's a tie?
TvTRewardTeamTie = False

# Participant's effects handling on teleport/death.
# Effects lasting through death never removed.
# 0 - always remove all effects.
# 1 - remove all effects only during port to event (noblesse blessing can be used)
# 2 - never remove any effect
# Default: 0
TvTEventEffectsRemoval = 0

# Fighter-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1501,1;1502,1;1499,1
TvTEventFighterBuffs = 

# Mage-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1500,1;1501,1;1085,3
TvTEventMageBuffs = 

# Maximum number of allowed participants per IP address (dualbox check)
# Default: 0 (no limits)
TvTEventMaxParticipantsPerIP = 0

# Voiced command (.tvt) working during TVT event to get information about event status
TvTAllowVoicedInfoCommand = False

# ---------------------------------------------------------------------------
# L2J Banking System
# ---------------------------------------------------------------------------
# Enable/Disable Banking System
BankingEnabled = False

# Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
BankingGoldbarCount = 1

# Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
BankingAdenaCount = 500000000

# ---------------------------------------------------------------------------
# Warehouse Sorting
# Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
# ---------------------------------------------------------------------------
EnableWarehouseSortingClan = False

#
EnableWarehouseSortingPrivate = False

# ---------------------------------------------------------------------------
# Offline trade/craft
# ---------------------------------------------------------------------------
# Option to enable or disable offline trade feature.
# Enable -> true, Disable -> false
OfflineTradeEnable = False

# Option to enable or disable offline craft feature.
# Enable -> true, Disable -> false
OfflineCraftEnable = False

# If set to True, name color will be changed then entering offline mode
OfflineSetNameColor = False

# Color of the name in offline mode (if OfflineSetNameColor = True)
OfflineNameColor = 808080

# Allow fame for characters in offline mode
# Enable -> true, Disable -> false
OfflineFame = True

#Restore offline traders/crafters after restart/shutdown. Default: false.
RestoreOffliners = False

#Do not restore offline characters, after OfflineMaxDays days spent from first restore.
#Require server restart to disconnect expired shops.
#0 = disabled (always restore).
#Default: 10
OfflineMaxDays = 10

#Disconnect shop after finished selling, buying.
#Default: True
OfflineDisconnectFinished = True

# ---------------------------------------------------------------------------
# Mana Drugs/Potions
# ---------------------------------------------------------------------------
# This option will enable core support for:
# Mana Drug (item ID 726), using skill ID 10000.
# Mana Potion (item ID 728), using skill ID 10001.
EnableManaPotionSupport = False

# ---------------------------------------------------------------------------
# Display Server Time
# ---------------------------------------------------------------------------
# This option will enable displaying of the local server time for /time command.
DisplayServerTime = False

# ---------------------------------------------------------------------------
# Welcome message
# ---------------------------------------------------------------------------
# Show screen welcome message on character login
# Default: False
ScreenWelcomeMessageEnable = False

# Screen welcome message text to show on character login if enabled
# ('#' for a new line, but message can have max 2 lines)
ScreenWelcomeMessageText = Welcome to L2J server!

# Show screen welcome message for x seconds when character log in to game if enabled
ScreenWelcomeMessageTime = 10

# ---------------------------------------------------------------------------
# AntiFeed
# ---------------------------------------------------------------------------
# This option will enable antifeed for pvp/pk/clanrep points.
# Default: False
AntiFeedEnable = False

# If set to True, kills from dualbox will not increase pvp/pk points
# and clan reputation will not be transferred.
# Default: True
AntiFeedDualbox = True

# If set to True, server will count disconnected (unable to determine ip address)
# as dualbox.
# Default: True
AntiFeedDisconnectedAsDualbox = True

# If character died faster than timeout - pvp/pk points for killer will not increase
# and clan reputation will not be transferred.
# Setting to 0 will disable this feature.
# Default: 120 seconds.
AntiFeedInterval = 120

# ---------------------------------------------------------------------------
# Pvp/pk Announce
# ---------------------------------------------------------------------------
# Default: False
AnnouncePkPvP = False

# Announce this as normal system message
# Default: True
AnnouncePkPvPNormalMessage = True

# PK message template
# variables: $killer, $target
AnnouncePkMsg = $killer has slaughtered $target

# Pvp message template
# variables: $killer, $target
AnnouncePvpMsg = $killer has defeated $target

# ---------------------------------------------------------------------------
# Chat Moderation
# ---------------------------------------------------------------------------
# This option will enable using of the voice commands .banchat and .unbanchat
# for players with corresponding access level (default: 7).
# Check access_levels.sql and admin_command_access_rights for details.
# Default: False
ChatAdmin = False

# ---------------------------------------------------------------------------
# Multilingual support
# ---------------------------------------------------------------------------
# Enable or disable multilingual support.
# Default: False
MultiLangEnable = False

# List of allowed languages, semicolon separated.
# Default: en
MultiLangAllowed = en;ru

# Default language, if not defined.
# Default: en
MultiLangDefault = en

# Enable or disable voice command .lang for changing languages on the fly.
# Default: True
MultiLangVoiceCommand = True

# Enable or disable multilingual SystemMessages support.
# Default: False
MultiLangSystemMessageEnable = False

# List of allowed languages for SystemMessages, semicolon separated.
# Default:
MultiLangSystemMessageAllowed = 

# ---------------------------------------------------------------------------
# Walker/Bot protection
# ---------------------------------------------------------------------------
# Basic protection against L2Walker.
# Default: False
L2WalkerProtection = True

# ---------------------------------------------------------------------------
# Debug enable/disable voice command
# ---------------------------------------------------------------------------
# This option will enable voice command .debug allowing players
# to turn on/off debugging on self only.
# (admin command //debug can enable debugging on any character)
# Use admin_command_access_rights table for defining access rights.
# Default: False
DebugVoiceCommand = False

# ---------------------------------------------------------------------------
# Dualbox Check
# ---------------------------------------------------------------------------
# Maximum number of players per IP address allowed to enter game.
# Default: 0 (unlimited)
DualboxCheckMaxPlayersPerIP = 0

# Maximum number of players per IP address allowed to participate in olympiad.
# Default: 0 (unlimited)
DualboxCheckMaxOlympiadParticipantsPerIP = 0

# Whitelist of the addresses for dualbox checks.
# Format: Address1,Number1;Address2,Number2...
# Network address can be number (127.0.0.1) or symbolic (localhost) formats.
# Additional connection number added to the global limits for this address.
# For example, if number of TvT event participants per IP address set to the 1 (no dualbox)
# and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com
# will be 1+2=3. Use 0 or negative value for unlimited number of connections.
# Default: 127.0.0.1,0 (no limits from localhost)
DualboxCheckWhitelist = 127.0.0.1,0

#============================================
#       Vote Reward System by GoldenBoy     =
#============================================
#Set it "True" if you want to Enable Vote Reward System.
EnableVoteReward = False

#If you enable Vote Reward System you must fill your Html Patch.
#e.g. VoteHtmlPatch = http://l2.hopzone.net/lineage2/moreinfo/yourserver/65487.htm
# Html Patch for Your Vote Site
# Works with HopZone/HopZones/TopZone and other HopZone Like
ServerNameForVotes = L2ServerName

#
VoteHtmlPatch = 

#
VoteReward1Count = 1000

#
VoteReward2Count = 1000

#
VoteReward1Id = 57

#
VoteReward2Id = 57

#
VotesForReward = 5

#Max amount of reward items that you want to stop reward
#the player that have more than "MaxRewardCountForStack".
MaxRewardCountForStackItem1 = 2000000000

#
MaxRewardCountForStackItem2 = 2000000000

#DelayForNextReward in seconds
DelayForNextReward = 600

# Allows user to use .online Command
# Displays The Number of The Players That are Currently Online.
# Default : False
OnlinePLayers = False

#==================================================
#        Custom Start Title by BaGGOC          =
#==================================================
# Set this option to true to enable custom titles on new chars.

#
CharTitle = True

#
CharAddTitle = Welcome to ""

#------------------------------------------
# AltFlagedPlayerCanUseGK
#------------------------------------------
AltFlagedPlayerCanUseGK = True

#------------------------------------------
# Olympiad allow matches from same ip
#------------------------------------------
AltOlySameIp = True

# Set true for custom spawn location.
CustomSpawn = False

#
SpawnX = x

#
SpawnY = y

#
SpawnZ = z

#------------------------------------------
# SUBCLASS By BaGGoC
#------------------------------------------
SUBCLASS_LVL_CUSTOM = 40

# -------------------------------------------------------------
# Costum PVP/PK settings
# -------------------------------------------------------------
# Costum pvp/pk message
# after pvp: "Good fight,enemy pwned:)"
# after pk: "Nice kill!You are so dangerous!"
AllowCostumPvPMessage = True

# Pvp reward system
AllowPvpRewardSystem = False

# Pvp reward itemId
PvpRewardItem = 57

# Pvp reward amount
PvpRewardAmount = 1

# Pk reward system
AllowPkRewardSystem = False

# Pk reward itemId
PkRewardItem = 57

# Pk reward amount
PkRewardAmount = 1

# Allow the default PK system(+1 pk,+karma)
UseDefaultSystem = True

# Allow costum pk system (pvp point for pk,no karma)
# UseDefaultSystem need to be False!
UseCostumSystem = False

# Allow custom starting lvl default:false
AllowCustomStartLvl = False

#Custom Start lvl for 85 lvl and 100% put 86
CustomStartLvl = 1

# ---------------------------------------------- #
# Hero Status (until restart) for kills System [Author: Mentor] [url=http://www.teamsrv.net]www.teamsrv.net[/url]
# ---------------------------------------------- #
# Enabled Hero status for kills? (Default: False)
HeroStatusForKills = False

# Kills (PvP+PK) for Hero Status (Default: 20)
HeroStatusForKillsCount = 20

# Death for removed Hero Status (Default: 2)
DeleteHeroStatusDeathCount = 2

# Classes balance
# Note:
#	Weapons type: DAGGER; BOW; BLUNT; DUALFIST; DUAL; SWORD; POLE
#	Class: Too long...
#	Damage: Current damage emperor to 2
# ClassID 90 = Phoenix Knight
ClassID = 90

#
WeaponType = DAGGER

#
Damage = 2

#Author TheEnd
NameColorSystem = True

#
NameColor = 

# This is the amount of goldbars that a new character starts their character with.
# Default: 0
StartingGBCount = 0

# This is the id of goldbars
# Default : 3470
StartingGBId = 3470

#Exp and SP Award System By Cobra
# 0 Is by Default!
AddExpAtPvp = 0

#
AddSpAtPvp = 0

#---------------------------------------------------------------
# PK protection
#---------------------------------------------------------------
# Disables attacking char if the attacker's lvl minus victim's lvl is over
# specified difference and the target is not flagged. For example, if you want
# to disable PK'ing chars that are more than 20 lvls below attacker's lvl, set
# the value to 20. Setting the value to 0 disables the feature.
DisableAttackIfLvlDifferenceOver = 0

# If player has more than specified number of PKs in the monitored period,
# he/she is automatically punished. If set to zero, this feature is disabled.
PunishPKPlayerIfPKsOver = 0

# For what period (in seconds) the PKs should be monitored
PKMonitorPeriod = 3600

# Punisment type:
#   jail - char will be jailed
PKPunishmentType = jail

# Punishment length (in seconds)
# If punishment type is jail then the punishment period should be divisable by
# 60 as jail punishment is counted in minutes
PKPunishmentPeriod = 3600

#
EnableAutoVoteEngine = False

#
AutoVoteEngineSaveLoad = False

la8os to double post  ::)

  • 0
Posted

# Set true for custom spawn location.

CustomSpawn = False

 

#

SpawnX = 12345

 

#

SpawnY = 12345

 

#

SpawnZ = 12345

 

Άλλαξε το custom spawn όπως το έχω εγώ και είσαι έτοιμος. Άμα δεν θες να το ενεργοποιήσεις μην το ενεργοποιείς αλλά άλλαξε τα γράμματα για αυτό έχεις αυτό το error.

  • 0
Posted
#Author TheEnd

NameColorSystem = True

 

#

NameColor = #00FFFF

 

Αφού έχεις το name color true πρέπει να βάλεις και ένα χρώμα σωστά?

 

πχ αυτό που σου έχω με κόκκινο.

  • 0
Posted

8a trela8wwww dn boro allo

15449044.png

to dokimasa kai false alla @@ pali :/

 

σβήσε το # και ξαναδοκίμασε δηλαδή κάπως έτσι:

 

NameColor = 00FF00

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This topic is now closed to further replies.


  • Posts

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    • I need two new one for the existing ones. 
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