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Posted
After great efforts and team work we have managed to create a server that most of the players hoped for.

2 servers in 2 weeks? ( www.l2riseofking.ro )

 

Really Fail! Anyway GL, you really need!

 

Edited:

 

Buffer and Gm-Shop are copied from L2iFeel Mid Rate.

All Core/Data Pack are same with RiseOfKing

x666 and lvl 79 instant! lolz

DDOS are Working Here! Tested!

Posted

2 servers in 2 weeks? ( www.l2riseofking.ro )

All Core/Data Pack are same with RiseOfKing

x666 and lvl 79 instant! lolz

Really Fail! Anyway GL, you really need!

 

Edited:

 

Buffer and Gm-Shop are copied from L2iFeel Mid Rate.

DDOS are Working Here! Tested!

 

You totally failed here mate.

We closed the custom server cause of balance issues and low community, and it was online for 1 month and 2 weeks not 2 weeks as you say.

And we closed it only because most of the players vote for opening a new non'custom server and closing the custom one.

 

So what is the problem if we copied some npc's? O.o All of them have been reworked.

I still dont have any clue what do you mean about the rates, it is only visual.

 

And yea, you are right about the DDOS, it does work. But you can send as many packets you wish, the server will not drop. It will only lag a little.

99% of the servers out there can be ddos'ed. Non'lifers like you are ruining the gameplay of the players daily.

 

Dont like it, dont play it. Gl

Posted

I have edited your topic more than 2 times. Next time if you are going to edit your topic be sure that the prefix will be ok.

Posted

You totally failed here mate.

We closed the custom server cause of balance issues and low community, and it was online for 1 month and 2 weeks not 2 weeks as you say.

And we closed it only because most of the players vote for opening a new non'custom server and closing the custom one.

 

So what is the problem if we copied some npc's? O.o All of them have been reworked.

I still dont have any clue what do you mean about the rates, it is only visual.

 

And yea, you are right about the DDOS, it does work. But you can send as many packets you wish, the server will not drop. It will only lag a little.

99% of the servers out there can be ddos'ed. Non'lifers like you are ruining the gameplay of the players daily.

 

Dont like it, dont play it. Gl

I'm not a non'lifer. I just test because i want to know if work or no. Btw i stop attacks in 2 sec. 

Posted

fear lands all time ,on all mob anchor success rate is too good tooi just tested mage already... but its need fix ,well i didn t test on ppl s soooo...

 

omfg... and can u tell me where i get LS ?i went in LostNest and mobs are respawn in fail time... too fast and they arent so weak,u need to fix a lot of things i bet

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  • Posts

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    • WHEN SAYING “YES” IS A MISTAKE Not every project is worth taking on, even if the client is ready to pay. Sometimes refusing isn’t about losing money — it’s about protecting your reputation and time. Over the years, we’ve learned to quickly spot the cases that are almost guaranteed to turn into problems. Here are the most common situations where we turn down work: ▪ The client wants it “like everyone else’s,” but with lots of custom changes and on a minimal budget ▪ There are no proper source materials, yet the deadlines are already burning and everything is needed “yesterday” ▪ Constant changes to requirements after the work has already started ▪ A task with a very low chance of success, but very high expectations ▪ The client isn’t willing to discuss the process and sees us as just an executor - A good result almost always starts when both sides have an honest understanding of the risks and real possibilities of the project. If you’re currently discussing a project and unsure whether to move forward — write to us. We’ll honestly and directly tell you whether it’s worth taking on or if it’s better to look for another solution. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #documents #drawing #photoshop #refuse #cases
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