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Posted (edited)

Fix for that: http://maxcheaters.com/forum/index.php?topic=218257.0 and for enchant phx. and other enchant like near wh..

 

--- /trunk/gameserver/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java
+++ /trunk/gameserver/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java

@@ 20,1 @@

+import java.util.Collection;
import java.util.logging.Logger;

import net.sf.l2j.gameserver.model.Inventory;
+import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2ItemInstance;


import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2WarehouseInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;


import net.sf.l2j.gameserver.model.L2ItemInstance;
+import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2World;


@@ -61,7 +61,15 @@
     {
         L2PcInstance activeChar = getClient().getActiveChar();
+               Collection<L2Character> knowns  = activeChar.getKnownList().getKnownCharactersInRadius(400);
         if (activeChar == null || _objectId == 0)
                        return;
+              
+               for (L2Object wh : knowns)
+               {
+                       if (wh instanceof L2WarehouseInstance)
+                       {
+                               activeChar.sendMessage("You cannot enchant near warehouse.");
+                               return;
+                       }
+               }
         L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
         L2ItemInstance scroll = activeChar.getActiveEnchantItem();
 

 

i have search on forum and i don't found any post with that code :)

Edited by Fanky
Posted

it's good!but if i would like for example to spawn a wh manager in giran will it work there too?or only at the warehouse buildings?

yes it will
Posted

i 'm sorry ventic but i don't have found any post with that code..

 

--------------------------------------

 

thanx a lot all :P

didnt say the opposite

i just said its old :)

Posted

Sorry but your code is Wrong.

Too many errors.

Because Don't Needed " - "

 

Working Code:

--- /trunk/gameserver/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java
+++ /trunk/gameserver/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java

@@ 20,1 @@

+import java.util.Collection;
import java.util.logging.Logger;

import net.sf.l2j.gameserver.model.Inventory;
+import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2ItemInstance;


import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2WarehouseInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;


import net.sf.l2j.gameserver.model.L2ItemInstance;
+import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2World;


@@ -61,7 +61,15 @@
     {
L2PcInstance activeChar = getClient().getActiveChar();
+        Collection<L2Character> knowns  = activeChar.getKnownList().getKnownCharactersInRadius(400);
        if (activeChar == null || _objectId == 0) return;
                		if (activeChar.isProcessingTransaction())
        	       			{
        	        				activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
        	        				activeChar.setActiveEnchantItem(null);
        	        				return;
        	        			}
+                		               for (L2Object wh : knowns)
+                			               {
+                			                       if (wh instanceof L2WarehouseInstance)
+                			                       {
+               			                               activeChar.sendMessage("You cannot enchant near warehouse.");
+               			                               return;
+               			                       }
+               			               }
L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
L2ItemInstance scroll = activeChar.getActiveEnchantItem();

Tested And Work.

See The PHOTO

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