Jump to content

Recommended Posts

Posted

as i know from raid bosses(not sure) and sure when you make an academy and invite players who dont have change the 2nd class ..when they change the 2nd class(and must be in ur academy) they automaticaly leave the academy and u get 450 rep points

Posted

there is several ways

 

1.-You earn point by killing an enemy in war (but lose one if you got killed)

2.-A clan memeber becomes hero

3.-you win a castle siege,clan hall siege, and the new fortress

4.-like demonic said you recruit a newbie player put in you academy and when he makes her 2dn change you will earn points

 

there is some other ways to earn points but i dont remember them :P

 

and of course if you want to learn skills of clan hall you will need some item from raid boss

Posted

The reputation score increases in the following cases:

 

    *

      A clan academy member completes a 2nd class transfer

    *

      Your clan takes over a castle in a siege (an indecisive victory in a siege war does not increase the reputation score)

    *

      Your clan holds or defends a castle in a siege (only the clan that owns the defended castle/clan hall earns points)

    *

      Your clan acquires a siege-enabled clan hall (the reputation score increases more when taking over a clan hall owned by another clan)

    *

      A clan member takes first place in the Festival of Darkness (the reputation points are distributed in proportion to the number of clan members among the highest-ranking party members)

    *

      Each time a clan member becomes a Hero

    *

      A clan quest is completed.

    *

      By killing an enemy in a clan war (under the condition of mutual war declaration) or siege; however, when the other side’s reputation score is 0 or below, your clan cannot acquire any reputation points from them

 

The reputation score decreases in the following cases:

 

    *

      A clan-owned castle or siege-enabled hall is taken over (when a clan’s reputation score is in the negative (-), the score may still be decreased)

    *

      A clan’s level is upgraded

    *

      A clan skill is learned

    *

      Item(s) are purchased using a clan's reputation score

    *

      A clan member is killed by an enemy in a clan war (under the condition of mutual war declaration) or siege; however, when the opposing side’s reputation score is 0 or below, your clan’s reputation score does not decrease

 

Posted

you might start posting the threads in the right places EH?

 

[Request] General Help this is the forum for it. OMG please search before asking..

  • 2 weeks later...
Posted

A clan member takes first place in the Festival of Darkness (the reputation points are distributed in proportion to the number of clan members among the highest-ranking party members)

 

if my side lose? but in festival of darknes i am in the 1 st place?

Posted

There is a Quest, taht can be taken from NPC in Aden Township. Dont remember the name, but it is on the center of the square, where the Olympiad Manager is. Q can be taken only from Clan Leader, and when you go for Raid Bosses, Clan Leader must be in party, and CL's party must make tha last hit.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Update M54: Global HP/MP/CP consumable handling expanded beyond combat-only usage. Offensive mage idle recovery with learned skill Battle Heal. Spellhowler/Storm Screamer prioritizes Hurricane, using Vampiric Claw mostly below 90% HP. Major structural refactor initialized: Added category/class organization such as Archer, Dagger, Tank, Mage, Healer, Support and Specialized class files. Further structural cleanup. Extracted combat memory/state and more class-policy logic from the main controller. Added global stuck/inactivity watchdog for bots blocked by terrain/geodata. Added unreachable dropped ground-item timeout/temporary blacklist. Reworked Necromancer/Soultaker PvP: Dominator level 78+ maintains learned Arcane Power toggle on. Overlord/Dominator level 44+ maintains learned Soul Guard toggle automatically. Stability/scalability update: Bot controller ticks staggered instead of all starting in the same phase: Same 350 ms update rate retained Reduces simultaneous AI workload bursts. Removed the old manual aggressive-monster EVT_AGGRESSION bridge. Phantoms now use native Lucera setActive() behavior so monsters aggro them naturally. Reduced unnecessary NPC scans and native AI event pressure. Added saved-bot equipment overrides using a separate database table:         lucera_autobots_items Existing lucera_autobots remains the main saved-bot identity/state table. Equipment rows are linked to saved bots through bot_id. Added optional convenience view to show bot name together with equipment overrides:         lucera_autobots_items_view Added editable equipment slots in columns: Weapon Shield Helmet Chest Legs Gloves Boots Necklace Left/Right Earrings Left/Right Rings Equipment override values: 0 = use normal class/level profile item -1 = force slot empty >0 = equip that Item ID Custom equipment works only for saved database bots. Default class/level equipment profiles remain unchanged. Supports custom equipment from No Grade to S Grade, regardless of the bot's current level. Added validation for invalid item IDs and incompatible equipment slots. Added handling for: Two-handed weapons vs shields Full-body armor vs separate leggings Added all-grade Soulshots and Spiritshots to bot inventory/replenishment so custom lower-grade weapons still use the correct shots. Mage profiles that already use Blessed Spiritshots keep that behavior with all relevant grades available. First save the bot normally so it exists in table:         lucera_autobots Then open:         lucera_autobots_items Find the row with the same bot_id and edit only the equipment slots you want. Example: weapon_id = 6608 shield_id = -1 helmet_id = 0 chest_id = 0 legs_id = 0 gloves_id = 0 boots_id = 0 This means: weapon_id 6608 → custom weapon shield_id -1 → no shield all 0 values → keep normal default profile equipment After editing the DB, despawn and respawn the saved bot so M54 reloads its equipment overrides. Do not edit bot_id. Use it only to identify which saved bot the equipment row belongs to.   DOWNLOAD
    • It will be multi client so it will detect the client from the files and adapt the packets and asset loading. I am aiming for C4 and H5 after IL
    • this is just to simplify your life, time, and can be done for free by yourself just watch some tutorials, in case you don't wanna waste time check it out!   https://l2getwork.art   https://l2getwork.art/showcase.html  
    • Good job! Any chance for it to be downgradeable or at least compatible with older chronicles?
    • Fermata now runs in a web browser too. Try it here: https://web.fermata.gg/    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..