Jump to content

Recommended Posts

Posted

Hello, i would present my new feature.

 

Achievements Engine - automatic XML engine, the only thing you have to do is to create achievements in xml file.

 


 

Current Version: 1.0

 

Example of created achievement:

 

1. Example:

 

<achievement id="1" name="Test Achievement" description="Test description of the sample achievement, you can change everything by editing xml file! Nothing more, everything is fully automatic." reward="57,10000" minLevel="80" minPvPCount="200" minPkCount="300" minClanLevel="5" mustBeHero="true"/>

 

In this case, player to complete this achievement and receive reward have to meet those conditions:

 

  • min level: 80
  • pvp count: 200
  • pk count: 300
  • clan level: 5
  • must be hero

 


 

2. Screenshots:

 

- Every player may check his achievements status, info

 

(achievement list generated automatically from achievement xml list created by admin)

 

w6xc02.jpgdo5dkw.jpg

 

Not Completed - means player doesnt meet conditions of the achievement to get reward.

Get Reward - player meet each condition of the achievement, click info to click get reward button and receive reward for achievement.

Completed - means player already received reward for completing this achievement.

 

 

- By clicking info player may check info about achievement, check if he meet conditions of this achievement etc (and if meet, may see get reward button to get reward)

 

qs0a6r.jpg2nsnseu.jpg

 

Everything is generated automatically - admin simply have to create new achievements in achievements.xml file, and thats all - everything will be done, loaded and generated by engine.

 


 

3. Currently Supported Conditions:

 

Since its first version of the engine, available conditions list is quite small (will be really big soon)

 

  • minLevel=""
  • minPvPCount=""
  • minPkCount=""
  • minClanLevel=""
  • mustBeHero=""
  • mustBeNoble=""

 

Soon will be implemented:

 

must be clan leader, weapon enchant, max hp/mp/cp ammount, has castle, has clan hall, kill raid boss, kill x players without die and much more (you can suggest more if you have ideas  ;))

 


 

3. Reward:

 

Setting reward for every achievement is really easy, example:

 

reward="57,1000"

 

Which is id,ammount - if you want add more items use ";"

 

If player meet every condition of the achievement, he will see GET REWARD button in achievement manager.

 


 

Price: pm for more info

 

If you bought it, and there will be new version - you will receive it for free (free updates)

 

If you need more info - ask here or via pm.

 

Once again i would like to remind, its fully automatically engine, the only thing you have to do is to add new achievements in achievements.xml - Thats all.

Posted

Added new 6 common conditions,

 

  • minWeaponEnchant=""
  • minKarmaCount=""
  • minAdenaCountl=""
  • minClanMembersCount=""
  • minSubclassCount=""
  • mustBeClanLeader=""

 

tomorrow more advanced.

Posted

thought that u aint gonna finish it, really great job.

 

 

Lack of motivation, but finally i found some yesterday ;d

Posted

bought it, its very nice and has a big potential, aswell as matim is giving a very good support on installation. waiting for updates! :P

 

p.s. my suggestions

1) Meet a certain hero count

2) Meet a certain raid points amount

3) raid killing, e.g. a kill Valakas achievement

4) getting a certain amount from an item, e.g. 200 Sprigant's fruits (gained from sprigants on PI) <- there can be an option to take the items from the player, so it'll be like 200 fruits for xx reward.

5) Survivor achievement, gain a certain amount of exp without dying (counter will reset if char died.)

6) a HasCastle achievement

7) treasure hunter achievement - open XX amount of chests

8 ) MustBeMarried achievement

9) reach xx online time achievement

 

Well thats all my suggestions. :)

Posted

another important thing that should be added to this engine is checking if a weapon/clan has already been used to get an achievement

 

For example:

if i have achievement to get weapon +xx, then the one who got it can just move the weapon from char to char and claim rewards over and over, ofc i can add some more requirements like must be noble / lvl 80 etc but thats just a workaround and will not get what i intend to do

 

Same for clans, if some1 used the clan to gain the clan achievement (for example minclanLevel 8 achievement) then the same clan cannot be used again, else leader will just pass it from each other to claim the reward.

 

hope you'll take it into consideration

Guest
This topic is now closed to further replies.



  • Posts

    • We are not back on 2005, life in our days is harder than before, in complection with other things yes, L2 has not the same look.
    • 🌍 https://l2origins.org/ 🛡️ LINEAGE II ORIGINS — SEASON 1 🛡️ 🌑 High Five Classic | True Old-School Experience 🌑 ⚠️ Opening on March 6th at 16:00 Welcome back to the origins of Lineage II. ⚔️ ABOUT THE SERVER Lineage2 Origins is built for players who miss the true retail feeling. Classic progression, real challenges, fair competition — enhanced only with carefully selected QoL features, never breaking the original gameplay. 🌿 PHASED GEAR PROGRESSION 🟢 Month 1: Vesper max 🟢 Month 2: Vorpal unlocked 🟢 Month 3+: Top-grade & Elegia released 🚫 NO AUTO-FARM ✔️ External auto-clicker allowed (1 per client, download page only) ❌ Bots & illegal automation forbidden 🛡️ Strong anti-bot + captcha system ⚠️ AFK players will be punished — stay active or logout 📊 RATES & CORE SETTINGS 🔹 Adena: x5 🔹 Drop / Spoil: x5 🔹 Skill EXP: x15 🔹 Max Windows: 2 per PC 🔹 Subclass: Lv 85 (no quest required) 🔹 Party Level Diff: 30 (55–85) 🔹 No custom items (armors / weapons / jewelry) 🔥 FEATURES ✨ Global & Raid Teleport ✨ NPC Buffer (34 buffs) ✨ Auto Events & PvP Zones ✨ Ranking & Clan Progression ✨ GM Shop & Premium System ✨ All-In-One Community Board ✨ Party & Solo Instances ✨ Siege & Territory War Rewards ✨ RaidBoss Kill Rewards ✨ Lucky Creature Event ✨ Daily Login Rewards ✨ Advanced DDoS Protection & Backups ⚔️ ENCHANTMENTS 🔸 Safe: +3 🔸 Max: +12 (Month 2: +14 | Month 3: +16) 🔸 Blessed: 50% (Premium 65%) 🔸 Normal: 45% (Premium 60%) 🏟️ OLYMPIAD 🔹 Max Enchant: +6 🔹 Start Players: 4 🔹 Period: 1st & 15th 🏰 SIEGE & TW 🔹 Siege Time: 16:00 & 20:00 🔹 Territory War: 20:00 🔹 Max Wards: 3 per Castle 🌌 Lineage2 Origins Fair. Competitive. Nostalgic. A true return to the origins of Lineage II.
    • Bastante confiable, ya trabaje en varios proyectos con el y la verdad te da confianza que hoy en dia poca gente hay asi lo  recomiendo 100%  Gracias por todo amigo ! seguiremos trabajando juntos segurisimamente! 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..