Jump to content
  • 0

[Help]Drop on Mobs


Question

Recommended Posts

  • 0
Posted

just coded, didnt tested it

CORE:

Index: java/com/l2jserver/gameserver/datatables/HerbDropTable.java
===================================================================
--- java/com/l2jserver/gameserver/datatables/HerbDropTable.java	(revision 4838)
+++ java/com/l2jserver/gameserver/datatables/HerbDropTable.java	(working copy)
@@ -60,7 +60,7 @@
		{
			con = L2DatabaseFactory.getInstance().getConnection();
			PreparedStatement statement = con.prepareStatement("SELECT "
-					+ L2DatabaseFactory.getInstance().safetyString(new String[] { "groupId", "itemId", "min", "max", "category", "chance" })
+					+ L2DatabaseFactory.getInstance().safetyString(new String[] { "groupId", "itemId", "min", "max", "category", "chance", "enchant", "enchantChance" })
					+ " FROM herb_droplist_groups ORDER BY groupId, chance DESC");
			ResultSet dropData = statement.executeQuery();
			L2DropData dropDat = null;
@@ -83,6 +83,8 @@
				dropDat.setMinDrop(dropData.getInt("min"));
				dropDat.setMaxDrop(dropData.getInt("max"));
				dropDat.setChance(dropData.getInt("chance"));
+				dropDat.setEnchant(dropData.getInt("enchant"));
+				dropDat.setEnchantChance(dropData.getInt("enchantChance"));

				int categoryType = dropData.getInt("category");

Index: java/com/l2jserver/gameserver/datatables/NpcTable.java
===================================================================
--- java/com/l2jserver/gameserver/datatables/NpcTable.java	(revision 4838)
+++ java/com/l2jserver/gameserver/datatables/NpcTable.java	(working copy)
@@ -204,7 +204,7 @@
			try
			{
				statement = con.prepareStatement("SELECT "
-						+ L2DatabaseFactory.getInstance().safetyString(new String[] { "mobId", "itemId", "min", "max", "category", "chance" })
+						+ L2DatabaseFactory.getInstance().safetyString(new String[] { "mobId", "itemId", "min", "max", "category", "chance", "enchant", "enchantChance" })
						+ " FROM droplist ORDER BY mobId, chance DESC");
				ResultSet dropData = statement.executeQuery();
				L2DropData dropDat = null;
@@ -225,6 +225,8 @@
					dropDat.setMinDrop(dropData.getInt("min"));
					dropDat.setMaxDrop(dropData.getInt("max"));
					dropDat.setChance(dropData.getInt("chance"));
+					dropDat.setEnchant(dropData.getInt("enchant"));
+					dropDat.setEnchantChance(dropData.getInt("enchantChance"));

					int category = dropData.getInt("category");

Index: java/com/l2jserver/gameserver/model/actor/L2Attackable.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/L2Attackable.java	(revision 4838)
+++ java/com/l2jserver/gameserver/model/actor/L2Attackable.java	(working copy)
@@ -236,15 +236,28 @@

		protected int _count;

+		private int _enchant = -1;
+		private int _chance = 0;
+		
		public RewardItem(int itemId, int count)
		{
			_itemId = itemId;
			_count = count;
		}

+		public RewardItem(int itemId, int count, int enchant, int chance)
+		{
+			this(itemId, count);
+			_enchant = enchant;
+			_chance = chance;
+		}
+		
		public int getItemId() { return _itemId;}

		public int getCount() { return _count;}
+		
+		public int getEnchant() { return _enchant; }
+		public int getEnchantChance() { return _chance; }
	}

	private FastMap<L2Character, AggroInfo> _aggroList = new FastMap<L2Character, AggroInfo>().shared();
@@ -1268,7 +1281,7 @@
				itemCount *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS;

		if (itemCount > 0)
-			return new RewardItem(drop.getItemId(), itemCount);
+			return new RewardItem(drop.getItemId(), itemCount, drop.getEnchant(), drop.getEnchantChance());
		else if (itemCount == 0 && Config.DEBUG)
			_log.fine("Roll produced no drops.");

@@ -1409,7 +1422,7 @@
				itemCount = 1;

			if (itemCount > 0)
-				return new RewardItem(drop.getItemId(), itemCount);
+				return new RewardItem(drop.getItemId(), itemCount, drop.getEnchant(), drop.getEnchantChance());
			else if (itemCount == 0 && Config.DEBUG)
				_log.fine("Roll produced no drops.");
		}
@@ -1568,7 +1581,7 @@
			}

			if (itemCount > 0)
-				return new RewardItem(drop.getItemId(), itemCount);
+				return new RewardItem(drop.getItemId(), itemCount, drop.getEnchant(), drop.getEnchantChance());
			else if (itemCount == 0 && Config.DEBUG)
				_log.fine("Roll produced no drops.");
		}
@@ -1796,6 +1809,15 @@
			{
				// Init the dropped L2ItemInstance and add it in the world as a visible object at the position where mob was last
				ditem = ItemTable.getInstance().createItem("Loot", item.getItemId(), item.getCount(), lastAttacker, this);
+				if(item.getEnchant() > 0)
+				{
+					if(ditem.isWeapon() || ditem.isArmor())
+					{
+						double chance = Rnd.get(1, 100);
+						if(chance <= item.getEnchantChance())
+							ditem.setEnchantLevel(item.getEnchant());
+					}
+				}
				ditem.dropMe(this, newX, newY, newZ);

				// Add drop to auto destroy item task
Index: java/com/l2jserver/gameserver/model/L2DropData.java
===================================================================
--- java/com/l2jserver/gameserver/model/L2DropData.java	(revision 4838)
+++ java/com/l2jserver/gameserver/model/L2DropData.java	(working copy)
@@ -32,6 +32,8 @@
	private int _minDrop;
	private int _maxDrop;
	private int _chance;
+	private int _dropEnchant = -1;
+	private int _enchantChance = 0;
	private String _questID = null;
	private String[] _stateID = null;

@@ -53,6 +55,16 @@
		_itemId = itemId;
	}

+	public void setEnchant(final int enchant)
+	{
+		_dropEnchant = enchant;
+	}
+	
+	public void setEnchantChance(final int chance)
+	{
+		_enchantChance = chance;
+	}
+	
	/**
	 * Returns the minimum quantity of items dropped
	 * @return int
@@ -80,6 +92,16 @@
		return _chance;
	}

+	public int getEnchant()
+	{
+		return _dropEnchant;
+	}
+	
+	public int getEnchantChance()
+	{
+		return _enchantChance;
+	}
+	
	/**
	 * Sets the value for minimal quantity of dropped items
	 * @param mindrop : int designating the quantity
Index: java/com/l2jserver/gameserver/script/faenor/FaenorInterface.java
===================================================================
--- java/com/l2jserver/gameserver/script/faenor/FaenorInterface.java	(revision 4838)
+++ java/com/l2jserver/gameserver/script/faenor/FaenorInterface.java	(working copy)
@@ -72,6 +72,26 @@
		addDrop(npc, drop, false);
	}

+	public void addQuestDrop(int npcID, int itemID, int min, int max, int chance, String questID, String[] states,
+			int enchant, int enchantChance)
+	{
+		L2NpcTemplate npc = npcTable.getTemplate(npcID);
+		if (npc == null)
+		{
+			throw new NullPointerException();
+		}
+		L2DropData drop = new L2DropData();
+		drop.setItemId(itemID);
+		drop.setMinDrop(min);
+		drop.setMaxDrop(max);
+		drop.setEnchant(enchant);
+		drop.setEnchantChance(enchantChance);
+		drop.setChance(chance);
+		drop.setQuestID(questID);
+		drop.addStates(states);
+		addDrop(npc, drop, false);
+	}
+	
	/**
	 *
	 * Adds a new Drop to an NPC
@@ -96,6 +116,28 @@
		addDrop(npc, drop, sweep);
	}

+	public void addDrop(int npcID, int itemID, int min, int max, boolean sweep, int chance,
+			int enchant, int enchantChance) throws NullPointerException
+	{
+		L2NpcTemplate npc = npcTable.getTemplate(npcID);
+		if (npc == null)
+		{
+			if (Config.DEBUG)
+				_log.warning("Npc doesnt Exist");
+			throw new NullPointerException();
+		}
+		L2DropData drop = new L2DropData();
+		drop.setItemId(itemID);
+		drop.setMinDrop(min);
+		drop.setMaxDrop(max);
+		drop.setChance(chance);
+		drop.setEnchant(enchant);
+		drop.setEnchantChance(enchantChance);
+		
+		addDrop(npc, drop, sweep);
+	}
+
+	
	/**
	 * Adds a new drop to an NPC.  If the drop is sweep, it adds it to the NPC's Sweep category
	 * If the drop is non-sweep, it creates a new category for this drop.

 

DP:

Index: data/scripts/handlers/admincommandhandlers/AdminEditNpc.java
===================================================================
--- data/scripts/handlers/admincommandhandlers/AdminEditNpc.java	(revision 8275)
+++ data/scripts/handlers/admincommandhandlers/AdminEditNpc.java	(working copy)
@@ -1333,7 +1333,7 @@
			con = L2DatabaseFactory.getInstance().getConnection();
			L2DropData dropData = null;

-			PreparedStatement statement = con.prepareStatement("SELECT `mobId`, `itemId`, `min`, `max`, `category`, `chance` FROM `droplist` WHERE `mobId`=?");
+			PreparedStatement statement = con.prepareStatement("SELECT `mobId`, `itemId`, `min`, `max`, `category`, `chance`, `enchant`, `enchantChance` FROM `droplist` WHERE `mobId`=?");
			statement.setInt(1, npcId);
			ResultSet dropDataList = statement.executeQuery();

@@ -1345,6 +1345,8 @@
				dropData.setMinDrop(dropDataList.getInt("min"));
				dropData.setMaxDrop(dropDataList.getInt("max"));
				dropData.setChance(dropDataList.getInt("chance"));
+				dropData.setEnchant(dropDataList.getInt("enchant"));
+				dropData.setEnchantChance(dropDataList.getInt("enchantChance"));

				int category = dropDataList.getInt("category");
				npcData.addDropData(dropData, category);

 

Also, you will need to execute this in your database:

ALTER TABLE `droplist` ADD `enchant` int(5) DEFAULT -1;
ALTER TABLE `droplist` ADD `enchantChance` int(3) DEFAULT 0;

  • 0
Posted

i will test...and the enchantChance option is for?

 

edit

 

java/com/l2jserver/gameserver/datatables/HerbDropTable.java

 

cant found HerbDropTable.java in my datatables folder...

  • 0
Posted

example +3 Dynasty Earing 20% chance etc...

 

i though you want to add a chance to be dropped enchanted or not. anyway, if you want the item to be always dropped enchanted, just put 100 as enchantChance

  • 0
Posted

ah now i get it if i put 100% to drop the item and 20% enchant chance have only 20% to come enchanted...;p nice too i will use it ;D

 

edit

 

i added all code exept HerbDropTable part...i cant found it...

  • 0
Posted

well i think i make all done but ingame when i go on Add Drop on mob dont shows me option

Enchant

enchantChance...

maybe something wrong with DP part?

  • 0
Posted

Hmm i'm not sure, but like l2phx, you need to make the id of the weapon + the enchant you want and put it in the field drop.

 

it's just an idea!!

  • 0
Posted

Hmm i'm not sure, but like l2phx, you need to make the id of the weapon + the enchant you want and put it in the field drop.

 

it's just an idea!!

i dont get what you mean...

  • 0
Posted

In l2phx, there was a bug. Was to take the id of a weapon, to add 20 to the id and send the packet to the server. And the server gave the weapon +20

 

Maybe here is the same principle

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • New user panel SOURCE $ 200 for source code. R$ 1000,00 BRL for source code.    
    • Hello everyone, we are one of the top gaming currency stores. We work exclusively with top projects. If you are interested in anything like Adena, Coins, Equip, write to us Discord - pchelacoin Telegram - https://t.me/ipchelacoin BOHPTS, KETRAWARS, EURO-PVP, L2REBORN, E-GLOBAL, LA2DREAM TOP PRICE !!!!!!!
    • L2Elixir – Patch 4 Is Live!   We’re working non-stop, day and night, to deliver the best possible quality and bring back what made L2Elixir special. This project is built with passion, not shortcuts — for the old-school players who remember, and the new ones who want to experience it properly. Thank you for being part of the journey. Together, we’re making L2Elixir great again ❤️ The legends never fade.    ⚙️ General Enabled Class Change service (same class type only) ALT + B → Services → Character Development Enabled Shift + Click on Treasure Chests Players can now identify real chests (Adena, scroll drops) and use Key / Unlock Event deaths now cancel only debuffs, All self buffs are preserved, fixes issues with Root and similar effects Bladedancer class can now log in even when Max Clients (2) is reached. Since an active Bladedancer is not available for every damage dealer and some players tried to abuse this via VPN or a second PC, this feature was added to keep things fair. protections applies, requires testing!    🎒 Items Crystallizing enchanted items now gives the correct increased crystal amount (retail-like behavior) Removed Agathion Seal Bracelet: Rudolph from Santa rewards (Gracia Final item) Added Dualsword Craft Stamp into Milestone Exchange list    🧙 Skills Fixed Banish Undead lethal chance Hot Springs Malaria and similar effects now level up faster while being attacked
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock