xDafuQ Posted August 20, 2011 Share Posted August 20, 2011 I wanna know how can add any enchanted item to drop example +3 Dynasty Earing 20% chance etc... Quote Link to comment Share on other sites More sharing options...
0 B1ggBoss Posted August 20, 2011 Share Posted August 20, 2011 just coded, didnt tested it CORE: Index: java/com/l2jserver/gameserver/datatables/HerbDropTable.java =================================================================== --- java/com/l2jserver/gameserver/datatables/HerbDropTable.java (revision 4838) +++ java/com/l2jserver/gameserver/datatables/HerbDropTable.java (working copy) @@ -60,7 +60,7 @@ { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = con.prepareStatement("SELECT " - + L2DatabaseFactory.getInstance().safetyString(new String[] { "groupId", "itemId", "min", "max", "category", "chance" }) + + L2DatabaseFactory.getInstance().safetyString(new String[] { "groupId", "itemId", "min", "max", "category", "chance", "enchant", "enchantChance" }) + " FROM herb_droplist_groups ORDER BY groupId, chance DESC"); ResultSet dropData = statement.executeQuery(); L2DropData dropDat = null; @@ -83,6 +83,8 @@ dropDat.setMinDrop(dropData.getInt("min")); dropDat.setMaxDrop(dropData.getInt("max")); dropDat.setChance(dropData.getInt("chance")); + dropDat.setEnchant(dropData.getInt("enchant")); + dropDat.setEnchantChance(dropData.getInt("enchantChance")); int categoryType = dropData.getInt("category"); Index: java/com/l2jserver/gameserver/datatables/NpcTable.java =================================================================== --- java/com/l2jserver/gameserver/datatables/NpcTable.java (revision 4838) +++ java/com/l2jserver/gameserver/datatables/NpcTable.java (working copy) @@ -204,7 +204,7 @@ try { statement = con.prepareStatement("SELECT " - + L2DatabaseFactory.getInstance().safetyString(new String[] { "mobId", "itemId", "min", "max", "category", "chance" }) + + L2DatabaseFactory.getInstance().safetyString(new String[] { "mobId", "itemId", "min", "max", "category", "chance", "enchant", "enchantChance" }) + " FROM droplist ORDER BY mobId, chance DESC"); ResultSet dropData = statement.executeQuery(); L2DropData dropDat = null; @@ -225,6 +225,8 @@ dropDat.setMinDrop(dropData.getInt("min")); dropDat.setMaxDrop(dropData.getInt("max")); dropDat.setChance(dropData.getInt("chance")); + dropDat.setEnchant(dropData.getInt("enchant")); + dropDat.setEnchantChance(dropData.getInt("enchantChance")); int category = dropData.getInt("category"); Index: java/com/l2jserver/gameserver/model/actor/L2Attackable.java =================================================================== --- java/com/l2jserver/gameserver/model/actor/L2Attackable.java (revision 4838) +++ java/com/l2jserver/gameserver/model/actor/L2Attackable.java (working copy) @@ -236,15 +236,28 @@ protected int _count; + private int _enchant = -1; + private int _chance = 0; + public RewardItem(int itemId, int count) { _itemId = itemId; _count = count; } + public RewardItem(int itemId, int count, int enchant, int chance) + { + this(itemId, count); + _enchant = enchant; + _chance = chance; + } + public int getItemId() { return _itemId;} public int getCount() { return _count;} + + public int getEnchant() { return _enchant; } + public int getEnchantChance() { return _chance; } } private FastMap<L2Character, AggroInfo> _aggroList = new FastMap<L2Character, AggroInfo>().shared(); @@ -1268,7 +1281,7 @@ itemCount *= Config.L2JMOD_CHAMPION_ADENAS_REWARDS; if (itemCount > 0) - return new RewardItem(drop.getItemId(), itemCount); + return new RewardItem(drop.getItemId(), itemCount, drop.getEnchant(), drop.getEnchantChance()); else if (itemCount == 0 && Config.DEBUG) _log.fine("Roll produced no drops."); @@ -1409,7 +1422,7 @@ itemCount = 1; if (itemCount > 0) - return new RewardItem(drop.getItemId(), itemCount); + return new RewardItem(drop.getItemId(), itemCount, drop.getEnchant(), drop.getEnchantChance()); else if (itemCount == 0 && Config.DEBUG) _log.fine("Roll produced no drops."); } @@ -1568,7 +1581,7 @@ } if (itemCount > 0) - return new RewardItem(drop.getItemId(), itemCount); + return new RewardItem(drop.getItemId(), itemCount, drop.getEnchant(), drop.getEnchantChance()); else if (itemCount == 0 && Config.DEBUG) _log.fine("Roll produced no drops."); } @@ -1796,6 +1809,15 @@ { // Init the dropped L2ItemInstance and add it in the world as a visible object at the position where mob was last ditem = ItemTable.getInstance().createItem("Loot", item.getItemId(), item.getCount(), lastAttacker, this); + if(item.getEnchant() > 0) + { + if(ditem.isWeapon() || ditem.isArmor()) + { + double chance = Rnd.get(1, 100); + if(chance <= item.getEnchantChance()) + ditem.setEnchantLevel(item.getEnchant()); + } + } ditem.dropMe(this, newX, newY, newZ); // Add drop to auto destroy item task Index: java/com/l2jserver/gameserver/model/L2DropData.java =================================================================== --- java/com/l2jserver/gameserver/model/L2DropData.java (revision 4838) +++ java/com/l2jserver/gameserver/model/L2DropData.java (working copy) @@ -32,6 +32,8 @@ private int _minDrop; private int _maxDrop; private int _chance; + private int _dropEnchant = -1; + private int _enchantChance = 0; private String _questID = null; private String[] _stateID = null; @@ -53,6 +55,16 @@ _itemId = itemId; } + public void setEnchant(final int enchant) + { + _dropEnchant = enchant; + } + + public void setEnchantChance(final int chance) + { + _enchantChance = chance; + } + /** * Returns the minimum quantity of items dropped * @return int @@ -80,6 +92,16 @@ return _chance; } + public int getEnchant() + { + return _dropEnchant; + } + + public int getEnchantChance() + { + return _enchantChance; + } + /** * Sets the value for minimal quantity of dropped items * @param mindrop : int designating the quantity Index: java/com/l2jserver/gameserver/script/faenor/FaenorInterface.java =================================================================== --- java/com/l2jserver/gameserver/script/faenor/FaenorInterface.java (revision 4838) +++ java/com/l2jserver/gameserver/script/faenor/FaenorInterface.java (working copy) @@ -72,6 +72,26 @@ addDrop(npc, drop, false); } + public void addQuestDrop(int npcID, int itemID, int min, int max, int chance, String questID, String[] states, + int enchant, int enchantChance) + { + L2NpcTemplate npc = npcTable.getTemplate(npcID); + if (npc == null) + { + throw new NullPointerException(); + } + L2DropData drop = new L2DropData(); + drop.setItemId(itemID); + drop.setMinDrop(min); + drop.setMaxDrop(max); + drop.setEnchant(enchant); + drop.setEnchantChance(enchantChance); + drop.setChance(chance); + drop.setQuestID(questID); + drop.addStates(states); + addDrop(npc, drop, false); + } + /** * * Adds a new Drop to an NPC @@ -96,6 +116,28 @@ addDrop(npc, drop, sweep); } + public void addDrop(int npcID, int itemID, int min, int max, boolean sweep, int chance, + int enchant, int enchantChance) throws NullPointerException + { + L2NpcTemplate npc = npcTable.getTemplate(npcID); + if (npc == null) + { + if (Config.DEBUG) + _log.warning("Npc doesnt Exist"); + throw new NullPointerException(); + } + L2DropData drop = new L2DropData(); + drop.setItemId(itemID); + drop.setMinDrop(min); + drop.setMaxDrop(max); + drop.setChance(chance); + drop.setEnchant(enchant); + drop.setEnchantChance(enchantChance); + + addDrop(npc, drop, sweep); + } + + /** * Adds a new drop to an NPC. If the drop is sweep, it adds it to the NPC's Sweep category * If the drop is non-sweep, it creates a new category for this drop. DP: Index: data/scripts/handlers/admincommandhandlers/AdminEditNpc.java =================================================================== --- data/scripts/handlers/admincommandhandlers/AdminEditNpc.java (revision 8275) +++ data/scripts/handlers/admincommandhandlers/AdminEditNpc.java (working copy) @@ -1333,7 +1333,7 @@ con = L2DatabaseFactory.getInstance().getConnection(); L2DropData dropData = null; - PreparedStatement statement = con.prepareStatement("SELECT `mobId`, `itemId`, `min`, `max`, `category`, `chance` FROM `droplist` WHERE `mobId`=?"); + PreparedStatement statement = con.prepareStatement("SELECT `mobId`, `itemId`, `min`, `max`, `category`, `chance`, `enchant`, `enchantChance` FROM `droplist` WHERE `mobId`=?"); statement.setInt(1, npcId); ResultSet dropDataList = statement.executeQuery(); @@ -1345,6 +1345,8 @@ dropData.setMinDrop(dropDataList.getInt("min")); dropData.setMaxDrop(dropDataList.getInt("max")); dropData.setChance(dropDataList.getInt("chance")); + dropData.setEnchant(dropDataList.getInt("enchant")); + dropData.setEnchantChance(dropDataList.getInt("enchantChance")); int category = dropDataList.getInt("category"); npcData.addDropData(dropData, category); Also, you will need to execute this in your database: ALTER TABLE `droplist` ADD `enchant` int(5) DEFAULT -1; ALTER TABLE `droplist` ADD `enchantChance` int(3) DEFAULT 0; Quote Link to comment Share on other sites More sharing options...
0 xDafuQ Posted August 20, 2011 Author Share Posted August 20, 2011 i will test...and the enchantChance option is for? edit java/com/l2jserver/gameserver/datatables/HerbDropTable.java cant found HerbDropTable.java in my datatables folder... Quote Link to comment Share on other sites More sharing options...
0 B1ggBoss Posted August 20, 2011 Share Posted August 20, 2011 example +3 Dynasty Earing 20% chance etc... i though you want to add a chance to be dropped enchanted or not. anyway, if you want the item to be always dropped enchanted, just put 100 as enchantChance Quote Link to comment Share on other sites More sharing options...
0 xDafuQ Posted August 20, 2011 Author Share Posted August 20, 2011 ah now i get it if i put 100% to drop the item and 20% enchant chance have only 20% to come enchanted...;p nice too i will use it ;D edit i added all code exept HerbDropTable part...i cant found it... Quote Link to comment Share on other sites More sharing options...
0 B1ggBoss Posted August 20, 2011 Share Posted August 20, 2011 The patch is made for last l2jserver trunk version Quote Link to comment Share on other sites More sharing options...
0 xDafuQ Posted August 20, 2011 Author Share Posted August 20, 2011 ok i will test without this part... Quote Link to comment Share on other sites More sharing options...
0 xDafuQ Posted August 20, 2011 Author Share Posted August 20, 2011 well i think i make all done but ingame when i go on Add Drop on mob dont shows me option Enchant enchantChance... maybe something wrong with DP part? Quote Link to comment Share on other sites More sharing options...
0 B1ggBoss Posted August 20, 2011 Share Posted August 20, 2011 did not add support for adding it by admin command, just by maunally edit database Quote Link to comment Share on other sites More sharing options...
0 xDafuQ Posted August 20, 2011 Author Share Posted August 20, 2011 hmm so i need add drop in db instead of ingame?i will try ty for help ;) Quote Link to comment Share on other sites More sharing options...
0 xDafuQ Posted August 23, 2011 Author Share Posted August 23, 2011 dont work still drop +0... Quote Link to comment Share on other sites More sharing options...
0 Bleadd Posted August 23, 2011 Share Posted August 23, 2011 Hmm i'm not sure, but like l2phx, you need to make the id of the weapon + the enchant you want and put it in the field drop. it's just an idea!! Quote Link to comment Share on other sites More sharing options...
0 xDafuQ Posted August 23, 2011 Author Share Posted August 23, 2011 Hmm i'm not sure, but like l2phx, you need to make the id of the weapon + the enchant you want and put it in the field drop. it's just an idea!! i dont get what you mean... Quote Link to comment Share on other sites More sharing options...
0 Bleadd Posted August 23, 2011 Share Posted August 23, 2011 In l2phx, there was a bug. Was to take the id of a weapon, to add 20 to the id and send the packet to the server. And the server gave the weapon +20 Maybe here is the same principle Quote Link to comment Share on other sites More sharing options...
0 B1ggBoss Posted August 25, 2011 Share Posted August 25, 2011 dont work still drop +0... works for me http://imageshack.us/photo/my-images/854/shot00008ai.jpg/ Quote Link to comment Share on other sites More sharing options...
0 xDafuQ Posted August 25, 2011 Author Share Posted August 25, 2011 lol what version you use?freya? Quote Link to comment Share on other sites More sharing options...
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xDafuQ
I wanna know how can add any enchanted item to drop
example +3 Dynasty Earing 20% chance etc...
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