sember Posted August 5, 2011 Posted August 5, 2011 hello guys. Please help me to adapt some parts of code, from Interlude server packs to L2jC4. Here is this patch: package com.l2jserver.gameserver.datatables; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.Calendar; import java.util.logging.Level; import java.util.logging.Logger; import net.sf.l2j.Config; import net.sf.l2j.L2DatabaseFactory; import net.sf.l2j.gameserver.LoginServerThread; import net.sf.l2j.gameserver.model.L2ManufactureItem; import net.sf.l2j.gameserver.model.L2ManufactureList; import net.sf.l2j.gameserver.model.L2World; import net.sf.l2j.gameserver.model.TradeList.TradeItem; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.ClientThread; // ???? WHERE this in L2jC4?? import com.l2jserver.gameserver.network.L2GameClient.GameClientState; // Again??? public class OfflineTradersTable { private static Logger _log = Logger.getLogger(OfflineTradersTable.class.getName()); //SQL DEFINITIONS private static final String SAVE_OFFLINE_STATUS = "INSERT INTO character_offline_trade (`charId`,`time`,`type`,`title`) VALUES (?,?,?,?)"; private static final String SAVE_ITEMS = "INSERT INTO character_offline_trade_items (`charId`,`item`,`count`,`price`) VALUES (?,?,?,?)"; private static final String CLEAR_OFFLINE_TABLE = "DELETE FROM character_offline_trade"; private static final String CLEAR_OFFLINE_TABLE_ITEMS = "DELETE FROM character_offline_trade_items"; private static final String LOAD_OFFLINE_STATUS = "SELECT * FROM character_offline_trade"; private static final String LOAD_OFFLINE_ITEMS = "SELECT * FROM character_offline_trade_items WHERE charId = ?"; public static void storeOffliners() { Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement stm = con.prepareStatement(CLEAR_OFFLINE_TABLE); stm.execute(); stm.close(); stm = con.prepareStatement(CLEAR_OFFLINE_TABLE_ITEMS); stm.execute(); stm.close(); con.setAutoCommit(false); // avoid halfway done stm = con.prepareStatement(SAVE_OFFLINE_STATUS); PreparedStatement stm_items = con.prepareStatement(SAVE_ITEMS); //TextBuilder items = TextBuilder.newInstance(); for (L2PcInstance pc : L2World.getInstance().getAllPlayers().values()) { try { if ((pc.getPrivateStoreType() != L2PcInstance.STORE_PRIVATE_NONE) && (pc.getClient() == null || pc.getClient().isDetached())) { stm.setInt(1, pc.getObjectId()); //Char Id stm.setLong(2, pc.getOfflineStartTime()); stm.setInt(3, pc.getPrivateStoreType()); //store type String title = null; switch (pc.getPrivateStoreType()) { case L2PcInstance.STORE_PRIVATE_BUY: if (!Config.OFFLINE_TRADE_ENABLE) continue; title = pc.getBuyList().getTitle(); for (TradeItem i : pc.getBuyList().getItems()) { stm_items.setInt(1, pc.getObjectId()); stm_items.setInt(2, i.getItem().getItemId()); stm_items.setLong(3, i.getCount()); stm_items.setLong(4, i.getPrice()); stm_items.executeUpdate(); stm_items.clearParameters(); } break; case L2PcInstance.STORE_PRIVATE_SELL: case L2PcInstance.STORE_PRIVATE_PACKAGE_SELL: if (!Config.OFFLINE_TRADE_ENABLE) continue; title = pc.getSellList().getTitle(); for (TradeItem i : pc.getSellList().getItems()) { stm_items.setInt(1, pc.getObjectId()); stm_items.setInt(2, i.getObjectId()); stm_items.setLong(3, i.getCount()); stm_items.setLong(4, i.getPrice()); stm_items.executeUpdate(); stm_items.clearParameters(); } break; case L2PcInstance.STORE_PRIVATE_MANUFACTURE: if (!Config.OFFLINE_CRAFT_ENABLE) continue; title = pc.getCreateList().getStoreName(); for (L2ManufactureItem i : pc.getCreateList().getList()) { stm_items.setInt(1, pc.getObjectId()); stm_items.setInt(2, i.getRecipeId()); stm_items.setLong(3, 0); stm_items.setLong(4, i.getCost()); stm_items.executeUpdate(); stm_items.clearParameters(); } } stm.setString(4, title); stm.executeUpdate(); stm.clearParameters(); con.commit(); // flush } } catch (Exception e) { _log.log(Level.WARNING, "OfflineTradersTable[storeTradeItems()]: Error while saving offline trader: " + pc.getObjectId() + " " + e, e); } } stm.close(); stm_items.close(); _log.info("Offline traders stored."); } catch (Exception e) { _log.log(Level.WARNING,"OfflineTradersTable[storeTradeItems()]: Error while saving offline traders: " + e,e); } finally { try { con.close(); } catch (Exception e) { } } } public static void restoreOfflineTraders() { _log.info("Loading offline traders..."); Connection con = null; int nTraders = 0; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement stm = con.prepareStatement(LOAD_OFFLINE_STATUS); ResultSet rs = stm.executeQuery(); while (rs.next()) { long time = rs.getLong("time"); if (Config.OFFLINE_MAX_DAYS > 0) { Calendar cal = Calendar.getInstance(); cal.setTimeInMillis(time); cal.roll(Calendar.DAY_OF_YEAR, Config.OFFLINE_MAX_DAYS); if (cal.getTimeInMillis() <= System.currentTimeMillis()) continue; } int type = rs.getInt("type"); if (type == L2PcInstance.STORE_PRIVATE_NONE) continue; L2PcInstance player = null; try { L2GameClient client = new L2GameClient(null); client.setDetached(true); player = L2PcInstance.load(rs.getInt("charId")); client.setActiveChar(player); client.setAccountName(player.getAccountNamePlayer()); client.setState(GameClientState.IN_GAME); player.setClient(client); player.setOfflineStartTime(time); player.spawnMe(player.getX(), player.getY(), player.getZ()); LoginServerThread.getInstance().addGameServerLogin(player.getAccountName(), client); PreparedStatement stm_items = con.prepareStatement(LOAD_OFFLINE_ITEMS); stm_items.setInt(1, player.getObjectId()); ResultSet items = stm_items.executeQuery(); switch (type) { case L2PcInstance.STORE_PRIVATE_BUY: while (items.next()) { player.getBuyList().addItemByItemId(items.getInt(2), items.getLong(3), items.getLong(4)); } player.getBuyList().setTitle(rs.getString("title")); break; case L2PcInstance.STORE_PRIVATE_SELL: case L2PcInstance.STORE_PRIVATE_PACKAGE_SELL: while (items.next()) { player.getSellList().addItem(items.getInt(2), items.getLong(3), items.getLong(4)); } player.getSellList().setTitle(rs.getString("title")); player.getSellList().setPackaged(type == L2PcInstance.STORE_PRIVATE_PACKAGE_SELL); break; case L2PcInstance.STORE_PRIVATE_MANUFACTURE: L2ManufactureList createList = new L2ManufactureList(); while (items.next()) { createList.add(new L2ManufactureItem(items.getInt(2), items.getLong(4))); } player.setCreateList(createList); player.getCreateList().setStoreName(rs.getString("title")); break; } items.close(); stm_items.close(); player.sitDown(); if (Config.OFFLINE_SET_NAME_COLOR) player.getAppearance().setNameColor(Config.OFFLINE_NAME_COLOR); player.setPrivateStoreType(type); player.setOnlineStatus(true); player.restoreEffects(); player.broadcastUserInfo(); nTraders++; } catch (Exception e) { _log.log(Level.WARNING, "OfflineTradersTable[loadOffliners()]: Error loading trader: ",e); if (player != null) player.logout(); } } rs.close(); stm.close(); _log.info("Loaded: " +nTraders+ " offline trader(s)"); stm = con.prepareStatement(CLEAR_OFFLINE_TABLE); stm.execute(); stm.close(); stm = con.prepareStatement(CLEAR_OFFLINE_TABLE_ITEMS); stm.execute(); stm.close(); } catch (Exception e) { _log.log(Level.WARNING, "OfflineTradersTable[loadOffliners()]: Error while loading offline traders: ",e); } finally { try { con.close(); } catch (Exception e) { } } } } L2jC4 dont have some classes: import com.l2jserver.gameserver.ClientThread; import com.l2jserver.gameserver.network.L2GameClient.GameClientState; And i dont know where i can find it...( Or how can I rewrite the code that he worked in L2jC4??? Please help!!! Thx anyway. Quote
0 Tryskell Posted August 5, 2011 Posted August 5, 2011 From C4 to IL it's net.sf.l2j, not com.l2jserver Use ctrl+shift+O to correct imports... Quote
0 sember Posted August 6, 2011 Author Posted August 6, 2011 [quoteFrom C4 to IL it's net.sf.l2j, not com.l2jserver Use ctrl+shift+O to correct imports... i know it, thx. i dont know what a class 'L2GameClient' in l2jc4, src dont have it! i try use: 'ClientThread', but i dont know right it or now.. (and have many errors in compile) import com.l2jserver.gameserver.ClientThread; // L2GameClient import com.l2jserver.gameserver.network.L2GameClient.GameClientState; // ? what to do? Quote
0 mogo Posted August 6, 2011 Posted August 6, 2011 Forget about it or hire someone that know what to do. Quote
0 sember Posted August 6, 2011 Author Posted August 6, 2011 Forget about it or hire someone that know what to do. I know how to programing, but I'm not good know in the structure of the lineage 2 java code, I need that would me someone came upon the right path. Please help, anybody( Quote
0 mogo Posted August 9, 2011 Posted August 9, 2011 I know how to programing No you don't. So like I've said; hire someone or forget about it. Quote
Question
sember
hello guys. Please help me to adapt some parts of code, from Interlude server packs to L2jC4. Here is this patch:
L2jC4 dont have some classes:
import com.l2jserver.gameserver.ClientThread;
import com.l2jserver.gameserver.network.L2GameClient.GameClientState;
And i dont know where i can find it...(
Or how can I rewrite the code that he worked in L2jC4???
Please help!!! Thx anyway.
6 answers to this question
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