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Posted

I have read several tutorials here in the forum about how to adapt weapons and armors for a client to other. But I have a doubt that couldn't answer through the tutorials. To adapt a armor or weapom from one client to other need only convert the textures and create the armorgpr or weapongpr files, itemname-e line, xml and sql files? I ask because I downloaded for example a vesper armor(without modifications) to c6, and inside the pack came some files to put on animations folder. Why this? And when it needs to be done? Can someone help me with this?

P.s: Sry my english  ::)

Posted

I have read several tutorials here in the forum about how to adapt weapons and armors for a client to other. But I have a doubt that couldn't answer through the tutorials. To adapt a armor or weapom from one client to other need only convert the textures and create the armorgpr or weapongpr files, itemname-e line, xml and sql files? I ask because I downloaded for example a vesper armor(without modifications) to c6, and inside the pack came some files to put on animations folder. Why this? And when it needs to be done? Can someone help me with this?

P.s: Sry my english  ::)

well first of all you need know Vesper Armor not incluided in C6 (Interlude) Client, so need adapt animations to Client, about guides you can follow mine here, I think is fully detailed guide for do it.

 

[Guide] Adapting Items Between Chronicles [All Chronicles]

Posted

What i want to know is how to make the new ukx file for the weapon\armor: extract meshes,animation and make the new file with UnrealEditor. Where i can find a tutorial about this?

Posted

My big dificult when adapt things from a client to another is this part: Adaptation of animation, because there is no good tutorials about this, and the most of developers use the tool created by Gildor that makes the job easily. Can anyone make a simple tutorial about this process using the UnrealEditor? Because that links you send just speak the process of extract and import the meches and animations, but don't explain the other things needed to generate the final UKX file ready to be used.  If you can make a easy tutorial just showing the basic's i will be so great.

Anyelse thanks for help.

Obs.: Sry my english :D

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