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Posted

Hello all.

This is the Upcoming L2Infaris server topic.

Infaris was a friends server in the last cople of weeks , but not any more.

The server start up as a fresh and clean server.

I`ve been playing private IL server for long time now , but i cant find a decent server that will really give pure Lineage2 without Curraption/over rated donations and etc , and this is the reason i open this server.

Server name : Infaris

Site : http://Infaris.net

Forum : http://http://infaris.net/forum/index.php

Server rates :

Xp = 30

Sp = 30

PartyXp = 2

PartySp = 2

DropAdena = 60

Drop = 10

SealStones = 2

Spoil = 10

Manor = 5

Quest = 7

QuestsReward = 7

 

Encahnt rate :

Safe Enchant : 4

Max encahnt weapon : 16

Max enchant arrmor : 16

Max encahnt jewels : 16

Normal scrol rate : 66

Blessed enchant rate : 66

 

Buffs :

Buffs Slots : 24 + 4

Debuffs Slots : 6

Buffs time : 2 hours

 

Features :

No customs items

C4/C5/Interlude features/skills working 99%

Fishing

Seven Signs

Castle Sieges

Clan Hall Sieges

Noblesse only with quest

Max Level 80

All Quests 99%

Clan Wars

C5/Interlude Clan System

Subclans (Academy,Royal Guards,Order of Knights)

Cursed weapons

Wepon Augmentations

Augment chance : 5 %

Dueling System

All Raid Bosses

Olympiad 100% Retail like

DualBox allowed

100% Retail like gameplay without any customs

Flawless Geodata & Pathnodes

Active and experienced Team

No corruptions!

100% Uptime

International community

Lag free

Retail Grandbosses (Bouth stat & resp time)

Balanced classes

 

Custom Features :

Offline trade system

.repair command

TvT / CTF Events

Death Match Event

Epic jewels drop 2x

Subclass Without Quest

Up to 3 Subclasses

Unstuck command 15 sec

 

Olympiad :

Retail Like

Olympiad period : 2 Weeks

 

Custom Npcs :

Gm shop - Full gm shop until B grade , Including Potions , Misc , Clan quest items , Deys , SS/BSS , Mats & recipe (only Mats recipe).

Buffer - All buffs until lvl 74 (no cov , pow , siren etc...)

AA exchanger - Exchange Seal stones to AA

Global GK

 

Machine:

2x Intel Xeon 2.8GHz s.604, 8GB DDRIII RAM

Dedicated Server

Internet Connection: 1 Gbps

Note : The server private , its not a rent !

 

Update : 16/7/2011

All server side things is done , server is 99.9% ready for open beta (open beta will last cople of days-week)

Open beta will start in the next 2 days , as soon as the site/forum will be ready !

 

Update : 21/7/2011

Server will officaly open tomorrow ! , see you all there.

 

===========================================================================================================================

I think this is all for now , Any suggestions is welcome.

If you have any questions , or any thing to say/offer i will be more then glad to hear and consider.

Please dont spam this topic with flame and etc...

Thank you all and GL to us.

Posted

Well the dear friend above me is right , the site is infaris.net , but its uner construction (dont want to open an unfinished project...)

Iam editing / fixing the few small things i have left , so ETA for open beta is some where around saturday (16/7/2011).

I will be more the glad/happy to see you with us , and we can really use all the help we can get in the open beta stage.

In the open beta stage , you will have instant lvl 80 , 2kkk adena/AA , Full gm shop + npc buffer (to test every thing you can possibly can)

And like i siad , iam open for any suggestions / offers , or just people who want to help and support every thing is welcomed:)

Thank you all.

 

Posted

Update : 16/7/2011

All server side things is done , server is 99.9% ready for open beta (open beta will last cople of days-week)

Open beta will start in the next 2 days , as soon as the site/forum will be ready !

 

Posted

nothing special :/

 

Special , well probbly not , but what i do offer is a long term server that will not close after 2 mounth.

 

Since the server is ready , but iam still working on site/forum , i dont want to waste time so , here you go its the server patch , server is officaly in Open Beta.

http://www.megaupload.com/?d=LGSWCMWJ

Feel free to contact me ingame for any help (i will help with gear/lvl so you can test rb`s / epics and etc...)

Posted

Sry but i can find server like this one hundrends :/

 

Find at least 3.

Server will be really interesting.

Mid rate, with crafting, but also with some custom stuff such as npc buffer (without 3rd prof buffs).

I will surely play here with friends.

Posted

Find at least 3.

Server will be really interesting.

Mid rate, with crafting, but also with some custom stuff such as npc buffer (without 3rd prof buffs).

I will surely play here with friends.

 

Well first of all i agree , secound it doesnt really matter how many server you can find , like i siad as a player i couldnt find even one Decent server to play in.

All of them had over rated donation or curraption or close after 1-2 mounth.

There for this server was created.

And listen , if you dont want to play here , just dont.

Server is in open beta , Go test every thing guys.

Thank you all for supporting us.

Posted

Well first of all i agree , secound it doesnt really matter how many server you can find , like i siad as a player i couldnt find even one Decent server to play in.

All of them had over rated donation or curraption or close after 1-2 mounth.

There for this server was created.

And listen , if you dont want to play here , just dont.

Server is in open beta , Go test every thing guys.

Thank you all for supporting us.

sry but low rate servers shouldnt be interlude :/

 

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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