Jump to content

Recommended Posts

Posted

1. Presentation.

2. Description.

3. Fixes.

4. Todo list.

5. Downloading.

 

1. Hello, so I created Monster Counting System.

This system is working like PvP kills but 1 different it's counting points from monsters not from players. With command you can see how many points you have :).

 

2. This system is counting killed monsters count.

 

3. Beta v2:

1. Added anti feed, if player Level is bigger than 3 he doesn't get Mob Count (There are config to change limit from 3 to 15 or how many you want).

2. Created Npc instance (L2MobCount).

2.1. In that Npc there are 4 buttons:

Top, Aden Convert, Item Convert and Special Buffer.

2.2. For tops there are couple configs:

First config are turn on/off tops. (Dissapear/reapear button) and there are second config to configure top limit.

2.3. For Aden Convert there are couple config too:

First config are turn on/off Aden Convert. (Dissapear/reapear button) and there are second config to configure how many aden do you can get from 1 Mob Count.

2.4. For Item Convert there are couple config too:

First config are turn on/off Item Convert. (Dissapear/reapear button) and there are second config to configure that and how much you will get from 1 Mob Count, example:

If you write config like this:

MobCountItemId = 57,9;6636,3;60,20

It will work like this:

Take 1 Mob Count and give 9 Aden, 3 itemId(6636) and 20 itemId(60)

2.5. For buffer there are only 1 config: turn on/off Special Buffer. (Dissapear/reapear button). But he have hes own Html file and Database table, I will show you something:

Html code, COV +15 Decrease Penalty buff:

<table bgcolor=131210>
<tr>
<td width=40><button action="bypass -h npc_%objectId%_Buff 1363" width=32 height=32 back="icon.skill1363" fore="icon.skill1363"></td>
<td width=240>
<table width=240>
<tr><td>Victory Chant <font color=a1a1a1>Lv</font> <font color=ae9977>1</font> <font color="FFD700">+15 Decrease P.</font></td></tr>
<tr><td><font color=b0bccc>A powerful spirit acts</font></td></tr>
</table>
</td>
</tr>
</table>

In this place:

bypass -h npc_%objectId%_Buff 1363

1363 will be in mc_npc_buffer table, BuffGroup column, in that column write what ever you want number, but it can't duplicate!

NpcId we write correct Npc Id from where you wan't to buff your self.

SkillId we write correct skill (buff) id.

SkillLevel we write correct skill (buff) level.

skill_fee_amount we write how many player must give MobCount what he can buy buff.

Here:

 

<tr><td>Victory Chant <font color=a1a1a1>Lv</font> <font color=ae9977>1</font> <font color="FFD700">+15 Decrease P.</font></td></tr>
<tr><td><font color=b0bccc>A powerful spirit acts</font></td></tr>

 

Skill name and description

 

Here:

 

back="icon.skill1363" fore="icon.skill1363"

 

Skill image change only ID.

3. When you add that all script into your server in all town next to GateKeeper will be Npc with id - 37546. If you don't need him you can delete him. If you have already added all that script and you wan't to delete all npcs just change:

AllowMobCount = True

From true we change to false, when false after restart all npc will be despawned (but all Mob Counting system don't work) and if you change from false to true all Npc what had L2MobCountInstance will respawn.

 

Beta v1:

3.1. Created system.

3.2. Added .mobcount command. With this command you can see how many points you have.

3.3. Added //setmobcount<value> admin command. With this command you can edit players points.

 

4. Beta v3 will be:

4.1. Command Buying.

4.2. Couple new commands.

4.2. Premium (with premium your drop will be x2. Time limit will be in Beta v3 or Beta v4).

 

5. Beta v2

Core - Download

DataPack - Download

Beta v1

Core - Download

DataPack - Download

 

Credits: Erlandys

 

Btw, sorry for bad english I'am from lithuania :/

  • 2 weeks later...
  • 4 weeks later...
Posted

Thank you all for all those good words!! :)

In couple days I think I gonna release new Event. (Running Event) :)

And after that I will share 3 revision of Mob Counting :))

Posted

Thank you all for all those good words!! :)

In couple days I think I gonna release new Event. (Running Event) :)

And after that I will share 3 revision of Mob Counting :))

hehe glad to hear this ! ;)

 

Keep Working ...

 

BTW Nice Share ..!

Posted

nice share waiting for other version

what i wanted is that this mod is not to all players the gm have command to start the mod for specific player and end it for donating :D

  • 2 weeks later...
Posted

The code doesn't seem clean, in the bypasses you use the same checks over and over again, there can be a better approach than this. Other than that, the system looks ok.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Mate your server used to play with full of bots, from where you find that revenue? 
    • IAM one of customers of this project. Have anti cheat, have user panel everything is working. Blocking adrenaline trashy plans without any problems.  So just GL for all lin2 project. I get support every time I need it. 
    • Convert package formats from Old to New in one click Create new packages of any format Lineage2Ver121 encryption (included in the package) Safe editing: work in a copy, full undo history (Ctrl+Z / Ctrl+Shift+Z), single "Save" button System integration Open .utx / .ugx files with a single click in Explorer (associations are registered during installation) One example: open a file and add its tab to an existing window Multilingual interface (EN, RU, UK, ES, PT, EL, KO, VI, ZH) — the language is picked up from the system Supported formats Packages: UTX, UGX Textures: RGBA8, DXT1, DXT3, DXT5, G16, P8 Resources: GFX (Scaleform) Requirements Windows. Java is not required—it's included in the build. Installation Run La2Tools-3.0.2.exe—the installer will create shortcuts and register related files. Alternatively, use the portable version. https://la2.tools/files/La2Tools_3.0.3_setup.exe   https://la2.tools/files/La2Tools_3.0.3_portable.zip  - Portable version  
    • WHEN SAYING “YES” IS A MISTAKE Not every project is worth taking on, even if the client is ready to pay. Sometimes refusing isn’t about losing money — it’s about protecting your reputation and time. Over the years, we’ve learned to quickly spot the cases that are almost guaranteed to turn into problems. Here are the most common situations where we turn down work: ▪ The client wants it “like everyone else’s,” but with lots of custom changes and on a minimal budget ▪ There are no proper source materials, yet the deadlines are already burning and everything is needed “yesterday” ▪ Constant changes to requirements after the work has already started ▪ A task with a very low chance of success, but very high expectations ▪ The client isn’t willing to discuss the process and sees us as just an executor - A good result almost always starts when both sides have an honest understanding of the risks and real possibilities of the project. If you’re currently discussing a project and unsure whether to move forward — write to us. We’ll honestly and directly tell you whether it’s worth taking on or if it’s better to look for another solution. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #documents #drawing #photoshop #refuse #cases
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..