Jump to content

Recommended Posts

  • 4 weeks later...
Posted

L2J Exfire.eu 10x - HIGH FIVE

 

banner.jpg

 

cz.jpg

http://exfire.eu/index.php

 

en.jpg

http://en.exfire.eu/

 

 

Server settings :

Rate:

RateXp/Sp = 10

RatePartyXp/Sp = 1.3

RateDropItems = 10

RateRaidDropItems = 10

RateDropSpoil = 8

RateDropManor = 2

RateQuestDrop = 3

RateVitalityLevel1 = 1.5

RateVitalityLevel2 = 2

RateVitalityLevel3 = 2.5

RateVitalityLevel4 = 3

 

 

 

Skills / Buffs:Max.slot of buffs/ song+dance = 20 + 4 Divine Inspiration / 12

Autolearn of skills (without divine Inspiration and 80+ skills)

Length buffs/song+dance = 1 hour

 

Quests:

 

Transfer quests: no (pop up window)

Subbclass: without quest just speak with npc to get it

 

Noblesse: Quest (updated to hi5), territory wars

 

 

 

Special NPC:

 

Global Gatekeper

Buffer + Scheme Buffer

Special Shop (up to A grade)

Working features :

 

Antibot which can detect all types of bots (IG/OOG).

 

Things which are always interesting to players :

 

Working geodata (freya geodata + h5 locations)

New Oly system

New locations (Dragon Valley, Antharas' Lair)

New H5 skills

Luxury shop changed under h5 (a-grade and b-grade for adena at higher prices)

Delusion Chamber

Zaken (in instance)

Epic quests (all)

Grand Boss Freya

Kamaloka

Rim Kamaloka

Seed Of Destruction

Seed Of Infinity

Seed of Annihilation

 

 

Server started at 17:00 (15.4.2011).

 

300+ online (record 350+)

  • 3 weeks later...
  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..