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Posted

I want to buy the Latest Compiled pack + updates: 20 euro

plz pm me

Msn:papas-blasis@hotmail.com

Skype:vlasisthevip

 

greek kid omg why this forum is not blocking them automaticly ?

Posted

Latest Bug.

 

Vote Reward Dont Work. When you put link from hopzone he say wrong link.

 

Check it

 

Latest bug you have old rev and also not my customer ;).

Posted

What I can see so far of this project, and yes, I've bought the files, I'm a trusted customer, etc, so don't flame me with any sh-it.

 

It's working very good on the most areas that Interlude has to offer.

 

How ever, what Vhalior said about the description, that everything in the description works.

That's not true, but it's probably an easy fix for people with knowledge, how ever, most people who pays for a SVN and free updates, pays it because they don't have the knowledge.

 

What I've found so far that isn't working correctly is:

 

Events:

 

TvT - Does not give a reward to the winning team.

CTF - Does not spawn the flags (also i think it has the same problem as TvT, but that's still unknown).

BW - Does not spawn the bases (-||-).

DM - Works perfectly.

 

Other things that people has submitted on the premium section of l2jsigmo's forum is:

 

Starting siege via admin panel - does not spawn artifacts

Olympiad ranking list - It shows some players to be on the first place but they never even played so many games.

Skills - A few submits of skills being too overpowered etc, i'm not sure if this is true though, will give you an update of this.

 

Do I regret paying for this pack? Well so far, not really, event engines are shared everywhere.. some l2j dev's takes like 5 euros per fix, this isn't impossible to make "100% working interlude".

 

Is it worth 100 euros? Yes it would be IF they would give the support as they promised.

 

also, my developer said this: Core, needs a huge optimization.

So we're doing a lot of changes with this source, it's getting more awesome every day =)

And about that?

  • 2 weeks later...
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    • Hello, MaxCheaters community,   We are pleased to officially announce the development of our new Lineage II project: MightyProject MightyProject will be an Interlude Mastered server, developed on a modern game engine and technical foundation while preserving the gameplay, atmosphere, and identity that made Interlude one of the most memorable chronicles of Lineage II. Our objective is not to transform Interlude into something unrecognizable. We aim to modernize and improve the overall experience while remaining faithful to the original spirit and scope of the chronicle. Our Vision MightyProject will feature: Authentic Interlude-oriented gameplay supported by a modern engine. Retail quests, carefully simplified to provide a smoother and more enjoyable progression experience. Reworked classes and skills, focused on improving balance and strengthening class identity without departing from Interlude gameplay. A refined progression system that respects players’ time without removing the sense of achievement. Original development decisions rather than copied features, systems, concepts, or branding from other projects. We are not interested in creating another server filled with random features simply because they are currently popular. Every system introduced into MightyProject must have a clear purpose and fit naturally within the overall Interlude experience. A Serious and Familiar Team Many people within the community are already familiar with us and understand the level of commitment we bring to our projects. We know that trust cannot be built through promises alone. It must be earned through consistent development, professional management, transparency, and long-term support. MightyProject is being approached as a serious and sustainable project—not as a temporary server or a quick attempt to follow current market trends. Our ambition is to help revive the European Lineage II private-server community and contribute to a healthier market where players have more than one or two serious projects to choose from. We believe there is still room for a professionally developed European-based server that respects the identity of Interlude while offering the stability, presentation, and quality expected from a modern project. Partnership Opportunities We are open to discussions with serious investors and professional partners who understand the vision and long-term potential of MightyProject.   Investment partnerships will not alter the project’s established gameplay identity. Core decisions concerning balance, progression, and game design will remain under the responsibility of the development team.   Potential partners may contribute in areas such as: Marketing and media strategy Public relations and advertising Community growth Customer support Operational and promotional activities Every partnership will be discussed professionally, with clearly defined responsibilities, expectations, and boundaries. MightyProject is being created with one clear objective: to deliver a modern, polished, and sustainable Interlude experience without losing the character of the original game. More information regarding development progress, features, testing phases, media content, and the official roadmap will be shared as the project moves forward. Thank you to everyone who has supported us, worked with us, or followed our previous activities within the community. This is only the beginning. MightyProject
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