AbsolutePower Posted June 27, 2011 Posted June 27, 2011 (edited) delete. :D Edited December 2, 2016 by AbSoLuTePoWeR Quote
marwan Posted June 27, 2011 Posted June 27, 2011 nice share i gonna try to adapt it for l2jserver freya Quote
FFs Posted June 27, 2011 Posted June 27, 2011 2character.java /** Zone system */ +public static final byte ZONE_FLAG_PVP = 0; public static final byte ZONE_PVP = 0; net.sf.l2j.gameserver.model.zone.type.PvpArea.java package net.sf.l2j.gameserver.model.zone.type; import net.sf.l2j.gameserver.datatables.MapRegionTable; import net.sf.l2j.gameserver.model.actor.L2Character; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.zone.L2SpawnZone; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; /** * @author AbSoLuTePoWeR */ public class PvpArea extends L2SpawnZone { private L2PcInstance activeChar; public PvpArea(int id) { super(11037); } protected void onEnter(L2Character character) { if (character instanceof L2PcInstance) { if (!character.isInsideZone(L2Character.ZONE_FLAG_PVP)) ((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.ENTERED_COMBAT_ZONE)); } character.setInsideZone(L2Character.ZONE_FLAG_PVP, true); character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true); activeChar.decayMe(); activeChar.spawnMe(); activeChar.isNoblesseBlessed(); activeChar.setPvpFlag(1); activeChar.setTitle("Lets Fight"); activeChar.broadcastUserInfo(); } protected void onExit(L2Character character) { character.setInsideZone(L2Character.ZONE_FLAG_PVP, false); character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false); activeChar.decayMe(); activeChar.spawnMe(); activeChar.stopNoblesseBlessing(null); activeChar.setPvpFlag(0); activeChar.setTitle(""); activeChar.broadcastUserInfo(); if (character instanceof L2PcInstance) { if (!character.isInsideZone(L2Character.ZONE_FLAG_PVP)) ((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE)); } } public void onDieInside(L2Character character) {MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.Town);} public void onReviveInside(L2Character character) {} } </zone> <zone id="11037" type="ZONE_FLAG_PVP" shape="NPoly" minZ="-3600" maxZ="-3400"> <stat name="isPeaceZone" val="false" /> <spawn X="x" Y="y5" Z="z" /> </zone> where <spawn X="x" Y="y" Z="z" /> "x" "y" "z" you can put yours its a pvp flag area. when you will be inside you will get auto flag, auto noblesse. and a custom title .When you die there you get auto-respawn without need pressing "to village". Everytime you respawn there,you get autonoblesse at your buffs. (thx fanky for the idea) well guys if i am wrong correct me thx.! :D credits to me. Nice share men :D Keep sharing :) Quote
eKo Posted June 27, 2011 Posted June 27, 2011 what a code lol...-.- and i dont mean it the good way btw l2 flag zones have been shared allready for example l2jfrozen forum Quote
•MeLe• Posted June 28, 2011 Posted June 28, 2011 what a code lol...-.- and i dont mean it the good way btw l2 flag zones have been shared allready for example l2jfrozen forum +111111111111111111111111111111 Quote
TehFlator Posted June 28, 2011 Posted June 28, 2011 l2character.java /** Zone system */ +public static final byte ZONE_FLAG_PVP = 0; public static final byte ZONE_PVP = 0; find public final boolean isInsideZone(final byte zone) { return zone == ZONE_PVP ? _zones[ZONE_PVP] > 0 && _zones[ZONE_PEACE] == 0 : _zones[zone] > 0; } make it public final boolean isInsideZone(final byte zone) { return zone == ZONE_PVP ? _zones[ZONE_PVP] > 0 && ZONE_FLAG_PVP ? _zones[ZONE_FLAG_PVP] > 0 && _zones[ZONE_PEACE] == 0 : _zones[zone] > 0; } net.sf.l2j.gameserver.model.zone.type.L2PvpAreaZone.java package net.sf.l2j.gameserver.model.zone.type; import net.sf.l2j.gameserver.datatables.MapRegionTable; import net.sf.l2j.gameserver.model.actor.L2Character; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.zone.L2SpawnZone; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; /** * @author AbSoLuTePoWeR */ public class L2PvpAreaZone extends L2SpawnZone { private L2PcInstance activeChar; public PvpArea(int id) { super(11037); } protected void onEnter(L2Character character) { if (character instanceof L2PcInstance) { if (!character.isInsideZone(L2Character.ZONE_FLAG_PVP)) ((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.ENTERED_COMBAT_ZONE)); } character.setInsideZone(L2Character.ZONE_FLAG_PVP, true); character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true); activeChar.decayMe(); activeChar.spawnMe(); activeChar.isNoblesseBlessed(); activeChar.setPvpFlag(1); activeChar.setTitle("Lets Fight"); activeChar.broadcastUserInfo(); } protected void onExit(L2Character character) { character.setInsideZone(L2Character.ZONE_FLAG_PVP, false); character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false); activeChar.decayMe(); activeChar.spawnMe(); activeChar.stopNoblesseBlessing(null); activeChar.setPvpFlag(0); activeChar.setTitle(""); activeChar.broadcastUserInfo(); if (character instanceof L2PcInstance) { if (!character.isInsideZone(L2Character.ZONE_FLAG_PVP)) ((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE)); } } public void onDieInside(L2Character character) {MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.Town);} public void onReviveInside(L2Character character) {} } </zone> <zone id="11037" type="ZONE_FLAG_PVP" shape="NPoly" minZ="-3600" maxZ="-3400"> <stat name="isPeaceZone" val="false" /> <spawn X="x" Y="y5" Z="z" /> </zone> where <spawn X="x" Y="y" Z="z" /> "x" "y" "z" you can put your zone. :P net.sf.l2j.gameserver.model.zone.L2Zonetype.java +import net.sf.l2j.gameserver.model.zone.type.L2PvpAreaZone; import net.sf.l2j.gameserver.model.zone.type.L2SkillZone; import net.sf.l2j.gameserver.model.zone.type.L2SwampZone; import net.sf.l2j.gameserver.model.zone.type.L2TownZone; { temp = new L2SwampZone(zoneId); } + else if(zoneType.equals("PvpFlagZone")) + { + temp = new PvpAreaZone(11037); + } zone_vertices.sql -- Schuttgart Castle INSERT INTO `zone_vertices` VALUES (112080,0,80995,-153334), (112080,1,80808,-150137), (112080,2,79228,-148694), (112080,3,76451,-148399), (112080,4,74703,-149543), (112080,5,73718,-153342), (112080,6,75632,-156376), (112080,7,77635,-155680), (112080,8,79985,-155849), (112080,9,80995,-153334); +INSERT INTO `zone_vertices` VALUES +(11037,0,x,-x), +(11037,1,x,-x), +(110370,1,x,-x), +(11037,2,,-x), where x you must add your coor. its a pvp flag area. when you will be inside you will get auto flag, auto noblesse. and a custom title .When you die there you get auto-respawn without need pressing "to village". Everytime you respawn there,you get autonoblesse at your buffs. (thx fanky for the idea) well guys if i am wrong correct me thx.! :D credits to me. Credits you? Quote
eKo Posted July 28, 2011 Posted July 28, 2011 idea stolen from strato on l2jfrozen forum. he shared there such a zone whit auto nobless auto flag and so on. Quote
Spοner Posted August 4, 2011 Posted August 4, 2011 Really works in l2jserver freya ? this java code dont work on l2j freya because is not for l2j freya, is for oldest client (CT 2.3, CT 2.4... maybe and oldest) Quote
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