Jump to content
  • 0

[Help] Screen Message on TvT


Question

Posted

Hi people, i need some help here.

I want to change the systemMessage who tells you how much time last on the TvT to finish for a screenMessage.

So here is the code:

 

TvTEvent.sysMsgToAllParticipants("TvT Event: " + (time / 60) + " minute(s) until the event is finished!");

 

I must change to:

 

TvTEvent.scrMsgToAllParticipants("TvT Event: " + (time / 60) + " minute(s) until the event is finished!");

 

But if i put scr the code is worng :S

So what i have to do?

3 answers to this question

Recommended Posts

  • 0
Posted

Such method doesn't exist :). In order to make it working like that, add this method in TvTEvent, around where is the actual method sysMsgToAllParticipants( :

 

/**
 * Send a ShowScreenMessage to all participated players<br>
 * 1. Send the message to all players of team number one<br>
 * 2. Send the message to all players of team number two<br><br>
 *
 * @param message as String<br>
 */
public static void scrMsgToAllParticipants(String message, int time)
{
	for (L2PcInstance playerInstance : _teams[0].getParticipatedPlayers().values())
	{
		if (playerInstance != null)
			playerInstance.sendPacket(new ExShowScreenMessage(message, time));
	}

	for (L2PcInstance playerInstance : _teams[1].getParticipatedPlayers().values())
	{
		if (playerInstance != null)
			playerInstance.sendPacket(new ExShowScreenMessage(message, time));
	}
}:

 

Use of this method is something like : TvTEvent.scrMsgToAllParticipants((time / 60) + " minute(s) until TvT event's end !", 20000);, where 20000 = 20 seconds.

 


 

PS : you have to import ShowScreenMessage serverpacket.

  • 0
Posted

Such method doesn't exist :). In order to make it working like that, add this method in TvTEvent, around where is the actual method sysMsgToAllParticipants( :

 

/**
 * Send a ShowScreenMessage to all participated players<br>
 * 1. Send the message to all players of team number one<br>
 * 2. Send the message to all players of team number two<br><br>
 *
 * @param message as String<br>
 */
public static void scrMsgToAllParticipants(String message, int time)
{
	for (L2PcInstance playerInstance : _teams[0].getParticipatedPlayers().values())
	{
		if (playerInstance != null)
			playerInstance.sendPacket(new ExShowScreenMessage(message, time));
	}

	for (L2PcInstance playerInstance : _teams[1].getParticipatedPlayers().values())
	{
		if (playerInstance != null)
			playerInstance.sendPacket(new ExShowScreenMessage(message, time));
	}
}:

 

Use of this method is something like : TvTEvent.scrMsgToAllParticipants((time / 60) + " minute(s) until TvT event's end !", 20000);, where 20000 = 20 seconds.

 


 

PS : you have to import ShowScreenMessage serverpacket.

 

You are the best men, you have my respect.

 


 

Edit:

An image of the code working:

 

Shot00060.jpg

 

Thanx again Tryskell.

Topic Solved. Close it please :)

Guest
This topic is now closed to further replies.


  • Posts

    • Hello it seems you can't receive PMs, it won't let me, do you use discord?
    • Hello after returning to lineage 2, I was wanting to start some local server development for a few friends and me to play around with but for some reason I'm having trouble after so many years to find a stable high five client. The clients I have found either have crash issue, many errors in the client log files or freeze after only a day or two of playing (autofarming for a day for example, you'll go to teleport after a farm session and the client freezes).   I've played a few High Five servers and it seems a lot of them have been able to optimize it to avoid these problems.  We are running multiple clients per PC so this does sound essential.   I've heard one major feature that is helping client stability is the ability to clear cache/memory without restarting the game or something along those lines.   So I'm wondering if anyone can point me in the direction of obtaining a High Five client that is clean, optimized and decrypted to be able to add customs items etc. for a fair price.  
    • Sometimes you can understand his intentions from the words he uses and the way he says it to you.  
    • Price List tgsession+js and tdata Premium Countries  • +7 🇷🇺 Russia: $0.80  • +55 🇧🇷 Brazil: $0.80  • +31 🇳🇱 Netherlands: $0.80  • +34 🇪🇸 Spain: $0.80  • +39 🇮🇹 Italy: $0.80  • +49 🇩🇪 Germany: $0.80 Standard Countries  • +33 🇫🇷 France: $0.70  • +351 🇵🇹 Portugal: $0.70  • +380 🇺🇦 Ukraine: $0.75 Economy Countries  • +52 🇲🇽 Mexico: $0.65  • +358 🇫🇮 Finland: $0.65  • +965 🇰🇼 Kuwait: $0.60 Popular Choices (Only $0.55 each):  • +48 🇵🇱 Poland  • +91 🇮🇳 India  • +385 🇭🇷 Croatia  • +964 🇮🇶 Iraq  • +43 🇦🇹 Austria  • +972 🇮🇱 Israel  • +44 🇬🇧 UK  • +46 🇸🇪 Sweden  • +90 🇹🇷 Turkey  • +502 🇬🇹 Guatemala Special Prices  • +371 🇱🇻 Latvia: $0.45  • +60 🇲🇾 Malaysia: $0.50  • +54 🇦🇷 Argentina: $0.50  • +505 🇭🇳 Nicaragua: $0.50  • +992 🇹🇯 Tajikistan: $0.50  • +998 🇺🇿 Uzbekistan: $0.50  • +58 🇻🇪 Venezuela: $0.50  • +1441 🇧🇲 Bermuda: $0.45  • +20 🇪🇬 Egypt: $0.45 Most Affordable  • +51 🇵🇪 Peru: $0.50  • +263 🇿🇼 Zimbabwe: $0.50  • +57 🇨🇴 Colombia: $0.50  • +880 🇧🇩 Bangladesh: $0.30  • +95 🇲🇲 Myanmar: $0.30  • +62 🇮🇩 Indonesia / +63 🇵🇭 Philippines: $0.3   TG: providerwstg
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..