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//sethero.dont.work.at.none?/or.just.at.1.player?

/or.just.at.1.player~do.//repair.at.characters

pffff, l2j intetlude doesnt have these commands sethero and setnoble. You must install them

Esi prepei na tous peraseis.mila elinika

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Posted

nai kai rwtaw...mporei kapoios an tou einai eukolo na ftiaksei auto to command kai na m to dosei h akoma afou dn uparxei na to kanei share tha htan xrishmo.....!

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Posted

Ορίστε ο κώδικας που θέλεις,

 

Index: /trunk/L2J_Gameserver/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminAdmin.java
===================================================================
--- /trunk/L2J_Gameserver/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminAdmin.java	(revision 40)
+++ /trunk/L2J_Gameserver/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminAdmin.java	(revision 45)
@@ -55,5 +55,5 @@
	private static final String[] ADMIN_COMMANDS = {"admin_admin", "admin_admin1", "admin_admin2", "admin_admin3", "admin_admin4", "admin_admin5",
		"admin_gmliston", "admin_gmlistoff", "admin_silence", "admin_diet", "admin_tradeoff", "admin_reload", "admin_set", "admin_set_menu", "admin_set_mod",
-		"admin_saveolymp", "admin_sethero", "admin_manualhero"};
+		"admin_saveolymp", "admin_manualhero"};

	private static final int REQUIRED_LEVEL = Config.GM_MENU;
@@ -102,18 +102,4 @@
			catch(Exception e){e.printStackTrace();}
			activeChar.sendMessage("olympiad stuff saved!!");
-		}
-		else if(command.startsWith("admin_sethero")){
-				L2PcInstance target = null;
-	            
-				if (activeChar.getTarget() != null && activeChar.getTarget() instanceof L2PcInstance)
-				{
-					target = (L2PcInstance)activeChar.getTarget();
-					target.setHero(target.isHero()? false : true);
-				}
-				else
-				{
-					target = activeChar;
-					target.setHero(target.isHero()? false : true);
-				}
		}
		else if(command.startsWith("admin_manualhero"))
Index: /trunk/L2J_Gameserver/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminHero.java
===================================================================
--- /trunk/L2J_Gameserver/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminHero.java	(revision 45)
+++ /trunk/L2J_Gameserver/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminHero.java	(revision 45)
@@ -0,0 +1,132 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler.admincommandhandlers;
+
+import java.sql.Connection;
+import java.sql.PreparedStatement;
+import java.sql.ResultSet;
+
+import org.apache.commons.logging.Log;
+import org.apache.commons.logging.LogFactory;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.L2DatabaseFactory;
+import net.sf.l2j.gameserver.GmListTable;
+import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
+import net.sf.l2j.gameserver.model.L2Object;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.network.SystemMessageId;
+import net.sf.l2j.gameserver.serverpackets.SystemMessage;
+
+public class AdminHero implements IAdminCommandHandler{
+	private static String[] _adminCommands = {"admin_sethero"};
+	private final static Log _log = LogFactory.getLog(AdminHero.class.getName());
+	private static final int REQUIRED_LEVEL = Config.GM_MENU;
+
+	public boolean useAdminCommand(String command, L2PcInstance activeChar){
+		if (!Config.ALT_PRIVILEGES_ADMIN){
+			if (!(checkLevel(activeChar.getAccessLevel()) && activeChar.isGM())){
+				return false;
+			}
+		}
+		if (command.startsWith("admin_sethero")){
+			L2Object target = activeChar.getTarget();
+			L2PcInstance player = null;
+			SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
+			if (target instanceof L2PcInstance){
+				player = (L2PcInstance)target;
+			}else{
+				player = activeChar;
+			}
+
+			if (player.isHero()){
+				player.setHero(false);
+				sm.addString("You are no longer a server hero.");
+				GmListTable.broadcastMessageToGMs("GM "+activeChar.getName()+" removed hero stat of player"+ target.getName());
+				Connection connection = null;
+				try{
+					connection = L2DatabaseFactory.getInstance().getConnection();
+
+					PreparedStatement statement = connection.prepareStatement("SELECT obj_id FROM characters where char_name=?");
+					statement.setString(1,target.getName());
+					ResultSet rset = statement.executeQuery();
+					int objId = 0;
+					if (rset.next()){
+						objId = rset.getInt(1);
+					}
+					rset.close();
+					statement.close();
+
+					if (objId == 0) {connection.close(); return false;}
+
+					statement = connection.prepareStatement("UPDATE characters SET hero=0 WHERE obj_id=?");
+					statement.setInt(1, objId);
+					statement.execute();
+					statement.close();
+					connection.close();
+				}
+				catch (Exception e){
+					_log.warn("could not set Hero stats of char:", e);
+				}
+				finally{
+					try { connection.close(); } catch (Exception e) {}
+				}
+			}else{
+				player.setHero(true);
+				sm.addString("You are now a server Hero, Congratulations!");
+				GmListTable.broadcastMessageToGMs("GM "+activeChar.getName()+" has given Hero status to "+target.getName()+".");
+				Connection connection = null;
+				try{
+					connection = L2DatabaseFactory.getInstance().getConnection();
+
+					PreparedStatement statement = connection.prepareStatement("SELECT obj_id FROM characters where char_name=?");
+					statement.setString(1,target.getName());
+					ResultSet rset = statement.executeQuery();
+					int objId = 0;
+					if (rset.next()){
+						objId = rset.getInt(1);
+					}
+					rset.close();
+					statement.close();
+
+					if (objId == 0) {connection.close(); return false;}
+
+					statement = connection.prepareStatement("UPDATE characters SET hero=1 WHERE obj_id=?");
+					statement.setInt(1, objId);
+					statement.execute();
+					statement.close();
+					connection.close();
+				}
+				catch (Exception e){
+					_log.warn("could not set Hero stats of char:", e);
+				}
+				finally{
+					try { connection.close(); } catch (Exception e) {}
+				}
+
+			}
+			player.sendPacket(sm);
+			player.broadcastUserInfo();
+			if(player.isHero() == true){}
+		}
+		return false;
+	}
+   public String[] getAdminCommandList() {
+		return _adminCommands;
+	}
+	private boolean checkLevel(int level){
+		return (level >= REQUIRED_LEVEL);
+	}
+}
Index: /trunk/L2J_Gameserver/java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- /trunk/L2J_Gameserver/java/net/sf/l2j/gameserver/GameServer.java	(revision 30)
+++ /trunk/L2J_Gameserver/java/net/sf/l2j/gameserver/GameServer.java	(revision 45)
@@ -92,4 +92,5 @@
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminHeal;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminHelpPage;
+import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminHero;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminInvul;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminKick;
@@ -529,4 +530,5 @@
         _adminCommandHandler.registerAdminCommandHandler(new AdminHeal());
		_adminCommandHandler.registerAdminCommandHandler(new AdminHelpPage());
+		_adminCommandHandler.registerAdminCommandHandler(new AdminHero());
		_adminCommandHandler.registerAdminCommandHandler(new AdminShutdown());
		_adminCommandHandler.registerAdminCommandHandler(new AdminSpawn());

 

einai duskolo twra kapouios na katsei na s kanei code....

Θεληση να υπαρχει και ολα τα αλλα βρισκονται... :P

  • 0
Posted

mia erotisi file na sou po afta ta - edw na  ta sbiso ( - ) mono i na sbiso oloklira ta line ( - else if(command.startsWith("admin_sethero")){ ) asap mia apantisi

 

catch(Exception e){e.printStackTrace();}

activeChar.sendMessage("olympiad stuff saved!!");

- }

- else if(command.startsWith("admin_sethero")){

- L2PcInstance target = null;

-            

- if (activeChar.getTarget() != null && activeChar.getTarget() instanceof L2PcInstance)

- {

- target = (L2PcInstance)activeChar.getTarget();

- target.setHero(target.isHero()? false : true);

- }

- else

- {

- target = activeChar;

- target.setHero(target.isHero()? false : true);

- }

}

else if(command.startsWith("admin_manualhero"))

  • 0
Posted

mia erotisi file na sou po afta ta - edw na  ta sbiso ( - ) mono i na sbiso oloklira ta line ( - else if(command.startsWith("admin_sethero")){ ) asap mia apantisi

 

catch(Exception e){e.printStackTrace();}

activeChar.sendMessage("olympiad stuff saved!!");

- }

- else if(command.startsWith("admin_sethero")){

- L2PcInstance target = null;

-            

- if (activeChar.getTarget() != null && activeChar.getTarget() instanceof L2PcInstance)

- {

- target = (L2PcInstance)activeChar.getTarget();

- target.setHero(target.isHero()? false : true);

- }

- else

- {

- target = activeChar;

- target.setHero(target.isHero()? false : true);

- }

}

else if(command.startsWith("admin_manualhero"))

olo to line svhneis.

Ορίστε ο κώδικας που θέλεις,

 

Index: /trunk/L2J_Gameserver/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminAdmin.java
===================================================================
--- /trunk/L2J_Gameserver/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminAdmin.java	(revision 40)
+++ /trunk/L2J_Gameserver/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminAdmin.java	(revision 45)
@@ -55,5 +55,5 @@
	private static final String[] ADMIN_COMMANDS = {"admin_admin", "admin_admin1", "admin_admin2", "admin_admin3", "admin_admin4", "admin_admin5",
		"admin_gmliston", "admin_gmlistoff", "admin_silence", "admin_diet", "admin_tradeoff", "admin_reload", "admin_set", "admin_set_menu", "admin_set_mod",
-		"admin_saveolymp", "admin_sethero", "admin_manualhero"};
+		"admin_saveolymp", "admin_manualhero"};

	private static final int REQUIRED_LEVEL = Config.GM_MENU;
@@ -102,18 +102,4 @@
			catch(Exception e){e.printStackTrace();}
			activeChar.sendMessage("olympiad stuff saved!!");
-		}
-		else if(command.startsWith("admin_sethero")){
-				L2PcInstance target = null;
-	            
-				if (activeChar.getTarget() != null && activeChar.getTarget() instanceof L2PcInstance)
-				{
-					target = (L2PcInstance)activeChar.getTarget();
-					target.setHero(target.isHero()? false : true);
-				}
-				else
-				{
-					target = activeChar;
-					target.setHero(target.isHero()? false : true);
-				}
		}
		else if(command.startsWith("admin_manualhero"))
Index: /trunk/L2J_Gameserver/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminHero.java
===================================================================
--- /trunk/L2J_Gameserver/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminHero.java	(revision 45)
+++ /trunk/L2J_Gameserver/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminHero.java	(revision 45)
@@ -0,0 +1,132 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler.admincommandhandlers;
+
+import java.sql.Connection;
+import java.sql.PreparedStatement;
+import java.sql.ResultSet;
+
+import org.apache.commons.logging.Log;
+import org.apache.commons.logging.LogFactory;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.L2DatabaseFactory;
+import net.sf.l2j.gameserver.GmListTable;
+import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
+import net.sf.l2j.gameserver.model.L2Object;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.network.SystemMessageId;
+import net.sf.l2j.gameserver.serverpackets.SystemMessage;
+
+public class AdminHero implements IAdminCommandHandler{
+	private static String[] _adminCommands = {"admin_sethero"};
+	private final static Log _log = LogFactory.getLog(AdminHero.class.getName());
+	private static final int REQUIRED_LEVEL = Config.GM_MENU;
+
+	public boolean useAdminCommand(String command, L2PcInstance activeChar){
+		if (!Config.ALT_PRIVILEGES_ADMIN){
+			if (!(checkLevel(activeChar.getAccessLevel()) && activeChar.isGM())){
+				return false;
+			}
+		}
+		if (command.startsWith("admin_sethero")){
+			L2Object target = activeChar.getTarget();
+			L2PcInstance player = null;
+			SystemMessage sm = new SystemMessage(SystemMessageId.S1_S2);
+			if (target instanceof L2PcInstance){
+				player = (L2PcInstance)target;
+			}else{
+				player = activeChar;
+			}
+
+			if (player.isHero()){
+				player.setHero(false);
+				sm.addString("You are no longer a server hero.");
+				GmListTable.broadcastMessageToGMs("GM "+activeChar.getName()+" removed hero stat of player"+ target.getName());
+				Connection connection = null;
+				try{
+					connection = L2DatabaseFactory.getInstance().getConnection();
+
+					PreparedStatement statement = connection.prepareStatement("SELECT obj_id FROM characters where char_name=?");
+					statement.setString(1,target.getName());
+					ResultSet rset = statement.executeQuery();
+					int objId = 0;
+					if (rset.next()){
+						objId = rset.getInt(1);
+					}
+					rset.close();
+					statement.close();
+
+					if (objId == 0) {connection.close(); return false;}
+
+					statement = connection.prepareStatement("UPDATE characters SET hero=0 WHERE obj_id=?");
+					statement.setInt(1, objId);
+					statement.execute();
+					statement.close();
+					connection.close();
+				}
+				catch (Exception e){
+					_log.warn("could not set Hero stats of char:", e);
+				}
+				finally{
+					try { connection.close(); } catch (Exception e) {}
+				}
+			}else{
+				player.setHero(true);
+				sm.addString("You are now a server Hero, Congratulations!");
+				GmListTable.broadcastMessageToGMs("GM "+activeChar.getName()+" has given Hero status to "+target.getName()+".");
+				Connection connection = null;
+				try{
+					connection = L2DatabaseFactory.getInstance().getConnection();
+
+					PreparedStatement statement = connection.prepareStatement("SELECT obj_id FROM characters where char_name=?");
+					statement.setString(1,target.getName());
+					ResultSet rset = statement.executeQuery();
+					int objId = 0;
+					if (rset.next()){
+						objId = rset.getInt(1);
+					}
+					rset.close();
+					statement.close();
+
+					if (objId == 0) {connection.close(); return false;}
+
+					statement = connection.prepareStatement("UPDATE characters SET hero=1 WHERE obj_id=?");
+					statement.setInt(1, objId);
+					statement.execute();
+					statement.close();
+					connection.close();
+				}
+				catch (Exception e){
+					_log.warn("could not set Hero stats of char:", e);
+				}
+				finally{
+					try { connection.close(); } catch (Exception e) {}
+				}
+
+			}
+			player.sendPacket(sm);
+			player.broadcastUserInfo();
+			if(player.isHero() == true){}
+		}
+		return false;
+	}
+   public String[] getAdminCommandList() {
+		return _adminCommands;
+	}
+	private boolean checkLevel(int level){
+		return (level >= REQUIRED_LEVEL);
+	}
+}
Index: /trunk/L2J_Gameserver/java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- /trunk/L2J_Gameserver/java/net/sf/l2j/gameserver/GameServer.java	(revision 30)
+++ /trunk/L2J_Gameserver/java/net/sf/l2j/gameserver/GameServer.java	(revision 45)
@@ -92,4 +92,5 @@
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminHeal;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminHelpPage;
+import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminHero;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminInvul;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminKick;
@@ -529,4 +530,5 @@
         _adminCommandHandler.registerAdminCommandHandler(new AdminHeal());
		_adminCommandHandler.registerAdminCommandHandler(new AdminHelpPage());
+		_adminCommandHandler.registerAdminCommandHandler(new AdminHero());
		_adminCommandHandler.registerAdminCommandHandler(new AdminShutdown());
		_adminCommandHandler.registerAdminCommandHandler(new AdminSpawn());

Θεληση να υπαρχει και ολα τα αλλα βρισκονται... :P

afou thn exeis wraios ;P

  • 0
Posted

na sou po file ton perasa tora to koment tha  //set_hero kai etc gia na ginome hero

οχι απλα γραφεις //sethero ingame. (φυσικα πρεπει να εχεις ενα target).

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If you need the newest protocols, active development, updates and support — contract work is the correct option. РУССКИЙ Ранее наша студия в основном занималась публичными сборками Lineage 2 и массовыми услугами разработки. Однако уже много лет основное направление нашей работы — приватная разработка для серьёзных проектов и инвесторов. Со временем мы ушли от работы на массовость и сосредоточились на качестве, стабильности, глубокой детализации и долгосрочном развитии проектов. Именно такой подход позволил нам создать продукты совершенно другого уровня, рассчитанные на крупные live-проекты и долгосрочную эксплуатацию. Сегодня помимо наших старых публичных сборок мы также предлагаем приватные enterprise-level решения, над которыми работает полноценная команда профессиональных разработчиков с многолетним опытом работы в сфере Lineage 2. Мы работаем только с серьёзными командами, инвесторами и проектами, которые понимают ценность качественной приватной разработки. ◆ L2 Essence — приватные сборки и исходники Актуальные протоколы: 557–559+ Доступны только на контрактной основе. Входит: • 100% реализация официального контента • Кастомные интерфейсные системы • Обновления протоколов на время действия контракта • Полный доступ к исходному коду проекта • Полная техническая поддержка проекта • Исправление ошибок и доработка функционала • Помощь с запуском и развитием сервера • Работа целой команды профессионалов над вашим проектом • Java-разработчики, datapack-разработчики и project management • Многолетний опыт работы с крупными live-проектами • Долгосрочная приватная работа и сопровождение проекта Условия контракта: Стартовый взнос: 10,000 USD Ежемесячно: 3,000 USD / месяц Старые протоколы Essence для прямой покупки исходников: • Протоколы 507–520 — 10,000 USD • Протоколы 474–502 — 7,000 USD • Протоколы 447–464 Seven Signs — 5,000 USD • Протокол 388 Crusade — 2,500 USD Подробнее: https://mmore.dev/essense2.html ◆ L2 Classic — приватные сборки и исходники Актуальные протоколы: 557–559+ Доступны только на контрактной основе. Входит: • 100% реализация официального контента • Кастомные интерфейсные системы • Обновления протоколов на время действия контракта • Полный доступ к исходному коду проекта • Полная техническая поддержка проекта • Исправление ошибок и доработка функционала • Помощь с запуском и развитием сервера • Работа целой команды профессионалов над вашим проектом • Java-разработчики, datapack-разработчики и project management • Многолетний опыт работы с крупными live-проектами • Долгосрочная приватная работа и сопровождение проекта Условия контракта: Стартовый взнос: 10,000 USD Ежемесячно: 3,000 USD / месяц Исходники Classic для прямой покупки: • Classic 542 protocol — 15,000 USD • Classic 520 protocol — 12,000 USD • Classic 507 protocol — 10,000 USD • Classic 286 protocol — 8,000 USD Торг возможен. Контрактная поддержка доступна. Подробнее: https://mmore.dev/classic2.html ◆ High Five — приватная сборка Приватная High Five сборка с многолетним опытом работы на живых проектах. Входит: • 100% официальный контент • Полный доступ к исходному коду проекта • Полная техническая поддержка проекта • Исправление ошибок и доработка функционала • Помощь с запуском и развитием сервера • Работа целой команды профессионалов над вашим проектом • Java-разработчики, datapack-разработчики и project management • Многолетний опыт работы с крупными live-проектами • Долгосрочная приватная работа и сопровождение проекта Условия контракта: Стартовый взнос: 3,000 USD Ежемесячно: 3,000 USD / месяц Подробнее: https://mmore.dev/hf2.html ◆ Main / GOD — в разработке Мы начали разработку ветки Main / GOD, протокол 559+. Открыты предварительные обсуждения, предзаказы и спонсорские контракты. Принимается ограниченное количество проектов из разных регионов мира с максимальной региональной эксклюзивностью для каждого партнёра. ВАЖНО Самые актуальные протоколы Essence и Classic доступны только на долгосрочном контракте. Прямая продажа исходного кода доступна только для более старых протоколов. Если вам нужны самые свежие версии, развитие, обновления и поддержка — выбирайте контрактную работу с нашей командой. CONTACTS / КОНТАКТЫ Telegram:  @L2scripts Microsoft Teams:   l2-scripts.com@outlook.com      Old Skype account: Urchika E-mail:    L2scripts.com@gmail.com IMPORTANT All discussions, project details, examples, testing access, source code demonstrations, technical discussions and cooperation terms are discussed strictly in Telegram only. We do not discuss private development publicly on the forum. Telegram is the main and preferred communication platform for all serious inquiries. ВАЖНО Все обсуждения, детали проектов, примеры, предоставление тестирования, демонстрации исходников, технические вопросы и условия сотрудничества обсуждаются строго только в Telegram. Публично на форуме приватная разработка не обсуждается. Telegram — основная и приоритетная платформа для связи по всем серьёзным вопросам. All questions are discussable. We work for the best Lineage 2 projects in the world.
    • cRazy??? If i just say good job its not even fair....
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