leeleatherwood Posted July 3, 2011 Posted July 3, 2011 if u are writing it in l2pcinstance just skip activeChar. so it will be setHeroAura(true) or addSkill(skillid) ohh, nice. Too easy! Thanks.
marwan Posted July 3, 2011 Posted July 3, 2011 if u are writing it in l2pcinstance just skip activeChar. so it will be setHeroAura(true) or addSkill(skillid) lol never tried that btw still learning java not pro at all
BloodyIcon Posted July 12, 2011 Posted July 12, 2011 thnx for share man!!! HMm if i wanna to add a strike effect in each killing spree!!how can i do that... The id of skill is 721.. ???
Spοner Posted August 10, 2011 Posted August 10, 2011 i want to help me with something: i want when the player die, the pvp streak will be lost... will be go again to 0 pvp kill in a row can anyone tell me how i make this? thank's btw nice share ;)
Virusgr Posted August 10, 2011 Posted August 10, 2011 This part of the shared code does what you want.If you already installed it then you are all set.Else you can make public get/set methods inside L2PcInstance and inside method doDie insert setImpro(0).Same thing though index: @@ -13495,6 +13639,8 @@ setCurrentFeed(0); stopFeed(); dismount(); + + impro = 0; sendPacket(SystemMessage.getSystemMessage(SystemMessageId.OUT_OF_FEED_MOUNT_CANCELED)); } credits go to ◦Cobra◦
Spοner Posted August 11, 2011 Posted August 11, 2011 This part of the shared code does what you want.If you already installed it then you are all set.Else you can make public get/set methods inside L2PcInstance and inside method doDie insert setImpro(0).Same thing though i check on l2 PcInstance this code and i see, it already exist. i want to edit this killing spree, when the player die, the pvp's in a row will be lost now and when the player die, the pvp's in a row dont lost.
Virusgr Posted August 11, 2011 Posted August 11, 2011 i check on l2 PcInstance this code and i see, it already exist. i want to edit this killing spree, when the player die, the pvp's in a row will be lost now and when the player die, the pvp's in a row dont lost. Did you read the Else part of my post?
Bleadd Posted August 11, 2011 Posted August 11, 2011 stopRentPet(); stopWaterTask(); +impro = 0; AntiFeedManager.getInstance().setLastDeathTime(getObjectId());
Spοner Posted August 18, 2011 Posted August 18, 2011 stopRentPet(); stopWaterTask(); +impro = 0; AntiFeedManager.getInstance().setLastDeathTime(getObjectId()); thank you, you help me with this.... ------------------------------------------------------------------------------------------------------------ if i want for every kill, player to received a reward... what i need to put?
marwan Posted August 20, 2011 Posted August 20, 2011 if i want for every kill, player to received a reward... what i need to put? you have to add after every case addItem(itemid);
xezzy Posted August 20, 2011 Posted August 20, 2011 that is old.. i remember in l2infinity skills c4 was with hero auro when kill 5 pll and when u die the aura disapered.. but cobra is a old guy here and for sure. that was ahared here..and u make some changes..what changes..? omg man read the comments... he say already - he just integrate for freya... -.- whatever good job man but u can make some extras like add reward... :] you have to add after every case addItem(itemid); and after that "itemid(52) count(312312)" or?
marwan Posted August 20, 2011 Posted August 20, 2011 and after that "itemid(52) count(312312)" or? idk about count i don't have good knowledge
LithraDL Posted September 12, 2011 Posted September 12, 2011 this patch is for the command //kill can be used in area? i testing!! thanks
SOHPKI Posted September 22, 2011 Posted September 22, 2011 setHeroAura(true); doesn't work for me, getting error, any issue ?
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