Jump to content

Recommended Posts

Posted

currency1.gif

 

etc_magic_coin_silver_i02.png Silver Shilen

 

etc_magic_coin_blue_i01.png = 50 Silver Shilen

 

etc_broken_crystal_silver_i00.png Pure Silver

 

etceventmedali001.png Event Medal = 5 Pure Silvers

 

etceventglittermedali00.png Event Glittering Medal = 5 Event Medals

 

etc_magic_coin_gold_i02.png Gold

 

etc_armor_soul_i00.png Essence of War

 

etc_badge_gold_i00.png Star of Destiny

 

 

generalserverinfos.png

 

 

- All classes have been reworked by scratch , all the skills are working the way they should work to fit in with the rest stuff. Also or core-needed support & the undone skills have been fixed as well. L2 WarGate has many custom items to offer such as custom armors, weapons, Accessories and consumables counting 500 new ID's with NEW edited and BALANCED stats, all having unique properties to customize your character any way you want, although some are more difficult to obtain.

 

- Community Board's Informations that has the following options: Server Infos , Server Announcements , Change Log , Free Change Password , Repair Character (crushes, crit. errors etc.) , Richest Players,  All the players and their respective levels ,clans, Top 20 PvP characters , Castle Lords , Current Olympiad heroes.(Autoupdating everytime you make a restart if there's any change).

 

- Exp Rates x1000 but when you reach 85 level then the only way to reach the Max Level 90 will be by gaining exp through PvP points and some specific mobs.

 

- Safe Enchant +3 Max Enchant +16.

 

- Normal Scroll Chances 4-6 = 70% , 7-10 = 60% , 11 - 13 = 40% , 14 = 35% , 15 = 30% , 16 = 25% Failure Penalty Enchant set to Crystals.

- Crystal Scroll Chances 4-6 = 70 % , 7-10 = 60 % , 11 - 13 = 40% , 14 = 35% , 15 = 30% , 16 = 25% Failure Penalty Enchant set to +3.

- Blessed Scroll Chances 4-6 = 80% , 7-10 = 70 % , 11 - 13 = 65% , 14 = 45% , 15 = 40% , 16 = 30% . (-1 enchant if your item fails and it's between 4-13. (changed goes to +10) if your item is +14 and up and it fails.)

 

- Fame System , Anti PvP - Farm System , PvP Area System , Killing Spree System with Custom Skills , PvP Colour Names & Titles (Counting 18 different mixtures) , Vote Reward System , Territory War.

 

- Rebirth with Custom Quest System.

 

- Instance Farming & EXP System.

 

 

 

armor1.gif

 

All Weapons have got stats.

- S Grade Weapons  

- Icarus Weapons S    

- Platinum Weapons s80

- Unique Weapons s84  

- Disaster Weapons s84  

- Devil Weapons s84  

 

All Armors have got stats.

- S Grade Armors    

- Elegia Armors S    

- Platinum Armors s80    

- Chaos Vesper Armors s84  

- Disaster Armors s84    

- Devil Armors s84    

 

All Jewels have got stats.

- S Grade Jewels    

- Dynasty Jewels S    

- Platinum Jewels s80    

- Relic Raid Boss Jewels s84    

- Legendary Raid Boss Jewels s84    

 

 

 

 

olympiad1.gif

 

- Upon entering olympiad you will be able to use only the special olympiader's stuff which you cannot enchant.

- You cannot receive olympiad points by same IP.

- Your race will be changed example given from Elf to Orc.

- Your name will be Olympiader and you will not be able to chat in normal chat or on friend list's chat.

- Also you will not be able to use any PvP Skills or Forgoten Book-Scrolls skills and some high damage skills like "Frenzy" will be disabled.Finally the olympiad's duration will be 3 hours a day and will last for 2 weeks till the new heroes will be selected.

 

 

 

 

pvpzones.png

 

- Open Space Area between Ketra Varka Mos.

 

 

 

 

 

playerbuffs1.gif

 

- Infinite buff time.

- Fighters 28 Buff slots available.

- Mages 25 Buff slots available.

 

 

 

 

 

raidboss1.gif

 

Over 115 raid bosses level 85 , level 91 and level 95 full edited with cool custom drops.

 

 

 

 

 

 

customfarmingzones.png

 

- DVC

- Forbiden Gateway

 

 

 

 

 

subclass1.gif

 

- No Subclass quest.

- No Noblesse Quest, you can be noblesse killing the raid boss Flame of Splendor Barakiel.

 

 

 

 

 

custompvpskills.png

 

- PvP Focus = 500 PvP's

- PvP Blessed Body = 1000 PvP's

- PvP Recharge = 2000 PvP's

- PvP Debuff Death Whisper = 4000 PvP's

- PvP Medusa = 5000 PvP's

- PvP Blink = 6000 PvP's

- PvP Might = 7000 PvP's

- PvP Empower = 7000 PvP's

- PvP Wind Walk = 8000 PvP's

- PvP Berseker Spirit = 9500 PvP's

- PvP Resurrection = 11000 PvP's

- PvP Debuff Increase Weight = 13500 PvP's

- PvP Rush = 17000 PvP's

- PvP Frintezza Phycho Symphony = 22000 PvP's

- PvP COV = 40000 PvP's

 

- All Support classes like Prophet , Spectral Dancer , Sword Muse have got New PvP & balanced skills.

 

 

 

 

generaljavacodes.png

 

- L2 WarGate is using Private Java Coding Poject for the SVN Timeline , implementing & modifying  java codes in order to make daily updates.

 

 

 

 

events1.gif

 

- Auto Caravan Fights

- Auto Town Rush

- Auto Instance Event

- Auto Korean

- Auto Double Domination

- Auto Party vs Party

- Auto Battlefields

- Auto Team vs Team (3 Teams)

- Auto Team vs Team (2 Teams)

- Auto Capture The Flag

- Auto Russian Roulette

- Auto Deathmatch

- Auto BombFight

- Auto VIP

- Auto Zombies

- Auto Mutant

- Auto Simon Says

- Auto MiniTvT

- Auto Lucky Chests

- Auto Last Man Standing

- Auto 1 vs 1

 

 

It's time to L2WARGATE!!!

 

HERE SOME PHOTOS

http://img94.imageshack.us/img94/3672/shot00000qz.png

 

shot00010d.png

 

shot00014o.png

 

shot00000es.png

 

shot00009xk.png

 

nottile2.png

 

nottile.png

 

nottile3.png

 

shot00012ps.png

 

shot00012m.png

 

shot00007y.png

 

shot00001t.png

 

shot00004w.png

 

shot00007zb.png

 

shot00008g.png

 

shot00011th.png

 

shot00012gm.png

 

shot00016f.png

 

shot00006ou.png

 

shot00007es.png

 

shot00001yc.png

 

shot00003cd.png

 

shot00004rc.png

 

shot00005od.png

 

shot00007r.png

 

shot00006je.png

 

shot00008jp.png

 

shot00010oo.png

 

shot00009i.png

 

16512919203003414305718.jpg

 

16819919202981747641218.jpg

 

http://www.l2wargate.com/ coming soon

Posted

I think L2WG's members gone mad btw let your admin do that for you he has more features to reveal just thinking  ::)

Guest
This topic is now closed to further replies.


  • Posts

    • I ended up sorting a similar mess by working with a team that handled everything from discovery to launch and kept things super clear. Their business website design approach made it easy for me to get a site that actually fit my goals, plus I kept full ownership of everything. The long-term support and simple pricing structure saved me a ton of headaches down the road.
    • Interface sources for P447 (7s update) for Classic/Essence   NWindow + InterfaceClassic + L2Editor + L2ClientDat Mobius + XDat Editor   Download
    • Hey there, welcome to the community – no worries about being new, we all started exactly where you are. Let me break this down based on what you’re trying to achieve with your Interlude‑Classic idea.   What you’re describing is actually a pretty popular concept: basically Interlude gameplay and balance, but with Classic‑style UI and a cleaner overall user experience. A “hybrid client”, not a full chronicle change.   Projects that have done something similar or are worth studying:   Lucera 2 – You’re right about this one. They use a custom client that blends Interlude gameplay with a more modern/Classic‑like interface. Their UI work (inventory, skill bar, lobby, etc.) is a good reference point.   L2J Mobius – Not exactly your target, but it’s very flexible and has a lot of examples of customizations and adaptations between chronicles.   Smaller custom projects – There are (or were) a few hybrid attempts using Interlude server files with heavily modified clients, but most are private or closed‑source, so you mainly get ideas, not ready‑to-use files.   Where the real challenge is (the client side):   What you want is possible, but the heavy lifting is on the client, not the server. The main pain points usually are:   Making sure interface files are compatible between chronicles (UI textures, layouts, systemmsg, etc.).   L2Font and localization edits: titles, chat, system messages – a small mistake here can break visuals or cause weird text issues.   Character selection / lobby screens: if you take them from another chronicle, you have to adapt them carefully so they don’t conflict with Interlude data.   Inventory, status bars and shortcuts: they must still work with Interlude’s item/skill structure and packet format, or you’ll get visual desyncs and client errors.   About multi‑protocol:   You’re correct that multi‑protocol is often used by projects that want to support different client versions or custom blends. In your case, it can help “talk” properly with a customized client while keeping an Interlude base server. It doesn’t magically fix everything, but it gives you more flexibility on how client and server exchange data.   Quick chronicle breakdown (relevant for your idea):   2.0–2.6: Early, simpler mechanics, good base for old‑school vibes.   2.7: More skills and better balance, often used as a base for custom projects.   2.9.5: A “bridge” between old and new, very common choice for hybrid or heavily modded setups.   3.0+: Adds Kamael and systems you said you don’t want, so you’d mainly use it as a reference, not as a direct base.   My honest recommendation:   Start from a solid Interlude base (files you understand and can actually maintain). Interlude still has the most support, tools and community knowledge.   Focus first on UI/interface modifications instead of trying to change core mechanics. Use Lucera‑style clients and similar projects as visual/technical reference.   Consider a multi‑protocol setup only after you’re comfortable with a normal Interlude client; otherwise you’ll just stack complexity.   Join active L2J / client‑mod Discords and forums. There are specific channels for interface, system edits and client reverse‑engineering where people share tips and tools.   What I would avoid at the beginning:   No intentar mezclar tres o cuatro chronicles a la vez; con uno bien entendido + UI custom ya tienes más que suficiente trabajo.   No subestimar la parte de cliente; muchas veces es más complicada y más frágil que el lado del servidor.   No saltarte el testeo en entorno local; los híbridos rompen cosas pequeñas (tooltips raros, skills que crashean el cliente, UI bugueada) si no pruebas bien.   Resources worth checking:   L2J forums and old MaxCheaters threads about faction/hybrid servers and client mods.   GitHub repos with client tools and interface mods (even si no son exactamente tu chronicle, te sirven como ejemplo).   Discord communities focused on L2 client development; ahí es donde se mueve hoy la parte “seria” del modding.   The good news: what you want is achievable, just not “plug & play”. It will require patience, testing and a bit of learning on both server and client sides. If you share exactly which files/pack you’re planning to use and what you want your UI to look like, people here (me included) can give you more concrete, step‑by‑step advice.
    • I’m done with Lineage 2. Not because I “grew up”, not because I “don’t have time for games” anymore, but because this game has slowly turned into everything it was supposed to be against.   Let’s be honest: most people are not playing Lineage 2 anymore. They are running 5–10 boxes, macros and scripts, setting up their characters and going to watch Netflix. The core loop isn’t PvP, clan wars or raids – it’s AFK grinding and praying your gear upgrades don’t fail.   The game used to be about outplaying your enemy with positioning, timing and coordination. Now it’s about:   Who has more boxes logged in.   Who is willing to swipe the credit card harder.   Who abuses the most broken script, cheat or exploit before it gets “patched”.   And let’s talk about pay‑to‑win. You can pretend it’s “supporting the server” all you want, but when someone can buy power that takes others months (or is literally impossible) to reach, that’s not support, that’s buying victories. When top players are just walking credit cards with epics, donations and event gear, you don’t have competition, you have a spending contest.   The community? It’s just as bad. Most “friends” are temporary party members until they find a better CP, clan or donation package. Drama, backstabbing, ninja looting, clan leaders selling clan resources, spies in Discord – it’s more like a cheap political simulator than an MMO. People talk about “honor” and “fair play”, then log their 10th box, run radar and target through walls.   And private servers… So many promises: “long‑term project”, “no corruption”, “no over‑enchant items”, “balanced gameplay”. Then after a few weeks you see:   Admin friends with full gear “testing”.   Hidden donations or “special offers” for “supporters”.   GMs closing their eyes to obvious abuse because it’s their buddies or biggest donors. Every wipe and every “fresh start” is just another cycle of the same lie, and we all pretend “this time will be different”.   The saddest part? Most of us know all this and still keep coming back because Lineage 2 has an insane core – the world, the classes, the adrenaline of real PvP, the politics, the sieges. But that core is buried under layers of greed, abuse, bots, scripts, egos and fake promises.   So here is the brutal truth: Lineage 2 is not a hardcore competitive MMORPG anymore. It’s a casino disguised as nostalgia, kept alive by whales, box armies and people too addicted or too hopeful to finally let go.   If you’re still playing, ask yourself honestly: Are you having fun, or are you just grinding, coping and praying that “next server” will finally be the one that isn’t corrupt, pay‑to‑win or dead in three months?   For me, I’m out. Flame me, defend the game, call me salty – I don’t care. But deep down, most of you know I’m not lying.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..