Napster321 Posted December 5, 2012 Posted December 5, 2012 it was missing from action effects gj dude :) Quote
H0rA Posted November 24, 2013 Posted November 24, 2013 package net.sf.l2j.gameserver.handler.admincommandhandlers; import java.util.Collection; import net.sf.l2j.gameserver.handler.IAdminCommandHandler; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.actor.L2Character; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance; import net.sf.l2j.gameserver.model.actor.instance.L2SummonInstance; /** * @author Ventic * */ public class AdminSit implements IAdminCommandHandler { private static final String[] ADMIN_COMMANDS = { "admin_sit" , "admin_stand", "admin_rangesit", "admin_rangestand" }; @Override public boolean useAdminCommand(String command, L2PcInstance activeChar) { if (command.startsWith("admin_sit")) { L2Object target = activeChar.getTarget(); if (target instanceof L2NpcInstance) { activeChar.sendMessage("You can not use it on NPCs!"); return false; } L2Object targetm = activeChar.getTarget(); if (targetm instanceof L2MonsterInstance) { activeChar.sendMessage("You can not use it on Monsters/RaidBosses!"); return false; } L2Object targets = activeChar.getTarget(); if (targets instanceof L2SummonInstance) { activeChar.sendMessage("You can not use it on Summons!"); return false; } else if (target == null) { activeChar.sendMessage("You have no target!"); return false; } else { ((L2PcInstance) target).sitDown(); } } if (command.startsWith("admin_stand")) { L2Object target = activeChar.getTarget(); if (target instanceof L2NpcInstance) { activeChar.sendMessage("You can not use it on NPCs!"); return false; } L2Object targetm = activeChar.getTarget(); if (targetm instanceof L2MonsterInstance) { activeChar.sendMessage("You can not use it on Monsters/RaidBosses!"); return false; } L2Object targets = activeChar.getTarget(); if (targets instanceof L2SummonInstance) { activeChar.sendMessage("You can not use it on Summons!"); return false; } else if (target == null) { activeChar.sendMessage("You have no target!"); return false; } else { ((L2PcInstance) target).standUp(); } } if (command.startsWith("admin_rangesit")) { Collection<L2Character> players = activeChar.getKnownList().getKnownTypeInRadius(L2Character.class, 480); for (L2Character p : players) { if (p instanceof L2PcInstance) { ((L2PcInstance) p).sitDown(); } } } if (command.startsWith("admin_rangestand")) { Collection <L2Character> players = activeChar.getKnownList().getKnownTypeInRadius(L2Character.class, 480); for (L2Character p : players) { if (p instanceof L2PcInstance) { ((L2PcInstance) p).standUp(); } } } return true; } @Override public String[] getAdminCommandList() { return ADMIN_COMMANDS; } } I just fixed a bit for acis and added some check for summons and monsters now. Quote
LucasDesigner Posted December 12, 2013 Posted December 12, 2013 this mod is incomplete .. which coordinate to add it? Quote
Ovenuç® Posted December 12, 2013 Posted December 12, 2013 (edited) package l2r.gameserver.scripts.handlers.admincommandhandlers; import l2r.gameserver.handler.IAdminCommandHandler; import l2r.gameserver.model.L2Object; import l2r.gameserver.model.actor.instance.L2PcInstance; /** * @author Ventic */ public class AdminSit implements IAdminCommandHandler { private static final String[] ADMIN_COMMANDS = { "sit", "stand", "rangesit", "rangestand" }; @Override public boolean useAdminCommand(String command, L2PcInstance activeChar) { if (command.startsWith("sit")) { L2Object target = activeChar.getTarget(); L2PcInstance player = null; if (target instanceof L2PcInstance) { player = (L2PcInstance) target; } else { activeChar.sendMessage("No target found"); return false; } if (!activeChar.isSitting()) { player.sitDown(); } } else if (command.startsWith("stand")) { L2Object target = activeChar.getTarget(); L2PcInstance player = null; if (target instanceof L2PcInstance) { player = (L2PcInstance) target; } else { activeChar.sendMessage("No target found"); return false; } if (activeChar.isSitting()) { player.standUp(); } } else if (command.startsWith("rangesit")) { for (L2PcInstance p : activeChar.getKnownList().getKnownPlayersInRadius(240)) { if ((p != null) && !p.isSitting()) { p.sitDown(); } } } else if (command.startsWith("rangestand")) { for (L2PcInstance pPc : activeChar.getKnownList().getKnownPlayersInRadius(240)) { if ((pPc != null) && pPc.isSitting()) { pPc.standUp(); } } } return true; } @Override public String[] getAdminCommandList() { return ADMIN_COMMANDS; } } Better so many casts for nothing.. Edited December 12, 2013 by Ovenuç® Quote
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