The server works normally, is started and works without errors but when the Player bowls off or does restart l2Server falls, errors thus anywhere doesn't leave, falls silently.
I checked all broad gulls but anywhere there are no problems.
At me costs Win2003 x64 MSSQL 2005 x64.
All necessary Software is established.
I tried to find a problem and have reached that that the problem in base lin2world in the table user_items and procedure lin_createitems seems
I tried to establish base from assemblage Dvamp the server works with errors but at an exit of their game it doesn't fall, however with its native base it falls.
I created a system of FAKES to improve my GeoEngine, but I'm having problems with blocks. I've tried everything to fix it, but a block going from the inside out bugs the player's movement and freezes them. However, the reverse doesn't cause this bug. If I'm outside and click inside, the path is traced normally, but if it's reversed, it bugs at the fence. I've created several debugs and read all kinds of GeoEngine versions, but I haven't had any success. Can someone give me some insight into graphical data?
When fakes spawn, they are given possible routes, but they don't follow them. If there's a target, instead of following the correctly drawn path, it simply uses a straight line.
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Question
annakin
At me the following problem.
The server works normally, is started and works without errors but when the Player bowls off or does restart l2Server falls, errors thus anywhere doesn't leave, falls silently.
I checked all broad gulls but anywhere there are no problems.
At me costs Win2003 x64 MSSQL 2005 x64.
All necessary Software is established.
I tried to find a problem and have reached that that the problem in base lin2world in the table user_items and procedure lin_createitems seems
I tried to establish base from assemblage Dvamp the server works with errors but at an exit of their game it doesn't fall, however with its native base it falls.
Who can prompt in what a problem?
44 answers to this question
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