DragonHunt0r Posted June 3, 2011 Posted June 3, 2011 Hey guys whats up, I've been working for months at this project and this is a beta release of PacketX Features: Patched the lineage2 encrypt/decrypt, no encrypted traffic going to my PacketX Plugin Support (There are going to be alot of functions so u can have some fun or make a bot or whatever u like to do ingame) Modify incoming packets from the server using breakpoints Fixed the Player/Npc information Set a breakpoint at the game or server side Removed the message at login if u want to breakpoint the Key Packet (the message was useless anyways) No encrypted traffic is going to PacketX it can be directly being read Fixed some game errors that PacketX caused Realtime Server/Game key updates Custom commands starts with '??', Example how to use a command: ??say test Plugins are having ther own logs It's able to decrypt the polymorphism encryption PacketX can listen at any port... as default it's 555 It's able to bypass some tricks people use to get rid of those people who are using L2Phx Bypass the login/game server ports, PacketX will detect automatically if your ingame or just about to login Debug the packets Breakpoints - This is 1 of the most powerful features of PacketX, It's able to modify any packet before a packet has been send to the game server or lineage2 client So we are able to change anything in the game, and modifying whats in our path When a breakpoint is triggered your able to modify any data what was about to send/receive Using the breakpoints could be really fun to play with because any data that was about to send to the server/client We are able to catch it before it was even send/received Log players - Your able to get the Object id, name, title, x, y, z, Heading, verhicle Id and much more Log Npc's - Your able to get the Object Id, Npc Id, Name, Title, X, Y, Z, Heading and much more Decrypt the packets at native mode - This will decrypt the packets in C++ instead of using the .net framework, It's much faster Realtime server/client debugging - Your able to see everything what is happening realtime encryption/decryption log Redirect the connection of lineage2 Supports multiple clients Inject packets to the Game or Server, Your able to sent any data to the game/server, you can enable/disable the encryption and header size (Also comes with a auto packet sender) Make your own plugins in the .NET Framework for PacketX for your own needs what to do ingame Works at Lineage2 Official servers (L2Off), L2J and much more... This version of PacketX is very stable and your able to packet flood at 0msec It also comes with: L2Crypt.dll - Native Encrypt/Decrypt WinsockRedirect.dll - Redirects the connection to the proxy server for packet hacking xBot.dll - A simple plugin I made which can do some funny stuff :) xBot source code: using System; using System.Collections.Generic; using System.Text; using L2PacketX.src.Lineage2.Packets; using L2PacketX.src.Lineage2; namespace xBot { public class xBot : L2PacketX.src.PluginSystem.PacketXPlugin { Random rnd = new Random(); public override string PluginName { get { return "xBot"; } } public override void EntryPoint() { AddLog("xBot Plugin is loaded!", true); } public override void onEnterWorld(L2PacketX.src.ConnectedClient client) { AddLog("Entering world", true); } public override void onLogout(L2PacketX.src.ConnectedClient client, PlayerInfo player) { L2Say say = new L2Say(); say.Message = "Bye bye world..."; Say(say, client, TargetHost.Server); AddLog("Logging out", true); } public override void onValidatePosition(L2PacketX.src.ConnectedClient client, PlayerInfo player) { AddLog("Validating Position", true); } public override void onPacketXCommand(L2PacketX.src.ConnectedClient client, string cmd, PlayerInfo player) { AddLog("Executing command: " + cmd, true); if (cmd.StartsWith("say ")) { L2Say say = new L2Say(); say.Message = cmd.Substring(4); Say(say, client, TargetHost.Server); } else if (cmd.StartsWith("rndwalk")) { L2Position pos = new L2Position(); pos.TargetX = (client.playerInfo.X + rnd.Next(-100, 100)); pos.TargetY = (client.playerInfo.Y + rnd.Next(-100, 100)); pos.TargetZ = client.playerInfo.Z; pos.CurX = client.playerInfo.X; pos.CurY = client.playerInfo.Y; pos.CurZ = client.playerInfo.Z; MoveToPosition(pos, client, TargetHost.Server); } else if (cmd.StartsWith("kill_all")) { for (int i = 0; i < client.Npcs.Count; i++) { L2Die die = new L2Die(); die.ObjectId = client.Npcs.Values[i].ObjectId; this.Die(die, client); } for (int i = 0; i < client.Players.Count; i++) { if (client.playerInfo.ObjectId == client.Players.Values[i].ObjectId) continue; //don't kill ourself L2Die die = new L2Die(); die.ObjectId = client.Players.Values[i].ObjectId; this.Die(die, client); } } else if (cmd.StartsWith("clean")) { for (int i = 0; i < client.Npcs.Count; i++) { this.DeleteObject(client.Npcs.Values[i].ObjectId, client); } for (int i = 0; i < client.Players.Count; i++) { if (client.playerInfo.ObjectId == client.Players.Values[i].ObjectId) continue; //don't kill ourself this.DeleteObject(client.Players.Values[i].ObjectId, client); } } else if (cmd.StartsWith("lvlup")) { L2SocialAction action = new L2SocialAction(); action.ActionId = (int)SocialActions.Hello; action.ObjectId = player.ObjectId; SocialAction(action, client, TargetHost.Server); } else if (cmd.StartsWith("injectgame ")) { List<Byte> bytes = new List<Byte>(); string byteStr = cmd.Substring(11); for (int i = 0; i < byteStr.Length / 3; i++) bytes.Add(Byte.Parse(byteStr[i * 3].ToString() + byteStr[(i * 3) + 1].ToString(), System.Globalization.NumberStyles.HexNumber)); InjectPayload(bytes.ToArray(), client, TargetHost.Game, true); } } public override void onRequestAttack(L2PacketX.src.ConnectedClient client, PlayerInfo player) { AddLog("Requestion to attack", true); } public override void onRequestStartPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestReplyStartPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestStopPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestReplyStopPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestSurrenderPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestReplySurrenderPledgeWar(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestUnEquipItem(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestTrade(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onAddTradeItem(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onTradeDone(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestLinkHtml(L2PacketX.src.ConnectedClient client, PlayerInfo player) { AddLog("Requesting html", true); } public override void onRequestBBSwrite(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestJoinPledge(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestAnswerJoinPledge(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestWithdrawalPledge(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestOustPledgeMember(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestGetItemFromPet(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestAllianceInformation(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestCrystallizeItem(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestPrivateStoreManageSell(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onSetPrivateStoreListSell(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestSellItem(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestMagicSkillList(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onAppearing(L2PacketX.src.ConnectedClient client, PlayerInfo player) { AddLog("Appearing", true); } public override void onSendWareHouseDepositList(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onSendWareHouseWithDrawList(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestShortCutRegister(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestShortCutDelete(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestBuyItem(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestDismissPledge(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestJoinParty(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestAnswerJoinParty(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestWithDrawalParty(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestOustPartyMember(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onRequestDismissParty(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onCannotMoveAnymore(L2PacketX.src.ConnectedClient client, PlayerInfo player) { AddLog("Cannot move anymore", true); } public override void onRequesTargetCancel(L2PacketX.src.ConnectedClient client, PlayerInfo player) { AddLog("Cancelling target", true); } public override void onClanSetTitle(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onProtocolVersion(L2PacketX.src.ConnectedClient client, PlayerInfo player) { AddLog("Sending protocol version", true); } public override void onMovingToPosition(L2PacketX.src.ConnectedClient client, PlayerInfo player) { AddLog("Moving to position", true); } public override void onDismisspartyroom(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onCommunityBoard(L2PacketX.src.ConnectedClient client, PlayerInfo player) { AddLog("Opening community board", true); } public override void onCharacterSelect(L2PacketX.src.ConnectedClient client, PlayerInfo player) { AddLog("Selecting character", true); } public override void onNewCharacter(L2PacketX.src.ConnectedClient client, PlayerInfo player) { AddLog("Creating character", true); } public override void onInventory(L2PacketX.src.ConnectedClient client, PlayerInfo player) { AddLog("Opening inventory", true); } public override void onSelectTarget(L2PacketX.src.ConnectedClient client, PlayerInfo player) { AddLog("Selecting target", true); } public override void onRequestDropItem(L2PacketX.src.ConnectedClient client, PlayerInfo player) { AddLog("Dropping item", true); } public override void onRequestUseItem(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onBypassHandler(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onAuthLogin(L2PacketX.src.ConnectedClient client, PlayerInfo player) { AddLog("Logging in", true); } public override void onRequestUseSkill(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } public override void onSay(L2PacketX.src.ConnectedClient client, PlayerInfo player) { } } } An old video of PacketX but it basicly shows what it can do PacketX preview http://img638.imageshack.us/img638/5770/injectpacket.png[/img] Download: http://www.multiupload.com/81JWSYZLLF Credits goes to DragonHunter Project has been coded in C++/C# How to use: Start L2PacketX.exe Go to the Server tab and press 'Listen Proxy' Now press at the button '...' select the l2.exe Press 'Start & Inject' the game should start now Login and have fun packet hacking :) Have fun and comment ;) Getting a error when pressing 'Inject' or 'Start & Inject' ? this is how to fix it! 1. Download the msvcr100d.dll from http://www.dll-files.com/pop.php?dll=msvcr100d 2. Drag/Drop the file to: C:WindowsSystem 3. Try L2PacketX again ;)
کє©яєŤ™ Posted June 3, 2011 Posted June 3, 2011 working on interlude?you sould hide it with more than 500 posts!
Freyr Posted June 3, 2011 Posted June 3, 2011 sorry but i didn'g got from the video, what this really does. It reading the packets?
DragonHunt0r Posted June 3, 2011 Author Posted June 3, 2011 sorry but i didn'g got from the video, what this really does. It reading the packets? it's something like hlapex but then more advanced
Justkiding Posted June 3, 2011 Posted June 3, 2011 it's something like hlapex but then more advanced does it work on interlude server l2J ? also can i summon some items ? if yes how edit : when i inject and start i get an error (l2crypt.dll not found)
DragonHunt0r Posted June 3, 2011 Author Posted June 3, 2011 does it work on interlude server l2J ? also can i summon some items ? if yes how edit : when i inject and start i get an error (l2crypt.dll not found) are you sure ur having the l2crypt.dll in the same directory as the l2packetx.exe ?
Justkiding Posted June 3, 2011 Posted June 3, 2011 are you sure ur having the l2crypt.dll in the same directory as the l2packetx.exe ? ofc i'll take a screen and send it to you asap done ,http://imageshack.us/photo/my-images/802/unledtt.png/
zazazaza Posted June 3, 2011 Posted June 3, 2011 couldn't make it work too same dll problem myabe its bcus it doenst work at IL servers ?
thbrasil Posted June 3, 2011 Posted June 3, 2011 does it work on interlude server l2J ? also can i summon some items ? if yes how edit : when i inject and start i get an error (l2crypt.dll not found)
DragonHunt0r Posted June 3, 2011 Author Posted June 3, 2011 Tested in windows xp and having same problem, don't know why but it doesn't seem to work in xp
zazazaza Posted June 3, 2011 Posted June 3, 2011 Tested in windows xp and having same problem, don't know why but it doesn't seem to work in xp same in seven lol just where does it works...
IPXS Posted June 3, 2011 Posted June 3, 2011 http://imageshack.us/f/195/unledsqf.png/ Windows seven , don't works. Find a reason:) If you can make a video with some actions in lineage2, not only logs. Show something fun:)
DragonHunt0r Posted June 3, 2011 Author Posted June 3, 2011 ok I know why it's giving the error, .Net Framework is giving a error that hes not able to find L2Crypt.dll but what he really means is that ur missing a .dll in ur windows The Fix: 1. Download the msvcr100d.dll from http://www.dll-files.com/pop.php?dll=msvcr100d 2. Drag/Drop the file to: C:\\Windows\\System 3. Try L2PacketX again ;)
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