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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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Question
sember
Hello boys.
I found on the Internet server from l2jvn r187, and put it my pc).
then found c4 patched system (protocol 660), and i try to run server, and login in game.
GameServer gave me an error:
"session key is not correct. closing connection"
in the server.properties, i have this pic:
MinProtocolRevision = 557
MaxProtocolRevision = 999
everything seems to be correct?
I do not know what to do, but I think, i am need to find the patch a bit earlier, for example (656).
Help me pls.
Sorry for my bad english. ??? ???
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