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[WTS] ★ LATEST CRACKED kation (vanganth) L2off interlude extender ★ - may 2011


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Selling LATEST kation (vanganth) L2OFF interlude extender.

 

This is LATEST release (may).

 

Before flames come in, this is NOT the one shared here on MXC (that one is January)

This is the NEWEST, CRACKED, fully working May version.

 

Kation's backdoor REMOVED.

 

I get all kation's updates so you will be getting updates as I get them from him.

 

Proof:

kation1.png

 

kation2.png

 

 

Included:

- Geodata

- html

- scripts

- iext.dll (extender - game server)

- login server

- community server

- database

- clientex (kation's client extender)

Basically everything.

 

 

Offers via PM, MSN or SKYPE.

You can see files on teamviewer before you buy them.

 

msn: moore@votebot.us

skype: moore.flook

 

 

Features:

 

23.03.2011:

- Implemented feature that protects players during ddos attack - configurable in IlExt.Ini

- Recoded Herbal system

- Implemented automated TvT system configurable in Event.ini

- Fixed client side bug with duel status window

11.03.2011:

- Implemented Interlude packet cryption system (8 bytes key)

- Rewrited client<>server side protection that includes:

a) New custom packet cryption (can be enabled/disabled in IlExt.ini)

b) New section in IlExt.ini with AllowedMac and AllowedIp list (players with mac/ip from that list wont be affected by client limit)

- New addons to buffer bypass feature:

a) NotAffectedBuffList, [bufferBypass] section in IlExt.ini(buffs on that list wont be affected by custom buff time - that is set in IlExt.ini)

b) Added new bypass buffer_recovery - hp/mp/cp 100%

c) Added new bypass buffer_dispelall - cancel all buffs/debuffs

 

 

Base Features:

- Full interlude client supported

- Augmentation system full configurable in IlExt.ini file and Script data files.

- Duel system

- Herb System full configurable in IlExt.ini

- Interlude olympiad system configurable in IlExt.ini (fully customizable)

a) Hero chat delay

b) Participed player amount required to start olympiad matches

c) Custom protections preventing abusing the system (relogin/overweight)

- Interlude clan system (Academy/Sub units/Clan Skills/Reputation Points) configurable in IlExt.ini

- Death penalty

- Shadow Items

- Cursed weapons

- Increased max player's level to 80

- 24 Buff and 10 additional debuff slots

- +6 Enchanted set effects

- Interlude freight system

- Hero skills

- Interlude quest slots

- Armor penalty (it will set penalty to player for wearing unsupported armor ex. dagger wearing heavy armor)

- Spawn Protection

- Private Store in DB feature will dump private stores data to database (update every 30 sec)

- Auto Learn system

- Custom enchant item system

- Siege report system (it will generate html reports with stats from siege, and dump kill/death/damage data to db)

- Item reuse system (prevents item reuse reset after relogging)

- Skill reuse system (prevents skill reuse reset after relogging)

- Kill/Death stat system (it will dump kill/death data to db)

- AllInOne buffer system (configurable by script file)

- Custom pvp flag times

- Spirit system (allowing player to collect spirits and releasing them to recovery own hp/mp/cp - configurable in IlExt.ini)

- Offline shop system

- Custom pvp title color system

- Built in firewall (flood spam protection/ip ban list/ip connection limit)

- Custom buffer bypass (allows player to save buff list for each subclass, configurable in IlExt.ini, custom buff time)

- PvP Reward system (will transfer custom item from victim to killer it they will match lvl requirement)

- Custom client/server side protection system checking client version and preventing dualboxing and hacking

- Custom TerritoryData.txt allows you to set new zones:

a) GET_OFF_WYVERN - will force a player to leave the zone or get off from wyvern

b) BLOCK_SUMMONING_PC - will block skills like summon friend/gate chant etc

c) BLOCK_RIDE - will make player to get off strider and make him unable to ride it again in that zone

d) BLOCK_OFFLINE_SHOP - will block offline shopping in that zone

e) BLOCK_TRADE - will block trading in that zone

f) TRADE_GEODATA_CHECK - will check geodata before trade (will check if palyers can see each other)

g) PVP_ZONE - custom pvp zone where players dont need to press ctrl to attack (and pvp stat counts here)

h) ANTI_RECALL_ZONE - summoning from that zone is blocked

i) NICKNAME_CHANGE_ZONE - user will get nickname changed in that zone configurable in parameter (nickname can be changed and color)

j) BLOCK_ITEMS_ZONE - player in that zone will be forced to unequip blocked items

k) BLOCK_SKILLS_ZONE - player wont be able to cast blocked skills in that zone

- Custom TeleportData.txt allows you to use new bypass for teleporting ( level and item requirements can be specified)

- Custom SkillDataEx.txt allows you to set unique features for each skill

a) soulshot_bonus - soulshot bonus damage multipler

b) avoid_shield_block - making skill to avoid shield block

c) magic_shield_block - making skill to be blockable by shield

d) direct_to_hp - making skill to hit hp directly (ex. Backstab)

e) geodata_test - making skill to make geodata validation for each target (used for aoe skills)

f) instant_cast_time - making skill to be casted instantly not ruining animation

- Custom ItemDataEx.txt file allows you to set unique features for each item:

a) shadow_time - will make item to disappear after using it per x seconds (shadow items)

b) life_time - will make item to disappear after static time

- Full working interlude skills

- New skill effects for SkillData.txt:

- p_critical_rate_by_weapon

- p_critical_damage_by_weapon

- p_critical_rate_by_hp2_weapon

- p_critical_rate_by_hp1_weapon

- p_physical_attack_by_hp2_weapon

- p_avoid_melee_skill

- p_cancel_attacker_target

- p_reflect_melee_skill_dmg

- p_self_resurrection

- i_summon_erase

- i_summon_friend

- i_target_cancel_chance

- i_target_me_chance

- i_mana_burn

- i_lift_death_penalty

- p_summon_betray

- i_death2

- i_spawn_casting_npc

- i_deactivate_force

- p_battle_force

- p_spell_force

- p_enlarge_buff_slots

- p_autocast_when_attacked

- i_summon_party

- p_autocast_on_matk

- p_autocast_on_patk

- p_autocast_on_crit

- i_teleport_distance

- p_reduce_exp_penalty

- i_charge

- p_block_icon_action

- i_dispel_by_category_count

- i_consume_energy

- p_improve_heal

- i_release_soul - for Sprit System feature

- p_critical_damage_position_front_by_weapon

- p_critical_damage_position_side_by_weapon

- p_critical_damage_position_back_by_weapon

- i_dispel_npc_buff - will dispel buffs comming from custom buffer feature

- i_kill_myself - will kill a caster

- i_dispel_npc_buff - will dispel only buffs casted by npcs

- New operate conditions for SkillData.txt:

- op_battle_force_count (wont affect builder)

- op_spell_force_count (wont affect builder)

- op_remain_mp_per

- op_max_height_diff

- op_not_class

- op_not_in_territory (territory type comes from TerritoryData.txt)

- op_is_type (pc/npc/summon/boss etc)

- op_strife_not_owned_by (1/2 (dusk/dawn))

- Fixed all known item dupe exploits

- Custom Extender L2Server's menu extension allowing you to reload certain data without restaring whole server

- Item life_time option added to ItemDataEx.txt (item will disappear after static amount of time no matter if used or not)

- Mining sytem (ex in coal mines etc location) (including MiningData.txt in script directory which contains dig item data)

MiningData.txt has format:

mine_data_begin	mining_area_id=1	start_x=0	end_x=1550	start_y=0	end_y=1550	start_z=-1550	end_z=1550
dig_item_begin item_id=57	min_count=100	max_count=300	chance=25	dig_item_end
dig_item_begin item_id=1870	min_count=1	max_count=3	chance=25	dig_item_end
dig_item_begin item_id=1869	min_count=1	max_count=3	chance=25	dig_item_end
mine_data_end

There are 2 new skill effect to suppor mining system:

Active - effect = {{i_dig;120}}   //it will make character to dig an item with 120% chance to get the item

Passive - effect = {{p_digger_chance;120}}   //it will increase chance for digging an item by 20% (chance x 1.20)(or decrease depends how it's set) skill for example for premium members

- New skill effect to manipulate skills damage:

effect = {{p_mul_skill_dmg;skill_class_id;percent_value}}

ex for backstab all levels (skill_id=30 level=0) dmg will be decreased by 20%:

effect = {{p_mul_skill_dmg;7680;80}}

ex for all skills 50% bonus dmg:

effect = {{p_mul_skill_dmg;0;150}}

- olympiad changes:

a) in class free olympiad fights you'll lose 1/5 points instead of 1/3

b) from now you can set hours -start / end- (in IlExt.ini) for every day when olympiad will be running

- Implemented party waiting list

- Added new npc maker (NpcMakerEx.txt in script folder) where you can specify time (date) when npc will be spawned.

- Added turbo boost feature support that allows you to run l2server on new xeons (Can be turned on in IlExt.ini in beta stage)

- Added new skill effect:

effect = {i_hide_abnormal;Type;Count} Type = Buff- 0, Debuff - 1 it will remove random buffs/debuffs for choosen abnormal_time.

skill_begin	skill_name=[s_time_cancellation]	/* [Time Cancellation] */	skill_id=10024	level=1	operate_type=A2	magic_level=80	effect={{i_hide_abnormal;0;5}} is_magic=1	mp_consume1=14	mp_consume2=55	cast_range=600	effective_range=1100	skill_hit_time=4	skill_cool_time=0	skill_hit_cancel_time=0.5 reuse_delay=60	activate_rate=100	lv_bonus_rate=2	basic_property=men	abnormal_time=15	abnormal_lv=1	abnormal_type=hide_abnormal	attribute=attr_none effect_point=-655	target_type=enemy_only	affect_scope=single	affect_limit={0;0}	next_action=none	abnormal_visual_effect=ave_imprisioning2	debuff=1 ride_state={@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end

skill effect to recovery hided buffs: effect = {{i_unhide_abnormal}} for interlude skill that removes debuffs

- new skill effect added that will cast instant skills:

effect = {{i_use_skill;skill_class_id}}

- Added new territory types to TerritoryData.txt:

a) NO_OL_BUFFS_ZONE - disables overlord buffs in that zone (only caster will be affected)

b) RACE_CHANGE_ZONE if Race=-1 then only sex will be changed if Sex=-1 then only Race will be changed

//begin   territory_id=29   MinX=-12000   MaxX=-8000   MinY=100000   MaxY=140000   MinZ=-4000   MaxZ=4000   Type=RACE_CHANGE_ZONE   Race=3   Sex=1   end

Player wont see that character got different race but other players will see it changed.

c) changed format for 2 territory types:

//begin   territory_id=27   MinX=-12000   MaxX=-8000   MinY=100000   MaxY=140000   MinZ=-4000   MaxZ=4000   Type=NICKNAME_CHANGE_ZONE NickName=ManStanding   Color=42495   HidePledge=1   end

//begin   territory_id=28   MinX=-12000   MaxX=-8000   MinY=100000   MaxY=140000   MinZ=-4000   MaxZ=4000   Type=BLOCK_SKILLS_ZONE SkillList=1016;1254;3160   end

- Added new operate_cond for skilldata.txt

- op_is_in_siege;ResidenceId

- op_hour_lower_than;hour    - allows you to enable/disable skills in certain hours

- op_hour_higher_than;hour    - allows you to enable/disable skills in certain hours

- Clan color under player's nick name (which shows up when you select any player)

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