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[Share] Captcha Antibot System [Updated 17.6.2011, Version 2] [Please LOCK IT .]


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Posted

still didn't answer my post about dreadnought.

 

http://maxcheaters.com/forum/index.php?topic=207620.msg1779866#msg1779866

 

Dreadnought classes are complaining because the captcha pop up too much, I have it set to every 50 mobs.

 

SIMPLE, add "==" instead of ">=" to make it popup 1 time on exacly 50 kills.

Posted

Pipiou21 I have an error on gameserver pop up all the times and I think is being caused by the Antibot system.

The error is on L2attackable.java and it is about summon, I guess when player use summon to kill mobs is causing some type of error. I have to wait to post the error in here becaujse I close the gameserver by mistake.

 

Failed executing HitTask.
java.lang.ClassCastException: com.l2jserver.gameserver.model.actor.instance.L2Su
mmonInstance cannot be cast to com.l2jserver.gameserver.model.actor.instance.L2P
cInstance
       at com.l2jserver.gameserver.model.actor.L2Attackable.doDie(L2Attackable.
java:643)
       at com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance.doDie
(L2MonsterInstance.java:146)
       at com.l2jserver.gameserver.model.actor.status.CharStatus.reduceHp(CharS
tatus.java:185)
       at com.l2jserver.gameserver.model.actor.status.NpcStatus.reduceHp(NpcSta
tus.java:51)
       at com.l2jserver.gameserver.model.actor.status.AttackableStatus.reduceHp
(AttackableStatus.java:49)
       at com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Ch
aracter.java:6851)
       at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2A
ttackable.java:519)
       at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2A
ttackable.java:461)
       at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Charact
er.java:5175)
       at com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Charac
ter.java:2604)
       at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(Thread
PoolManager.java:86)
       at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
       at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
       at java.util.concurrent.FutureTask.run(Unknown Source)
       at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$301(Unknown Source)
       at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
       at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
       at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)

 

Here is  the whole error.

 

It happen when a class like Spectral Master or any other that uses a summon to kill mobs, If the summon kill the mob it will not get the captcha window and the error above will pop up on the gameserver window.

 

 

This is the part of the code giving the error

	public boolean doDie(L2Character killer)
{
	// Kill the L2NpcInstance (the corpse disappeared after 7 seconds)
	if (!super.doDie(killer))
		return false;

	((L2PcInstance) killer).setKills(((L2PcInstance) killer).getKills() + 1);

	if(((L2PcInstance) killer).getKills() == 50 || ((L2PcInstance) killer).getKills() == 0)
	{
	//ANTIBOT
	//Random image file name
	int imgId = IdFactory.getInstance().getNextId();
	//Convertion from .png to .dds, and crest packed send
	try
	{
		File captcha = new File("data/captcha/captcha.png");    
		ImageIO.write(generateCaptcha(), "png", captcha);
		PledgeCrest packet = new PledgeCrest(imgId, DDSConverter.convertToDDS(captcha).array()); //Convertion to DDS where is antybot
		killer.sendPacket(packet);
	}
	catch (Exception e)
	{    
		_log.warning(e.getMessage());
	}
	//Paralyze, abnormal effect, invul, html with captcha output and start of the 1 min counter
    killer.startAbnormalEffect(AbnormalEffect.REAL_TARGET);
	killer.setIsParalyzed(true);
	killer.setIsInvul(true);
	adminReply.setHtml("<html><title>Captcha Antibot System</title><body><center>Enter the 5-digits code below and click Confirm.<br1>You will be invulnerable until you enter<br1>the code so no one will kill you!<br><img src=\"Crest.crest_" + Config.SERVER_ID + "_" + imgId + "\" width=256 height=64><br><font color=\"888888\">(There are only english uppercase letters.)</font><br><edit var=\"antibot\" width=110><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"><br>You have 60 seconds to answer or you<br1>will get jailed for 6 Hours.<br1>You will also get jailed for 6 Hours.<br1>if you type it wrong.</center></body></html>");
	killer.sendPacket(adminReply);
	((L2PcInstance) killer).setCode(finalString);
	ThreadPoolManager.getInstance().scheduleGeneral(new CaptchaTimer((L2PcInstance)killer), 60000);//60sec
	((L2PcInstance) killer).setCodeRight(false);
	     finalString.replace(0, 5, "");
	//ANTIBOT
	}

	// Notify the Quest Engine of the L2Attackable death if necessary
	try
	{
		L2PcInstance player = killer.getActingPlayer();			
		if (player != null)
		{
			if (getTemplate().getEventQuests(Quest.QuestEventType.ON_KILL) != null)
				for (Quest quest: getTemplate().getEventQuests(Quest.QuestEventType.ON_KILL))
					ThreadPoolManager.getInstance().scheduleEffect(new OnKillNotifyTask(this, quest, player, killer instanceof L2Summon), _onKillDelay);
		}
	}
	catch (Exception e) { _log.log(Level.SEVERE, "", e); }
	return true;
}

 

and in my case line 643 is this one

		((L2PcInstance) killer).setKills(((L2PcInstance) killer).getKills() + 1);

 

 

Edited on 06/13/11

 

I also find another bug on fortress siege that I think is caused by the changes in L2Attackacle.java, here is the error:

 

Error unspawning siege guards for fort Hive:com.l2jserver.gameserver.model.actor
.instance.L2DefenderInstance cannot be cast to com.l2jserver.gameserver.model.ac
tor.instance.L2PcInstance
java.lang.ClassCastException: com.l2jserver.gameserver.model.actor.instance.L2De
fenderInstance cannot be cast to com.l2jserver.gameserver.model.actor.instance.L
2PcInstance
        at com.l2jserver.gameserver.model.actor.L2Attackable.doDie(L2Attackable.
java:643)
        at com.l2jserver.gameserver.instancemanager.FortSiegeGuardManager.unspaw
nSiegeGuard(FortSiegeGuardManager.java:88)
        at com.l2jserver.gameserver.model.entity.FortSiege.endSiege(FortSiege.ja
va:252)
        at com.l2jserver.gameserver.model.entity.Fort.setOwner(Fort.java:464)
        at com.l2jserver.gameserver.model.entity.Fort.engrave(Fort.java:316)
        at com.l2jserver.gameserver.model.entity.Fort$endFortressSiege.run(Fort.
java:1099)
        at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(Thread
PoolManager.java:86)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$301(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

Siege of Hive fort finished.

 

It is messing the unspawning of siege guards after the siege and they spawn new ones on top of the old ones.

 

Posted

Pipiou21 I have an error on gameserver pop up all the times and I think is being caused by the Antibot system.

The error is on L2attackable.java and it is about summon, I guess when player use summon to kill mobs is causing some type of error. I have to wait to post the error in here becaujse I close the gameserver by mistake.

 

Failed executing HitTask.
java.lang.ClassCastException: com.l2jserver.gameserver.model.actor.instance.L2Su
mmonInstance cannot be cast to com.l2jserver.gameserver.model.actor.instance.L2P
cInstance
        at com.l2jserver.gameserver.model.actor.L2Attackable.doDie(L2Attackable.
java:643)
        at com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance.doDie
(L2MonsterInstance.java:146)
        at com.l2jserver.gameserver.model.actor.status.CharStatus.reduceHp(CharS
tatus.java:185)
        at com.l2jserver.gameserver.model.actor.status.NpcStatus.reduceHp(NpcSta
tus.java:51)
        at com.l2jserver.gameserver.model.actor.status.AttackableStatus.reduceHp
(AttackableStatus.java:49)
        at com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Ch
aracter.java:6851)
        at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2A
ttackable.java:519)
        at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2A
ttackable.java:461)
        at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Charact
er.java:5175)
        at com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Charac
ter.java:2604)
        at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(Thread
PoolManager.java:86)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$301(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

 

Here is  the whole error.

 

It happen when a class like Spectral Master or any other that uses a summon to kill mobs, If the summon kill the mob it will not get the captcha window and the error above will pop up on the gameserver window.

 

 

This is the part of the code giving the error

	public boolean doDie(L2Character killer)
{
	// Kill the L2NpcInstance (the corpse disappeared after 7 seconds)
	if (!super.doDie(killer))
		return false;

	((L2PcInstance) killer).setKills(((L2PcInstance) killer).getKills() + 1);

	if(((L2PcInstance) killer).getKills() == 50 || ((L2PcInstance) killer).getKills() == 0)
	{
	//ANTIBOT
	//Random image file name
	int imgId = IdFactory.getInstance().getNextId();
	//Convertion from .png to .dds, and crest packed send
	try
	{
		File captcha = new File("data/captcha/captcha.png");    
		ImageIO.write(generateCaptcha(), "png", captcha);
		PledgeCrest packet = new PledgeCrest(imgId, DDSConverter.convertToDDS(captcha).array()); //Convertion to DDS where is antybot
		killer.sendPacket(packet);
	}
	catch (Exception e)
	{    
		_log.warning(e.getMessage());
	}
	//Paralyze, abnormal effect, invul, html with captcha output and start of the 1 min counter
    killer.startAbnormalEffect(AbnormalEffect.REAL_TARGET);
	killer.setIsParalyzed(true);
	killer.setIsInvul(true);
	adminReply.setHtml("<html><title>Captcha Antibot System</title><body><center>Enter the 5-digits code below and click Confirm.<br1>You will be invulnerable until you enter<br1>the code so no one will kill you!<br><img src=\"Crest.crest_" + Config.SERVER_ID + "_" + imgId + "\" width=256 height=64><br><font color=\"888888\">(There are only english uppercase letters.)</font><br><edit var=\"antibot\" width=110><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"><br>You have 60 seconds to answer or you<br1>will get jailed for 6 Hours.<br1>You will also get jailed for 6 Hours.<br1>if you type it wrong.</center></body></html>");
	killer.sendPacket(adminReply);
	((L2PcInstance) killer).setCode(finalString);
	ThreadPoolManager.getInstance().scheduleGeneral(new CaptchaTimer((L2PcInstance)killer), 60000);//60sec
	((L2PcInstance) killer).setCodeRight(false);
	     finalString.replace(0, 5, "");
	//ANTIBOT
	}

	// Notify the Quest Engine of the L2Attackable death if necessary
	try
	{
		L2PcInstance player = killer.getActingPlayer();			
		if (player != null)
		{
			if (getTemplate().getEventQuests(Quest.QuestEventType.ON_KILL) != null)
				for (Quest quest: getTemplate().getEventQuests(Quest.QuestEventType.ON_KILL))
					ThreadPoolManager.getInstance().scheduleEffect(new OnKillNotifyTask(this, quest, player, killer instanceof L2Summon), _onKillDelay);
		}
	}
	catch (Exception e) { _log.log(Level.SEVERE, "", e); }
	return true;
}

 

and in my case line 643 is this one

		((L2PcInstance) killer).setKills(((L2PcInstance) killer).getKills() + 1);

 

 

Edited on 06/13/11

 

I also find another bug on fortress siege that I think is caused by the changes in L2Attackacle.java, here is the error:

 

Error unspawning siege guards for fort Hive:com.l2jserver.gameserver.model.actor
.instance.L2DefenderInstance cannot be cast to com.l2jserver.gameserver.model.ac
tor.instance.L2PcInstance
java.lang.ClassCastException: com.l2jserver.gameserver.model.actor.instance.L2De
fenderInstance cannot be cast to com.l2jserver.gameserver.model.actor.instance.L
2PcInstance
        at com.l2jserver.gameserver.model.actor.L2Attackable.doDie(L2Attackable.
java:643)
        at com.l2jserver.gameserver.instancemanager.FortSiegeGuardManager.unspaw
nSiegeGuard(FortSiegeGuardManager.java:88)
        at com.l2jserver.gameserver.model.entity.FortSiege.endSiege(FortSiege.ja
va:252)
        at com.l2jserver.gameserver.model.entity.Fort.setOwner(Fort.java:464)
        at com.l2jserver.gameserver.model.entity.Fort.engrave(Fort.java:316)
        at com.l2jserver.gameserver.model.entity.Fort$endFortressSiege.run(Fort.
java:1099)
        at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(Thread
PoolManager.java:86)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$301(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

Siege of Hive fort finished.

 

It is messing the unspawning of siege guards after the siege and they spawn new ones on top of the old ones.

 

 

I like the way to have explained it... by the way.... This is going to help if im right

 

Before the "event" of antibot, i mean bellow "//ANTIBOT" lane add -->

		if (killer instanceof L2PcInstance)
	{

and close it with -->

 } 

under the second "//ANTIBOT" lane...

 

PS: This is going to enable antibot only on Players, and not on guards and shits, if you want to enable it also on summons, you will have to add "else if (killer instanceof L2SummonInstance)" and make it sending all this //ANTIBOT to the owner of the pet using a method like it uses the beast spiritshot when it sends the message that the spiritshot is enabled to the owner of the pet and not to the pet X)! Good luck, if you dont find the way, i'll do it, by the way, im going to do it someday coz its smthing like bug that they are going to make the bot farming with the pet as last hit instead of hitting with the character  :)

Posted

thank you so much.

It will be nice if you do the code to enable the antibot to the summons also.

I will try the fix you post and will test it. Will let you know if it worked.

Thanks again.

 

 

 

EDIT: Didn't work still have the same problem.

Posted

thank you so much.

It will be nice if you do the code to enable the antibot to the summons also.

I will try the fix you post and will test it. Will let you know if it worked.

Thanks again.

 

 

 

EDIT: Didn't work still have the same problem.

 

Let me try check to find a possible fix.

 

Added the "Version 2" that i was using, please use it instead of that old, and tell me if there are still problems.... (I can't say that are not going to still exists, anyway, good luck.)

Posted

look on first page all files where is v2 ^^

 

Antibot.java change the old  package

 

to this package handlers.voicedcommandhandlers;

 

and hope it works

 

Ok, thanks :), well, you can read what is updated and whats not Legend.

Posted

ok also for me it dont pop up i changed the 50 to Config.CaptchaCheck

 

and did it in config to 5 so donno what happend

 

errormq.png

 

this error i get everytime if i install in l2attackable or l2npc.java

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Lightning Strike Daughter of Oshabi Why It Works: High energy shield and shrine buffs. Converts physical damage to chaos. Fast, clear, and strong bossing.   Core Mechanics: Lightning Strike with pure energy shield gear. Oath of the Magi node doubles armor defenses. Ghost Dance for ES sustain.   Defensive Layers: 10,000+ energy shield. Suppression and resist caps. Stun immunity and chaos conversion.   Leveling Tips: Use Smite or Molten Strike early. Transition to Lightning Strike with ES gear. Stack shrine buffs and movement speed.   Pros: Tanky and fast. Handles tier 17 maps. Good for face-tanking bosses.   Cons: Requires ES gear early. Shrine RNG can affect consistency.   Beginner Tips for Gauntlet Success Campaign Strategy: Overlevel before boss fights. Cap resistances ASAP. Use movement skills to dodge mechanics. Practice Acts 1, 4, and 9—they're deadly.   Gear Prioritization: Life and resistances > damage. Movement speed on boots. Vendor recipes for gear upgrades.   Flask Setup: 1 Instant Life Flask 1 Granite Flask 1 Jade Flask 1 Quicksilver Flask 1 Utility Flask (e.g., Sulphur or Basalt)   Passive Tree Tips: Prioritize life nodes early. Take suppression and block nodes. Avoid complex mechanics—simplicity wins.   Mapping and Bossing Strategy Mapping: Use fast-clearing skills. Avoid risky map mods. Keep portals in reserve.   Bossing: Learn boss mechanics. Use Sniper's Mark or Assassin's Mark. Position mercenaries or totems strategically.   Final Thoughts The Gauntlet is unforgiving, but with the right build and mindset, you can push deep into the event—even as a beginner. Focus on survivability, learn from each death, and don't be afraid to restart. Every run teaches you something new.
    • SocNet x Dolphin Anty Partnership — Reaching New Heights Together! We’re excited to announce our new partnership with the anti-detect browser Dolphin Anty! Thank you for your trust and support — it's because of you that we continue to grow, expand, and bring even more value and opportunities to our customers. This partnership with Dolphin Anty offers more convenience, security, and flexibility for your work and automation needs. Read more on Dolphin Anty’s official blog: https://dolphin-anty.com/blog/en/socnet-and-dolphin-anty/ We’re also looking for new suppliers! — Snapchat accounts — Reddit accounts with karma — LinkedIn accounts with connections Contact us via DM or support to discuss terms — we’re always open to partnership proposals! Explore our online store: ➡ Accounts: Telegram, Facebook, Reddit, Twitter (X), Instagram, YouTube, TikTok, Discord, VK, LinkedIn, GitHub, Snapchat, Gmail, and emails (Outlook, Firstmail, Rambler, Onet, Gazeta, GMX, Yahoo, Proton, Web.de), Google Voice, Google Ads ➡ Premium Subscriptions: Telegram Premium, Twitter X Premium, YouTube Premium, Spotify Premium, Netflix Premium, Discord Nitro, ChatGPT Plus/PRO, XBOX Game Pass ➡ Additional Services: Telegram Stars, proxies (IPv4, IPv6, ISP, Mobile), VPNs (Outline, WireGuard, others), VDS/RDP servers To celebrate the partnership, use promo code DOLPHIN15 for 15% off in our online store! SMM Panel Services: ➡ Use our SMM Panel to boost: Facebook, Instagram, Telegram, Spotify, SoundCloud, YouTube, Reddit, Threads, Kick, Discord, LinkedIn, Likee, VK, Twitch, Kwai, website traffic, TikTok, TrustPilot, Apple Music, TripAdvisor, Snapchat, and more. Get $1 Trial Credit for your first SMM Panel launch: Just submit a support ticket titled "Get Trial Bonus" on our website. ➡ Go to the SMM Panel (clickable) or contact support via bot. Our Key Products: ➡ Online Store: Click ➡ Telegram Store Bot: Click ➡ SMM Panel: Click Payment methods: bank cards · crypto · other popular methods Returning customers get extra discounts & promo codes! Support Contacts: ➡ Telegram: https://t.me/solomon_bog ➡ Discord: https://discord.gg/y9AStFFsrh ➡ WhatsApp: https://wa.me/79051904467 ➡ ✉ Email: solomonbog@socnet.store ➡ Telegram Channel: https://t.me/accsforyou_shop You can also use these contacts to: — consult about bulk purchases — propose partnerships (our partners: https://socnet.bgng.io/partners ) — become a supplier SocNet — Digital Goods & Premium Subscriptions Store
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