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Posted

Help me please?

 

Why system thai support l2jserver freya no support l2jserver Hive five beta

 

System for thai bug no support l2jserver Hive five Beta.

 

untitled.JPG

 

How to repair or edit file my system.

 

I want use system en.

 

If you can edit please reload send link to me.

 

This link system en. please add thai language

http://www.4shared.com/file/fjZtwr9m/High_Five.html

 

This link system th.no support l2jserver hive five beta

http://www.4shared.com/file/Ynqlsm-7/System-thai.html

 

 

Posted

Help me please?

 

System for thai bug no support l2jserver Hive five Beta.

 

I want use system en.

 

How to edit or change system-client support thai language?

 

If you can edit please reload send link to me.

 

Thank you so much.

 

System en.

http://www.4shared.com/file/filljK55/High_Five.html

 

System th.

http://www.4shared.com/file/Ynqlsm-7/System-thai.html

 

well I know is something in the file Localization.ini but not sure because never investigate it more a deep, but well maybe you can make it work :) good luck.

 

[LanguageSet]

Language=1

0=Korea

1=English

2=Japan

3=Taiwan

4=China

5=Thailand

6=Philippine

7=Indonesia

8=Russia

EnableEngSelection=false

Posted

I don't think just with 2 files can modify it ;)

 

 

LOL

 

THnwE3gVo7.PNG

 

It's my creation for support french & english langage , with 2 files ...  stop blablabla

 

 

learns it and modify compiled code for use of multiple langages of your choice ​​simultaneously, not korea, thai, japanese etc ... For custom langage game..

 

function OnLoad()
{
local int i;
local int nMultiSample;
local bool bEnableEngSelection;
local ELanguageType Language;
local string strResolution;

dScript = DialogBox(GetScript("DialogBox"));

bPartyMember = false;
bPartyMaster = false;

if(CREATE_ON_DEMAND==0)
	OnRegisterEvent();

if(CREATE_ON_DEMAND==0)
	InitHandle();
else
	InitHandleCOD();

m_bAirState = false;

RegisterState( "OptionWnd", "GamingState" );
RegisterState( "OptionWnd", "LoginState" );

GetShaderVersion( nPixelShaderVersion, nVertexShaderVersion );

GetResolutionList( ResolutionList );

SetOptionBool( "Game", "HideDropItem", false );

for( i = 0; i < ResolutionList.Length; ++i )
{
	strResolution = "" $ ResolutionList[ i ].nWidth $ "*" $ ResolutionList[ i ].nHeight $ " " $ ResolutionList[ i ].nColorBit $ "bit";
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.ResBox", strResolution );
}

ResetRefreshRate();

nMultiSample = GetMultiSample();
if( 0 == nMultiSample )
{
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 );
	class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.AABox" );
}
else if( 1 == nMultiSample )
{
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 );
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 );
	class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" );
}
else if( 2 == nMultiSample )
{
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 );
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 );
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 871 );
	class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" );
}

bEnableEngSelection = IsEnableEngSelection();
Language = GetLanguage();
switch( Language )
{
case LANG_None:
	break;
case LANG_Korean:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Korean" );
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	if( bEnableEngSelection )
		class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" );
	else
		class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" );
	break;
case LANG_English:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	break;
case LANG_Japanese:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Japanese" );
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	if( bEnableEngSelection )
		class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" );
	else
		class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" );
	break;
case LANG_Taiwan:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Chinese(Taiwan)" );
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	if( bEnableEngSelection )
		class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" );
	else
		class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" );
	break;
case LANG_Chinese:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "China" );
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	if( bEnableEngSelection )
		class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" );
	else
		class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" );
	break;
case LANG_Thai:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Thai" );
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	if( bEnableEngSelection )
		class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" );
	else
		class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" );
	break;
case LANG_Philippine:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	break;
default:
	break;
}

if( CanUseHDR() )
{
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1230 );
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1231 );
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1232 );
}

LoadVideoOption();
LoadAudioOption();
LoadGameOption();

bShow = false;
}

Posted

I don't think just with 2 files can modify it ;)

 

 

LOL

 

THnwE3gVo7.PNG

 

It's my creation for support french & english langage , with 2 files ...  stop blablabla

 

 

learns it and modify compiled code for use of multiple langages of your choice ​​simultaneously, not korea, thai, japanese etc ... For custom langage game..

 

function OnLoad()
{
local int i;
local int nMultiSample;
local bool bEnableEngSelection;
local ELanguageType Language;
local string strResolution;

dScript = DialogBox(GetScript("DialogBox"));

bPartyMember = false;
bPartyMaster = false;

if(CREATE_ON_DEMAND==0)
	OnRegisterEvent();

if(CREATE_ON_DEMAND==0)
	InitHandle();
else
	InitHandleCOD();

m_bAirState = false;

RegisterState( "OptionWnd", "GamingState" );
RegisterState( "OptionWnd", "LoginState" );

GetShaderVersion( nPixelShaderVersion, nVertexShaderVersion );

GetResolutionList( ResolutionList );

SetOptionBool( "Game", "HideDropItem", false );

for( i = 0; i < ResolutionList.Length; ++i )
{
	strResolution = "" $ ResolutionList[ i ].nWidth $ "*" $ ResolutionList[ i ].nHeight $ " " $ ResolutionList[ i ].nColorBit $ "bit";
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.ResBox", strResolution );
}

ResetRefreshRate();

nMultiSample = GetMultiSample();
if( 0 == nMultiSample )
{
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 );
	class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.AABox" );
}
else if( 1 == nMultiSample )
{
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 );
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 );
	class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" );
}
else if( 2 == nMultiSample )
{
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 );
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 );
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 871 );
	class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" );
}

bEnableEngSelection = IsEnableEngSelection();
Language = GetLanguage();
switch( Language )
{
case LANG_None:
	break;
case LANG_Korean:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Korean" );
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	if( bEnableEngSelection )
		class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" );
	else
		class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" );
	break;
case LANG_English:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	break;
case LANG_Japanese:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Japanese" );
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	if( bEnableEngSelection )
		class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" );
	else
		class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" );
	break;
case LANG_Taiwan:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Chinese(Taiwan)" );
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	if( bEnableEngSelection )
		class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" );
	else
		class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" );
	break;
case LANG_Chinese:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "China" );
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	if( bEnableEngSelection )
		class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" );
	else
		class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" );
	break;
case LANG_Thai:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Thai" );
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	if( bEnableEngSelection )
		class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" );
	else
		class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" );
	break;
case LANG_Philippine:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	break;
default:
	break;
}

if( CanUseHDR() )
{
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1230 );
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1231 );
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1232 );
}

LoadVideoOption();
LoadAudioOption();
LoadGameOption();

bShow = false;
}

Posted

I don't think just with 2 files can modify it ;)

 

 

LOL

 

THnwE3gVo7.PNG

 

It's my creation for support french & english langage , with 2 files ...  stop blablabla

 

 

learns it and modify compiled code for use of multiple langages of your choice ​​simultaneously, not korea, thai, japanese etc ... For custom langage game..

 

function OnLoad()
{
local int i;
local int nMultiSample;
local bool bEnableEngSelection;
local ELanguageType Language;
local string strResolution;

dScript = DialogBox(GetScript("DialogBox"));

bPartyMember = false;
bPartyMaster = false;

if(CREATE_ON_DEMAND==0)
	OnRegisterEvent();

if(CREATE_ON_DEMAND==0)
	InitHandle();
else
	InitHandleCOD();

m_bAirState = false;

RegisterState( "OptionWnd", "GamingState" );
RegisterState( "OptionWnd", "LoginState" );

GetShaderVersion( nPixelShaderVersion, nVertexShaderVersion );

GetResolutionList( ResolutionList );

SetOptionBool( "Game", "HideDropItem", false );

for( i = 0; i < ResolutionList.Length; ++i )
{
	strResolution = "" $ ResolutionList[ i ].nWidth $ "*" $ ResolutionList[ i ].nHeight $ " " $ ResolutionList[ i ].nColorBit $ "bit";
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.ResBox", strResolution );
}

ResetRefreshRate();

nMultiSample = GetMultiSample();
if( 0 == nMultiSample )
{
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 );
	class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.AABox" );
}
else if( 1 == nMultiSample )
{
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 );
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 );
	class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" );
}
else if( 2 == nMultiSample )
{
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 );
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 );
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 871 );
	class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" );
}

bEnableEngSelection = IsEnableEngSelection();
Language = GetLanguage();
switch( Language )
{
case LANG_None:
	break;
case LANG_Korean:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Korean" );
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	if( bEnableEngSelection )
		class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" );
	else
		class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" );
	break;
case LANG_English:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	break;
case LANG_Japanese:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Japanese" );
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	if( bEnableEngSelection )
		class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" );
	else
		class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" );
	break;
case LANG_Taiwan:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Chinese(Taiwan)" );
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	if( bEnableEngSelection )
		class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" );
	else
		class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" );
	break;
case LANG_Chinese:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "China" );
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	if( bEnableEngSelection )
		class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" );
	else
		class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" );
	break;
case LANG_Thai:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Thai" );
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	if( bEnableEngSelection )
		class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" );
	else
		class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" );
	break;
case LANG_Philippine:
	class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" );
	break;
default:
	break;
}

if( CanUseHDR() )
{
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1230 );
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1231 );
	class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1232 );
}

LoadVideoOption();
LoadAudioOption();
LoadGameOption();

bShow = false;
}

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