l2google Posted May 8, 2011 Posted May 8, 2011 Help me please? Why system thai support l2jserver freya no support l2jserver Hive five beta System for thai bug no support l2jserver Hive five Beta. How to repair or edit file my system. I want use system en. If you can edit please reload send link to me. This link system en. please add thai language http://www.4shared.com/file/fjZtwr9m/High_Five.html This link system th.no support l2jserver hive five beta http://www.4shared.com/file/Ynqlsm-7/System-thai.html Quote
CriticalError Posted May 8, 2011 Posted May 8, 2011 Help me please? System for thai bug no support l2jserver Hive five Beta. I want use system en. How to edit or change system-client support thai language? If you can edit please reload send link to me. Thank you so much. System en. http://www.4shared.com/file/filljK55/High_Five.html System th. http://www.4shared.com/file/Ynqlsm-7/System-thai.html well I know is something in the file Localization.ini but not sure because never investigate it more a deep, but well maybe you can make it work :) good luck. [LanguageSet] Language=1 0=Korea 1=English 2=Japan 3=Taiwan 4=China 5=Thailand 6=Philippine 7=Indonesia 8=Russia EnableEngSelection=false Quote
l2google Posted May 9, 2011 Author Posted May 9, 2011 It no work. I can't not start game. Please help me. Quote
l2google Posted May 9, 2011 Author Posted May 9, 2011 System thai no have option change langue Thank for answer.Mr.L2sMod Quote
L2sMod Posted May 14, 2011 Posted May 14, 2011 sorry, send me your localization.ini & engine.u please. Quote
l2google Posted May 14, 2011 Author Posted May 14, 2011 sorry, send me your localization.ini & engine.u please. This link system for thai. http://www.4shared.com/file/Ynqlsm-7/System-thai.html Quote
CriticalError Posted May 14, 2011 Posted May 14, 2011 sorry, send me your localization.ini & engine.u please. I don't think just with 2 files can modify it ;) Quote
CriticalError Posted May 14, 2011 Posted May 14, 2011 sorry, send me your localization.ini & engine.u please. I don't think just with 2 files can modify it ;) Quote
l2google Posted May 14, 2011 Author Posted May 14, 2011 I don't think just with 2 files can modify it ;) Mr.CriticalError please cheak you msg. Quote
L2sMod Posted May 14, 2011 Posted May 14, 2011 I don't think just with 2 files can modify it ;) LOL It's my creation for support french & english langage , with 2 files ... stop blablabla learns it and modify compiled code for use of multiple langages of your choice simultaneously, not korea, thai, japanese etc ... For custom langage game.. function OnLoad() { local int i; local int nMultiSample; local bool bEnableEngSelection; local ELanguageType Language; local string strResolution; dScript = DialogBox(GetScript("DialogBox")); bPartyMember = false; bPartyMaster = false; if(CREATE_ON_DEMAND==0) OnRegisterEvent(); if(CREATE_ON_DEMAND==0) InitHandle(); else InitHandleCOD(); m_bAirState = false; RegisterState( "OptionWnd", "GamingState" ); RegisterState( "OptionWnd", "LoginState" ); GetShaderVersion( nPixelShaderVersion, nVertexShaderVersion ); GetResolutionList( ResolutionList ); SetOptionBool( "Game", "HideDropItem", false ); for( i = 0; i < ResolutionList.Length; ++i ) { strResolution = "" $ ResolutionList[ i ].nWidth $ "*" $ ResolutionList[ i ].nHeight $ " " $ ResolutionList[ i ].nColorBit $ "bit"; class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.ResBox", strResolution ); } ResetRefreshRate(); nMultiSample = GetMultiSample(); if( 0 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.AABox" ); } else if( 1 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 ); class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" ); } else if( 2 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 871 ); class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" ); } bEnableEngSelection = IsEnableEngSelection(); Language = GetLanguage(); switch( Language ) { case LANG_None: break; case LANG_Korean: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Korean" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_English: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); break; case LANG_Japanese: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Japanese" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Taiwan: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Chinese(Taiwan)" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Chinese: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "China" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Thai: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Thai" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Philippine: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); break; default: break; } if( CanUseHDR() ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1230 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1231 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1232 ); } LoadVideoOption(); LoadAudioOption(); LoadGameOption(); bShow = false; } Quote
L2sMod Posted May 14, 2011 Posted May 14, 2011 I don't think just with 2 files can modify it ;) LOL It's my creation for support french & english langage , with 2 files ... stop blablabla learns it and modify compiled code for use of multiple langages of your choice simultaneously, not korea, thai, japanese etc ... For custom langage game.. function OnLoad() { local int i; local int nMultiSample; local bool bEnableEngSelection; local ELanguageType Language; local string strResolution; dScript = DialogBox(GetScript("DialogBox")); bPartyMember = false; bPartyMaster = false; if(CREATE_ON_DEMAND==0) OnRegisterEvent(); if(CREATE_ON_DEMAND==0) InitHandle(); else InitHandleCOD(); m_bAirState = false; RegisterState( "OptionWnd", "GamingState" ); RegisterState( "OptionWnd", "LoginState" ); GetShaderVersion( nPixelShaderVersion, nVertexShaderVersion ); GetResolutionList( ResolutionList ); SetOptionBool( "Game", "HideDropItem", false ); for( i = 0; i < ResolutionList.Length; ++i ) { strResolution = "" $ ResolutionList[ i ].nWidth $ "*" $ ResolutionList[ i ].nHeight $ " " $ ResolutionList[ i ].nColorBit $ "bit"; class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.ResBox", strResolution ); } ResetRefreshRate(); nMultiSample = GetMultiSample(); if( 0 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.AABox" ); } else if( 1 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 ); class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" ); } else if( 2 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 871 ); class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" ); } bEnableEngSelection = IsEnableEngSelection(); Language = GetLanguage(); switch( Language ) { case LANG_None: break; case LANG_Korean: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Korean" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_English: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); break; case LANG_Japanese: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Japanese" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Taiwan: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Chinese(Taiwan)" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Chinese: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "China" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Thai: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Thai" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Philippine: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); break; default: break; } if( CanUseHDR() ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1230 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1231 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1232 ); } LoadVideoOption(); LoadAudioOption(); LoadGameOption(); bShow = false; } Quote
L2sMod Posted May 14, 2011 Posted May 14, 2011 I don't think just with 2 files can modify it ;) LOL It's my creation for support french & english langage , with 2 files ... stop blablabla learns it and modify compiled code for use of multiple langages of your choice simultaneously, not korea, thai, japanese etc ... For custom langage game.. function OnLoad() { local int i; local int nMultiSample; local bool bEnableEngSelection; local ELanguageType Language; local string strResolution; dScript = DialogBox(GetScript("DialogBox")); bPartyMember = false; bPartyMaster = false; if(CREATE_ON_DEMAND==0) OnRegisterEvent(); if(CREATE_ON_DEMAND==0) InitHandle(); else InitHandleCOD(); m_bAirState = false; RegisterState( "OptionWnd", "GamingState" ); RegisterState( "OptionWnd", "LoginState" ); GetShaderVersion( nPixelShaderVersion, nVertexShaderVersion ); GetResolutionList( ResolutionList ); SetOptionBool( "Game", "HideDropItem", false ); for( i = 0; i < ResolutionList.Length; ++i ) { strResolution = "" $ ResolutionList[ i ].nWidth $ "*" $ ResolutionList[ i ].nHeight $ " " $ ResolutionList[ i ].nColorBit $ "bit"; class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.ResBox", strResolution ); } ResetRefreshRate(); nMultiSample = GetMultiSample(); if( 0 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.AABox" ); } else if( 1 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 ); class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" ); } else if( 2 == nMultiSample ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 869 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 870 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.AABox", 871 ); class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.AABox" ); } bEnableEngSelection = IsEnableEngSelection(); Language = GetLanguage(); switch( Language ) { case LANG_None: break; case LANG_Korean: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Korean" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_English: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); break; case LANG_Japanese: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Japanese" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Taiwan: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Chinese(Taiwan)" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Chinese: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "China" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Thai: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "Thai" ); class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); if( bEnableEngSelection ) class'UIAPI_WINDOW'.static.EnableWindow( "OptionWnd.LanguageBox" ); else class'UIAPI_WINDOW'.static.DisableWindow( "OptionWnd.LanguageBox" ); break; case LANG_Philippine: class'UIAPI_COMBOBOX'.static.AddString( "OptionWnd.LanguageBox", "English" ); break; default: break; } if( CanUseHDR() ) { class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1230 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1231 ); class'UIAPI_COMBOBOX'.static.SYS_AddString( "OptionWnd.HDRBox", 1232 ); } LoadVideoOption(); LoadAudioOption(); LoadGameOption(); bShow = false; } Quote
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