Jump to content
  • 0

[Help] Instance Party Event.


Question

Posted

well i have a "Solo Instance Event" and this work perfect with Check for Rojin Time. So other guy modify this same code for make this a "Instance Party Event" but without Rejoining Time, so since the code is very similar i try to copy the Time Part from the Solo Event and put this on the Party Event, but give me error.

 

Solo Event: (Working Perfect With Rejoin Timer).

 

#Instance Engine by Bloodshed, Fixed by Sakretsu

from java.lang                                                 import System
from java.sql                                                  import Connection
from java.sql                                                  import PreparedStatement
from java.sql                                                  import ResultSet
from java.util.logging                                         import Level
from java.util.logging                                         import Logger

from com.l2jserver                                             import L2DatabaseFactory
from com.l2jserver.gameserver.instancemanager                  import InstanceManager
from com.l2jserver.gameserver.instancemanager.InstanceManager  import InstanceWorld
from com.l2jserver.gameserver.model                            import L2ItemInstance
from com.l2jserver.gameserver.model                            import L2Object
from com.l2jserver.gameserver.model                            import L2World
from com.l2jserver.gameserver.model.actor                      import L2Character
from com.l2jserver.gameserver.model.actor                      import L2Summon
from com.l2jserver.gameserver.model.entity                     import Instance
from com.l2jserver.gameserver.model.itemcontainer              import PcInventory
from com.l2jserver.gameserver.model.quest                      import State
from com.l2jserver.gameserver.model.quest                      import QuestState
from com.l2jserver.gameserver.model.quest.jython               import QuestJython as JQuest
from com.l2jserver.gameserver.network.serverpackets            import CreatureSay
from com.l2jserver.gameserver.network.serverpackets            import InventoryUpdate
from com.l2jserver.gameserver.network.serverpackets            import MagicSkillUse
from com.l2jserver.gameserver.network.serverpackets            import SystemMessage
from com.l2jserver.gameserver.network.serverpackets            import ExShowScreenMessage
from com.l2jserver.gameserver.network.serverpackets            import Earthquake
from com.l2jserver.gameserver.network                          import SystemMessageId
from com.l2jserver.gameserver.util                             import Util
from com.l2jserver.util                                        import Rnd

qn = "Bloodshed"

#Items
E_APIGA = 14720
ADENA   = 57
STONE   = 9576
SCROLL  = 960

#NPCs
ROSE    = 40000
CHEST   = 40001

#Monsters
NAGLFAR = 40002
SENTRY1 = 40003
BRAVERY = 40005

#Timelimit
TIMELIMIT = 2400000

#Instance Id
INSTANCEID = 500000

#Doors
DOOR1   = 12240001
DOOR2   = 12240002

class PyObject:
    pass

def openDoor(doorId,instanceId):
    for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
        if door.getDoorId() == doorId:
            door.openMe()
            
def closeDoor(doorId,instanceId):
    for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
        if door.getDoorId() == doorId:
            door.closeMe()
            
def checkConditions(player, new):
    st = player.getQuestState(qn)
    reentertime = InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID);
    party = player.getParty()
    if party:
        player.sendPacket(SystemMessage.sendString("You may not enter with a party."))
        return False
    if not player.getLevel() >= 80:
        player.sendPacket(SystemMessage.sendString("You must be level 80 or higher to enter."))
        return False
    if System.currentTimeMillis() < reentertime :
        InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID)
        hours = (reentertime-System.currentTimeMillis())/3600000
                minutes = ((reentertime-System.currentTimeMillis())%3600000)/60000
                seconds = ((reentertime-System.currentTimeMillis())%60000)/1000
        player.sendPacket(SystemMessage.sendString("Solo Instance will be available to re-use in " + str(hours) + " hours " + str(minutes) + " minutes and " + str(seconds) + " seconds."))
        return False
    if not party:
        return True
    return False

def teleportplayer(self,player,teleto):
    player.setInstanceId(teleto.instanceId)
    player.teleToLocation(teleto.x, teleto.y, teleto.z)
    pet = player.getPet()
    if pet != None :
        pet.setInstanceId(teleto.instanceId)
        pet.teleToLocation(teleto.x, teleto.y, teleto.z)
    return

def enterInstance(self,player,template,teleto):
    instanceId = 0
    party = player.getParty()
    if party :
        for partyMember in party.getPartyMembers().toArray():
            st = partyMember.getQuestState(qn)
            if not st : st = self.newQuestState(partyMember)
            if partyMember.getInstanceId()!=0:
                instanceId = partyMember.getInstanceId()
    else :
        if player.getInstanceId()!=0:
            instanceId = player.getInstanceId()
    if instanceId != 0:
        if not checkConditions(player,False):
            return 0
        foundworld = False
        for worldid in self.world_ids:
            if worldid == instanceId:
                foundworld = True
        if not foundworld:
            player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one."))
            return 0
        teleto.instanceId = instanceId
        teleportplayer(self,player,teleto)
        return instanceId
    else:
        if not checkConditions(player,True):
            return 0
        instanceId = InstanceManager.getInstance().createDynamicInstance(template)
        if not instanceId in self.world_ids:
            world = PyObject()
            world.rewarded=[]
            world.instanceId = instanceId
            world.templateId = INSTANCEID
            self.worlds[instanceId]=world
            self.world_ids.append(instanceId)
            print "Instance Bloodshed.xml Started: " +str(instanceId) + " created by " + str(player.getName())
        st = player.getQuestState(qn)
        InstanceManager.getInstance().setInstanceTime(player.getObjectId(), INSTANCEID, ((System.currentTimeMillis() + TIMELIMIT)))
        teleto.instanceId = instanceId
        teleportplayer(self,player,teleto)
        return instanceId
    return instanceId

def exitInstance(player,tele):
    player.setInstanceId(0)
    player.teleToLocation(tele.x, tele.y, tele.z)
    pet = player.getPet()
    if pet != None :
        pet.setInstanceId(0)
        pet.teleToLocation(tele.x, tele.y, tele.z)

class Bloodshed(JQuest):
    def __init__(self,id,name,descr):
        JQuest.__init__(self,id,name,descr)
        self.worlds = {}
        self.world_ids = []
        
    def onTalk (self,npc,player):
        st = player.getQuestState(qn)
        npcId = npc.getNpcId()
        if npcId == ROSE :
            tele = PyObject()
            tele.x = -238599
            tele.y = 219983
            tele.z = -10144
            enterInstance(self, player, "Bloodshed.xml", tele)
            st.playSound("ItemSound.quest_middle")
        elif npcId == CHEST :
            npc.decayMe()
            tele = PyObject()
            tele.x = 83279
            tele.y = 148011
            tele.z = -3404
            exitInstance(player,tele)
            st.giveItems(ADENA,2750000)
            st.giveItems(STONE,1)
            st.giveItems(SCROLL,1)
            st.playSound("ItemSound.quest_finish")
            player.sendPacket(ExShowScreenMessage("Solo Instance Event (80+): Completed", 8000))
        return
        
    def onKill(self,npc,player,isPet):
        st = player.getQuestState(qn)
        npcId = npc.getNpcId()
        if npcId == SENTRY1 :
            if npc.getInstanceId() in self.worlds:
                world = self.worlds[npc.getInstanceId()]
                st.playSound("ItemSound.quest_middle")
                player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!"))
                st.giveItems(E_APIGA,1)
                openDoor(DOOR1,npc.instanceId)
                                openDoor(DOOR2,npc.instanceId)
        elif npcId == BRAVERY :
            if npc.getInstanceId() in self.worlds:
                world = self.worlds[npc.getInstanceId()]
                st.playSound("ItemSound.quest_middle")
                st.giveItems(E_APIGA,2)
                player.sendPacket(ExShowScreenMessage("Demonic Lord Naglfar Has Appeared!", 8000))
                newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId)
                player.sendPacket(Earthquake(240826,219982,-9985,20,10))
        elif npcId == NAGLFAR :
            if npc.getInstanceId() in self.worlds:
                world = self.worlds[npc.getInstanceId()]
                player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Ugh.... Defeated.. How!?"))
                player.sendPacket(ExShowScreenMessage("Congratulations! You Have Defeated Demonic Lord Naglfar.", 12000))
                st.playSound("ItemSound.quest_fanfare_2")
                st.giveItems(E_APIGA,10)
                newNpc = self.addSpawn(CHEST,-242754,219982,-9985,306,False,0,False,npc.instanceId)
        return

QUEST = Bloodshed(-1, qn, "Bloodshed")
QUEST.addStartNpc(ROSE)
QUEST.addTalkId(ROSE)
QUEST.addTalkId(CHEST)

QUEST.addKillId(NAGLFAR)
QUEST.addKillId(BRAVERY)
QUEST.addKillId(SENTRY1)

 

Party Event, (Trying to put a Rejoin Time taking like a example the Code of Solo Event but i get Error.)

 

#Instance Event by Bloodshedparty

from com.l2jserver.gameserver.instancemanager        import InstanceManager

from com.l2jserver.gameserver.model                  import L2ItemInstance

from com.l2jserver.gameserver.model.actor            import L2Summon

from com.l2jserver.gameserver.model.entity           import Instance

from com.l2jserver.gameserver.model.itemcontainer    import PcInventory

from com.l2jserver.gameserver.model.quest            import State

from com.l2jserver.gameserver.model.quest            import QuestState

from com.l2jserver.gameserver.model.quest.jython     import QuestJython as JQuest

from com.l2jserver.gameserver.network.serverpackets  import CreatureSay

from com.l2jserver.gameserver.network.serverpackets  import InventoryUpdate

from com.l2jserver.gameserver.network.serverpackets  import MagicSkillUse

from com.l2jserver.gameserver.network.serverpackets  import SystemMessage

from com.l2jserver.gameserver.network.serverpackets  import ExShowScreenMessage

from com.l2jserver.gameserver.network.serverpackets  import Earthquake

from com.l2jserver.gameserver.network                import SystemMessageId

from com.l2jserver.gameserver.util                   import Util

from com.l2jserver.util                              import Rnd



qn = "Bloodshedparty"



#Items

E_APIGA   = 14720

ADENA   = 57

STONE   = 9576

STONE82   = 10486

STONE84   = 14169

SCROLL   = 960

SCROLLB   = 6577



#NPCs

ROSE   = 50000

CHEST   = 50001



#Monsters

NAGLFAR   = 50002

SENTRY1   = 50003

SENTRY2   = 50004

HOUND   = 50005


#Doors

DOOR1   = 12240001

DOOR2   = 12240002



class PyObject:

   pass



def openDoor(doorId,instanceId):

   for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():

      if door.getDoorId() == doorId:

         door.openMe()



def closeDoor(doorId,instanceId):

   for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():

      if door.getDoorId() == doorId:

         door.closeMe()



def checkConditions(player, new):

   party = player.getParty()

   if not party:

      player.sendPacket(SystemMessage.sendString("You are not currently in a party, so you cannot enter."))

      return False

   if party and party.getMemberCount() < 2:

      player.sendPacket(SystemMessage.sendString("You cannot enter because there not enough people in your party. Minimum is 2 people."))

      return False

       if System.currentTimeMillis() < reentertime :
        InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID)
        hours = (reentertime-System.currentTimeMillis())/3600000
                minutes = ((reentertime-System.currentTimeMillis())%3600000)/60000
                seconds = ((reentertime-System.currentTimeMillis())%60000)/1000
        player.sendPacket(SystemMessage.sendString("Solo Instance will be available to re-use in " + str(hours) + "  hours " + str(minutes) + " minutes and " + str(seconds) + " seconds."))
        return False

   if party and party.getLeader() != player:

      player.sendPacket(SystemMessage.sendString("Only the party leader can begin the Event."))

      return False

   for partyMember in party.getPartyMembers().toArray():

      if partyMember.getLevel() < 78:

         player.sendPacket(SystemMessage.sendString(partyMember.getName()+"s level is below 78 and cannot enter."))

         return False

      if not Util.checkIfInRange(1000, player, partyMember, True) and new:

         player.sendPacket(SystemMessage.sendString(partyMember.getName()+" is too far away, ask them to come here."))

         return False

   return True



def teleportplayer(self,player,teleto):

   player.setInstanceId(teleto.instanceId)

   player.teleToLocation(teleto.x, teleto.y, teleto.z)

   pet = player.getPet()

   if pet != None :

      pet.setInstanceId(teleto.instanceId)

      pet.teleToLocation(teleto.x, teleto.y, teleto.z)

   return



def enterInstance(self,player,template,teleto):

   instanceId = 0

   party = player.getParty()

   if party :

      for partyMember in party.getPartyMembers().toArray():

         st = partyMember.getQuestState(qn)

         if not st:

            st = self.newQuestState(partyMember)

         if partyMember.getInstanceId()!=0:

            instanceId = partyMember.getInstanceId()

   else :

      if player.getInstanceId()!=0:

         instanceId = player.getInstanceId()

   if instanceId != 0:

      if not checkConditions(player,False):

         return 0

      foundworld = False

      for worldid in self.world_ids:

         if worldid == instanceId:

            foundworld = True

      if not foundworld:

         player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one."))

         return 0

      teleto.instanceId = instanceId

      teleportplayer(self,player,teleto)

#added

      for partyMember in party.getPartyMembers().toArray():

                   partyMember.stopAllEffects()

      return instanceId

   else:

      if not checkConditions(player,True):

         return 0

      instanceId = InstanceManager.getInstance().createDynamicInstance(template)

      if not instanceId in self.world_ids:

         world = PyObject()

         world.rewarded=[]

         world.instanceId = instanceId

         self.worlds[instanceId]=world

         self.world_ids.append(instanceId)

         print "Instance: Started " + template + " Instance: " +str(instanceId) + " created by " + str(player.getName())
st = player.getQuestState(qn)
        InstanceManager.getInstance().setInstanceTime(player.getObjectId(), INSTANCEID, ((System.currentTimeMillis() + TIMELIMIT)))

      teleto.instanceId = instanceId

      for partyMember in party.getPartyMembers().toArray():

         teleportplayer(self,partyMember,teleto)

#added

      for partyMember in party.getPartyMembers().toArray():

                   partyMember.stopAllEffects()

      return instanceId

   return instanceId



def exitInstance(player,tele):

   party = player.getParty()

   instanceId = player.getInstanceId()

   if party :

      for partyMember in party.getPartyMembers().toArray():

         partyMember.setInstanceId(0)

         partyMember.teleToLocation(tele.x, tele.y, tele.z)

         pet = partyMember.getPet()

         if pet != None :

            pet.setInstanceId(0)

            pet.teleToLocation(tele.x, tele.y, tele.z)

   InstanceManager.getInstance().destroyInstance(instanceId)

   return



class Bloodshedparty(JQuest):

   def __init__(self,id,name,descr):

      JQuest.__init__(self,id,name,descr)

      self.worlds = {}

      self.world_ids = []



   def onTalk (self,npc,player):

      st = player.getQuestState(qn)

      npcId = npc.getNpcId()

      if npcId == ROSE :

         tele = PyObject()

         tele.x = -238599

         tele.y = 219983

         tele.z = -10144

         enterInstance(self, player, "Bloodshedparty.xml", tele)



      elif npcId == CHEST :

         party = player.getParty()

         if not party:

            player.sendPacket(SystemMessage.sendString("Get out of here you noob!"))

            return

         if party and party.getLeader() != player:

            player.sendPacket(SystemMessage.sendString("Your party leader must claim the treasure!"))

            return

         npc.decayMe()

         tele = PyObject()

         tele.x = 82200

         tele.y = 148347

         tele.z = -3467

         for partyMember in party.getPartyMembers().toArray():

            st1 = partyMember.getQuestState("Bloodshedparty")

            if not st1:

               st1 = self.newQuestState(partyMember)

            st1.giveItems(ADENA,10000)

            st1.giveItems(STONE84,1)

            st1.giveItems(STONE82,1)

            st1.giveItems(STONE,1)

            st1.giveItems(SCROLLB,1)

            st1.giveItems(SCROLL,1)

            exitInstance(partyMember,tele)

            st1.playSound("ItemSound.quest_finish")

            partyMember.sendPacket(ExShowScreenMessage("You have Completed the Party Event!", 8000))

      return



   def onKill(self,npc,player,isPet):

      party = player.getParty()

      st = player.getQuestState(qn)

      npcId = npc.getNpcId()

      if npcId == SENTRY1 :

         if npc.getInstanceId() in self.worlds:

            world = self.worlds[npc.getInstanceId()]

            for partyMember in party.getPartyMembers().toArray():

               st1 = partyMember.getQuestState("Bloodshedparty")

               if not st1:

                  st1 = self.newQuestState(partyMember)

               st1.playSound("ItemSound.quest_middle")

               partyMember.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Beginners luck..."))

            st.giveItems(E_APIGA,1)

            openDoor(DOOR1,npc.instanceId)

      elif npcId == SENTRY2 :

         if npc.getInstanceId() in self.worlds:

            world = self.worlds[npc.getInstanceId()]

            for partyMember in party.getPartyMembers().toArray():

               st1 = partyMember.getQuestState("Bloodshedparty")

               if not st1:

                  st1 = self.newQuestState(partyMember)

               st1.playSound("ItemSound.quest_middle")

               partyMember.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "I'll get you next time, Noob!!"))

            st.giveItems(E_APIGA,1)

            openDoor(DOOR2,npc.instanceId)

      elif npcId == HOUND :

         if npc.getInstanceId() in self.worlds:

            world = self.worlds[npc.getInstanceId()]

            for partyMember in party.getPartyMembers().toArray():

               st1 = partyMember.getQuestState("Bloodshedparty")

               if not st1:

                  st1 = self.newQuestState(partyMember)

               st1.playSound("ItemSound.quest_middle")

               partyMember.sendPacket(ExShowScreenMessage("Demonic Lord Naglfar Has Appeared!", 8000))

               partyMember.sendPacket(Earthquake(240826,219982,-9985,20,10))

            newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId)

            st.giveItems(E_APIGA,2)



      elif npcId == NAGLFAR :

         if npc.getInstanceId() in self.worlds:

            world = self.worlds[npc.getInstanceId()]

            for partyMember in party.getPartyMembers().toArray():

               st1 = partyMember.getQuestState("Bloodshedparty")

               if not st1:

                  st1 = self.newQuestState(partyMember)

               partyMember.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Hax!! GM GM GM!! WtF!?"))

               partyMember.sendPacket(ExShowScreenMessage("Congratulations! You Have Defeated Demonic Lord Naglfar.", 12000))

               st1.playSound("ItemSound.quest_finish")

            st.giveItems(E_APIGA,4)

            newNpc = self.addSpawn(CHEST,-242754,219982,-9985,306,False,0,False,npc.instanceId)

      return



QUEST = Bloodshedparty(-1, qn, "Bloodshedparty")

QUEST.addStartNpc(ROSE)

QUEST.addTalkId(ROSE)

QUEST.addTalkId(CHEST)



QUEST.addKillId(NAGLFAR)

QUEST.addKillId(HOUND)

QUEST.addKillId(SENTRY1)

QUEST.addKillId(SENTRY2)

 

 

      if System.currentTimeMillis() < reentertime :

        InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID)

        hours = (reentertime-System.currentTimeMillis())/3600000

                minutes = ((reentertime-System.currentTimeMillis())%3600000)/60000

                seconds = ((reentertime-System.currentTimeMillis())%60000)/1000

        player.sendPacket(SystemMessage.sendString("Solo Instance will be available to re-use in " + str(hours) + "  hours " + str(minutes) + " minutes and " + str(seconds) + " seconds."))

        return False

 

st = player.getQuestState(qn)

        InstanceManager.getInstance().setInstanceTime(player.getObjectId(), INSTANCEID, ((System.currentTimeMillis() + TIMELIMIT)))

 

This the Code i added to Party Event for try to get Rejoin Time but get this error:

 

partyeventerror.jpg

 

Error on: C:\server\gameserver\data\scripts\instances\Bloodshedparty\__init__.py.error.log

Line: -1 - Column: -1

 

Traceback (innermost last):

  (no code object) at line 0

SyntaxError: ('invalid syntax', ('__init__.py', 262, 17, '\t\tInstanceManager.getInstance().setInstanceTime(player.getObjectId(), INSTANCEID, ((System.currentTimeMillis() + TIMELIMIT)))'))

 

I hope someone can help with this, ty.

2 answers to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...