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Help with restricted item in TvT


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Posted

Hello there developers! my name is herneh,

 

Rev: L2Jserver Freya

 

I would like to restrict an item while in events "tvt" in this particular case, the item is "20399 labored Hat Blessed Body" i tried all I could but I havent got it yet! thats why I need your hel, I know that it would be an easy question for you, but i tried modifiing UseItem.java, TvTEvent.java adding the item restriction and I still didnt get it.

 

I would be apreciate wheter you give me a clue or a solution

Txz to all developers!

 

Bye

 

(EDIT) the revision

8 answers to this question

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  • 0
Posted

in useItem.java you need to make check like

if(itemid == 20399 && player.isInTvt()){return;}

  • 0
Posted

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.network.clientpackets;

import java.util.logging.Logger;

import com.l2jserver.Config;
import com.l2jserver.gameserver.GameTimeController;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.handler.ItemHandler;
import com.l2jserver.gameserver.instancemanager.FortSiegeManager;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.base.Race;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.ItemList;
import com.l2jserver.gameserver.network.serverpackets.ShowCalculator;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.templates.item.L2ArmorType;
import com.l2jserver.gameserver.templates.item.L2Item;
import com.l2jserver.gameserver.templates.item.L2Weapon;
import com.l2jserver.gameserver.templates.item.L2WeaponType;


/**
* This class ...
*
* @version $Revision: 1.18.2.7.2.9 $ $Date: 2005/03/27 15:29:30 $
*/
public final class UseItem extends L2GameClientPacket
{
private static Logger _log = Logger.getLogger(UseItem.class.getName());
private static final String _C__14_USEITEM = "[C] 14 UseItem";

private int _objectId;
private boolean _ctrlPressed;
private int _itemId;

/** Weapon Equip Task */
public static class WeaponEquipTask implements Runnable
{
	L2ItemInstance item;
	L2PcInstance activeChar;
	public WeaponEquipTask(L2ItemInstance it, L2PcInstance character){
		item = it;
		activeChar = character;
	}
	@Override
	public void run()
	{
		//If character is still engaged in strike we should not change weapon
		if (activeChar.isAttackingNow())
			return;
		// Equip or unEquip
		activeChar.useEquippableItem(item, false);
	}
}

@Override
protected void readImpl()
{
	_objectId = readD();
	_ctrlPressed = readD() != 0;
}

@Override
protected void runImpl()
{
	L2PcInstance activeChar = getClient().getActiveChar();
	if (activeChar == null)
		return;

	// Flood protect UseItem
	if (!getClient().getFloodProtectors().getUseItem().tryPerformAction("use item"))
		return;

	if (activeChar.getPrivateStoreType() != 0)
	{
		activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_TRADE_DISCARD_DROP_ITEM_WHILE_IN_SHOPMODE));
		activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		return;
	}

	if (activeChar.getActiveTradeList() != null)
		activeChar.cancelActiveTrade();

	// cannot use items during Fear (possible more abnormal states?)
	if (activeChar.isAfraid())
	{
		// no sysmsg
		activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		return;
	}

	// NOTE: disabled due to deadlocks
	// synchronized (activeChar.getInventory())
	// 	{
	L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
	if (item == null)
		return;

	if (item.getItem().getType2() == L2Item.TYPE2_QUEST)
	{
		SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CANNOT_USE_QUEST_ITEMS);
		activeChar.sendPacket(sm);
		sm = null;
		return;
	}

	_itemId = item.getItemId();
	/*
	 * Alt game - Karma punishment // SOE
	 * 736  	Scroll of Escape
	 * 1538  	Blessed Scroll of Escape
	 * 1829  	Scroll of Escape: Clan Hall
	 * 1830  	Scroll of Escape: Castle
	 * 3958  	L2Day - Blessed Scroll of Escape
	 * 5858  	Blessed Scroll of Escape: Clan Hall
	 * 5859  	Blessed Scroll of Escape: Castle
	 * 6663  	Scroll of Escape: Orc Village
	 * 6664  	Scroll of Escape: Silenos Village
	 * 7117  	Scroll of Escape to Talking Island
	 * 7118  	Scroll of Escape to Elven Village
	 * 7119  	Scroll of Escape to Dark Elf Village
	 * 7120  	Scroll of Escape to Orc Village
	 * 7121  	Scroll of Escape to Dwarven Village
	 * 7122  	Scroll of Escape to Gludin Village
	 * 7123  	Scroll of Escape to the Town of Gludio
	 * 7124  	Scroll of Escape to the Town of Dion
	 * 7125  	Scroll of Escape to Floran
	 * 7126  	Scroll of Escape to Giran Castle Town
	 * 7127  	Scroll of Escape to Hardin's Private Academy
	 * 7128  	Scroll of Escape to Heine
	 * 7129  	Scroll of Escape to the Town of Oren
	 * 7130  	Scroll of Escape to Ivory Tower
	 * 7131  	Scroll of Escape to Hunters Village
	 * 7132  	Scroll of Escape to Aden Castle Town
	 * 7133  	Scroll of Escape to the Town of Goddard
	 * 7134  	Scroll of Escape to the Rune Township
	 * 7135  	Scroll of Escape to the Town of Schuttgart.
	 * 7554  	Scroll of Escape to Talking Island
	 * 7555  	Scroll of Escape to Elven Village
	 * 7556  	Scroll of Escape to Dark Elf Village
	 * 7557  	Scroll of Escape to Orc Village
	 * 7558  	Scroll of Escape to Dwarven Village
	 * 7559  	Scroll of Escape to Giran Castle Town
	 * 7618  	Scroll of Escape - Ketra Orc Village
	 * 7619  	Scroll of Escape - Varka Silenos Village
	 * 10129    Scroll of Escape : Fortress
	 * 10130    Blessed Scroll of Escape : Fortress
	 */
	if (!Config.ALT_GAME_KARMA_PLAYER_CAN_TELEPORT && activeChar.getKarma() > 0)
	{
		switch (_itemId)
		{
			case 736: case 1538: case 1829: case 1830: case 3958: case 5858:
			case 5859: case 6663: case 6664: case 7554: case 7555: case 7556:
			case 7557: case 7558: case 7559: case 7618: case 7619: case 10129:
			case 10130:
				return;
		}

		if (_itemId >= 7117 && _itemId <= 7135)
			return;
	}

+      if (_itemid == 20399 && player.isInTvt()) (isInTvt is not a method :S) i tried to
+      if (_itemId == 20399 && activeChar.isPlayerParticipant(getObjectId())) (but the method objectid is undefined in useitem.java :S)

    	if (activeChar.isFishing() && (_itemId < 6535 || _itemId > 6540))
	{
		// You cannot do anything else while fishing
		SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CANNOT_DO_WHILE_FISHING_3);
		getClient().getActiveChar().sendPacket(sm);
		sm = null;
		return;
	}

	// Char cannot use item when dead
	if (activeChar.isDead())
	{
		SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
		sm.addItemName(item);
		getClient().getActiveChar().sendPacket(sm);
		sm = null;
		return;
	}

	// No UseItem is allowed while the player is in special conditions
	if (activeChar.isStunned()
			|| activeChar.isSleeping()
			|| activeChar.isParalyzed()
			|| activeChar.isAlikeDead()
			|| activeChar.isAfraid()
			|| activeChar.isCastingNow())
	{
		return;
	}

	// Char cannot use pet items
	/*if ((item.getItem() instanceof L2Armor && item.getItem().getItemType() == L2ArmorType.PET)
			|| (item.getItem() instanceof L2Weapon && item.getItem().getItemType() == L2WeaponType.PET) )
	{
		SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.CANNOT_EQUIP_PET_ITEM); // You cannot equip a pet item.
		sm.addItemName(item);
		getClient().getActiveChar().sendPacket(sm);
		sm = null;
		return;
	}*/

	if (!activeChar.getInventory().canManipulateWithItemId(item.getItemId()))
	{
		activeChar.sendMessage("Cannot use this item.");
		return;
	}

	if (Config.DEBUG)
		_log.finest(activeChar.getObjectId() + ": use item " + _objectId);

	if (!item.isEquipped())
	{
		if (!item.getItem().checkCondition(activeChar, activeChar, true))
		{
			return;
		}
	}

	if (item.isEquipable())
	{
		// Don't allow hero equipment and restricted items during Olympiad
		if (activeChar.isInOlympiadMode() && (item.isHeroItem() || item.isOlyRestrictedItem()))
		{
			activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.THIS_ITEM_CANT_BE_EQUIPPED_FOR_THE_OLYMPIAD_EVENT));
			return;
		}


		switch (item.getItem().getBodyPart())
		{
			case L2Item.SLOT_LR_HAND:
			case L2Item.SLOT_L_HAND:
			case L2Item.SLOT_R_HAND:
			{
				// prevent players to equip weapon while wearing combat flag
				if (activeChar.getActiveWeaponItem() != null && activeChar.getActiveWeaponItem().getItemId() == 9819)
				{
					activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION));
					return;
				}
				// Prevent player to remove the weapon on special conditions
				if (activeChar.isCastingNow() || activeChar.isCastingSimultaneouslyNow())
				{
					activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_USE_ITEM_WHILE_USING_MAGIC));
					return;
				}
				if (activeChar.isMounted())
				{
					activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION));
					return;
				}
				if (activeChar.isDisarmed())
				{
					activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION));
					return;
				}

				// Don't allow weapon/shield equipment if a cursed weapon is equiped
				if (activeChar.isCursedWeaponEquipped())
					return;

				// Don't allow other Race to Wear Kamael exclusive Weapons.
				if (!item.isEquipped() && item.getItem() instanceof L2Weapon && !activeChar.isGM())
				{
					L2Weapon wpn = (L2Weapon)item.getItem();

					switch (activeChar.getRace())
					{
						case Kamael:
						{
							switch (wpn.getItemType())
							{
								case NONE:
									activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION));
									return;
							}
							break;
						}
						case Human:
						case Dwarf:
						case Elf:
						case DarkElf:
						case Orc:
						{
							switch (wpn.getItemType())
							{
								case RAPIER:
								case CROSSBOW:
								case ANCIENTSWORD:
									activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION));
									return;
							}
							break;
						}
					}
				}
				break;
			}
			case L2Item.SLOT_CHEST:
			case L2Item.SLOT_BACK:
			case L2Item.SLOT_GLOVES:
			case L2Item.SLOT_FEET:
			case L2Item.SLOT_HEAD:
			case L2Item.SLOT_FULL_ARMOR:
			case L2Item.SLOT_LEGS:
			{
				if (activeChar.getRace() == Race.Kamael &&
						(item.getItem().getItemType() == L2ArmorType.HEAVY
								||item.getItem().getItemType() == L2ArmorType.MAGIC))
				{
					activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION));
					return;
				}
				break;
			}
			case L2Item.SLOT_DECO:
			{
				if (!item.isEquipped() && activeChar.getInventory().getMaxTalismanCount() == 0)
				{
					activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_EQUIP_ITEM_DUE_TO_BAD_CONDITION));
					return;
				}
			}
		}

		if (activeChar.isCursedWeaponEquipped() && _itemId == 6408) // Don't allow to put formal wear
			return;

		if (activeChar.isAttackingNow())
		{
			ThreadPoolManager.getInstance().scheduleGeneral( new WeaponEquipTask(item,activeChar), (activeChar.getAttackEndTime()-GameTimeController.getGameTicks())*GameTimeController.MILLIS_IN_TICK);
			return;
		}
		// Equip or unEquip
		if (FortSiegeManager.getInstance().isCombat(item.getItemId()))
			return;	//no message
		else if (activeChar.isCombatFlagEquipped())
			return;

		activeChar.useEquippableItem(item, true);
	}
	else
	{
		L2Weapon weaponItem = activeChar.getActiveWeaponItem();
		int itemid = item.getItemId();
		if (itemid == 4393)
		{
			activeChar.sendPacket(new ShowCalculator(4393));
		}
		else if ((weaponItem != null && weaponItem.getItemType() == L2WeaponType.FISHINGROD)
				&& ((itemid >= 6519 && itemid <= 6527) || (itemid >= 7610 && itemid <= 7613) || (itemid >= 7807 && itemid <= 7809) || (itemid >= 8484 && itemid <= 8486) || (itemid >= 8505 && itemid <= 8513)))
		{
			activeChar.getInventory().setPaperdollItem(Inventory.PAPERDOLL_LHAND, item);
			activeChar.broadcastUserInfo();
			// Send a Server->Client packet ItemList to this L2PcINstance to update left hand equipement
			ItemList il = new ItemList(activeChar, false);
			sendPacket(il);
			return;
		}
		else
		{
			IItemHandler handler = ItemHandler.getInstance().getItemHandler(item.getEtcItem());
			if (handler == null)
			{
				if (Config.DEBUG)
					_log.warning("No item handler registered for item ID " + item.getItemId() + ".");
			}
			else
				handler.useItem(activeChar, item, _ctrlPressed);
		}
	}
	//		}
}

@Override
public String getType()
{
	return _C__14_USEITEM;
}

@Override
protected boolean triggersOnActionRequest()
{
	return !Config.SPAWN_PROTECTION_ALLOWED_ITEMS.contains(_itemId);
}
}

 

i have no idea how to put in the corect way!

txz to reply, but nothing happened

  • 0
Posted

if(TvTEvent.isPlayerParticipant(activeChar.getObjectId())&& TvTEvent.isStarted()&&_itemId == 20399)

return;

 

 

  • 0
Posted

I really apreciate wat u did man! It worked!!! TXZZZZZZZZZZZZZZZZZZZ

 

if (TvTEvent.isPlayerParticipant(activeChar.getObjectId()) && TvTEvent.isStarted() && _itemId == 20399)

{

return;

}

 

:)

 

I'm going to ask you  for a final question...

 

If I want to UNEQUIP this item, when i'm being teletransported to TvTEvent, I would have modify TvTEvent.java right? smth like unequip item when being teletransported to olympiad stadium?

 

 

  • 0
Posted

I  used to "work" with java when I had gracia 1 so as u've noticed Im not an expert in java, but i'm pretty sure that the code might be in TvTEventTeleporter.java

 

I couldnt find the unequip section in olympiad.java :S

 

here's my tvteventteleported.java perhaps i'm wrong cause i dont know too much about java, but i thing it shud be here the uneequip command

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.entity;

import com.l2jserver.Config;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.util.Rnd;

public class TvTEventTeleporter implements Runnable
{
/** The instance of the player to teleport */
private L2PcInstance _playerInstance = null;
/** Coordinates of the spot to teleport to */
private int[] _coordinates = new int[3];
/** Admin removed this player from event */
private boolean _adminRemove = false;

/**
 * Initialize the teleporter and start the delayed task<br><br>
 *
 * @param playerInstance as L2PcInstance<br>
 * @param coordinates as int[]<br>
 * @param fastShedule as boolean<br>
 * @param adminRemove as boolean<br>
 */
public TvTEventTeleporter(L2PcInstance playerInstance, int[] coordinates, boolean fastSchedule, boolean adminRemove)
{
	_playerInstance = playerInstance;
	_coordinates = coordinates;
	_adminRemove = adminRemove;

	long delay = (TvTEvent.isStarted() ? Config.TVT_EVENT_RESPAWN_TELEPORT_DELAY : Config.TVT_EVENT_START_LEAVE_TELEPORT_DELAY) * 1000;

	ThreadPoolManager.getInstance().scheduleGeneral(this, fastSchedule ? 0 : delay);
}

/**
 * The task method to teleport the player<br>
 * 1. Unsummon pet if there is one<br>
 * 2. Remove all effects<br>
 * 3. Revive and full heal the player<br>
 * 4. Teleport the player<br>
 * 5. Broadcast status and user info<br><br>
 *
 * @see java.lang.Runnable#run()<br>
 */
public void run()
{
	if (_playerInstance == null)
		return;

	L2Summon summon = _playerInstance.getPet();

	if (summon != null)
		summon.unSummon(_playerInstance);

	if (Config.TVT_EVENT_EFFECTS_REMOVAL == 0
			|| (Config.TVT_EVENT_EFFECTS_REMOVAL == 1 && (_playerInstance.getTeam() == 0 || (_playerInstance.isInDuel() && _playerInstance.getDuelState() != Duel.DUELSTATE_INTERRUPTED))))
		_playerInstance.stopAllEffectsExceptThoseThatLastThroughDeath();

	if (_playerInstance.isInDuel())
		_playerInstance.setDuelState(Duel.DUELSTATE_INTERRUPTED);

	int TvTInstance = TvTEvent.getTvTEventInstance();
	if (TvTInstance != 0)
	{
		if (TvTEvent.isStarted() && !_adminRemove)
		{
			_playerInstance.setInstanceId(TvTInstance);
		}
		else
		{
			_playerInstance.setInstanceId(0);
		}
	}
	else
	{
		_playerInstance.setInstanceId(0);
	}

	_playerInstance.doRevive();

	_playerInstance.teleToLocation( _coordinates[ 0 ] + Rnd.get(101)-50, _coordinates[ 1 ] + Rnd.get(101)-50, _coordinates[ 2 ], false );

	if (TvTEvent.isStarted() && !_adminRemove)
		_playerInstance.setTeam(TvTEvent.getParticipantTeamId(_playerInstance.getObjectId()) + 1);
	else
		_playerInstance.setTeam(0);

	_playerInstance.setCurrentCp(_playerInstance.getMaxCp());
	_playerInstance.setCurrentHp(_playerInstance.getMaxHp());
	_playerInstance.setCurrentMp(_playerInstance.getMaxMp());

	_playerInstance.broadcastStatusUpdate();
	_playerInstance.broadcastUserInfo();
}
}

 

 

Here I found the item restriction unequip for the olympiads, is in L2PcInstance, I tried to add the same for tvtevent but nothing happned =( i'm a total newbie in java I know I know!

 

   	public void checkItemRestriction()
{
	for (int i = 0; i < Inventory.PAPERDOLL_TOTALSLOTS; i++)
	{
		L2ItemInstance equippedItem = getInventory().getPaperdollItem(i);
		if (equippedItem != null && (!equippedItem.getItem().checkCondition(this, this, false)
				|| (isInOlympiadMode() && equippedItem.isOlyRestrictedItem())))
		{
			getInventory().unEquipItemInSlot(i);

			InventoryUpdate iu = new InventoryUpdate();
			iu.addModifiedItem(equippedItem);
			sendPacket(iu);

			SystemMessage sm = null;
			if (equippedItem.getItem().getBodyPart() == L2Item.SLOT_BACK)
			{
				sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLOAK_REMOVED_BECAUSE_ARMOR_SET_REMOVED));
				return;
			}

			if (equippedItem.getEnchantLevel() > 0)
			{
				sm = SystemMessage.getSystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
				sm.addNumber(equippedItem.getEnchantLevel());
				sm.addItemName(equippedItem);
			}
			else
			{
				sm = SystemMessage.getSystemMessage(SystemMessageId.S1_DISARMED);
				sm.addItemName(equippedItem);
			}
			sendPacket(sm);
		}
	}
}

 

  • 0
Posted

Here it is!!! i got it! ;)

 

I dunno if it right but works!

 

in L2PcInstance

 

for (int i = 0; i < Inventory.PAPERDOLL_TOTALSLOTS; i++)

{

- L2ItemInstance equippedItem = getInventory().getPaperdollItem(i);

- if (equippedItem != null && (!equippedItem.getItem().checkCondition(this, this, false)

- || (isInOlympiadMode() && equippedItem.isOlyRestrictedItem())))

+ L2ItemInstance equippedItem = getInventory().getPaperdollItem(i);

+ if (equippedItem != null && (!equippedItem.getItem().checkCondition(this, this, false)

+ || (isInOlympiadMode() || (TvTEvent.isPlayerParticipant(getObjectId()) && equippedItem.isOlyRestrictedItem()))))

{

getInventory().unEquipItemInSlot(i);

 

And of course I added the item 20399 in restrictions olimpyad.properties

Txz man for helping me and guied me ;)

Guest
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    • 📌 FORUM RULES (Revised – Legal Compliant) Η χρήση του forum προϋποθέτει την πλήρη αποδοχή των παρακάτω κανόνων. Οποιαδήποτε παραβίαση ενδέχεται να οδηγήσει σε περιορισμούς ή μόνιμο αποκλεισμό. 1. Spam & Κατάχρηση Δημοσιεύσεων Το spam απαγορεύεται. Μονολεκτικές, άσχετες ή πολλαπλές διαδοχικές δημοσιεύσεις δεν επιτρέπονται. Bumping επιτρέπεται μόνο στο Marketplace, μία φορά κάθε 24 ώρες. Απάντηση σε θέματα παλαιότερα των 6 μηνών δεν επιτρέπεται. Σχόλια τύπου «wrong section», «request lock» κ.λπ. απαγορεύονται — χρησιμοποιήστε το Report Section. 2. Συμπεριφορά & Τάξη Απαγορεύονται: βρισιές, trolling, drama, απειλές, ρατσισμός, flame posts. Οι κανόνες συμπεριφοράς ισχύουν και σε PMs, profile comments και λοιπές περιοχές. Πολιτικά θέματα επιτρέπονται μόνο εντός λογικών και πολιτισμένων ορίων. 3. Απαγορευμένο & Ακατάλληλο Περιεχόμενο Απαγορεύεται αυστηρά η δημοσίευση ή αναζήτηση περιεχομένου που είναι: Παράνομο βάσει ισχύουσας νομοθεσίας Πειρατικό (warez, cracks, serials, pirated software) Σεξουαλικό, πορνογραφικό ή βίαιο Προσβλητικό, ρατσιστικό ή εξτρεμιστικό Θρησκευτικά προκλητικό με σκοπό την ένταση ➡️ Όλα τα παραπάνω διαγράφονται άμεσα, χωρίς προειδοποίηση. 4. Διαφημίσεις & Προώθηση Απαγορεύεται κάθε μορφή διαφήμισης χωρίς έγκριση Administrator. Απαγορεύεται η προώθηση παράνομων ή μη αδειοδοτημένων υπηρεσιών. Affiliate links, referral systems και external promotions απαιτούν έγκριση. 5. Γλώσσα & Παρουσίαση Μην αναμειγνύετε γλώσσες (αγγλικά σε ελληνικά topics και αντίστροφα). Χρησιμοποιείτε tags [GR] ή [EN]. Τα Greeklish επιτρέπονται προσωρινά, ωστόσο προτιμάται η χρήση ελληνικών χαρακτήρων. 6. Credits & Πνευματικά Δικαιώματα Υποχρεωτική αναφορά πηγών και credits. Απαγορεύεται η αναδημοσίευση περιεχομένου χωρίς άδεια. Κάθε χρήστης είναι υπεύθυνος για τα δικαιώματα του περιεχομένου που δημοσιεύει. 7. Κυβερνοεγκλήματα & Επιβλαβείς Πρακτικές Απαγορεύεται αυστηρά: Hacking, DDoS, flooding, botnets, booters Οδηγίες, εργαλεία ή καθοδήγηση για παράνομες ψηφιακές επιθέσεις Αναζήτηση ή πώληση τέτοιων υπηρεσιών 8. Υπογραφές (Signatures) Μέγιστο μέγεθος: 800x300 pixels. Υπογραφές που παραβιάζουν τους κανόνες αφαιρούνται. 9. Λογαριασμοί & Ασφάλεια Ένας λογαριασμός ανά χρήστη. Κλεμμένοι, κοινόχρηστοι ή πολλαπλοί λογαριασμοί απαγορεύονται. Το forum διατηρεί το δικαίωμα άμεσης διαγραφής λογαριασμών. 10. Σεβασμός προς το Staff Υποτίμηση, απειλές ή προσβολές προς staff δεν γίνονται ανεκτές. Για διαφωνίες ή παραβάσεις χρησιμοποιήστε το Report Section. LEGAL POLICY (Updated – Strict Compliance) 1. Νομιμότητα Περιεχομένου Απαγορεύεται κάθε περιεχόμενο που: Παραβιάζει νόμους ή κανονισμούς Παραβιάζει copyright ή intellectual property Προωθεί παράνομες οικονομικές, τραπεζικές ή επενδυτικές υπηρεσίες Σχετίζεται με απάτη, phishing, money laundering 2. DMCA – Copyright Protection Το forum συμμορφώνεται πλήρως με τον DMCA. Έγκυρες αναφορές οδηγούν σε άμεση αφαίρεση περιεχομένου. Επαναλαμβανόμενες παραβιάσεις = μόνιμος αποκλεισμός. 3. AML / Financial Compliance Απαγορεύεται περιεχόμενο σχετικό με ξέπλυμα χρήματος. Απαγορεύεται η προώθηση μη αδειοδοτημένων χρηματοοικονομικών υπηρεσιών. Δεν παρέχεται καμία οικονομική ή επενδυτική συμβουλή. 4. User-Generated Content & Ευθύνη Όλο το περιεχόμενο δημιουργείται από τους χρήστες. Το forum δεν φέρει νομική ευθύνη, αλλά: Παρακολουθεί Διαγράφει Συμμορφώνεται με τον νόμο 5. AI Moderation Χρησιμοποιούνται AI-based εργαλεία για εντοπισμό παραβάσεων. Η τελική απόφαση λαμβάνεται πάντα από άνθρωπο. 6. Τελικές Διατάξεις Οι κανόνες μπορούν να τροποποιηθούν χωρίς προειδοποίηση. Η χρήση του forum συνεπάγεται αποδοχή όλων των πολιτικών. Η άγνοια των κανόνων δεν αποτελεί δικαιολογία.   ΠΟΛΙΤΙΚΗ ΑΠΟΡΡΗΤΟΥ (Privacy Policy) – Ελληνικά Η παρούσα Πολιτική Απορρήτου περιγράφει τον τρόπο με τον οποίο το forum συλλέγει, χρησιμοποιεί και προστατεύει τα προσωπικά δεδομένα των χρηστών του, σύμφωνα με τον Γενικό Κανονισμό Προστασίας Δεδομένων (GDPR – ΕΕ 2016/679). 1. Συλλογή Δεδομένων Το forum ενδέχεται να συλλέγει τα ακόλουθα δεδομένα: Όνομα χρήστη (username) Διεύθυνση email IP address Ημερομηνία και ώρα σύνδεσης Περιεχόμενο δημοσιεύσεων (posts, topics, private messages) Δεν συλλέγονται ευαίσθητα προσωπικά δεδομένα. 2. Χρήση Δεδομένων Τα δεδομένα χρησιμοποιούνται αποκλειστικά για: Τη λειτουργία και ασφάλεια του forum Τη διαχείριση λογαριασμών Τη βελτίωση της εμπειρίας χρήσης Την πρόληψη κατάχρησης, απάτης ή παράνομων ενεργειών Τη συμμόρφωση με νομικές υποχρεώσεις 3. User-Generated Content Όλο το περιεχόμενο που δημοσιεύεται στο forum δημιουργείται από τους χρήστες. Οι χρήστες φέρουν την αποκλειστική ευθύνη για τα δεδομένα που επιλέγουν να δημοσιεύσουν. 4. Cookies Το forum χρησιμοποιεί cookies μόνο για: Διατήρηση σύνδεσης χρήστη Βασική λειτουργικότητα Ασφάλεια Δεν χρησιμοποιούνται cookies για διαφημιστική παρακολούθηση τρίτων. 5. AI & Αυτοματοποιημένη Επεξεργασία Το forum ενδέχεται να χρησιμοποιεί αυτοματοποιημένα ή AI-based εργαλεία για: Ανίχνευση spam Εντοπισμό παραβιάσεων κανόνων ή παράνομου περιεχομένου ➡️ Οι αποφάσεις επιβολής λαμβάνονται πάντα από άνθρωπο. 6. Κοινοποίηση Δεδομένων Τα προσωπικά δεδομένα: Δεν πωλούνται Δεν διαμοιράζονται με τρίτους Εξαίρεση υπάρχει μόνο εφόσον απαιτείται από τον νόμο ή αρμόδιες αρχές. 7. Δικαιώματα Χρηστών (GDPR) Οι χρήστες έχουν δικαίωμα: Πρόσβασης στα δεδομένα τους Διόρθωσης ή διαγραφής Περιορισμού επεξεργασίας Υποβολής αιτήματος διαγραφής λογαριασμού 8. Ασφάλεια Δεδομένων Λαμβάνονται εύλογα τεχνικά και οργανωτικά μέτρα για την προστασία των δεδομένων, ωστόσο καμία πλατφόρμα δεν είναι απολύτως ασφαλής. 9. Τροποποιήσεις Η παρούσα πολιτική μπορεί να τροποποιηθεί χωρίς προηγούμενη ειδοποίηση. Η συνέχιση χρήσης του forum συνιστά αποδοχή των αλλαγών. ✅ Σημείωση Οποιοδήποτε παράνομο περιεχόμενο δεν επιτρέπεται πουθενά στο forum, ανεξαρτήτως ρόλου, πρόσβασης ή status (VIP / Donator / Staff). 📌 FORUM RULES (English – Legal Compliant) By accessing or using this forum, you agree to comply with the following rules. Violations may result in warnings, restrictions, or permanent account termination. 1. Spam & Abuse Spam is strictly prohibited. One-word, low-effort, off-topic, or consecutive posts are not allowed. Bumping is allowed only in the Marketplace, once every 24 hours. Replying to topics older than 6 months is not permitted. Posts such as “wrong section”, “request lock”, etc. are not allowed — use the Report Section instead. 2. Conduct & Behavior Insults, harassment, trolling, threats, racism, flame posts, and toxic behavior are prohibited. These rules apply to all areas, including private messages and profile comments. Political discussions are allowed only within reasonable and respectful limits. 3. Prohibited & Illegal Content The following content is strictly prohibited anywhere on the forum: Any content that violates applicable laws or regulations Pirated software, warez, cracks, serials, or copyright-infringing material Malware, hacking tools, exploits, or harmful code Sexual, pornographic, violent, or extremist material Hate speech, discrimination, or incitement Content intended to provoke religious or social conflict ➡️ Such content will be removed immediately, without notice. 4. Advertising & Promotion Advertising of any kind requires prior administrator approval. Promotion of illegal or unlicensed services is strictly forbidden. Affiliate links, referral systems, and external promotions require approval. 5. Language & Formatting Do not mix languages (English in non-English topics and vice versa). Use [GR] or [EN] tags when creating a topic. Greeklish is temporarily allowed, but native characters are preferred. 6. Credits & Intellectual Property Proper credit must be given when using third-party content. Reposting content without permission is prohibited. Users are solely responsible for the intellectual property rights of their posts. 7. Cybercrime & Harmful Activities Strictly prohibited: Hacking, DDoS, flooding, botnets, booters Requests, guides, tools, or services related to cyber attacks Buying, selling, or searching for such services 8. Signatures Maximum allowed size: 800x300 pixels. Non-compliant signatures will be removed. 9. Accounts & Security One account per user is allowed. Stolen, shared, or multiple accounts are prohibited. The forum reserves the right to suspend or delete accounts immediately. 10. Respect Toward Staff Disrespect, threats, or harassment toward moderators or administrators will not be tolerated. Use the Report Section to address issues. ⚖️ LEGAL POLICY (English – Strict Compliance) This policy defines the legal framework governing forum operation. 1. User-Generated Content & Liability All content is created by users. The forum and its staff are not legally responsible for user-generated content. Reasonable efforts are made to monitor, review, and remove unlawful material. 2. Legal Compliance Content that violates: Local, national, or international laws Intellectual property rights Terms of third-party services is strictly prohibited. 3. DMCA – Copyright Policy The forum complies fully with the Digital Millennium Copyright Act (DMCA). Valid takedown requests result in prompt content removal. Repeat copyright offenders will be permanently banned. 4. AML – Anti-Money Laundering Prohibited content includes: Money laundering schemes or instructions Fraud, scams, or financial manipulation Promotion of unlicensed or illegal financial services The forum cooperates with authorities when legally required. 5. FCS – Financial & Compliance Services The forum does not provide financial, investment, or legal advice. Promotion of unregulated banking, investment, or financial services is forbidden. 6. Privacy & GDPR Publishing personal data of others is prohibited. Sharing private communications without consent is forbidden. The forum operates in compliance with GDPR regulations. 7. AI-Assisted Moderation Automated and AI-based tools may be used to detect violations. All enforcement actions involve human review. 8. Final Provisions Policies may be updated without prior notice. Continued use of the forum constitutes acceptance of all rules. Ignorance of the rules is not an excuse. PRIVACY POLICY – English Version This Privacy Policy explains how the forum collects, uses, and protects user data, in accordance with the General Data Protection Regulation (GDPR – EU 2016/679). 1. Data Collection The forum may collect the following data: Username Email address IP address Login timestamps User-generated content (posts, topics, private messages) No sensitive personal data is intentionally collected. 2. Use of Data Data is used solely for: Forum operation and security Account management Improving user experience Preventing abuse, fraud, or illegal activity Legal and regulatory compliance 3. User-Generated Content All content posted on the forum is created by users. Users are solely responsible for any personal data they choose to publish. 4. Cookies Cookies are used only for: Session management Essential functionality Security purposes No third-party advertising or tracking cookies are used. 5. AI & Automated Processing The forum may use automated or AI-assisted tools to: Detect spam Identify rule violations or illegal content ➡️ All enforcement decisions are subject to human review. 6. Data Sharing Personal data is: Not sold Not shared with third parties Except where required by law or competent authorities. 7. User Rights (GDPR) Users have the right to: Access their personal data Request correction or deletion Request restriction of processing Request account deletion 8. Data Security Reasonable technical and organizational measures are implemented to protect data. However, no online platform can guarantee absolute security. 9. Policy Updates This policy may be updated at any time without prior notice. Continued use of the forum constitutes acceptance of the updated policy. ✅ Final Note If you have concerns regarding privacy or data protection, please contact the forum administration. ✅ Important Notice Illegal content is not allowed anywhere on the forum, regardless of user role, status, or access level.
    • Hello everyone, This topic has been created to report any content that is considered illegal under applicable law or in violation of the forum rules. This includes, but is not limited to: Illegal software (pirated, cracked, or unauthorized software) Copyright-infringing material Malware, viruses, or any harmful code Scams, fraud, phishing attempts, or impersonation Illegal banking or financial services Money laundering activities or related instructions Any other illegal, unethical, or rule-violating activity — you name it If you encounter any such content, please report it here so it can be reviewed and removed promptly. Legal Disclaimer All content published on this forum is created and posted by its users. The forum administration does not take responsibility for user-generated content. However, we make every reasonable effort to monitor, review, remove, and maintain the forum by deleting illegal or rule-violating content as soon as it is reported or identified. By using this forum, you acknowledge and agree to these terms.     Moderator Notice We would like to inform all users that we are currently developing a custom AI-powered API tool that will assist our moderation team in scanning the forum database for illegal or rule-violating activity. This system will be used strictly as a support tool to help identify potentially problematic content, which will then be reviewed by human moderators before any action is taken. The goal is to improve forum safety, compliance, and response time while maintaining fairness and transparency. 🚧 Coming soon — more details will be shared once the system is ready. Thank you for your cooperation and for helping us keep the forum clean and lawful.
    • Reporting Illegal or Rule-Violating Content (post here)
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