xMrPwN Posted April 27, 2011 Posted April 27, 2011 Hey guys, I wan the only-adena autoloot option for l2j I tried ripping the l2jfree once but I get too many unknown symbols and stupid errors.... This is the part of l2jfree at gameserver/datatables/ItemTable.java // Create and Init the L2ItemInstance corresponding to the Item Identifier L2ItemInstance item = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId, itemId); if (process.equalsIgnoreCase("loot") && ((!Config.AUTO_LOOT && itemId != 57 && itemId != 5575 && itemId < 6360 && itemId > 6362) || (!Config.AUTO_LOOT_ADENA && (itemId == 57 || itemId == 5575 || itemId >= 6360 && itemId <= 6362)))) { ScheduledFuture<?> itemLootShedule; long delay = 0; // if in CommandChannel and was killing a World/RaidBoss if (reference instanceof L2Boss) { if (((L2Attackable) reference).getFirstCommandChannelAttacked() != null && ((L2Attackable) reference).getFirstCommandChannelAttacked().meetRaidWarCondition(reference)) { item.setOwnerId(((L2Attackable) reference).getFirstCommandChannelAttacked().getChannelLeader().getObjectId()); delay = 300000; } else { delay = 15000; item.setOwnerId(actor.getObjectId()); } } else { item.setOwnerId(actor.getObjectId()); delay = 15000; } itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), delay); item.setItemLootShedule(itemLootShedule); } if (_log.isDebugEnabled()) _log.debug("ItemTable: Item created oid:" + item.getObjectId() + " itemid:" + itemId); And these are the errors I get... [javac] *\L2_GameServer\java\net\sf\l2j\gameserver\datatables\ItemTable.java:767: cannot find symbol [javac] symbol : constructor L2ItemInstance(int,int,int) [javac] location: class net.sf.l2j.gameserver.model.L2ItemInstance [javac] L2ItemInstance item = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId, itemId); [javac] ^ [javac] *\L2_GameServer\java\net\sf\l2j\gameserver\datatables\ItemTable.java:774: cannot find symbol [javac] symbol : class L2Boss [javac] location: class net.sf.l2j.gameserver.datatables.ItemTable [javac] if (reference instanceof L2Boss) [javac] ^ [javac] *\L2_GameServer\java\net\sf\l2j\gameserver\datatables\ItemTable.java:793: cannot find symbol [javac] symbol : class ResetOwner [javac] location: class net.sf.l2j.gameserver.datatables.ItemTable [javac] itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), delay); [javac] ^ [javac] *\java\net\sf\l2j\gameserver\datatables\ItemTable.java:797: cannot find symbol [javac] symbol : method isDebugEnabled() [javac] location: class java.util.logging.Logger [javac] if (_log.isDebugEnabled()) [javac] ^ [javac] *\L2_GameServer\java\net\sf\l2j\gameserver\datatables\ItemTable.java:798: cannot find symbol [javac] symbol : method debug(java.lang.String) [javac] location: class java.util.logging.Logger [javac] _log.debug("ItemTable: Item created oid:" + item.getObjectId() + " itemid:" + itemId); [javac] ^ Can someone please adjust this code to L2J for me? :) Thanks in advance... Quote
0 Tryskell Posted April 27, 2011 Posted April 27, 2011 // Create and Init the L2ItemInstance corresponding to the Item Identifier L2ItemInstance item = new L2ItemInstance(IdFactory.getInstance().getNextId(), itemId, itemId); if (process.equalsIgnoreCase("loot") && ((!Config.AUTO_LOOT && itemId != 57 && itemId != 5575 && itemId < 6360 && itemId > 6362) || (!Config.AUTO_LOOT_ADENA && (itemId == 57 || itemId == 5575 || itemId >= 6360 && itemId <= 6362)))) { ScheduledFuture<?> itemLootShedule; long delay = 0; // if in CommandChannel and was killing a World/RaidBoss if (reference instanceof L2BossInstance) { if (((L2Attackable) reference).getFirstCommandChannelAttacked() != null && ((L2Attackable) reference).getFirstCommandChannelAttacked().meetRaidWarCondition(reference)) { item.setOwnerId(((L2Attackable) reference).getFirstCommandChannelAttacked().getChannelLeader().getObjectId()); delay = 300000; } else { delay = 15000; item.setOwnerId(actor.getObjectId()); } } else { item.setOwnerId(actor.getObjectId()); delay = 15000; } itemLootShedule = ThreadPoolManager.getInstance().scheduleGeneral(new ResetOwner(item), delay); item.setItemLootShedule(itemLootShedule); } if (Config.DEBUG) _log.warning("ItemTable: Item created oid:" + item.getObjectId() + " itemid:" + itemId); Should correct 3 errors (L2Boss => L2BossInstance, and the debug message). For the 2 last, one is simple : you forget to add a internal class named ResetOwner. The ItemInstance bad constructor is surely simple, but I let you search else it's not funny. Open L2ItemInstance and see how the constructor is made. The number/types of arguments you ask (3 integers) don't fit with L2J. So perhaps there are 2 arguements only, perhaps it's not 3 integers but 2 integers and one strong, blablabla :). Quote
Question
xMrPwN
Hey guys, I wan the only-adena autoloot option for l2j
I tried ripping the l2jfree once but I get too many unknown symbols and stupid errors....
This is the part of l2jfree at gameserver/datatables/ItemTable.java
And these are the errors I get...
Can someone please adjust this code to L2J for me? :)
Thanks in advance...
1 answer to this question
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