Jump to content

Recommended Posts

Posted

Interlude Server L2Lancer

 

Server Rates:

 

# Experience: 3000x

# Adena Drop: 3000x

 

Unique Enchant Sustem:

# ----------------------------------------------

#  Chance For Normal Scrolls -

# ----------------------------------------------

# Weapon

NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,98;10,96;11,96;12,94;13,90;14,87;15,85;16,80;17,82;18,82;19,80;20,78;21,76;22,75;23,77;24,75;25,82;

# Armor

NormalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,98;10,96;11,96;12,94;13,90;14,87;15,85;16,80;17,82;18,82;19,80;20,78;21,76;22,75;23,77;24,75;25,82;

# Jewel

NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,98;10,96;11,96;12,94;13,90;14,87;15,85;16,80;17,82;18,82;19,80;20,78;21,76;22,75;23,77;24,75;25,82;

 

 

# ----------------------------------------------

#  Chance For Blessed Scrolls -

# ----------------------------------------------

# Weapon

BlessWeaponEnchantLevel = 1,95;2,95;3,95;4,95;5,95;6,95;7,95;8,95;9,95;10,95;11,95;12,95;13,95;14,95;15,95;16,95;17,95;18,95;19,95;20,95;21,95;22,95;23,95;24,95;25,95;

# Armor

BlessArmorEnchantLevel = 1,95;2,95;3,95;4,95;5,95;6,95;7,95;8,95;9,95;10,95;11,95;12,95;13,95;14,95;15,95;16,95;17,95;18,95;19,95;20,95;21,95;22,95;23,95;24,95;25,95;

# Jewel

BlessJewelryEnchantLevel = 1,95;2,95;3,95;4,95;5,95;6,95;7,95;8,95;9,95;10,95;11,95;12,95;13,95;14,95;15,95;16,95;17,95;18,95;19,95;20,95;21,95;22,95;23,95;24,95;25,95;

 

 

* Safe Enchant : +7

* Weapon Max Enchant : +25

* Armor Max Enchant : +25

* Jewels Max Enchant : +25

 

Server Features:

 

Auto-Learn Skills

Balanced Classes

Wedding System

Clan Hall System

No Clan Penalty

Castle Siege System

No Weight Penalty

No Grade Penalty

Sub-Class System

Noblesse System

Hero System

Duel System

Augmentation System

All Noblesse Skills

All Hero Skills

All Augmentation Skills

Every Buff / Dance / Song / Chant Lasts 2 Hours

C4 / C5 / Interlude Skills

Interlude Skills 99% Working

Cursed Weapons Zariche and Akamanah

Unstuck Command 10 seconds

TvT Event

Weding Manager

Gold Bar Npc Trader

Customized Tattoo Status

Gold Bar System

Custom Farm Zones

Customized Raid Bosses - Auto Spawned at Random Time

Messages for the players

Vote Reward System Hopzone,TopZone

Trade Is Like L2Off + Protection.

 

Commands:

.away

.back

.online

.repair

 

Special Prices For Players:

Gold Status [Announcement + Color] if you want Gold Status You Must Have 10.000 And More Pc Bang Points. [The Firts 3 Players Won]

Platinum Status [Announcement + Color] Platinum Status : Give it To 6 players Pvp/Pk, 3 First Player From Pvp And 3 Firts Player From Pk.

 

NPCs:

~Global GateKeeper

~Custom GmShop

~Clan Manager

~Nolbe Manager

~Info Raid Boss

~Custom Buffer

~Augmenter

~Special Shop

 

Announcements:

When a Castle Lord enters the game, you will be informed by an announcement message!

Killing spree announce system (with PvP's)

 

Olympiad:

 

Every 2 weeks New Heroes.

Start Time: 18:00 GMT+2

End Time: 23:00 GMT+2

 

Special Events:

Last Man Standing : offline

Mutant : Offilne

Battlefield: Offline

Capture The Flag : Online

DeathMatch : Online

TvT : Online

Town War Event : Online

 

System Machine:

Intel Core i5-750

4 x 2,66 GHz

6 GB DDR3-RAM

100 Mbit Connection

 

 

PS: Server is not mine,just one friend of me have it.

Guest
This topic is now closed to further replies.


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock