# Maximum number of allowed participants per IP address (dualbox check)
# Default: 0 (no limits)
TvTEventMaxParticipantsPerIP = 0
# Voiced command (.tvt) working during TVT event to get information about event status
TvTAllowVoicedInfoCommand = True
Pos Ginete na valo to tvt sto seed of destruction otan vazo ta team coordinates kai arxizo ton server leei tvt engine is disabled exo dokimasi me kai xoris tvt instance kai pali m to leei ayto pos ginete na to valo ?otan to exo sto coli litourgi kanonika
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EVERYTHING THEY CAN INVENT IS USELESS! 🙂 ANY PERSON IN THIS ERA CAN CONSULT CHATGPT AND KNOW THE TRUTH THAT YOU ARE THE DONKEYS AND THAT PRACTICALLY IN L2OFF USE ALMOST EVERYTHING I GENERATE, ANY L2OFF SERVER YOU SEE HAS MY CODES AND YOU KNOW WHAT???
YOU CAN'T AVOID IT 😉
aCis is one of the oldest live pack after L2J (dec 2010) - it focuses solely on retailness and vanilla concept, over IL chronicle. It got a public and private gitlabs, because open source in L2J community is either toxic (resell/steal your work) or ungrateful. Still, a public rev is shared from time to time.
Regarding junior acceptance, you can contribute based on public revision, earn "cookies" and when you reach a given amount you can be directly registered into the private gitlab (such as Bandnentans lately). You can review all ppl who worked over aCis here : https://acis.i-live.eu/index.php?action=hof
I already had good experience with one argentinian, fernandopm, which worked under scripts rework back in 2011-2013. He came with 0 knowledge, but in the end could produce scripts.
You can check sources under https://gitlab.com/Tryskell/acis_public and join the Discord, if interested.
Question
GoldenNightmare
# ---------------------------------------------------------------------------
# Team vs. Team Event Engine (by FBIagent)
# ---------------------------------------------------------------------------
# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
# CustomNpcTable = True in General.properties
# ---------------------------------------------------------------------------
# Enable/Disable TvTEvent System
TvTEventEnabled = True
# TvT in instance
TvTEventInInstance = True
# Name of the instance file for TvT
TvTEventInstanceFile = coliseum.xml
# Times TvT will occur (24h format).
TvTEventInterval = 8:00,10:00,12:00,14:00,16:00,18:00,20:00,22:00,00:00,2:00,4:00,6:00
# Registration timer from start of event (in minutes).
TvTEventParticipationTime = 5
# Event running time (in minutes).
TvTEventRunningTime = 10
# TvT Event NPC (create a custom npc of type L2TvTEventNpc).
TvTEventParticipationNpcId = 70010
# TvT Event Participation Fee (itemId, number). Fee is not returned.
# Example: 57,100000
# Default = none
TvTEventParticipationFee = 57,100000
# Location for TvTEvent NPC to spawn in form x,y,z[,heading]
TvTEventParticipationNpcCoordinates = 82698,148638,-3473
# Min/Max amount of players allowed in each team.
TvTEventMinPlayersInTeams = 1
TvTEventMaxPlayersInTeams = 20
# Min/Max level of players that may join the event.
TvTEventMinPlayerLevel = 1
TvTEventMaxPlayerLevel = 85
# Repsawn and exit delay timers (in seconds).
TvTEventRespawnTeleportDelay = 10
TvTEventStartLeaveTeleportDelay = 10
# First Team - Name, Start/Death x,y,z location.
TvTEventTeam1Name = Team1
TvTEventTeam1Coordinates = 148695,46725,-3414
# Second Team - Name, Start/Death x,y,z location.
TvTEventTeam2Name = Team2
TvTEventTeam2Coordinates = 149999,46728,-3414
# Reward for winning team.
# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
TvTEventReward = 8570,16
# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = True
TvTEventScrollsAllowed = False
TvTEventPotionsAllowed = True
TvTEventSummonByItemAllowed = False
# Door ID's to open/close on start/end.
# Not supported in instance, use xml template for defining doors.
# Example: TvTDoorsToOpen = 1;2;3;4;5;6
TvTDoorsToOpen =
TvTDoorsToClose =
# Should both teams get reward if there's a tie?
TvTRewardTeamTie = False
# Participant's effects handling on teleport/death.
# Effects lasting through death never removed.
# 0 - always remove all effects.
# 1 - remove all effects only during port to event (noblesse blessing can be used)
# 2 - never remove any effect
# Default: 0
TvTEventEffectsRemoval = 0
# Fighter-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1501,1;1502,1;1499,1
TvTEventFighterBuffs =1504,1;1501,1;1502,1;1499,1,1519,1
# Mage-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1500,1;1501,1;1085,3
TvTEventMageBuffs =1504,1;1500,1;1501,1;1085,3
# Maximum number of allowed participants per IP address (dualbox check)
# Default: 0 (no limits)
TvTEventMaxParticipantsPerIP = 0
# Voiced command (.tvt) working during TVT event to get information about event status
TvTAllowVoicedInfoCommand = True
Pos Ginete na valo to tvt sto seed of destruction otan vazo ta team coordinates kai arxizo ton server leei tvt engine is disabled exo dokimasi me kai xoris tvt instance kai pali m to leei ayto pos ginete na to valo ?otan to exo sto coli litourgi kanonika
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