# Maximum number of allowed participants per IP address (dualbox check)
# Default: 0 (no limits)
TvTEventMaxParticipantsPerIP = 0
# Voiced command (.tvt) working during TVT event to get information about event status
TvTAllowVoicedInfoCommand = True
Pos Ginete na valo to tvt sto seed of destruction otan vazo ta team coordinates kai arxizo ton server leei tvt engine is disabled exo dokimasi me kai xoris tvt instance kai pali m to leei ayto pos ginete na to valo ?otan to exo sto coli litourgi kanonika
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I have a system where Accounts are saved on login screen for fast login. I am playing a server where this feature is not on the logic screen. How I can try to add this feature to the system?
I don't know what files I would have to touch.
Thanks!!
Hello everyone,
Given that he has lots of different projects but no concrete opinions..
I pose my request here.
Which serious Lineage2 HighFive project is the best choice?
For a server that can be custom and which can be suitable for a classic x10 server and an x1000 server for example?
L2J
Or we ideally have the source, in order to be able to add the farming systems, weapons and armor, npc...
Free or paid, it doesn't matter.
THANKS
Hello everyone,
Given that he has lots of different projects
but no concrete opinions..
I pose my request here.
Which serious Lineage2 HighFive project/emulator
is the best choice?
For a server that can be custom and
which can be suitable for a classic x10 server
and an x1000 server for example?
L2Java ideally
Or we ideally have the source,
in order to be able to add the farming systems,
weapons and armor, npc...
Free or paid, it doesn't matter.
THANKS
Question
GoldenNightmare
# ---------------------------------------------------------------------------
# Team vs. Team Event Engine (by FBIagent)
# ---------------------------------------------------------------------------
# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
# CustomNpcTable = True in General.properties
# ---------------------------------------------------------------------------
# Enable/Disable TvTEvent System
TvTEventEnabled = True
# TvT in instance
TvTEventInInstance = True
# Name of the instance file for TvT
TvTEventInstanceFile = coliseum.xml
# Times TvT will occur (24h format).
TvTEventInterval = 8:00,10:00,12:00,14:00,16:00,18:00,20:00,22:00,00:00,2:00,4:00,6:00
# Registration timer from start of event (in minutes).
TvTEventParticipationTime = 5
# Event running time (in minutes).
TvTEventRunningTime = 10
# TvT Event NPC (create a custom npc of type L2TvTEventNpc).
TvTEventParticipationNpcId = 70010
# TvT Event Participation Fee (itemId, number). Fee is not returned.
# Example: 57,100000
# Default = none
TvTEventParticipationFee = 57,100000
# Location for TvTEvent NPC to spawn in form x,y,z[,heading]
TvTEventParticipationNpcCoordinates = 82698,148638,-3473
# Min/Max amount of players allowed in each team.
TvTEventMinPlayersInTeams = 1
TvTEventMaxPlayersInTeams = 20
# Min/Max level of players that may join the event.
TvTEventMinPlayerLevel = 1
TvTEventMaxPlayerLevel = 85
# Repsawn and exit delay timers (in seconds).
TvTEventRespawnTeleportDelay = 10
TvTEventStartLeaveTeleportDelay = 10
# First Team - Name, Start/Death x,y,z location.
TvTEventTeam1Name = Team1
TvTEventTeam1Coordinates = 148695,46725,-3414
# Second Team - Name, Start/Death x,y,z location.
TvTEventTeam2Name = Team2
TvTEventTeam2Coordinates = 149999,46728,-3414
# Reward for winning team.
# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
TvTEventReward = 8570,16
# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = True
TvTEventScrollsAllowed = False
TvTEventPotionsAllowed = True
TvTEventSummonByItemAllowed = False
# Door ID's to open/close on start/end.
# Not supported in instance, use xml template for defining doors.
# Example: TvTDoorsToOpen = 1;2;3;4;5;6
TvTDoorsToOpen =
TvTDoorsToClose =
# Should both teams get reward if there's a tie?
TvTRewardTeamTie = False
# Participant's effects handling on teleport/death.
# Effects lasting through death never removed.
# 0 - always remove all effects.
# 1 - remove all effects only during port to event (noblesse blessing can be used)
# 2 - never remove any effect
# Default: 0
TvTEventEffectsRemoval = 0
# Fighter-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1501,1;1502,1;1499,1
TvTEventFighterBuffs =1504,1;1501,1;1502,1;1499,1,1519,1
# Mage-class participants will be buffed with those buffs each respawn
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
# Example: 1504,1;1500,1;1501,1;1085,3
TvTEventMageBuffs =1504,1;1500,1;1501,1;1085,3
# Maximum number of allowed participants per IP address (dualbox check)
# Default: 0 (no limits)
TvTEventMaxParticipantsPerIP = 0
# Voiced command (.tvt) working during TVT event to get information about event status
TvTAllowVoicedInfoCommand = True
Pos Ginete na valo to tvt sto seed of destruction otan vazo ta team coordinates kai arxizo ton server leei tvt engine is disabled exo dokimasi me kai xoris tvt instance kai pali m to leei ayto pos ginete na to valo ?otan to exo sto coli litourgi kanonika
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