Ok well as the title says I am trying to set characters noblesse from the moment they are created.
I don't want to just do a simple enterworld check so I am trying to set them noblesse from creation.
Here is what I have coded so far:
In charactercreate.java:
//SWS FACTION MOD
if (Config.FACTION_SYSTEM_NEW_CHAR_NOBLE)
{
newChar.setNoble(true);
}
So its just a simple config check and execute parameter. About as simple as code gets.
So i went ingame to test if it worked and it set my character noblesse. I checked from the database there is a 1 in the noblesse column
But i got this error at gameserver when i created the new character:
storeSkill() couldn't store new skill. It's null type.
Here is my whole charactercreate.java:
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.network.clientpackets;
import java.util.logging.Logger;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.regex.PatternSyntaxException;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.datatables.CharNameTable;
import net.sf.l2j.gameserver.datatables.CharTemplateTable;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.datatables.SkillTreeTable;
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2ShortCut;
import net.sf.l2j.gameserver.model.L2SkillLearn;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.L2GameClient;
import net.sf.l2j.gameserver.network.serverpackets.CharCreateFail;
import net.sf.l2j.gameserver.network.serverpackets.CharCreateOk;
import net.sf.l2j.gameserver.network.serverpackets.CharSelectInfo;
import net.sf.l2j.gameserver.templates.chars.L2PcTemplate;
import net.sf.l2j.gameserver.templates.item.L2Item;
import net.sf.l2j.gameserver.util.Util;
public final class CharacterCreate extends L2GameClientPacket
{
private static final String _C__0B_CHARACTERCREATE = "[C] 0B CharacterCreate";
private static Logger _log = Logger.getLogger(CharacterCreate.class.getName());
// cSdddddddddddd
private String _name;
//private int _race;
private byte _sex;
private int _classId;
//private int _int;
//private int _str;
//private int _con;
//private int _men;
//private int _dex;
//private int _wit;
private byte _hairStyle;
private byte _hairColor;
private byte _face;
@Override
protected void readImpl()
{
_name = readS();
/*_race = */readD();
_sex = (byte)readD();
_classId = readD();
/*_int = */readD();
/*_str = */readD();
/*_con = */readD();
/*_men = */readD();
/*_dex = */readD();
/*_wit = */readD();
_hairStyle = (byte)readD();
_hairColor = (byte)readD();
_face = (byte)readD();
}
@Override
protected void runImpl()
{
if ((_name.length() < 1) || (_name.length() > 16) || !Util.isAlphaNumeric(_name) || !isValidName(_name))
{
if (Config.DEBUG)
_log.fine("Character Creation Failure: name " + _name + " is invalid. Creation have failed.");
sendPacket(new CharCreateFail(CharCreateFail.REASON_16_ENG_CHARS));
return;
}
if (_face > 2 || _face < 0)
{
_log.warning("Character Creation Failure: Character face " + _face + " is invalid. Possible client hack: "+getClient());
sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
return;
}
if (_hairStyle < 0 || (_sex == 0 && _hairStyle > 4) || (_sex != 0 && _hairStyle > 6))
{
_log.warning("Character Creation Failure: Character hair style " + _hairStyle + " is invalid. Possible client hack: "+getClient());
sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
return;
}
if (_hairColor > 3 || _hairColor < 0)
{
_log.warning("Character Creation Failure: Character hair color " + _hairColor + " is invalid. Possible client hack: "+getClient());
sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
return;
}
L2PcInstance newChar = null;
L2PcTemplate template = null;
/*
* DrHouse: Since checks for duplicate names are done using SQL, lock must be held until data is written to DB as well.
*/
synchronized (CharNameTable.getInstance())
{
if (CharNameTable.getInstance().accountCharNumber(getClient().getAccountName()) >= 7)
{
if (Config.DEBUG)
_log.fine("Max number of characters reached. Creation failed.");
sendPacket(new CharCreateFail(CharCreateFail.REASON_TOO_MANY_CHARACTERS));
return;
}
else if (CharNameTable.getInstance().doesCharNameExist(_name))
{
if (Config.DEBUG)
_log.fine("Character Creation Failure: "+ _name + " already exists. Creation have failed.");
sendPacket(new CharCreateFail(CharCreateFail.REASON_NAME_ALREADY_EXISTS));
return;
}
template = CharTemplateTable.getInstance().getTemplate(_classId);
if (template == null || template.classBaseLevel > 1)
{
sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
return;
}
int objectId = IdFactory.getInstance().getNextId();
newChar = L2PcInstance.create(objectId, template, getClient().getAccountName(), _name, _hairStyle, _hairColor, _face, _sex!=0);
}
newChar.setCurrentHp(template.baseHpMax);
newChar.setCurrentCp(template.baseCpMax);
newChar.setCurrentMp(template.baseMpMax);
// send acknowledgement
sendPacket(new CharCreateOk());
initNewChar(getClient(), newChar);
}
private boolean isValidName(String text)
{
boolean result = true;
String test = text;
Pattern pattern;
try
{
pattern = Pattern.compile(Config.CNAME_TEMPLATE);
}
catch (PatternSyntaxException e) // case of illegal pattern
{
_log.warning("ERROR : Character name pattern of config is wrong!");
pattern = Pattern.compile(".*");
}
Matcher regexp = pattern.matcher(test);
if (!regexp.matches())
result = false;
return result;
}
private void initNewChar(L2GameClient client, L2PcInstance newChar)
{
if (Config.DEBUG)
_log.fine("Character init start");
L2World.getInstance().storeObject(newChar);
L2PcTemplate template = newChar.getTemplate();
newChar.addAdena("Init", Config.STARTING_ADENA, null, false);
//SWS FACTION MOD
if (Config.FACTION_SYSTEM_NEW_CHAR_ALLOW_ALT_SPAWN)
{
newChar.setXYZInvisible(Config.FACTION_SYSTEM_NEW_CHAR_SPAWN_X, Config.FACTION_SYSTEM_NEW_CHAR_SPAWN_Y , Config.FACTION_SYSTEM_NEW_CHAR_SPAWN_Z);
}
//SWS FACTION MOD
if (Config.FACTION_SYSTEM_ENABLE_NEW_CHAR_TITLE)
{
newChar.setTitle(Config.FACTION_SYSTEM_SET_NEW_CHAR_TITLE);
}
//SWS FACTION MOD
if (Config.FACTION_SYSTEM_NEW_CHAR_NOBLE)
{
newChar.setNoble(true);
}
//SWS FACTION MOD
if (Config.FACTION_SYSTEM_ENABLE_SET_NEW_CHAR_LEVEL)
{
newChar.getStat().addLevel((byte)(Config.FACTION_SYSTEM_SET_NEW_CHAR_LEVEL-1));
}
newChar.registerShortCut(new L2ShortCut(0,0,3,2,-1,1)); // attack shortcut
newChar.registerShortCut(new L2ShortCut(3,0,3,5,-1,1)); // take shortcut
newChar.registerShortCut(new L2ShortCut(10,0,3,0,-1,1)); // sit shortcut
L2Item[] items = template.getItems();
for (int i = 0; i < items.length; i++)
{
L2ItemInstance item = newChar.getInventory().addItem("Init", items[i].getItemId(), 1, newChar, null);
// tutbook shortcut
if (item.getItemId()==5588)
newChar.registerShortCut(new L2ShortCut(11,0,1,item.getObjectId(),-1,1));
if (item.isEquipable())
{
if (newChar.getActiveWeaponItem() == null || !(item.getItem().getType2() != L2Item.TYPE2_WEAPON))
newChar.getInventory().equipItemAndRecord(item);
}
}
for (L2SkillLearn skill : SkillTreeTable.getInstance().getAvailableSkills(newChar, newChar.getClassId()))
{
newChar.addSkill(SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()), true);
if (skill.getId() == 1001 || skill.getId() == 1177)
newChar.registerShortCut(new L2ShortCut(1,0,2,skill.getId(),1,1));
if (skill.getId()==1216)
newChar.registerShortCut(new L2ShortCut(10,0,2,skill.getId(),1,1));
if (Config.DEBUG)
_log.fine("adding starter skill:" + skill.getId()+ " / "+ skill.getLevel());
}
newChar.setOnlineStatus(true, false);
newChar.deleteMe();
CharSelectInfo cl = new CharSelectInfo(client.getAccountName(), client.getSessionId().playOkID1);
client.getConnection().sendPacket(cl);
client.setCharSelection(cl.getCharInfo());
if (Config.DEBUG)
_log.fine("Character init end");
}
@Override
public String getType()
{
return _C__0B_CHARACTERCREATE;
}
}
I’ve had better luck growing Telegram groups by boosting external traffic with SEO-optimized blog posts and backlinks, then linking to the group in the content. Organic reach inside Telegram is tricky.
If this is the original i remember playing it like 10 years ago, was a good faction, sadly lacked a lot of content and u could use cheatengine to dupe the ammount of enchants u could use, but gl
New stock of Gmail accounts with 2FA has arrived. Prices have been increased due to high demand and production shortages for this type of account.
New product added: Outlook with OAuth2 and backup email included!
Question
SlyWhiteSheep
Ok well as the title says I am trying to set characters noblesse from the moment they are created.
I don't want to just do a simple enterworld check so I am trying to set them noblesse from creation.
Here is what I have coded so far:
In charactercreate.java:
So its just a simple config check and execute parameter. About as simple as code gets.
So i went ingame to test if it worked and it set my character noblesse. I checked from the database there is a 1 in the noblesse column
But i got this error at gameserver when i created the new character:
storeSkill() couldn't store new skill. It's null type.
Here is my whole charactercreate.java:
2 answers to this question
Recommended Posts