Ok well as the title says I am trying to set characters noblesse from the moment they are created.
I don't want to just do a simple enterworld check so I am trying to set them noblesse from creation.
Here is what I have coded so far:
In charactercreate.java:
//SWS FACTION MOD
if (Config.FACTION_SYSTEM_NEW_CHAR_NOBLE)
{
newChar.setNoble(true);
}
So its just a simple config check and execute parameter. About as simple as code gets.
So i went ingame to test if it worked and it set my character noblesse. I checked from the database there is a 1 in the noblesse column
But i got this error at gameserver when i created the new character:
storeSkill() couldn't store new skill. It's null type.
Here is my whole charactercreate.java:
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.network.clientpackets;
import java.util.logging.Logger;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.regex.PatternSyntaxException;
import net.sf.l2j.Config;
import net.sf.l2j.gameserver.datatables.CharNameTable;
import net.sf.l2j.gameserver.datatables.CharTemplateTable;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.datatables.SkillTreeTable;
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2ShortCut;
import net.sf.l2j.gameserver.model.L2SkillLearn;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.L2GameClient;
import net.sf.l2j.gameserver.network.serverpackets.CharCreateFail;
import net.sf.l2j.gameserver.network.serverpackets.CharCreateOk;
import net.sf.l2j.gameserver.network.serverpackets.CharSelectInfo;
import net.sf.l2j.gameserver.templates.chars.L2PcTemplate;
import net.sf.l2j.gameserver.templates.item.L2Item;
import net.sf.l2j.gameserver.util.Util;
public final class CharacterCreate extends L2GameClientPacket
{
private static final String _C__0B_CHARACTERCREATE = "[C] 0B CharacterCreate";
private static Logger _log = Logger.getLogger(CharacterCreate.class.getName());
// cSdddddddddddd
private String _name;
//private int _race;
private byte _sex;
private int _classId;
//private int _int;
//private int _str;
//private int _con;
//private int _men;
//private int _dex;
//private int _wit;
private byte _hairStyle;
private byte _hairColor;
private byte _face;
@Override
protected void readImpl()
{
_name = readS();
/*_race = */readD();
_sex = (byte)readD();
_classId = readD();
/*_int = */readD();
/*_str = */readD();
/*_con = */readD();
/*_men = */readD();
/*_dex = */readD();
/*_wit = */readD();
_hairStyle = (byte)readD();
_hairColor = (byte)readD();
_face = (byte)readD();
}
@Override
protected void runImpl()
{
if ((_name.length() < 1) || (_name.length() > 16) || !Util.isAlphaNumeric(_name) || !isValidName(_name))
{
if (Config.DEBUG)
_log.fine("Character Creation Failure: name " + _name + " is invalid. Creation have failed.");
sendPacket(new CharCreateFail(CharCreateFail.REASON_16_ENG_CHARS));
return;
}
if (_face > 2 || _face < 0)
{
_log.warning("Character Creation Failure: Character face " + _face + " is invalid. Possible client hack: "+getClient());
sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
return;
}
if (_hairStyle < 0 || (_sex == 0 && _hairStyle > 4) || (_sex != 0 && _hairStyle > 6))
{
_log.warning("Character Creation Failure: Character hair style " + _hairStyle + " is invalid. Possible client hack: "+getClient());
sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
return;
}
if (_hairColor > 3 || _hairColor < 0)
{
_log.warning("Character Creation Failure: Character hair color " + _hairColor + " is invalid. Possible client hack: "+getClient());
sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
return;
}
L2PcInstance newChar = null;
L2PcTemplate template = null;
/*
* DrHouse: Since checks for duplicate names are done using SQL, lock must be held until data is written to DB as well.
*/
synchronized (CharNameTable.getInstance())
{
if (CharNameTable.getInstance().accountCharNumber(getClient().getAccountName()) >= 7)
{
if (Config.DEBUG)
_log.fine("Max number of characters reached. Creation failed.");
sendPacket(new CharCreateFail(CharCreateFail.REASON_TOO_MANY_CHARACTERS));
return;
}
else if (CharNameTable.getInstance().doesCharNameExist(_name))
{
if (Config.DEBUG)
_log.fine("Character Creation Failure: "+ _name + " already exists. Creation have failed.");
sendPacket(new CharCreateFail(CharCreateFail.REASON_NAME_ALREADY_EXISTS));
return;
}
template = CharTemplateTable.getInstance().getTemplate(_classId);
if (template == null || template.classBaseLevel > 1)
{
sendPacket(new CharCreateFail(CharCreateFail.REASON_CREATION_FAILED));
return;
}
int objectId = IdFactory.getInstance().getNextId();
newChar = L2PcInstance.create(objectId, template, getClient().getAccountName(), _name, _hairStyle, _hairColor, _face, _sex!=0);
}
newChar.setCurrentHp(template.baseHpMax);
newChar.setCurrentCp(template.baseCpMax);
newChar.setCurrentMp(template.baseMpMax);
// send acknowledgement
sendPacket(new CharCreateOk());
initNewChar(getClient(), newChar);
}
private boolean isValidName(String text)
{
boolean result = true;
String test = text;
Pattern pattern;
try
{
pattern = Pattern.compile(Config.CNAME_TEMPLATE);
}
catch (PatternSyntaxException e) // case of illegal pattern
{
_log.warning("ERROR : Character name pattern of config is wrong!");
pattern = Pattern.compile(".*");
}
Matcher regexp = pattern.matcher(test);
if (!regexp.matches())
result = false;
return result;
}
private void initNewChar(L2GameClient client, L2PcInstance newChar)
{
if (Config.DEBUG)
_log.fine("Character init start");
L2World.getInstance().storeObject(newChar);
L2PcTemplate template = newChar.getTemplate();
newChar.addAdena("Init", Config.STARTING_ADENA, null, false);
//SWS FACTION MOD
if (Config.FACTION_SYSTEM_NEW_CHAR_ALLOW_ALT_SPAWN)
{
newChar.setXYZInvisible(Config.FACTION_SYSTEM_NEW_CHAR_SPAWN_X, Config.FACTION_SYSTEM_NEW_CHAR_SPAWN_Y , Config.FACTION_SYSTEM_NEW_CHAR_SPAWN_Z);
}
//SWS FACTION MOD
if (Config.FACTION_SYSTEM_ENABLE_NEW_CHAR_TITLE)
{
newChar.setTitle(Config.FACTION_SYSTEM_SET_NEW_CHAR_TITLE);
}
//SWS FACTION MOD
if (Config.FACTION_SYSTEM_NEW_CHAR_NOBLE)
{
newChar.setNoble(true);
}
//SWS FACTION MOD
if (Config.FACTION_SYSTEM_ENABLE_SET_NEW_CHAR_LEVEL)
{
newChar.getStat().addLevel((byte)(Config.FACTION_SYSTEM_SET_NEW_CHAR_LEVEL-1));
}
newChar.registerShortCut(new L2ShortCut(0,0,3,2,-1,1)); // attack shortcut
newChar.registerShortCut(new L2ShortCut(3,0,3,5,-1,1)); // take shortcut
newChar.registerShortCut(new L2ShortCut(10,0,3,0,-1,1)); // sit shortcut
L2Item[] items = template.getItems();
for (int i = 0; i < items.length; i++)
{
L2ItemInstance item = newChar.getInventory().addItem("Init", items[i].getItemId(), 1, newChar, null);
// tutbook shortcut
if (item.getItemId()==5588)
newChar.registerShortCut(new L2ShortCut(11,0,1,item.getObjectId(),-1,1));
if (item.isEquipable())
{
if (newChar.getActiveWeaponItem() == null || !(item.getItem().getType2() != L2Item.TYPE2_WEAPON))
newChar.getInventory().equipItemAndRecord(item);
}
}
for (L2SkillLearn skill : SkillTreeTable.getInstance().getAvailableSkills(newChar, newChar.getClassId()))
{
newChar.addSkill(SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()), true);
if (skill.getId() == 1001 || skill.getId() == 1177)
newChar.registerShortCut(new L2ShortCut(1,0,2,skill.getId(),1,1));
if (skill.getId()==1216)
newChar.registerShortCut(new L2ShortCut(10,0,2,skill.getId(),1,1));
if (Config.DEBUG)
_log.fine("adding starter skill:" + skill.getId()+ " / "+ skill.getLevel());
}
newChar.setOnlineStatus(true, false);
newChar.deleteMe();
CharSelectInfo cl = new CharSelectInfo(client.getAccountName(), client.getSessionId().playOkID1);
client.getConnection().sendPacket(cl);
client.setCharSelection(cl.getCharInfo());
if (Config.DEBUG)
_log.fine("Character init end");
}
@Override
public String getType()
{
return _C__0B_CHARACTERCREATE;
}
}
Question
SlyWhiteSheep
Ok well as the title says I am trying to set characters noblesse from the moment they are created.
I don't want to just do a simple enterworld check so I am trying to set them noblesse from creation.
Here is what I have coded so far:
In charactercreate.java:
So its just a simple config check and execute parameter. About as simple as code gets.
So i went ingame to test if it worked and it set my character noblesse. I checked from the database there is a 1 in the noblesse column
But i got this error at gameserver when i created the new character:
storeSkill() couldn't store new skill. It's null type.
Here is my whole charactercreate.java:
2 answers to this question
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