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Posted

[server Machine]

 

Dedicated Server

Intel Core i7 940 2.93Ghz

Windows Server 7 x32 bit

 

8GB RAM DDR2

Hard Disk 1TB SATA x2

Line Connection 1000 Mbit

No Donates

 

[Main Server Info]

 

Experience: 5000x

Sp: 5000x

Adena Drop: 5000x

 

> Enchant Rates:

 

Safe Enchant : +4

Weapon Max Enchant : +25

Armor Max Enchant : +25

Jewels Max Enchant : +25

 

enchant Weapon : 70%

enchant Armor : 70%

enchnat Jewels : 70%

 

 

Blessed

enchant Weapon : 95%

enchant Armor : 95%

enchnat Jewels : 95%

 

[server Features]

 

-No Custom

-Auto-Event, Every 60 minutes - Reward 10 Gold bars

-Max Sub-Class- 3

-PVP/pk Color System

-Custom Shop - Lifestones, Blessed Scrolls, Boss Jewles, Custom Shields

-Full GM Shop

-Player Commands- .deposit - make Adena to Gold Bars, .withdraw - make Gold Bars to Adena. .info .online .stat

-All Skills Work 99%

-Over-Enchant Protection

-Flood Protector

-Smart Protection

-Protection From L2J Attacker, L2Jkiller , L2Walker, L2Phx and other hacking programs.

-Auto-Learn Skills

-Balanced Classes

-Wedding System

-Clan Hall System

-No Clan Penalty

-Castle Siege System

-Sub-Class System

-Noblesse System

-Hero System

-Duel System

-Augmentation System

-All Noblesse Skills

-All Hero Skills

-All Augmentation Skills

-Every Buff / Dance / Song / Chant Lasts 3 Hours

-Cursed Weapons Zariche and Akamanah

-Unstuck Command 10 seconds

-Town Buffer

-Weding Manager

-Custom Gatekeepers

-Gold Bar System

-Many Custom Events with Special Prizes Daily

-Events,TVT,Fos Engine,VIP Engine -Custom Farm Zones

-PVPZones

 

www.l2-delirium.tk (i will buy domain soon)

Posted

www.l2-delirium.tk (i will buy domain soon)

well i hope so cause this one isnt working for me... pls take a look maybe its just me

ps i just look in google (www.l2-delirium.tk) and dident find it... i found a gracia2 x300, hellbound x100, and freya x7

thing u need to try another name/domain...

Features look great!!!

hope i can connect soon

Posted

well i hope so cause this one isnt working for me... pls take a look maybe its just me

ps i just look in google (www.l2delirium.tk) and dident find it... i found a gracia2 x300, hellbound x100, and freya x7 server

thing u need to try another name/domain...

hope i can connect soon

http://l2-delirium.tk/
Posted

As the guys said before site dont work,take care of it.

Intel Core i7 940 2.93Ghz

Windows Server 7 x32 bit

 

8GB RAM DDR2

Hard Disk 1TB SATA x2

Line Connection 1000 Mbit

huh?no way man..

 

Intel Core i7 940 2.93Ghz

Windows Server 7 x32 bit

huh

i7 and 32 bit?

 

and btw  you have dedi machine and no site?

fail.

 

By the way,good luck you'll really need it!

Posted

pff i server is Interlude = Fail...

first fail with website for like 2 days.... then i see its interlude.

interlude is the biggest fail client ever... its sooooooo boaring in IL and only S-grade gear

ps add prefix so other guys like me wont go check ur post...

Posted

pff i server is Interlude = Fail...

first fail with website for like 2 days.... then i see its interlude.

interlude is the biggest fail client ever... its sooooooo boaring in IL and only S-grade gear

ps add prefix so other guys like me wont go check ur post...

1)Il is the best client server. is not my problem if they don't know how to handle it.

2) if you don't like it just don't send-spamm with your idiot thoughts

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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