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Index: java/com/l2jserver/gameserver/Custom/ArmorNoblesse.java
===================================================================
--- java/com/l2jserver/gameserver/Custom/ArmorNoblesse.java	(revision 0)
+++ java/com/l2jserver/gameserver/Custom/ArmorNoblesse.java	(revision 0)
@@ -0,0 +1,72 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jserver.gameserver.Custom;
+
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.itemcontainer.Inventory;
+import com.l2jserver.gameserver.model.itemcontainer.PcInventory;
+
+/**
+ * @author Issle
+ *
+ */
+public class ArmorNoblesse
+{
+	public static final int bodyId = 0;
+	public static final int pantsId = 0;
+	public static final int glovesId = 0;
+	public static final int bootsId = 0;
+	public static final int helmetId = 0;
+	
+	public static boolean hasArmorNoblesse(L2PcInstance activeChar)
+	{
+		PcInventory inventory = activeChar.getInventory();
+		
+		int _pantsId = inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEGS);
+		int _bodyId = inventory.getPaperdollItemId(Inventory.PAPERDOLL_CHEST);
+		int _helmetId = inventory.getPaperdollItemId(Inventory.PAPERDOLL_HEAD);
+		int _glovesId = inventory.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES);
+		int _bootsId = inventory.getPaperdollItemId(Inventory.PAPERDOLL_FEET);
+		
+		if(_pantsId != pantsId)
+			return false;
+		if(_glovesId != glovesId)
+			return false;
+		if(_bodyId != bodyId)
+			return false;
+		if(_helmetId != helmetId)
+			return false;
+		if(_bootsId != bootsId)
+			return false;
+		activeChar.sendMessage("You maintained your buffs cause of your special armor configuration.");
+		return true;
+	}
+	
+	private static void printParts(L2PcInstance activeChar, int part)
+	{
+		activeChar.sendMessage(String.valueOf(part));
+	}
+}
Index: java/com/l2jserver/gameserver/model/actor/L2Playable.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/L2Playable.java	(revision 4222)
+++ java/com/l2jserver/gameserver/model/actor/L2Playable.java	(working copy)
@@ -14,6 +14,7 @@
 */
package com.l2jserver.gameserver.model.actor;

+import com.l2jserver.gameserver.Custom.ArmorNoblesse;
import com.l2jserver.gameserver.ai.CtrlEvent;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
@@ -136,6 +137,10 @@
			if (getCharmOfLuck()) //remove Lucky Charm if player have Nobless blessing buff 
				stopCharmOfLuck(null);
		}
+		else if(this instanceof L2PcInstance && ArmorNoblesse.hasArmorNoblesse((L2PcInstance)this))
+        {
+        	//do nothing.
+        }
		else
			stopAllEffectsExceptThoseThatLastThroughDeath();

 

to 0 u put ids of armor

for gracia

 

Credits:kuba90/Leluche

  • 5 weeks later...
  • 3 months later...
Guest Elfocrash
Posted

Is able to be passed to Interlude?

 

It is easy to make it for interlude.use your brain and do it on your own

  • 1 year later...

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