Andrey™ Posted March 29, 2011 Posted March 29, 2011 Index: java/com/l2jserver/gameserver/Custom/ArmorNoblesse.java =================================================================== --- java/com/l2jserver/gameserver/Custom/ArmorNoblesse.java (revision 0) +++ java/com/l2jserver/gameserver/Custom/ArmorNoblesse.java (revision 0) @@ -0,0 +1,72 @@ +/* + * This program is free software: you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation, either version 3 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + */ +package com.l2jserver.gameserver.Custom; + +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; +import com.l2jserver.gameserver.model.itemcontainer.Inventory; +import com.l2jserver.gameserver.model.itemcontainer.PcInventory; + +/** + * @author Issle + * + */ +public class ArmorNoblesse +{ + public static final int bodyId = 0; + public static final int pantsId = 0; + public static final int glovesId = 0; + public static final int bootsId = 0; + public static final int helmetId = 0; + + public static boolean hasArmorNoblesse(L2PcInstance activeChar) + { + PcInventory inventory = activeChar.getInventory(); + + int _pantsId = inventory.getPaperdollItemId(Inventory.PAPERDOLL_LEGS); + int _bodyId = inventory.getPaperdollItemId(Inventory.PAPERDOLL_CHEST); + int _helmetId = inventory.getPaperdollItemId(Inventory.PAPERDOLL_HEAD); + int _glovesId = inventory.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES); + int _bootsId = inventory.getPaperdollItemId(Inventory.PAPERDOLL_FEET); + + if(_pantsId != pantsId) + return false; + if(_glovesId != glovesId) + return false; + if(_bodyId != bodyId) + return false; + if(_helmetId != helmetId) + return false; + if(_bootsId != bootsId) + return false; + activeChar.sendMessage("You maintained your buffs cause of your special armor configuration."); + return true; + } + + private static void printParts(L2PcInstance activeChar, int part) + { + activeChar.sendMessage(String.valueOf(part)); + } +} Index: java/com/l2jserver/gameserver/model/actor/L2Playable.java =================================================================== --- java/com/l2jserver/gameserver/model/actor/L2Playable.java (revision 4222) +++ java/com/l2jserver/gameserver/model/actor/L2Playable.java (working copy) @@ -14,6 +14,7 @@ */ package com.l2jserver.gameserver.model.actor; +import com.l2jserver.gameserver.Custom.ArmorNoblesse; import com.l2jserver.gameserver.ai.CtrlEvent; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; @@ -136,6 +137,10 @@ if (getCharmOfLuck()) //remove Lucky Charm if player have Nobless blessing buff stopCharmOfLuck(null); } + else if(this instanceof L2PcInstance && ArmorNoblesse.hasArmorNoblesse((L2PcInstance)this)) + { + //do nothing. + } else stopAllEffectsExceptThoseThatLastThroughDeath(); to 0 u put ids of armor for gracia Credits:kuba90/Leluche
Xanderॐ Posted March 29, 2011 Posted March 29, 2011 You sure it is for interlude ? I think i coded it for Gracia back then cause i dont remember having Interlude client. Saying cause i see com.l2jserver instead of net.sf.
Intrepid Posted March 30, 2011 Posted March 30, 2011 you can do it way easier working with an armor set and using the code in UseItem.java thats way too hardcoded
Guest Elfocrash Posted August 20, 2011 Posted August 20, 2011 Is able to be passed to Interlude? It is easy to make it for interlude.use your brain and do it on your own
hensushin Posted December 27, 2012 Posted December 27, 2012 another thing I was looking for thank you very much adapted to h5
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