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Posted

Since most people don't know many things about it,decided to bring one more info topic from l2.com

 

Instanced Dungeons

 

darkcloudmansion.jpg

Entry

 

Each dungeon can be entered via an Entrance NPC. Certain requirements must be met in order to enter an instanced dungeon, including a set level, number of party members, a specific item, and/or a quest. Some conditions and requirements are listed on the next tab.

 

The request to enter an instanced dungeon must be made by the party leader.

 

There is a limit to the number of instanced dungeons players may enter per day.

 

[*]If players are moved outside of an instanced zone by teleporting to the nearest town after death, or by using a Scroll of Escape, they can re-enter the area as long as their instance of the dungeon still exists.

 

[*]If players log in after logging out inside an instanced dungeon, they are moved outside the dungeon. After rejoining the party, they can re-enter the area as long as their instance of the dungeon still exists.

 

[*]If a party leader has already initiated the instance, they cannot invite a new member to join there party from inside the instance. The party’s size cannot be increased once they are inside the dungeon.

 

Players cannot use the Party Member Summon Skill while inside instanced dungeons; however, the Party Member Summon Skill can be used to summon original members of the party upon entry that are inside the castle/fortress-related dungeons.

 

Exit

 

Players are automatically moved outside an instanced dungeon in following situations:

 

[*]Mission Completion: Players within an instanced dungeon are moved outside after five minutes of completing a mission. (This only applies to zones that do not have a teleport cube in them.)

   

[*]Time Limit Reached: If the allotted instance time runs out, the party will be moved outside of the instanced dungeon.

   

[*]Server Issues: If any server-related technical problems occur, such as a server outage, all instanced dungeons will be reset and players are moved outside of instanced dungeons.

Instanced Dugeon Reset

 

The instanced dungeon resets if all the party members who were inside leave the area. Below are the specifics on when each instanced dungeon resets after all party members leave:

 

[*]The following dungeons reset immediately: Nornil’s Garden and Dark Cloud Mansion.

   

[*]The following dungeons reset after 20 minutes: Castle/Fortress Instanced Dungeons and Crystal Caverns.

 

If a mission is completed, or the time limit is approaching, the remaining time is displayed.

 

 

Time Limits and Refresh Times

 

Time Limits and Refresh Times

 

Each dugneon can only be occupied for a specific period of time. And once used, the instanced dungeon can be re-used only after a certain period of time has passed. The instanced dungeon time limit and refresh times are as follows:

 

ahhaaaa.png

 

You can also use /instancezone to check the time remaining before you can enter the instanced dungeons again.

 


 


Residential Instanced Dungeons

There are some dungeons that only Clans that own a Castle or Fortress can enter.

 

Types of Dungeons

 

[*]Underground Dungeon: Exclusively for clans that own a castle, and are in a contracted state with a fortress.

 

[*]Fortress Dungeon : Exclusively for clans that own a fortress, and have declared independance.

 

fortress_dungeon.jpg

Entrance & Exit

 

Underground Dungeon: It can be entered by speaking to the Warden NPC located inside the castle.

 

Fortress Dungeon : It can be entered by speaking to the Detention Camp Warden NPC.

 

Neither of the residential instanced dungeons can be entered during a siege.

 

Only one party is allowed to enter the residential instanced dungeons at a time.

 

Once a party enters a residential instance dungeon, its reuse time is set to four hours.

 

When a castle or fortress changes ownership, any players inside a residential instanced dungeon are not effected. The change in ownership will not boot them out to outside of the dungeon.

 

When you restart in an instanced dungeon, you will be moved back outside to the entrance NPC. You can only enter the dungeon again when you’ve rejoined your party.

 

After dying in an instanced dungeon, if you choose “To Nearby Village”, you will be moved to the dungeon's exit point.

 

Once the final boss monster dies, all players will automatically exit the instanced dungeon after five minutes.

 

From the time players first step foot into the instance, they have 60 minutes to complete it. All players will be teleported out of the residential instanced dungeon after 60 minutes.

 

All Raid Bosses will automatically de-spawn if they are not attacked within 10 minutes from the time that they first appear.

 

If Dungeon Raid Bosses are attacked by players who are more than nine levels higher than that of the Raid Boss, they will use strong Resistance Skills that will reduce players’ various combat stats.

 

 

 


 


Instanced Areas

 

Isle of Prayer

 

isle_of_prayer_000.jpg

 

The Isle of Prayer is located to Alligator Island in Innadril Territory.

 

The Isle of Prayer is a hunting ground for players who are level 78 and higher. It is home to various monsters with greatly increased AI that will challenge even the most seasoned players.

 

There are two instanced dungeons on the Isle of Prayer, called “Dark Cloud Mansion” and “Crystal Caverns”.

 

Dark Cloud Mansion

 

The Dark Cloud Mansion can be entered by a party consisting of two members who are level 78 or higher.

 

Players can learn helpful and important information on getting into and getting through the Crystal Caverns in this area. This instance, when completed successfully, will supply the player with a Contaminated Crystal. This item is required to enter the Crystal Caverns.

 

Crystal Caverns

 

The Crystal Caverns can be entered by a party consisting of two to nine members who are level 78 or higher.

 

The Crystal Caverns consist of three areas: Emerald Square, Steam Corridor, and Coral Garden. A party may enter only one of the three areas at a time, and they must wait 24 hours before they can re-enter any of the three areas again.

 

The Crystal Caverns encounter is required as part of the quest that allows for entry into Hellbound.

 


Credits go to Lineage2.com and Finito for bringing it at maxcheaters

 

 

 

Posted

i think one time, i must go to a instanced dungeon. ;x

 

i hope i will go when i find a server.

Ιt's mostly for LR

 

maybe,next year :P

 

there are nice undead mobs in there

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